Avatar of Neo Is Delight
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    1. Neo Is Delight 7 yrs ago
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6 yrs ago
Current Ok, so sorta back. Net still sketchy, but I can't resist roleplaying after being gone so long. XD
1 like
6 yrs ago
In case anyone is wondering I am not officially back yet My internet situation is sketchy at the moment and I don't want to make promises of being back when I might vanish again due to circumstances.

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<Snipped quote by Neo Is Delight>

I just meant to point the fact that they don't necesarily have experience at fighting in group, making the awkwardness in the start of the interaction justifiable. Didn't really imply that someone would go solo in the RP or anything like that.


I had assumed I may have misinterpreted. That's why I had the second part. Good teamwork isn't just from experience fighting as a group, but can come from just knowing another person.

I'm sorry if my last response seemed a little hostile, I had just woke up, so I didn't really have the energy to filter, it was not meant to sound hostile. ^.^"
To be fair most of the higher ranked mages have their own team or work solo anyway, not like they'll necessarily get familiar to the rest of the guild's fighting techniques just by being alongside some of the others in an specific situation. I have absolutelt no complaints about having a strong opponent that shows how the stronger mages aren't necessarily infallible.


I'll address this in two parts.

First, while there might be teams there will not be any solo work. This is a group roleplay, and as such it will act like one. If at any point a mage breaks off from the group to just do their own thing, unless it's reasonable, I will remove them immediately. I'm sorry, but this isn't a "You're strong enough to just say 'fuck you' to the rest of the guild". Everyone knows each other, everyone is like a family. No if's, and's, or but's about it. No solo mages in Dragon's Cry.

Now, assuming that wasn't really what you meant, and I misinterpreted that. Yes it's possible x character hasn't actually worked alongside y character all too often. BUT. A lot of the guild members of Fairy Tail didn't always work together, but when they did, you could see how their relationships outside of fighting actually mattered in combat. Good teamwork doesn't take just experience on the combat field, as it is effected by their relationship as a whole.

Eh, go with whatever and dial it back if we prove to be shit would be my suggestion. But I also run stupidly deadly DnD encounters that I can fudge roll which I guess you guys can't really do.


While this might seem like a good idea on paper, if I throw an enemy in that has a certain amount of strength, and then out of the blue dial them back so they're weaker, it's going to look weird. People don't just randomly get weaker out of the blue. So, it's either strong, and hope you guys can handle it, or not as strong as a sort of warm up.
@GrizzTheMauler

Show me what you got. But I am getting close to closing up shop. So you have a small window of opportunity.


*cleans the opportunity window so it's nice and sparkly for all to crash into see*
@AngelOfOctober

Thanks a bunch, I hope you won't be disappointed!


Can't wait to see what you come up with! :D
guys I'm going to have to back out of this, I'm sorry

We're sorry to see you go, but we understand. =^.^=

So, I have a question for everyone, or rather, those who are playing as vets.

Your characters should in all rights know each other, and at some point or another, fought alongside them.

Me and Angel are planning our first event, and are worried if we have too strong an opponent, that the vet characters won't have good teamwork, because you as the players don't know the other's style. So, would you be comfortable with this, or would you rather a weaker opponent, that while still strong, is an easy beat to build up a sense of teamwork before we get into the more heavy stuff?
@Queentze

Another interested party? Welcome to the group. :D
<Snipped quote by Neo Is Delight>

Accepted


yay.



Name: Merriana Swann

Alias: Unknown

Age: 18

Gender: Female

Appearance:Merriana is of average height, and weight for her age. Her hair is a dirty blonde, and almost always kept in a neat ponytail. You might take notice, that her skin is mostly tanned, except for her hands and feet, which appear to be burnt black. She’s not really burnt, or covered in dirt or charcoal, but rather, that’s just where her skin still shows a more earthen color. Due to how she was ‘birthed’, she lacks a belly button, though not many people know this, as she is rarely seen in clothes that would reveal such.

