Standard General Pit Fiend Stats
Personality: It typically varies from Pit Fiend to Pit Fiend, but almost all of them are universally cruel, sadistic, merciless, and several other vile adjectives.
Abilities:
Devil Physiology: All Devils are immune to Heat and Poison, lack vital organs, can resist most environmental conditions, do not age, and do not require the need to eat, breathe, or sleep. In addition, most Devils are weak to Holy and Silver Weapons.
Pit Fiend Physiology: Pit Fiends can leisurely enjoy baths of molten magma and hellfire without harm. Because of this, most Pit Fiends prefer hot places to be in. One of the strangest abilities of their anatomies is their ability to contort their bodies like a snake, giving them the ability to constrict and crush their victims with their brute strength.
Super Strength: Pit Fiends are massively powerful creatures, capable of ripping even the hardiest of tanks with their bare hands and throwing several tons of weight around as if it were nothing.
Super Endurance: Pit Fiends can take absurd amounts of damage, capable of surviving attacks that would have easily killed any other living creature of their size and bulk. Even crippling blows, such as cutting of their arms and legs do little to slow down their rampage.
High Pain Threshold: Due to having experienced and survived nearly every torture conceivable on a regular basis and undergoing the most brutal and gruesome transformations, they know what true pain is, and consider even the worst torture methods known to man as simple tickle contests in comparison.
Scaled Carapace: The scales on a pit fiend are thick and strong, capable of deflecting tank shells and mortar fire with ease. Only the most powerful assaults can hope to break through their defenses.
Regeneration: All Pit Fiends have varying amounts of regeneration, though usually can heal large cuts and gashing wounds in a manner of hours.
Aura of Fear (Only affects NPCs): Only the bravest or dense of mortals do not recoil in fear at the mere sight of a Pit Fiend.
Wings: Pit Fiends possess powerful wings capable of lifting and propelling their large masses to surprising speeds.
Devil Chills: Any living creature bitten by a Pit Fiend is inflicted with a debilitating disease that saps the target's strength
Poison: A Pit fiend's fangs drip with lethal poison that weakens ones endurance
Combat Experience: It takes tens of thousands of years of training, disipline and torture before a devil is even allowed to take the Ritual to become a Pit Fiend. Few mortal creatures that match their combat prowess and technique.
Spells and Spell-like Abilites:
Devil Shaping: Can magically fuse Lemures together to create more powerful devils under its command
Blasphemy (Only affects NPCs): 40ft Radius. Any organic creature that is signifacantly weaker than the Pit fiend is paralyzed. Any organic creature weaker than that (such as NPC humans) insteadly dies. In additon, can also be used to Banish any weak non-evil extra planar creatures (Such as Angels, etc.) To their home dimension. They cannot return to that dimension for 24 hours.
Create Undead: Pit Feinds can reanimate corpses of organic creatures to fight for them
Greater Dispell Magic: Can dispell most non-hex/curse forms of magic. The greater the magic/spell, the harder and longer to Dispell.
Greater Teleport: Can teleport anywhere on a planet it has been to or knows well
Greater Scrying: Can magically spy on any creature it is familiar with. The more familiar, the clearer the picture. The Pit Fiend can also spy on anyone if they possess something like a picture of the target's likeness, a garmet or dear possesion, or have something physical from the target, like a lock of hair, fingernails, etc.
Invisibility: Can turn invisible, but if it attacks or uses any offensive spells, becomes uncloaked.
Magic Circle Against Good: Conjures a 30ft circle around the Pit Fiend. Any creatures (of the Pit Fiends choosing) in the Circle are granted extra protection against holy or good aligned spells and effects and can keep good aligned beings from entering the circle. Alternativley, it can act as a temperary sealing barrier for trapping good alinged creatures. Can be reinforced when used in a ritual circle.
Persistant Image: Makes detailed Illusions.
Power Word Stun: Can stun and hold one target that the Pit Fiend can perceive in place. The stronger the target, the weaker and shorter the spell.
Scorching Ray: Make fire several small heat rays.
Trap the Soul (Only affects NPCs): The Pit Fiend can transfer the soul of one nearby creature (Body or not) into a gem in its possession. The spell can also be cursed on an item to acheive the same effect.
Unholy Aura: Once casted, this dark, malevelent aura surrounds the Pit Fiend, increasing resistances to physical and holy attacks and effects.
Wall of Fire: Creates a giant and long wall of blazing fire that is 5-foot thick
Fireballs: Can launch devastatingly powerful fireballs that can explode and melt tanks.
Meteor Swarm: This or Summon Devil can only be casted once per day. Under a large radius, conjures giant vehicle sized meteors to rain destruction and death upon the battlefeild.
Summon Devil: This or Meteor Swarm can be only be casted once pery day. Can Summon any Devil from Hell that is weaker than the Pit Fiend.
Wish: Can only be casted once per year. It is essentially an Arcane get out of jail free card. Wish can duplicate just about any kind of spell imaginable. When casted, the Pit Fiend can choose to use of the following effects.
Replicate any sort of magical ability or spell
Temperarily increases one target's strength, durability, speed, etc.
Instantly heal one target of all wounds and physical injuries
Remove any ongoing curses, poisions, afflictions, etc of one target
Bring back the body of any creature whose body was destroyed
Bring one dead body back to life
Transport one target to any other location
Undo one single recent event (on a small scale)
Equipment:
Because of their high ranking status as lords and generals of Hell, they are allowed to requisition almost any of the most powerful weapons, armor, magic, and technology in Hell's Armories. No two Pit Fiends are alike in their taste of weaponry.