News... Currently FOUR characters! FOUR more spots are available! <3
The next post will be coming next Wednesday/Thursday! 5/6/2021
If you're still interested there are plenty of spots and I can work any new characters into the storyline. By the pace of the posts you'll probably have one week and a half or a full two weeks to prepare a character if you're interested!
Somnius meets danger once more and is in need of all types of adventurers and mercenaries to come together to fight against the calamity that befallen one of Sominus's cities, Gabaras. Through accepting this quest you are required to travel to one of Sominus's adventuring guilds to enlist yourself to one of the many encampments surrounding the city. Further details will be given once you reach the encampments.
LEVEL OF DANGER : EXTREME REWARD : (Different for every adventuring guild. But something extremely valuable. )
The adventure begins with a step in the darkest direction. After the demise of Gabaras, the kingdoms of the Somnius banner quickly took arms and investigated the large city. Scouts and mages ended in silence and eventually, parties of adventurers and soldiers were lost to the city. In a last-ditch effort, Amber Grove’s mages prepared a barrier over Gabaras. And eventually, Kogani in tandem with the Grove began their grandest plan to reclaim Gabaras from its evil.
Four encampments surround all sides of Gabaras. Housing thousands of soldiers, through the passing weeks the kingdoms called out to lands beyond their own to aid them in the battle for Gabaras. Both leaders of the Grove and Kogan's feared that dark power mustering within Gabaras was ancient. Knowing this full caution was advised and the worldwide mission of "Reclaiming Gabaras" began.
You and many other soldiers are requested at the Fourth Encampment which is a handful of miles out of the city and just on the edge of Kogan Soil that borders the plains into Gabaras's land. Either by arriving and enlisting through an adventuring guild on Somnius or accepting the grand-quest from one outside, your origin doesn't matter but the goal does. Soon you begin traveling the pathways through Kogani or around Gabaras, following groups of soldiers and adventurers alike the trek requires multiple days of rest and you take shelter within inns or group with strangers inside a tent.
On your way to the Fourth Encampment do you see something strange-- wings like shiny-silk and a glowing body. You see a strange-looking butterfly and you make direct eye contact with its form. Ennamured you go out to reach its corporeal-like body but as you go out to grab the strange butterfly it disappears within your palm. Something strange came over you-- why did you grab the butterfly and how did it disappear? With this thought in mind, you continue onward, and soon do you near the encampment.
Of tall pine trees, the crowd before you increases, and the path is noticeably worn. As you follow the dirt road you can see from afar an encampment with watchtowers evenly spaced through the length of the wall. You can see that the encampment goes on for miles and as you pass the main gates you see mage's eyeing you down with arcane sight. But you pay no mind and continue, entering the encampment and before you down a sloped hill can you see rows of tents a larger one far in the back and can see a moderately sized wooden plaza. Your eyes look to the horizon, beyond the walls of the camp, and notice a great blue-barrier from afar hazed by a fog.
You can only assume that it's Gabaras and the simple thought of the city strangely pulled at your chest, like a sense of urgency. Shaking off the feeling you walk down the hill and then suddenly a voice blazes through the crowd's noise...
"New Enlistments! Please head to the plaza for identification!
Suddenly the crowd begins to move faster and the people you've followed began making their way on the dirt paths. You follow the crowd and eventually the crowd would form a line. You look past the person in front of you and notice the wooden plaza and groups of soldiers writing down something on paper. Time passes and you are now at the front of the line and are directed by a soldier to be identified by another group of plainly dressed soldiers.
They eye you up and down and you can see the faint aura of magic surrounding their eyes as if the arcane sight has permanently made their stay within their corneas. The soldier speaks and begins to ask you a small list of questions...
"Name...?" "Age...?" "Are you affiliated with a guild or military group? If so please say yes and where they are located. " "Finally, do you swear your loyalty to the mission and understand that if you abandoned it you will be jailed. "
If the guards are satisfied with the answers they would smile and nod handing you the paper card...