Casual ~ Her casual outfit isn’t all that special, just a cute dress she found in a shop, paired with over the knee stockings, and ankle booties. You might notice the shiny bracelet, that’s actually a power dampener so she doesn’t end up naked while out socializing.


Costume ~ Her costume is actually more fancy than it appears. First, it’s actually a mixture of an organic metal, and an organic fabric, meaning her outfit is alive. Secondly, it’s actually got some fancy tech mixed in. The tech in her costume only does one thing, store electricity, discharging it for absorption as needed. The suit only stores enough for one golem, or three firearms, but it allows her to hold an electrical charge for longer periods of time.


Personality Strengths:
Intelligent ~ Merriana isn’t the type to act on instinct. She prefers logic, and to this end, she tends to study her enemies as much as she can before engaging, unless she’s pissed off, then she’s just going full out on them.

Trusting ~ Merriana isn’t the type to judge someone on appearances alone, she gives people the benefit of the doubt. If they lied to her, then they have a problem, but until then, she believes in the philosophy ‘innocent until proven guilty’.

Loyal ~ Getting a secret entrusted to her is a difficult task. She would sooner give her life than abandon a friend, and in her mind giving up information they entrusted to her is the same as abandoning. If you’ve got a secret you just have to share, Merriana is a good person to talk to.

Personality Flaws:
Harsh ~ Merriana doesn’t pull any punches when speaking to others. She says what’s on her mind, and more often than not they aren’t very nice thoughts either.

Short fused ~ Pissing Merriana off is an easy task to accomplish. Though if you think sending her into a blind rage is a tactic that will play in your favor, you might want to consider that large sword crashing down on your head, yeah, did you notice that large boulder is missing? Might want to start running.

Cruel ~ Merriana is harsh with her words, but even more so in battle. Other heroes would say killing is wrong, Merriana says it’s what criminals deserve, regardless of the severity of the crime. If she’s involved in a fight, the only way to stop her, is to take her down, or hope her allies can get her to hold back. If you’ve pissed her off though, even her allies won’t be able to get through to her.

Powers:
Disintegration ~ While not what this power really does, it’s the easiest way to describe it with a single word. If Merriana touches an inorganic object, it will seemingly turn to a fine dust like powder, dissipating into the wind. This ability works on electrical currents as well. Ever seen a lighting bolt disintegrate? It’s awesome. The problem, this is passive, she can’t really shut it off. She can to a certain degree, but it takes concentration, and if she loses this concentration, her power can kill her.
Absorption ~ A more trained eye, will notice this dust is actually unaffected by the wind, instead flowing towards Merriana, seemingly vanishing into her skin. Electricity, even in a matter state, is an extremely painful thing, and because of this, she can’t store electrical matter for long.
Expulsion ~ Merriana can then expel this matter, into any creation she wants. Crafting things such as golems, or more complex objects like firearms takes multiple matter types, basic matter, and electrical matter. Golems can only do simple tasks, and after completing the task they were intended for, they crumble. The only firearm she can make is a revolver pistol, and it can fire off six times, before crumbling. Firearms take less electricity than her golems.
Crafted from Stone ~ Merriana isn’t human, more like a demi-god, born from Gaia, but she’s not immortal. She has a higher tolerance to pain, having been crafted from stone. This doesn’t make her any more durable than your average person, but a gunshot to her feels like a needle, it’s still the same damage output, just less pain.

