Avatar of ONL
  • Last Seen: 2 mos ago
  • Joined: 11 yrs ago
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    1. ONL 11 yrs ago
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Status

Recent Statuses

2 yrs ago
Current I now identify as a Master Procrastinator. Thank you all, and good night.
1 like
2 yrs ago
New medical term: Dizzy mummy (condition of patient when world is spinning and only treatment is confinement to bed). I hate being sick...
2 yrs ago
@Vampiretwilight: Funny indeed. Now to make it into a roleplay here...let the madness and sassy Narrator commence.
1 like
2 yrs ago
@Vampiretwilight DID YOU FIND THE BROOM CLOSET-ENDING? I LOVED THE BROOM CLOSET-ENDING!
1 like
2 yrs ago
Anyone up for some esoteric fun with cosmic horror? Wait! The stars are soon right! Tekeli-Li!
4 likes

Bio

-The bio will be added once the profile user can be bothered to finish it. Right now he's probably busy doing nothing and stressed about more. Please come back later. Have a nice day.

Most Recent Posts

@EgadsGlad to have your interest then, Egads! Please do, and do get in touch if you want any help. We still haven't gotten the RP started, so jump aboard.
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Alexander Polawski
Location: Administration (A)
Skills: N/A

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Alexander couldn't be certain he was actually hearing sounds coming from the far distance, sounds of talking voices and running feet on hard steps. Perhaps him having lifted his head after taking a reverse nose-dive had depleted his brain of much-needed oxygen and all he was hearing was the faint recollections of either his time in boot-camp or chasing a burglar down the stairs. It was a real possibility, because what little brain power he had left was still focused on attaching the prostethic leg onto his stump.

Attempting to attach his leg was perhaps more fitting, as he was fumbling with it upon the entrance of Thalia plus another face he did not recognize. The haze that had engulfed ol' Mugsy was slowly blown away from his vision as he stopped what he was doing and looking up at the approaching Medic. Medic? "Connor? No, wait…wrong Medic." Alexander answered Medic as he was introduced, feeling his senses come back to him and his understanding of the situation alongside it. No, he was in fact not in some Yankee dug-out, but the basement of the Administration building of Camp Mexico Beach. This man was in-fact not 'Jude' Connor, not even the right race.

"Alexander. No, I don't think so…I mean it hurts like a mother fucker, my bum. Slipped on something, unless I've gone and pissed myself, which…I'm not that old. Thalia?" Alexander responded to the medical expert, trying to sit up straight and getting a feel of himself. Yes he was in pain, but how bad it was he couldn't really tell. Pain was odd like that, both tangible and yet hard to measure. Alexander had at this point turned his attention back to his leg, looking from it and over to Thalia, then Medic. "The leg came off, but I think it's fine. Would you be so kind and help me get it back on, son? I'd rather be crippled with both my legs attached just yet."

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Nigel Cooper
Location: Underwater Garden (U)
Skills: N/A

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She preferred "Athena" to "Muse of Poseidon". Nigel narrowed his grin into a normal smile, agreeing on her judgement on who she'd rather be. "Athena, excellent choice. I couldn't agree more really." Nigel said with his almost childhish smile, pleasently surprised by the historical banter he was having with Thana, something he really couldn't have had with anyone else in the camp. The expections had been Erica and her friendship, Adelaide from the bar the night before, and Joaquine with his theatrics. Thinking about it, Nigel so far preferred Erica and Thana. "Personally I'm biased towards Romulus, but that's perhaps not a surprise."

Nigel's smile wasn't one to retreat in the face of such a formidable pesonality as Thana, looking between her and the fish-filled with surrounding them. He'd seen the fishes when he had gone under, glad to see the servants of Neptune and Poseidon. He had never been in fervor with fishing or the sea life, but the sight of Nature doing what She did best had alongside everything he'd witnessed that day, was as if a sense of joy that hadn't been flowing through him for eons. And Thana's simple Latin added onto that? "Today's been a good day. It's been a long time since I've been able to say that."

Upon the suggestion that Nigel should possible want to attend some swimming-lessons run by the man called Maddoc, the Roman teacher was at a lack of words for a moment. Was this a jest on her part? Nigel could swim and dice, that was far from the…issue he was having - It was the depths that troubled him. The smile that had been planted on his face dripped off like the saltwater from his only recently buzz-haired head. But Nigel didn't get the same feeling he'd gotten from Hank and Wayne when they orated like Thana had, she felt genuine. "I'll consider it, if I'm to be posted here for the week. I guess it is something to fill my time with, between me sparring with Thalia, Joaquine…I guess my sword arm's going to be sore after this."

Then it was time to get back to work. Enough chattering, there was a battle to be fought so to speak. "I'm ready as I can ever be. I sure hope you're right, I've seen watery Undead before." Nigel retorted back to Thana, wiping his face for seawater and waiting for her further orders like the good legionaire he was. Ready to enter the realm of Neptune, like a fish out of water. How fitting.