"Thank you, soldier, take your rest for now. We will all meet in the morning to go through the plans of the mission. "
And as you meet contact with the card itself you feel a sharp sting through your finger. And then looking down at the card of where the soldier marked down their answers you see a letter along with a number writing itself in red-colored ink and what followed after was a drawing of a thumbprint.
C(1-8)
You are moved to the side and a guard quickly explains that each of the rows has letters assigned to them and the tents have the following numbers. In any matter you eventually find your row and westward of the plaza do you find your tent at the correct row. Your tent neared the west wall of the encampment and faced the backend of the D row of tents.
If you were to continue walking west you'd eventually meet a watchtower and a wall, and north would be the direction of the main camp where you could only assume the generals and other important military figures were. Northwest was a wide-plain and in this plain were soldiers having sparring matches with wooden sticks and weapons. Magic and swords clashed together and people brawled until they broke skin. From the east was the path you had walked to get to row C's end, and the South is the entrance and exit of the encampment.
Your character is free to explore until they take their rest for the day and if you perform combat you can do so at your own pace and can actively control the NPCs you'd like to fight. Just make sure they are consenting fighters! If you want to do anything else but are unsure you can always just sleep and finish your post-- but if that isn't satisfying just throw me a message!
Don't forget to choose your tent number! C1 is the end of the tent row!
In addition, your meeting with the butterfly can go any way you want just as long as you reach out to touch it!
In addition, the encampment is at a rough estimate of 60% Kogan people and the rest being a mix of everything else-- that being adventurers from both the Kogan's and the Grove and foreign people.
Oda Hideyoshi Hideyoshi is a tall and muscular man of raven-colored hair, his age showing within the wrinkles of his skin he has lived a long and enduring life along with his soldiers. Being half-elf he has seen battles and has received scars from those battles along his body, despite the war-torn appearance he does his best to make his allies comfortable around him.
Gender : Male // Race : Half Elf // Age: 121
Personality : A boastful and loud man, Hideyoshi presents his powers and struggles openly. Beckoning the men of his militia to actively solve their problems with emotions and steel, showing compassion through the dance of blade. Experiencing a multitude of wars and living through his father's death Hideyoshi has learned to understand the depths of pain and actively attempts to better himself. He is seen with a proud smile and unlike his father-- he is kind but is also forceful. Often his enemies mistake his kindness as a weakness and when they get too close… a word becomes a choke.
Background : A handful of years after the kingdoms united under one banner, Hideyoshi was born to an elven woman and a human father. His father formally known as the wrathful king suffered from a great curse that struck his body with blackened veins and an insane fever. Even with the aid of mages from The Amber Grove they were not able to stop this dangerous curse and were forced to isolate the wrathful king’s body on an island near Kogani where his body was burned with faery fire.
Faced with the task alone to represent Kogani as a child king, Hideyoshi suffered this burden for years on end until eventually was not able to handle this task alone. He called to his people with an open heart and although outraged, Hideyoshi believed that if he was to be king for the following years he was sure to bring about the downfall of Kogani.
Soon enough the citizens took power and created their own government with a representative figure. Hideyoshi was at rest and was still able to maintain his status as a war general.
Magic : The Arcanic Winds With the ability of focused inhalation and the creation of runes, Hideyoshi is a dangerously fast combatant and creates tornadoes with a slash of his blade. Unlike a majority of mages who use incantation, breathing is instead the focus of the idea of a spell and the formation of runes through the vessel of which is his blade. Through these combos, Hideyoshi can form wind blades, enhance his speed, and form windy armor.
Breathing Art, First Form: Silent Winds Focusing his breathing, Hideyoshi goes into a passive stance and with a Kogani hand-gesture creates an invisible ten-foot-wide barrier around himself. Anything that enters the barrier will abruptly stop and then after sliced.
Breathing Art, Second Form: Wind Wrap Visible winds begin to wrap around Hideyoshi's blade or hands. He can use wind-wrap to throw projectile slices/punches towards his enemies and if the target is hit the projectile will implode throwing the target back. Hideyoshi can also choose for the wind-projectile to not implode but instead if the target is hit with the projectile they will be marked by a dangerous wind that will allow Hideyoshi to wind-dash towards his target and slice them.
