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hey can i be a guild mod
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new name, same piss poor time management
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if you have a "craving", write a story on your own, that way when you inevitably lose interest and quit you're only wasting your own time
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Probably sitting this one out, unfortunately: I fell in with a shadowrun campaign and I'm stretched thin as it is

Arn Einarsson | 26 | Species: Half-Elf
"I would tell you to go to hell, but I do not want to see you there."


Alias:

Aeon


Appearance:

Arn is stylistically a street mage. He wears their stereotypical long coats which ward off the cold and disguise him from prying eyes. When more natural clothing is required, he wears graphic tees and jeans. Shorts are a rarity, if ever. His hair is dyed blue, but only because his hair glows blue when casting spells. It's harder to tell when Arn is using magic when his hair is always the same color. Instead, one must watch his eyes, which also glow brightly when channeling.


Background:

Arn has traveled to many places over the course of his short life. He was born to Einar, a human and Oddny, and elf, who had made their home in the then-Flux State of Berlin. He grew up running the streets of a chaotic microcosm. His friends were drug dealers, shadow-y tech salesmen, and street urchins. By all accounts, he should have ended up as an addict, selling his body, mind, and soul for another dose of Cram.

Instead, his father Einar found employment as a guard working for Sternschutz Security. He was a big man, given some low-tier chrome as part of his job. Once, Arn went wandering through the streets with his father, and became separated. When Einar found a junkie trying to hook his son up on something or other, he separated the dealer's arm from his shoulder.

Nobody tried to sell to Arn after that. Instead, the streets adopted him into their fold. None of the gangs cared enough about him to go after his father, and the unaffiliated were so terrified of Einar that, more than once, Arn returned home with more money than he'd left home with.

In retrospect, Arn should have been killed, or eaten, or mutilated, but he survived through a combination of luck and the watchful eyes of his father and friends.

When the corporate forces invaded in 2055 on behalf of the German government, Einar had been informed in advance by his employers of the event. He somehow managed to leave Sternschutz amicably, choosing instead to return to their home country, partially due to the failing health of Einar's father.

Once in New Reykjavik, Arn resumed his youth, growing from boy to young man. His father cared for his grandfather, and his mother returned to work as a Saeder-Krupp employee. He saw little of his mother after that. If not for the family home passed down through generations, Arn's family would have lived in a tiny corporate-owned apartment.

Then, one day, as Arn left to travel the streets of New Reykjavik on his thirteenth birthday, he accidentally set a cabbage cart on fire. As an elf, he'd known he was likely to have magic, but he hadn't ever expected it to actually happen to him. As it turned out, that cabbage cart was part of a series of carts who frequented the city, and now they were out for his blood.

For months after that, Einar kept Arn inside, shuttered away from the outside world. Arn became more and more rowdy, until he was liable to set the house on fire as well.

On an utterly unimportant day, a small, indo-chinese man knocked on their door. Einar nearly sent the man sprawling until the man, whose name was Talc, created fire in his hand. It took only a short time for Talc to convince Einar of his legitimacy.

From then on, Talc trained Arn. They started in Einar's home, practicing spells under Einar's watchful eye. As Arn's skills grew, he and Talc hit the streets, and Arn found that the cabbage stall was much less irritated with him when he created a new stall for them, bigger and better than the old.

Arn ran the streets with Talc for a decade, learning his craft, talking with the locals, and coming to call New Reykjavik his home. During that time, he lived as a rat. His mother made little money, and Talc was destitute as well. Together, with their illusions and light hands, the pair pulled off plenty of pickpocketing and con jobs on the upper-middle class. Enough to get by.

It didn't last. When Arn was twenty-three, Talc was caught trying to get into a Saeder-Krupp vault. He'd flown too close to the sun. Arn never saw the man again, and he was left to make his own living on the New Reykjavik streets.

Luckily, he'd made friends and built bridges, and while it isn't the easiest living, he manages. He keeps his head down when he can, but is capable of biting wit when required. Recently he made the jump from street rat to shadowrunner, with the promise of a great profit overriding his self preservation.


Skills:

Arn is a well-versed mage who specializes in battlefield control and manipulation. He is primarily skilled in illusions and manipulation spells, though he is competent as a healer and a combat mage. Detection is his weakest category of spellcasting.

Due to his movement throughout various areas of the world as he grew up, Arn can speak multiple languages, including English, French, German, Icelandic, City Speak, and rudimentary Mandarin (which he learned from one of his magical instructors).

Other skills include:
-lockpicking/knot tying
-sleight of hand/pickpocketing
-climbing
-handwriting forgery
-rudimentary hacking/hotwiring
-???


