(Art by Lownine)
INS Artemis
‘In allis verbis, tenere manu mea’
Class OlympusFunction: Strike Carrier
Manufacturer: Athoek Drive Yards
Length: 318m
Displacement: 203,800 long tons
Crew Complement: Crew complement of 800, air wing of 400, Marine compliment of 400, artificial intelligence construct compliment of 1 (backup core installed).
Assigned Groups:
MAS complement: 12th MAS Squadron
Air complement: 114th Aerospace Squadron (‘Stormriders’), 519th Aerospace Squadron (‘Pluggers’)
Marine complement: 8th Battalion, 2nd Marines (‘Delta Victor’)
Description:
The
Olympus-class is first in the line of next-generation warships, designed to complement and augment existing battle strategies while opening up new avenues of attack and defense. Unlike older vessels, which are designed to project overwhelming firepower from relatively stationary positions, the
Olympus class is designed to dictate the field of engagement on its own terms. The ship has a very large central fusion reactor compared to its displacement, which powers a short-recharge Jump drive and provides plasma flow for outsized conventional thrusters. It is additionally armed with forward-facing hypervelocity rail guns and a full compliment of conventional anti-ship and anti-air weaponry. Captains tasked with commanding an
Olympus will know that where compromises have been made, they have tended to affect the ship’s armor plating. These ships will not endure the punishment of larger battleships and dreadnoughts, and tactics should include the understanding that these ships are designed to avoid fire, rather than simply absorb incoming. That is not to say they are not still well-armored, but they are meant to be hard to hit
and hard to kill.
These tasks are made considerably easier by the ship’s largest persistent upgrade from traditional Naval vessels, their quantum-core artificial intelligence construct. Many of the ship’s functions, especially data aggregation and command execution, are handled in a way similar to the synthetic personality matrices that will remain in use for the foreseeable future. Unlike the SPM installations, the
Olympus intelligence is capable not only of managing data aggregation and shipboard communication, but it is an additional member of the crew (nominally of a Master Sergeant rank), and is capable of synthesizing and contextualizing information and relaying experience-driven suggestions to command staff. In combat, the AI can coordinate firing solutions at marginally faster-than-human timescales for incoming fire, analyze and coordinate target tracking, and many other functions.
Power:
Artemis, like all ships of her class, is powered by a Kandon Dynamics fusion plant buried deep in the heart of the craft. Waste heat is piped via superconductive pathways to exterior hull radiators, or captured to use for shipboard functions. The core is similar to those used in vessels nearly twice
Artemis’ tonnage, modified to be stable at comparatively low average power production and with additional stability measures for extremely rapid power ramp-up.
Propulsion:
Olympus-class vessels are designed to move around their local volume with considerably more speed than ships of their size typically do. High-temperature plasma diverted from the reactor is capable of moving the ship at 3.5g for an indefinite period of time. The thrusters are additionally equipped with layers of ablative armor that will allow up to 6g of acceleration for no more than 12 hours, after which the ship will be limited to 0.25g acceleration until the armor panels, or possibly the entire thrusters, are replaced. In addition, the ship is equipped with unusually powerful reaction-control systems, and is capable of changing the ship’s direction comparatively quickly - all the better to bring the fixed-arc forward weapons to bear.
Finally, the ship’s Jump drive is capable of moving it up to 35 light years in a single jump, after which the ship will require at least 38 hours of cool-off and recharge time. The drive is, however, optimized for smaller jumps in the light-hour range, requiring as little as 5 minutes of recharge time for the shortest jumps. This is an entirely novel capability, and one that allows an
Olympus a tremendous degree of mobility in the field of combat. These short-range Jumps are, however, very hard on the ship’s power system, and even minor damage will render these “combat jumps” inadvisable. In addition, with every Jump the ship must dissipate more and more heat, and it is entirely possible for an incautious captain to overtax the ship’s heat reservoirs and render themselves entirely unable to jump for a considerable period of time - or of destroying the Jump drive entirely.
WeaponsThe ship is equipped with full coverage arcs for anti-aircraft and anti-incoming weaponry, ranging from propellant-based mass drivers to small plasma casters to vaporize or physically disrupt incoming ammunition, missiles, or ships on suicide trajectories. These weapons can be selectively controlled by the onboard intelligence, though the AI is not capable of coordinating the entire defense grid unless she devotes her entire consciousness to the task. Large communication arrays can be used for fleet coordination, or used for electronic warfare, jamming, or even direct remote override of any system that (foolishly) accepts connection.