Bump of Cthulhu
@Yankee Excellent, I especially like your "hotness" roll. And yes, I'm toying with the idea of using the proper PDFs from Chaosium to write directly onto instead of having to edit the CS. But so far I'll ask you all to fill in the provided CS as best as possible. Either way it's a good way of filling out a well-rounded character.

Also PMed you all with the link to the Discord, might be easier to chat over there quickly.
@Cu Chulainn@Dusty@Yankee@rivaan

OOC is posted! Click on the link and let's move the conversation over there: https://www.roleplayerguild.com/topics/181498-call-of-cthulhu-day-of-the-beast-chapter-one-suffer-little-children/ooc

Also going to invite you all to the Discord server I've set up. It's still rudimentary, but might be easier to communicate quickly there. Also thinking of how to make the CS a little easier to handle with the real CSs from Chaosium or something. Will figure something out eventually.


Call of Cthulhu - Day of the Beast


"The Year is 1927. For America it is a time of growth and prosperity. Lon Chaney, Babe Ruth, and Charlie Chan are celebrities, while the average young American enjoys speakeasies, jazz and the new "talkies". All that is about to change. A young psychic by the name of Paul LeMond has seen the future, and it is a sight which has driven him insane." - Call of Cthulhu, Day of the Beast.





Overview

Setting: The United States of America, but many more places awaits us all.
Time Frame: Late 1920's, the golden age of jazz and everything illegal.
Magic Availability: Haha, good joke. But seriously there may be magic, though beware your sanity.
RPG system: Call of Cthulhu - 7th Edition

Welcome to Call of Cthulhu, the fan favourite tabletop RPG that's both entertained and terrified their players for decades! Not in the least me, who absolutely love this game! I'm happy to present to you lucky few investigators a campaign that will send you across the globe to stop the world from chaos, madness and destruction. I'm looking for a group of four to five devote players to partake in this adventure, in order to better manage the story. But before we're presented with the story, what exactly is "Call of Cthulhu"?

Call of Cthulhu is a tabletop roleplaying game made by Chaosium, based on the fictional works of Howard Phillips Lovecraft and other authors who have contributed to what is known as the "Cthulhu Mythos". To quote the Wikipedia article on said topic, "An ongoing theme in Lovecraft's work is the complete irrelevance of mankind in the face of the cosmic horrors that apparently exist in the universe." These horrors, either beings associated with gods or inhuman monsters, are either unaware or simply not interested in humanity. Those who do use humanity for their own evil purposes through their many cults around the world, or seek to wipe us off the face of the Earth for good. But what about us, humanity?

Not only are us non-hairy primates insignificant in the grand scheme of the universe. Humanity would go mad if we were to know the awful truth; "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age."

What is the goal of Call of Cthulhu then? What are you supposed to do? The player characters, referred to as "investigators", are normal human beings with average jobs who live every day lives. Mostly. For one reason or another, your investigator gets involved in a mystery connected to the Cthulhu Mythos. Either directly or indirectly caused by the dark powers unknown to mankind, your goal is to solve the mystery and make sure the Mythos doesn't cause more damaged than already done. This of course strains the investigators mental health, their amount of sanity. The more you learn about the truth about the cosmic horrors, the closer you crawl towards the abyss of madness. Lucky investigators die as heroes, while the rest live long enough to become the villains themselves. Until then, you are the first and last line of defense against the Elder Gods, Cthulhu, Nyarlathotep and the rest of the Mythos.

Good luck, you will all need it.



Plot


Our story begins in the summer of 1927. Charles Lindberg, the aviation hero, is paraded through the street of New York after his solo flight across the Atlantic Ocean. The Great Mississippi Flood affects up to 700 000 Americans, while the Italian anarchists Sacco and Vanzetti are excecuted for murder. Mount Rushmore gets its first chizel. The silent movie "Wings", the only of its kind to win an Academy Award, is premiered. It is still two years until the economy crashes, and for all the underlying tension in the American society, the future is bright.

We find you and the investigators in the village of Corbis Wood, New Hampshire. For one reason or another, you have all decided to travel to the supposedly haunted Tannerhill house - Either through reading an advertisement in your local newspapers or being contacted by the spiritualist Paul LeMond, his agent Herb Whitefield or the man owning the haunted house, Robert Carrington. You all are about to attend the publicized seanse that seeks to verify the validity of Mr. LeMond. Are you there to support a good friend, experience the occult and supernatural, or just for a good laugh at someone believing too hard in ghosts?

Whatever your intentions with the coming weekend in the Tannerhill house may have been, the following events will thrust you and your investigator onto a path that will take you across the world on an adventure. An adventure to save the world from an evil cult and the summoning of "The Beast". Only time will tell who this cult is and what the beast is, but one is certain. If left to their own devices, the world as we know it will be cleansed in madness. So step forth you investigators; doctors, librarians, scientists, private detectives, adventures and mechanics! The world, though it does not know it yet, needs you.