Equipment:

-General Mage materials
-Commlink
-Knife for self defense and carving
-Empty Credstick
-Fake SIN under the name "Kennedy Snow"


General Nonsense:

One day, when Arn was fifteen years old, a little black cat followed him home from his instruction. He's named it Skuggi. It seems to be a fairly magical cat, as he has witnessed it disappear and reappear through doors. Also, it may or may not be immortal, as it doesn't seem to be getting any older as time goes on.
There we go. Everything is going catastrophically wrong, as planned.
I C A R U S
Days since Departure: 9 -- Time: Mid-Morning, Early Afternoon
Previously...

Edward listened awkwardly to the Ghalari exchange between Raymond and Juliette. He really had no idea what they were saying, but it seemed tender, caring. He felt that he shouldn't listen in, regardless of the language. It just felt wrong.

They reached the taxi service in a few more blocks. After a brief, fiery conversation with the driver, Collin handed him a sheaf of paper money, and he beckoned them into the vehicle. Edward tried to introduce himself to the man, but the driver glared at him, and anyone who spoke, until they faded into silence.

The drive to the tower was quiet, uphill, and hot. The sun was intensifying as they rode on, beating down over the top of the carriage. Still, they made good time, and soon a huge spire grew in the distance.

It was impossibly large, and Edward's stomach seemed to rise up into his throat as it continued to grow. He'd never actually seen the Obelisk on Leigr before he'd left, but it seemed similar to him. Part metal, part stone, the obelisk seemed to buzz silently with a quiet, godlike power.



At the bottom of the tower there was a huge, gaping maw into the device. They slowed to a stop, outside, and they departed. Edward turned to thank their driver, but he had already sped off. "Not the nicest man, is he?" Edward said, looking in awe at the monstrosity before him. "D'you all think Geralt is inside?"

Hadn't they been meant to meet him at the Gods' Tower? He walked forward with the rest of them, all drawn toward the obelisk as if in a trance. Edward didn't exactly know why, but he felt as if he had to see what was inside. Also, it was very hot, and Raymond wanted to get Juliette out of the sun.

His eyes adjusted slowly as the light grew dimmer. The inside of the metallic behemoth seemed to be made of rock, and a staircase of some kind traced the back end of the cavern, spiraling up around the outside of the wall. It was spectacular.

Then it happened.

The cube in Edward's pocket grew hot as they stepped through the line, and a shrill noise came from inside. Edward jumped at the sudden
intrusion into the silence and pulled out the map-cube. It whirred, clicked, and pinged. A wave of force rolled from it into the air, which he felt as a blast of pressure in his ears. "Plummet!" he hissed, dropping the cube and staggering.

Behind them, the opening of the structure disappeared. It didn't close, exactly: it was more like the entrance had never existed at all, vanishing in an instant. He rushed to the wall where they had came in, and felt nothing but smooth rock. Or was it metal? He ran back to the others in the center of the cavernous room. "What's going on?" he asked Collin.

Collin looked as bewildered as him. "I...don't know! This hasn't ever happened before! I--"

The ground began to rumble. The map cube continued pulsing on the floor, flickering on and off. "Guys..." Edward said, as the floor tilted beneath them slightly. The rumbling grew more intense, and the sound of cracking rock echoed down from above. Edward glanced up in a panic, just in time to see a rock the size of the Endurance falling down from the rafters. "Shit!" he screeched, and dove to one side. The rock smashed into the floor and shattered, sending a spray of rock and grit covering them all.

Another rock fell a moment later, again smashing too close to them for comfort. He staggered to his feet, just in time to see the ground cracking. As he gaped, the center of the room began to fall away, and light poured in through the gap? Light?

Even as he watched, the hole in the floor grew larger and larger, radiating outward toward where they stood. It looked like the ground itself was dropping away from the tower. "Plummet! Run!" He shouted, as if anyone needed the prompt.

"We have to get to that staircase!" he shouted, pointing to the rock steps. If they could get to the next level, they might be safe. He stooped and scooped up the box as her ran, which still glowed ominously. "Luna!" he roared, "take care of Juliette and Raymond! Come on, Constance! Collin, you too: no time to argue!"
Currently working on some #wildshit
Sorry that took me so long guys; I started a new job, and work has really been kicking my ass recently- I haven't been this tired since I worked for the train service...


its no problem, glad you're working and gettin' them dollahs

I'm starting work on some wild shit for this

EDIT: god i love the set pieces I've gotten to come up with for this rp
@Regitnui

kk magic shotgun bombs got it
@Regitnui

I was probably going more with his power being based in like, astral projection as opposed to energy projections

however if the blast also included a telekinetic force to it, then it would definitely be able to affect him

unless astral forces, telekinetic forces, and energy projections are the same in this universe, in which case never mind entirely

EDIT: I guess regardless of the technicalities you just want phantom to take a hit, am I getting that right

EDIT EDIT: who is the speedster that got hit
Full effects of those new weapons to be made apparent in time, but right now they're stunners. Energy beams that stop physical objects (and people) and nullify energy blasts.


so does that mean they have no effect on phantom? just tryna figure out what to react to, bc he's not a physical construct at all
i put in some nice mood musics
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