The ship’s primary armaments, two longitudinally mounted (one above the other) hypervelocity rail guns, are in a fixed, non-overlapping profile, and can fire out either the front or rear of the vessel. They are primarily designed to deliver massive, inert slugs of metal at relativistic speeds, but they can be modified (via easily-manufactured sabot) to fire anything that will fit down the bore. Acceleration and desired muzzle speed are nearly infinitely variable, and the payloads can range from battalions of Marines to megaton-class fusion bombs.
Artemis is currently equipped with 12 fusion payloads, and deployment requires the joint authorization of the Captain and the ship’s AI construct. In addition, the ship is equipped with four large plasma casters on deployable turrets in a spinal-mount orientation. These weapons are intended for direct capital ship combat, orbital bombardment, or other tasks that require a large amount of firepower.
DefensesWhile captains are instructed to consider the ship’s mobility its primary defense system,
Artemis is equipped with a high-performance shield system, designed to absorb or deflect most energy weapons. By varying the field, it is additionally possible for electrically conductive incoming fire to be physically deflected, though the degree of course change can be very small. In effect, a heavy-caliber mass driver could be steered to hit a less-critical area of the ship under absolutely ideal situations. Most small-arms fire can be much more easily manipulated, however the field geometry changes required represent an considerable investment of time by either onboard subroutines that could be doing something else, or direct intervention by the majority of conscious bandwidth available to the ship’s AI construct.
The ship’s armor plating is largely conventional, and lighter than a ship of this size would typically mount. The armor has been applied in clever geometries to minimize energy transferred to the plating (weapons tend to ‘skip’ off it, rather than deform or remove it), but concentrated effort, bad luck, or well-aimed heavy weapons will inflict considerable damage. While the ship is designed to be highly survivable, and critical areas (fusion reactors, warhead storage) remain heavily armored, the ship is not designed to be an immovable bulwark.
Flight Deck The ship’s flight deck is mounted forward, with the hangar bay beginning halfway down the forward “neck” of the ship. Fighter and MAS recovery is handled through a large opening on the “bottom” of the ship, and the “top” is heavily armored and reinforced to withstand crash and combat landings. The ship provides armament, repair, and refit capability for 5 MAS units at once, and can mount 40 aerospace fighters of varying types. There are an additional 3 boarding craft, 2 railgun-launched “breaching pods” for Marines, and a number of personnel shuttles and utility craft.
The hangar is a busy place, and if many ships are undergoing refit or are out of stowage, space can be very tight. Most tools and repair stations fit into panels and storage compartments that rectract or flip out of the hull, and any tools left on the flight deck during combat launches are likely to be swept out with the initial burst to vacuum. Pop-deploy air shelters, oxygen masks, and other accoutrements of an area likely to be rapidly depressurized are in prominent and visible locations throughout the deck.
Artificial IntelligenceArtemis is inhabited by a quantum-core artificial intelligence that has named herself “Ava.” She is professional, polite, but anything but subservient. She is accorded the rank of Marine Master Sergeant, and while she is the primary authority for few things on the ship, she is a respected member of the crew. While she is very aware that she is not human, Ava does have emotions, though they tend to be somewhat more muted than a human’s. She is wholly conscious and self-aware, and has a tremendous ability to process and analyze information, but she is not necessarily more intelligent than a very bright human being. By inclination rather than programmed-in directive, Ava is affectionate and cares quite a lot for the crew, and could not be accused of considering them only as assets to be spent or saved.
Due to the extensive artificial intrusion already present in Captain Sarett’s brain, Ava has an unusual relationship with the Captain. She is capable of displaying information directly into Ava’s field of view, and of relaying information or conversation into her mind without needing a terminal or voice output. This connection goes two ways, is consensual, and either party may terminate or request reconnection at any point. She typically keeps the Captain aware of overall ship function and various administrative data (ETA, fuel reserves, etc) through ambient information (similar to a nonintrusive HUD), but is capable of other tasks. Ava tends to work closely with the ship’s executive officer, but augments, rather than replaces, that officer’s function.
Should the ship’s human compliment be killed or disabled, Ava is capable of returning the ship to friendly space on her own, with a complex series of conditions that must be met in order for her to assume that level of management over the ship. She does not, however, have the capability to replace the entire crew during a combat situation (her total available mental capacity is insufficient to manage all ship systems), and as she has no physical body, there are many maintenance and repair tasks that she cannot perform.