Wah, sorry guys, I overslept~~~
@Jangel13, I'm not going to be super-strict on English standards, so you're fine. Just please try to avoid run-ons and capitalizing random words; those are pet peeves of mine, but I don't want to exclude you just on that basis.
@Meridian, it's nice; it's simple, but it get the job done. I will say though that if you have any apprehensions on what you want to use the Skill for that you're not sure about (seeing as you seem a bit unsure), you should PM me to clarify that it works. Remember, the Skill should be something that distinguishes you from the herd and lets you cut your own path, but that doesn't mean it needs to be "useful"; one that shapes your character like yours will mean you have the chance for different evolutions.
@ImpLaughs, you're good to go, though I wouldn't object to seeing a bit more detail on the more loyal side of him, and how it clashed with his standard state.
@OoTrillionoO, looks good, approved.
@Duthguy, a bit more depth on what he likes about the challenge of stealing would be nice. I'm not being the strictest on personality because of the nature of the RP, but just an extra sentence or two would really help.
@Hael, essentially, you won't start with any spells, you'll just start with a magic
affinity, if you go that route. You'll be able to roughly channel your mana, and you'll have that affinity, which will allow you to create spells. The degree to which you're able to use magic proficiently will depend on your experience and ability with that. Also, Goblins themselves aren't a magically-inclined species, normally, so you'll be limited until at least your first evolution. I can't say a whole lot more, because a big part of this is you guys figuring out the mechanics on your own. Basically if you want magic, just pick an "affinity". Fire, Necromancy, Soul Attacks, Corruption, Absorption, Stagnation, it's up to you. If you have an affinity in mind and you're iffy on it, PM me.
@Zombehs, we've got our chuuni. It's time. Too bad Guild can't do ruby text. It's a different approach than the others, actually going for a power rather than an affinity, but that doesn't mean it's a bad approach. You're approved.
This goes without saying, but approved people can move their stuff to the Char tab.