Hand Dance, Thorny Winds Performing a myriad of ancient Kogan hand-symbols Hideyoshi conjures himself invisible rotating wind-spikes that will pursue his target if he strikes the target with his blade.
Breathing Art, Third Form: Air Dance With quick inhales Hideyoshi can launch himself forward with a gust of winds in any direction he chooses and with the addition of a signed rune he can also temporarily hover.
Existing for hundreds of years Gabaras has thrived off their immaculate spice trades, silk, prided themselves in grandeur relations with foreign dignitaries, and claimed the name as a city of magic. Gabaras was boastful, filled with pride but also kind to their allies. Its king ruled with an iron fist held against those who called themselves enemies and shielded those of a lesser fate.
On the cusp of an industrial revolution, Gabaras’s greatest minds began a collaboration of magic and metal-- steam arising from houses as the city began to advance faster than any kingdom around it. But at its peak, Gabaras fell for mysterious reasons, and one day the council had announced an undocumented ancient evil that had cursed its land. This announcement caused mass hysteria followed by speculation-- but those who were skeptical suddenly disappeared.
Citizens caught wind of the mass disappearances and eventually revolted against their kingdom but the revolts ended in silence. A handful of revolutionaries were unaffected and surprised by their comrades' docile behavior and continued with their original plans and eventually uncovered a dark secret mustering behind Gabaras’s castle walls…
The royal family and the governing branches of Gabaras were seemingly under the control of an unknown entity that grasped its roots deep within the castle-- and in an attempt to thwart the entity the revolutionaries devised a plan of attack and when that attack came it failed spectacularly.
Betrayed by a group of their own comrades the revolutionaries scattered and eventually killed off by the betrayers. Barely any survivors were left and those who managed to escape Gabaras’s peril died of a mysterious infliction but their deaths were enough to gain the attention of neighboring kingdoms that soon gathered their militia alongside mercenaries and the adventuring guilds to fight against the unknown darkness culminating in Gabaras.
“Oh dutiful soldier, save my people from their peril. “
The Nearby World Somnius, The Greyveiled Scorn
Discovered only a few millenniums ago Somnius is a collection of landmasses that have been rigorously colonized by modern kingdoms. Before its discovery, it was known to be a land of danger-- being occupied by an unknown civilization and when contact was attempted no response was given, and then shortly after an invasion occurred but no one was at the other end of that invasion.
In any case, the land underwent an intense battle for reclamation hundreds of colonies, tribes, and groups alike battled on Somnius- battling in lands of which were dotted with ruins and evidence of past life but as always man and men were blinded by the lust of war and eventually only three kingdoms stood victorious against all odds.
Gabaras under the rule of the prideful king, The Kogan’s under the rule of the wrathful king, and Amber Grove under the rule of the merciful king. As the three survivors of a long hundred-year war for territory the three kings that manned their nations collaborated and ruled under one banner over Somnius. Formally naming themselves, “The Kings of Somnius. “ and created a trio of capitals that bordered the edges of Somnius.
Entering peacetime the three lived and grew within Somnius, mapping out its land and discovered ancient knowledge from what they could only assume was from the civilization that never responded. As time went on two of the three kingdoms became docile but Gabaras grew at an alarming rate. Forming connections from outside of Somnius, developing new magics every second year, and soon technology of running gears like airships and blunderbusses made their appearance within cities walls.
As advanced as they were, Gabaras eventually fell to collapse for unknown reasons, and their fall shook modern society, and immediately the remainder of the trio called to arms to aid their fallen comrade.
Gabaras
The King of Gabaras, Jonathan Lockly is the most recent and youngest king of Gabaras and has played a role in developing his kingdom. Extremely inquisitive he has always had a knack for magic and the more earthly aspects of magical applications. Claiming that his goals were to "replicate magic without the use of magic. " Obviously his goals slowly became fulfilled and created a grand city that was worth his pride.