Rules


  • GM's word is law. Discussions and in-put is much appriciated during the course of the campaign, but I have the final say on whatever matter is on the table.
  • Previous experience and rulebooks. I'm not requiring previous experience with Call of Cthulhu for participation in the RP, neither that you actually own the Investigator's Handbook. Both are of course recommended and useful, but if not I will be assisting as much as I can. The free CoC quick-start rules is a recommend quick read to get the gist of the rules.
  • Posting-Habits. In order to keep the story going on for as long as I think it will take, players are required to post at least once a week. If you can't make that commitment, this campaign is not for you. A post consisting of something between 200-250 words spread between paragraphs is desired.
  • Even more posting-habits! Posts are to written with a provided header that includes character's portrait, location, skills used, current HP and Sanity Points. Edits to your own posts are prohbitited, and must be given permission by me in case an edit is needed.
  • Realism and Horror! This is a slice-of-life RP, where actions have real consequences for your characters and their surrounding world. Only realistic characters are accepted, in true Lovecraft fashion. Terrible things will happen that your characters can't simply shrug off. Prepare for gore, cursing and such will occur.
  • No Meta-gaming. Seriously, this is the worst. Know the difference between player knowledge and character knowledge. The characters will learn the horrific truth in the end, it's the slow burn that's fun.
  • Character Creation. Only characters made using the Guild's built-in dice roller and the character sheet provided below will be accepted. You're mostly free to decide for yourself who and what your character will be, though I reserve the right to request changes I see fit. Believable characters are more fun to play. Only characters ACCEPTED by me personally can be placed in the character thread and gain entry to the story.
  • Skills skills skill. Throughout the RP we'll be using skill rolls to determine what your characters can or cannot do. CoC uses a percentage-system, meaning that a skill has a certain percentage chance of being successful compared to how many skillpoints have been invested in said skill. Either I'll request a roll from your characters in the Keeper's Post, or you can request a roll that sounds appropriate for the occasion. In order to get your rolls, go to the Guild's dice roller and create your own campaign under the name "Call of Cthulhu - Day of the beast: Your Character Name". Remember to link the campaign to your character under the "Anything else" section, and link the respective roll in your posts when done. Add a description to what the roll was for.
  • Have fun! No matter the rules and cosmic horror I as Keeper hold, we're all here to have fun, aren't we? I certainly am, and steps will be taken in order for the story to remain entertaining in the long run.




Character Sheet


Here is the provided character sheet we'll be using. Copy-paste the text and fill it out as approriate. Remember to pick a different colour than what's provided in the code as it is, to add at least one character portrait that fits your character and ask for my approval before they're accepted into the RP. If in any doubt and in need of assistence, PLEASE do ask! Better to ask once too much than too little.





Posting In-Character


When your character is done and accepted, we'll come to actually posting in-game. When you post as your character, you'll be using a header-template as to make it easier for both you and the rest of the group to identify your post and your character information. The header includes:

  • Character name
  • Small character portrait
  • Character's current location
  • Character's Hit Points, Sanity Points and Luck.
  • Character's current mental state: Sane, Temporary Insane or Indefinete Insane.
  • Character's attempted skill


Hmm, could I possibly entice you to favour the catholic Hollywood priest then? Might fit snuggly in with the plot of the first chapter. Also I already banned Charles Manson from ever talking to me again, so kind of defeats that :P
I'm sure we'll find something befitting those stats, something you'll still enjoy playing. Would you like me to think of somethng for you?

And push comes to shove, we can always offer him up to the Elder Gods and roll up a new and improved character. Pluss like you said, can give him some more skills by giving him the experience package if he's been through some shit before.
Here's my dice page, posting it here for posterity. At the time of posting, it's empty, and labeled without a name since my character's name depends wholly on how I roll and beyond ;)


Excellent, looks like a well-rounded character so far (except the luck, sorry about that).

Ah, many thanks Yankee.

On another note I'm thinking about making a combat oriented character, most likely a former Marine from the war and current prohibition officer who suspects the "haunted" house is just a guise for a speakeasy.


That sounds a good and fun character right there, might steal that concept for myself sometime later haha! Then your character would probably have gotten used to seeing dead bodies and the like, though lost some sanity from his experiences. We can get to that once we're really into building your character, but essentially he gets an "Experienced Investigator" package since he was in the war.

@Yankee Good to have someone who can be of assistence when I'm sleeping, dreaming about Cthulhu. Thanks ^^

I'll go post the OOC within the week and really get down and dirty with character creation soon! Probably will put up a Discord for us if that's okay by you all?
@Cu Chulainn To answer your question, yes, I'm allowing experienced investigators in that manner. I mean you'll lose some Sanity for having experienced it before, but at the start you'll be mostly immune to it. Just make sure to add it to the character sheet during character creation. I'll go over and scrutinize the CS later ;)
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