Avatar of Necroes

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3 yrs ago
Current I'm just a D&D junkie between DMs.
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4 yrs ago
And I'm back!
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4 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
1 like
4 yrs ago
Starting a Vampire the Masquerade campaign. Look for it in the TTRPG interest check section. I'm gonna be a story teller!
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5 yrs ago
I feel torn. On one hand, I'm bored, so I want to get into some more RPs. On the other, I know once the quarantine ends, I won't have the free time to keep up with all of them. Temptation is a B.
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@BCTheEntity Well, sure, different regiments would be more and less familiar with different enemy factions, based off who they usually fight. Armagedon regiments would be more familiar with Ork, Cadians with Chaos, and Catachan with all manner of random, xeno species.

However, they're all still educated on the vast enemies of the Imperium. You don't hide that kind of information from your troops, especially when so many of your enemies can just appear at random. Sure, a lot of guard probably haven't Seen Eldar, Necrons, Orks, Daemons, or even Traitor legion... but they'll have been made aware of their existence, because each and every one of those factions could appear out of nowhere, at any time, and the Guard need to know how to engage them if and when they do.

@Klomster I'm not as familiar with the various kinds of ships in the Imperial Navy. I was just speaking from a logistics stand point. It would stand to reason that a ship that can hold over 10,000 people, while still functioning as a ship, could hold a few tanks. However, as has been pointed out, we have no idea what's happening with the ship, where it's going, why guard are on it, etc.

Though, it has been stated, the ship wasn't actually meant to be in this space combat. It was doing something else, and got called in to give aid... somehow, for some reason...
@BCTheEntity What are you talking about? Vespin was trained on Cadia. They literally fight chaos daemons on a daily basis there. He knows what chaos is, he's seen and fought chaos cultist, and he knows who the traitor legion are. The Imperium might like to put up the charade that it's in control, but knowledge of their enemies is well and widely known throughout the majority of Guard forces. After all, denying the existence of the Alpha Legion is what brought on the the Night of a Thousand Rebellions.

They may not hand out pamphlets discussing the fine details of their enemies, but Astra Militarum soldiers know how to spot a cultist. Besides, it was more of an insult than actual accusation. Xeph's recent 'additions' have got Vespin thinking of chaos.
@Klomster Well, as I said; a Cadian armored company, which the group of guard on this ship would have to be, as Vespin is a Cadian officer, would have at least a half-dozen leman russes. They wouldn't use an entire ship to transport anything less than a company, as anything less wouldn't be worth making the trip. If the ship was alongside a larger retinue of ships, as part of a larger group, then I'd be inclined to agree with you. However, it's not.

As for why the tanks would be in there; The guard company itself would need somewhere to keep Its weaponry. No point in having guardsmen packing lascannons and heavy bolters to their living quarters, after all. So, the logical place to store the weaponry of the entire Cadian armored company would be in the ship's armory, as that's exactly the kind of things its made to hold.

And the tanks would be in there for the reason I described in my original post of the room; so that the heavy weapons platforms being stored in the room could be lowered down into the vehicles waiting below.

However, I could very well be wrong. JB has provided next to no detail about the group of guardsmen (note, guardsmen, not Imperial Navy troops) that are being transported on this solo ship. We don't know why they're being transported, or where they're going. However, I'd assume any group of guard requiring an entire ship as transport, as well as having an attached penal legion, would be carrying enough weaponry and artillery to outfit the entire company, at least to the point of making worth the effort of moving around the man power. After all, not a lot of sense in hauling a bunch of soldiers to a battle field, if you don't bring their guns, armor, vehicles, etc. with them.
Ignoring Oskar, Vespin only had eyes for the marines. He trusted his men to deal with the single man on their own, so they didn't need his attention. Things as they were, it was unlikely they would be able to help with the two astartes, so that had to be on him. When one of them started talking to the air, though, he had a sneaking suspicion he might be dealing with a possible fourth invader.

As the marine talked, though, Vespin's eyes began to get big, as his face slackened a little. Whoever this marine was, he was a few rounds shy of a full clip. "Okay, big guy. First of all, I'm a corporal in my regiment, and I'm on speaking terms with the captain of this vessel. Hell, I made him dinner, less than a week ago. I also know that he's got a giant stick up his ass, and is the kind of guy to personally know every member of the Commissariat that steps on this ship. So, no, trying to pass Oskar off as an officer wouldn't be a good idea. That said, there are plenty of guns we can hide under clothing, so no need to go yelling about going in unarmed."

"Second, I don't know who you think you are, but Astartes don't hold authority among either the guard, or the navy. Especially ones with busted armor, no armor, and whatever the hell your little chaos-cultist lookin' friend is, tagging along. Hell, I'd be surprised if they didn't throw you in the brig under suspicion of being traitor legion. No forewarning to your showing up, not even a full team of you, no superior officer with you. Then, you just kind of appear from nowhere, during the middle of a space battle? Hell, I'm not entirely sure I trust you myself. For all I know, you could be Alpha Legion spies."