At the start of the industrial age, Gabaras began mass preparations of modernizing their city with technological applications such as city travel with trams and motorized vehicles. Homes specifically in Gabaras were equipped with electronic and magic capabilities coupled with mass sewage lines. A wonder to the world, they barred off their projects for the "safety" of the other kingdoms as they claimed that all new technology were labeled as prototypes. But eventually, Gabaras's hand was forced and began to slowly introduce their technological marvels to the kingdoms.
Kogani
The King of The Kogan's, Oda Hideyoshi. Although not actually a king, Hideyoshi holds royal blood and has been a continual tradition of the centuries passing. Kogani runs on democracy and works alongside a political representative-- Oda holds some political power as a majority of its citizens believe in the sacred flow of tradition. Aside from being a traditional figure, Oda actually takes the title of War General and hones his ability in teaching Kogan Soldiers the art of the blade. He is especially popular for mouth and hand type abilities that require no incantation but breathing.
Following the Industrial Age, the city of Kogani generally stays away from Gabaras's technological advances but its politicians did play a role in persuading Gabaras to release a few of their technologies that would help the overall quality of life within the city. This included cement roads, motorized vehicles that were only distributed to some people of the Kogan’s, and sewage lines. Aside from the more recent industrial advancements The Kogan’s take arms as the leaders of the seas and are proficient at sea on war. They offer protection both on sea and land and store the 2nd largest army, the largest being Gabaras.
And although having the 2nd largest army, it is generally a great honor to be recruited under the Kogan’s military. They are especially known for their skill in combat, particularly honing mouth and hand mana abilities that require no incantation-- instead, simply breathing.
The Amber Groves
Originally having a king back in the days of the Somnius war, they have completely abandoned the monarchy government and now rely on a socialistic representative council of the provinces within the Amber Grove. They are a powerhouse of magic and have protected the land from natural disasters and provided almost all the mages of Somnius with their magical knowledge.
With the introduction of the Industrial Age, the council completely welcomed its emergence. Right as Gabaras began formal trade with the cities they were the first to also industrialize their cities but with an emphasis on magical applications. A majority of homes and even cities nest their way into trees or natural objects and thus use the new technologies to automatically activate magical appliances without the need for a mage.
MAGIC It is unknown how the dance of magic began-- but it became a prevalent tool in almost all known societies. Magic has been a pathway to and from worlds and a way of communication between the peoples of the earth.
In simple meanings, magic is a label used to define actions charged by the collection of mana. Mana is the energy that can be shaped and conducted by the user's will. From summoning demons from the dark realm, or conjuring storms over a city, magic has no bounds except for the restriction of the humanoid body.
Those restrictions being the storage of mana. From the current world's understanding mana travels through the body but cannot be perceived normally. But with the use of “Magic Sight,” scholars are able to see the travel of mana throughout the body and is mainly directed towards the mouth, arms, chest, and legs. Mana travels through the body via blue-ish tinted veins and can only be perceived through magic sight.
These veins determine the amount of mana a person carries and if they are denser the more mana they can carry and vice versa. Mana veins also dictate where you can cast magic; with a focus towards the veins in your mouth, you are able to cast magic efficiently through incantation. A focus towards the hands or legs implies some sort of magically drawn symbol or patterned dance that enables a spell.
But usually, mages focus all points of their body so they are never too underhanded. Although, if a mage chose to focus on one point of their body their mana veins would move in favor of where they are casting and thus disable all other areas of their body and can only be moved through rigorous training or expert restoration magic.
Magic is always changing and scholars stress that those of a magic degree always be open-minded to new possibilities-- even if their odds seem unlikely. RACES Humans, Elves, Dwarves, and Orcs. Humans populate a majority of the planet- having the knack for adapting to any surrounding they meet. They are tenacious beings and often rule over the other three main races. Elves on the other hand tend to stick to the sidelines offering little to the world, focused on their own kind. The elves isolate themselves to the grand forests of Earth and live quiet but long lives. Their silence is often but met with annoyance but whenever they do have the chance to speak the other races listen.