Skills:
+ Expulsion Studies ~ Merriana spent a good while learning the in’s and outs of how to craft multiple types of weapons. If she needs a sword, she knows what parts make up what sword type, so as to avoid using a rapier hilt with a broadsword. She also knows how to craft a pistol, though she’s not fond of loud noises, and as such refused to learn about any other firearm. Learning to craft a golem was a little more difficult, as she couldn’t study real items, but rather spent a year of her life with trial and error, till she got it right.
+ Combat Arts ~ That rapier Merriana just formed isn’t a toy, she actually knows how to use it. That large ass broadsword, yeah, that isn’t a scare tactic, she knows how to use that too. Put simply, she isn’t just playing around with her powers. She trained in the use of the items she creates, and if she makes a weapon, you can rest assured she actually knows how to use it.
+ Heavy lifting/Endurance training ~ Merriana’s power require that she stay fit. If she can’t hold the weight of the matter she absorbs, it will crush her. As such, she keeps herself in peak condition, able to lift around a hundred pounds. This skill pairs directly with her power, as such she’s able to store around a hundred pounds of matter, before feeling the crushing weight of it.
- Lockpicking ~ Merriana knows how to pick a lock. Of course, she’s more likely to just disintegrate the door, but hey, knowledge is power as they say. It’s not a skill she needs often due to her power, but it is something she is capable of, should the need arise.
- Calligraphy ~ Merriana’s signatures are always neat and tidy. She’s also good at forging the signatures of others, so long as she has an example of their handwriting to go by. Being a hero, there's not much need of forging documents, but she still uses this to sign her own name often enough.
- Lying ~ Merriana use to have a habit of telling false truths, and as such, she’s actually quite good at it, able to deceive even those who are trained to detect lies. She’s trying to get away from this though, and while she can, she prefers not to.

Weapons: Were you not paying attention? Her power let’s her craft weapons on the fly, why would she carry any with her? I suppose I will enlighten you however.

Six-shot revolver ~ The one and only firearm she can craft, it’s structure and appearance vary based on the materials used, obviously.


Rapier ~ It’s a simple technique, stab stab swoosh repeat.


Knuckle Blades ~ I hit, you bleed, don’t deviate from this.


Buster Blade ~ You’ve pissed me off, so just die already.


Equipment: Power Dampener, this is an item she wears solely when not heroing, and you can probably guess what it does by it’s name. Without this item, she would have to focus 24/7 so as to not kill herself, which would ruin her sleep schedule. This tech was crafted to avoid this, and allow her a mostly normal life. Red light means dead battery, blue light means it’s almost dead, green means full charge. Lasts twelve hours on a full charge.


History:
Merriana isn’t technically a human, not in the normal sense anyway. She was once stone, carved and given life by Gaia. In this sense, she is a demi-god, but Gaia wanted her to live a mostly normal life, and as such, did not make her a true demi-god, but rather gave her the gift of ‘humanity’. By giving her the ability to grow, and age, Gaia felt Merriana would have the greatest chance of being normal, having friends, and a life she wouldn’t grow to hate.

Gaia however could not raise the child. She gave the child up to a human family that she had picked herself. Believing this family would raise Merriana properly. This held true, the family raised her as if she were their own. Though, this happiness did not last forever. Merriana’s latent ability activated one night while sleeping, and she caused the house to collapse. She herself barely survived, but both her foster parents had died.

After this event, Merriana spent the longest time training herself to better control her power. Though no matter how much she trained, she couldn’t get it to stay off without completely focusing on the aspect. She brought her dilemma up to a local scientist, and he crafted a bracelet for her that could block her abilities. She made use of it only when she was out in public, and sleeping.

Merriana spent much of her time as a vigilante, using it as a way to train her powers. She later became a member of Rogue X after a slight incident, where while playing vigilante she destroyed a jail trying to punish an escapee. She was actually originally sentenced to work with them as a sort of community service, but she felt like she fit in, and decided to stick around even after her punishment was up.

Theme Song:
@Neo Is DelightThat's an awesome character you have there! I'm not the GM or aything, but she really seems to live into the idea of the story. Way more than a, uh.. junkie-lookin-transferman. Cough, cough.