"In any event, whatever we do, we need to start doing it now. That dead commissar is going to be drawing a lot of attention when he doesn't report back, so we need to make our move. I gave you lot your options. You don't want to do things my way, fine. We throw down, and alert the whole ship. Or, you swallow your fucking pride, do what this 'ratling' says, and when we get where we're going, I help you lot find a ship, and a crew that won't ask questions or go running off to the Inquisition. Now, do we have a deal?"

To emphasize his point, he ducked a bit lower behind the gun shield. He had his sights lined up on the one acting like he was in charge. The other one would be weighed down by his armor, and be easier to get a bead on after he started moving. As it was, all it would take is a twitch of his finger, and there'd be one less mouthy Astartes Asshole making his day complicated.

@BCTheEntity@Sophrus@Wraithblade6
@Klomster Tanks would be completely reasonable. The ship has more than enough room for a full company of guard, which would include at least a dozen or so Leman Russ battle tanks. Assuming it's an armored company from Cadia, they would bring their own vehicles with them. A ship capable of holding 10k+ troops could easily transport full blown tanks. Heck, chimeras aren't that much smaller than Russes, anyway.

But, yea... a company of guard would have their own vehicles, including tanks, especially one from Cadia. Given the lack of any other ships traveling alongside ours, said tanks would Have to be on this ship.
@BCTheEntity Some things of note;

1.) They're in the armory. It's got tanks in it, and there are guns hanging from the ceiling. It's very obvious. The space marines and Vespin are on a catwalk, about the height of a normal room above the floor below, where Oskar is.

2.) The only people besides Vespin and Oskar in the room with the space marines are all ratlings who very clearly take orders from Vespin. The ratlings all have weapons, and are on the floor of the armory below the catwalk, ready to shoot Oskar.

3.) Lucian has yet to see or hear about anything that happened in the prison, save that everyone who escaped is now lying outside dead, dying, or wounded to the point of needing medical help. They were made that way by the aforementioned ratlings.

4.) Vespin, the ratling whom Lucian seems to think so poorly of, currently has an anti-tank weapon trained on him. Xeph's techmarine armor wouldn't save him from a well-placed round from that gun. Lucian would literally have his chest turned into paste by the first shot.

5.) It is not wise to try and assert your authority over someone who just gave the order to have his direct, and much higher ranking superior murdered right in front of you, only to then offer you a part in his bid to mutiny.

If there are any changes you would like to make to your post before I offer a reply, I'd be happy to wait.
@Sophrus I wasn't going to say anything, because I had been hoping things were picking up speed, but it's not quite as easy as 'Oh, these guys? Guard. Don't worry about it.'

If any of the soldiers on the bridge, or even on the way to the bridge, know any of the convicts and see they're not locked up, we're hosed. If anyone notices that all those men aren't wearing uniforms, but instead are wearing prisoner outfits under carapace armor (if we can even find enough) we're hosed. If anyone notices that, strangely, they're All carrying special weapons (because guard keep their lasguns on them, so the supply in the armory is probably going to be limited) and asks questions, we're hosed. Why? Because anything that alerts the the soldiers on the bridge that things are screwy could cause them to raise the alarm, which will bring down a LOT of guard on us. Vespin's influence only goes so far.

However, all that said, Vespin and Oskar have both made their cases, so it's up to the space marines to decide how they respond.
@Sophrus Yea, no, Klomster is right. It's going to be Very not-easy. We'll still have to actually take the bridge, which will be a pain in the ass, considering we're in a space battle so the captain probably has guards at the ready in case of boarding attempts.

The idea is that I lead the lot of you, as captives, to the bridge. I'll use the excuse that I was unsure of how to handle dealing with the marines, and thus brought them to the captain. The death of the Commissar will validate bringing it to the attention of the head of the ship directly, instead of climbing the ranks as we go.

Once on the bridge, we use the prisoners and the ratlings to help stage a coup, with the two tech masters going to work immediately to cut communications to the rest of the ship so no where else is put on alert.

When all That is done, Vespin will inform specific members of the upper ranking crew (the ones he either has on the take, or has black mail on) that the ship took a small hit on the bridge, which resulted in the disconnected coms, as well as the captains sudden inability to directly issue orders. With luck on their side, no one will grow either a conscience or curious enough to challenge Vespin being the one chosen to issue the captains orders.

So, yea... that's the going plan Vespin has. There's a 101+ ways it could go ass-up at any point during any of those steps. But, it's A plan, that ultimately leads us to where we want the group to be. So, I figured it would work for now.

Good luck on your finals, @Sophrus!
Edit: Actually, screw it. I'm just going to go with the group and deus ex machina my way into the superior position. Once there, I can put us in a position to be heading towards the goal. Which seems to be what everyone is so gung-ho for.


That's exactly what I said I'd do. The whole point was to get us to where we were going. I didn't want to, but you all seemed so hellbent on doing whatever was needed to get us to controlling the ship, I Literally said screw it, and did that.

Which you then thanked me for saying, I'd like to add, @Sophrus.
I didn't say they were on his payroll. I said he was in a position to get them to believe him if he told them the captain had issued orders through him. That's a somewhat odd thing to occur, and normally people would question it. However, Vespin knows which officers won't question something odd happening, because the ratling is involved.

You're right, he can't get them to ignore a mutiny. He can, however, convince them everything is fine, when the captain suddenly has him issuing orders to the crew when that normally wouldn't happen.
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