Dwarves are a rowdy bunch, populating earth almost as much as humans. They are small but ambitious and are in the front of technological advances-- to compensate for their stature dwarves hone a manner of machinery or take hold of steel laced with magic. And finally, the orcs, found in Elven forests they are taller than humans and come in many different shades from blue to green, and also sport sharp ears. But unlike the elves, they are strong and forceful. Usually collaborating with their forest friends Orcs take up arms in the art of war and defend their land-- usually not belonging to any sort of government orcs instead belong to a majority of tribes and informal societies.
Aside from the four races, there are also hundreds of others that don’t make themselves known as much as the four. Either in hiding or simply in another plane of existence, these creatures are labeled Otheros-- and make a small percentage of races on Earth. And because they are undocumented by larger civilizations they are met with… uncertainty and a degree of hate from the main races except for the elves and orcs who welcome Otheros kind. Character Sheets
Name : Appearance/Description : Gender : // Race : // Age: Personality : Background : [ Don't worry about this section too much! Just vague details should work well enough since we won't be going over any lore OUTSIDE of Gabaras (this will make more sense in RP. ) But! I do have to include that if you are Otheros your character probably has met some level of oppression and that can work into your personality/background and in addition to this Elven/Orcish people are kinder to Otheros! This should be all but I stress-- if you need any help pm me! ]
Magic : [As stated, Mana Veins dictate how your character controls and cast magicks. With a focus on the mouth, you are incantation bound, with legs you are bound to a patterned dance, and with arms, you draw runes or conjure magic circles. Ultimately these are specifically for flavor and any type of magic is available as long as they aren't too strong! i.e Time manipulation, reality manipulating, or anything on those lines. ] + (Include a basic list of spells a maximum of five should be perfectly good. Your spells should be moderate in a way that they won't decimate cities or one-shot a powerful enemy. They are base-level magicks like a fireball or "water-shot". I suggest for the spells that you have 1-4 basic magicks and then one more 'ultimate' spell. You will be continually advancing in magic as you progress the story so you don't need to feel as if your character is underpowered! )
Equipment : [You characters are most likely under some sort of mercenary work or directly connected to an adventuring guild so they will have some level of basic equipment. Please don't go too overboard! You will be getting better equipment as the RP rolls about!]
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Just to make sure you've read everything!!! TELL ME A QUOTE THAT YOUR CHARACTER SAYS ALOT!!
In Ayaka's transformed appearance she sports the same exact outfit from the reference but without the headband and glasses. Her physical appearance stays primarily the same as well but her hair has lengthened to her back and a long amethyst-colored ribbon holds half of her hair up.
Description: A lackluster and lazy student, Ayaka is brazen as she is broad. Open with her opinions but simply too lazy to tell them. Sleep and the lack of is her prime enemy and attacks her anytime throughout the day. But the few occasions when she is focused or awake, she's either serious, often cold, or ready to win any sort of battle. Determination may not align with Ayaka often but when she hones on one thing, in any situation-- she will get the last say.
Grimoire: • Title: Merlin's Prophecies • Description:A tale of an old wizard and his exploits. Known for his patience and wise guidance, he has fought off dragons and aided a king to rise for their nation. Well known for his magical gifts, Merlin is an exotic sorcerer who helps from the shadows. • Abilities: The Prophecies of Merlin grants Ayaka the ability to conjure a staff of which she mainly uses to aid her teammates from afar casting shields and healing injuries. But can also cast heavy-hitting elemental magicks, although, in exchange for destruction, she must wait patiently to thread her more offensive spells together via runes, magical circles, or a sacrifice of an object. Misc:
Sidhe Staff Instead of a white crystal and a smaller dangling crystal both are purple.
[center][h3] "Let's go in the garden... " [/h3][/center]
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<div style="white-space:pre-wrap;"><br><div class="bb-center"><div class="bb-h3">"Let's go in the garden... "</div></div><br><br><hr class="bb-hr"><br><br><div class="bb-center"><img src="http://bestanimations.com/Nature/Flora/blue-hydrangea-garden-animated-gif.gif" /></div></div>