I would hope she fits the idea, been talking to Angel about her all the way through her creation. And by that, I mean they kept convincing me to stop being lazy and actually get to work on her. XD


Name: Merriana Swann

Alias: Unknown

Age: 18

Gender: Female

Appearance:Merriana is of average height, and weight for her age. Her hair is a dirty blonde, and almost always kept in a neat ponytail. You might take notice, that her skin is mostly tanned, except for her hands and feet, which appear to be burnt black. She’s not really burnt, or covered in dirt or charcoal, but rather, that’s just where her skin still shows a more earthen color. Due to how she was ‘birthed’, she lacks a belly button, though not many people know this, as she is rarely seen in clothes that would reveal such.

Casual ~ Her casual outfit isn’t all that special, just a cute dress she found in a shop, paired with over the knee stockings, and ankle booties. You might notice the shiny bracelet, that’s actually a power dampener so she doesn’t end up naked while out socializing.


Costume ~ Her costume is actually more fancy than it appears. First, it’s actually a mixture of an organic metal, and an organic fabric, meaning her outfit is alive. Secondly, it’s actually got some fancy tech mixed in. The tech in her costume only does one thing, store electricity, discharging it for absorption as needed. The suit only stores enough for one golem, or three firearms, but it allows her to hold an electrical charge for longer periods of time.


Personality Strengths:
Intelligent ~ Merriana isn’t the type to act on instinct. She prefers logic, and to this end, she tends to study her enemies as much as she can before engaging, unless she’s pissed off, then she’s just going full out on them.

Trusting ~ Merriana isn’t the type to judge someone on appearances alone, she gives people the benefit of the doubt. If they lied to her, then they have a problem, but until then, she believes in the philosophy ‘innocent until proven guilty’.

Loyal ~ Getting a secret entrusted to her is a difficult task. She would sooner give her life than abandon a friend, and in her mind giving up information they entrusted to her is the same as abandoning. If you’ve got a secret you just have to share, Merriana is a good person to talk to.

Personality Flaws:
Harsh ~ Merriana doesn’t pull any punches when speaking to others. She says what’s on her mind, and more often than not they aren’t very nice thoughts either.

Short fused ~ Pissing Merriana off is an easy task to accomplish. Though if you think sending her into a blind rage is a tactic that will play in your favor, you might want to consider that large sword crashing down on your head, yeah, did you notice that large boulder is missing? Might want to start running.

Cruel ~ Merriana is harsh with her words, but even more so in battle. Other heroes would say killing is wrong, Merriana says it’s what criminals deserve, regardless of the severity of the crime. If she’s involved in a fight, the only way to stop her, is to take her down, or hope her allies can get her to hold back. If you’ve pissed her off though, even her allies won’t be able to get through to her.

Powers:
Disintegration ~ While not what this power really does, it’s the easiest way to describe it with a single word. If Merriana touches an inorganic object, it will seemingly turn to a fine dust like powder, dissipating into the wind. This ability works on electrical currents as well. Ever seen a lighting bolt disintegrate? It’s awesome. The problem, this is passive, she can’t really shut it off. She can to a certain degree, but it takes concentration, and if she loses this concentration, her power can kill her.
Absorption ~ A more trained eye, will notice this dust is actually unaffected by the wind, instead flowing towards Merriana, seemingly vanishing into her skin. Electricity, even in a matter state, is an extremely painful thing, and because of this, she can’t store electrical matter for long.
Expulsion ~ Merriana can then expel this matter, into any creation she wants. Crafting things such as golems, or more complex objects like firearms takes multiple matter types, basic matter, and electrical matter. Golems can only do simple tasks, and after completing the task they were intended for, they crumble. The only firearm she can make is a revolver pistol, and it can fire off six times, before crumbling. Firearms take less electricity than her golems.
Crafted from Stone ~ Merriana isn’t human, more like a demi-god, born from Gaia, but she’s not immortal. She has a higher tolerance to pain, having been crafted from stone. This doesn’t make her any more durable than your average person, but a gunshot to her feels like a needle, it’s still the same damage output, just less pain.

Skills:
+ Expulsion Studies ~ Merriana spent a good while learning the in’s and outs of how to craft multiple types of weapons. If she needs a sword, she knows what parts make up what sword type, so as to avoid using a rapier hilt with a broadsword. She also knows how to craft a pistol, though she’s not fond of loud noises, and as such refused to learn about any other firearm. Learning to craft a golem was a little more difficult, as she couldn’t study real items, but rather spent a year of her life with trial and error, till she got it right.
+ Combat Arts ~ That rapier Merriana just formed isn’t a toy, she actually knows how to use it. That large ass broadsword, yeah, that isn’t a scare tactic, she knows how to use that too. Put simply, she isn’t just playing around with her powers. She trained in the use of the items she creates, and if she makes a weapon, you can rest assured she actually knows how to use it.
+ Heavy lifting/Endurance training ~ Merriana’s power require that she stay fit. If she can’t hold the weight of the matter she absorbs, it will crush her. As such, she keeps herself in peak condition, able to lift around a hundred pounds. This skill pairs directly with her power, as such she’s able to store around a hundred pounds of matter, before feeling the crushing weight of it.
- Lockpicking ~ Merriana knows how to pick a lock. Of course, she’s more likely to just disintegrate the door, but hey, knowledge is power as they say. It’s not a skill she needs often due to her power, but it is something she is capable of, should the need arise.
- Calligraphy ~ Merriana’s signatures are always neat and tidy. She’s also good at forging the signatures of others, so long as she has an example of their handwriting to go by. Being a hero, there's not much need of forging documents, but she still uses this to sign her own name often enough.
- Lying ~ Merriana use to have a habit of telling false truths, and as such, she’s actually quite good at it, able to deceive even those who are trained to detect lies. She’s trying to get away from this though, and while she can, she prefers not to.

Weapons: Were you not paying attention? Her power let’s her craft weapons on the fly, why would she carry any with her? I suppose I will enlighten you however.

Six-shot revolver ~ The one and only firearm she can craft, it’s structure and appearance vary based on the materials used, obviously.


Rapier ~ It’s a simple technique, stab stab swoosh repeat.


Knuckle Blades ~ I hit, you bleed, don’t deviate from this.


Buster Blade ~ You’ve pissed me off, so just die already.


Equipment: Power Dampener, this is an item she wears solely when not heroing, and you can probably guess what it does by it’s name. Without this item, she would have to focus 24/7 so as to not kill herself, which would ruin her sleep schedule. This tech was crafted to avoid this, and allow her a mostly normal life. Red light means dead battery, blue light means it’s almost dead, green means full charge. Lasts twelve hours on a full charge.


History:
Merriana isn’t technically a human, not in the normal sense anyway. She was once stone, carved and given life by Gaia. In this sense, she is a demi-god, but Gaia wanted her to live a mostly normal life, and as such, did not make her a true demi-god, but rather gave her the gift of ‘humanity’. By giving her the ability to grow, and age, Gaia felt Merriana would have the greatest chance of being normal, having friends, and a life she wouldn’t grow to hate.

Gaia however could not raise the child. She gave the child up to a human family that she had picked herself. Believing this family would raise Merriana properly. This held true, the family raised her as if she were their own. Though, this happiness did not last forever. Merriana’s latent ability activated one night while sleeping, and she caused the house to collapse. She herself barely survived, but both her foster parents had died.

After this event, Merriana spent the longest time training herself to better control her power. Though no matter how much she trained, she couldn’t get it to stay off without completely focusing on the aspect. She brought her dilemma up to a local scientist, and he crafted a bracelet for her that could block her abilities. She made use of it only when she was out in public, and sleeping.

Merriana spent much of her time as a vigilante, using it as a way to train her powers. She later became a member of Rogue X after a slight incident, where while playing vigilante she destroyed a jail trying to punish an escapee. She was actually originally sentenced to work with them as a sort of community service, but she felt like she fit in, and decided to stick around even after her punishment was up.

Theme Song:
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