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"Let's go in the garden... "





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AH WAIT I FORGOT TO INCLUDE THE MAGIC PART OF THE SHEET IM SO SORRY
@BigPapaBelial

hmMmMmMmMmmM...... not that much trouble >:O
The Crazed Kingdom, Gabaras : A Jaded Reclamation




News...
Currently FOUR characters! FOUR more spots are available! <3

The next post will be coming next Wednesday/Thursday! 5/6/2021

If you're still interested there are plenty of spots and I can work any new characters into the storyline. By the pace of the posts you'll probably have one week and a half or a full two weeks to prepare a character if you're interested!
Chapter 0 : The Passing Butterfly.





The adventure begins with a step in the darkest direction. After the demise of Gabaras, the kingdoms of the Somnius banner quickly took arms and investigated the large city. Scouts and mages ended in silence and eventually, parties of adventurers and soldiers were lost to the city. In a last-ditch effort, Amber Grove’s mages prepared a barrier over Gabaras. And eventually, Kogani in tandem with the Grove began their grandest plan to reclaim Gabaras from its evil.

Four encampments surround all sides of Gabaras. Housing thousands of soldiers, through the passing weeks the kingdoms called out to lands beyond their own to aid them in the battle for Gabaras. Both leaders of the Grove and Kogan's feared that dark power mustering within Gabaras was ancient. Knowing this full caution was advised and the worldwide mission of "Reclaiming Gabaras" began.

You and many other soldiers are requested at the Fourth Encampment which is a handful of miles out of the city and just on the edge of Kogan Soil that borders the plains into Gabaras's land. Either by arriving and enlisting through an adventuring guild on Somnius or accepting the grand-quest from one outside, your origin doesn't matter but the goal does. Soon you begin traveling the pathways through Kogani or around Gabaras, following groups of soldiers and adventurers alike the trek requires multiple days of rest and you take shelter within inns or group with strangers inside a tent.


On your way to the Fourth Encampment do you see something strange-- wings like shiny-silk and a glowing body. You see a strange-looking butterfly and you make direct eye contact with its form. Ennamured you go out to reach its corporeal-like body but as you go out to grab the strange butterfly it disappears within your palm. Something strange came over you-- why did you grab the butterfly and how did it disappear? With this thought in mind, you continue onward, and soon do you near the encampment.



Of tall pine trees, the crowd before you increases, and the path is noticeably worn. As you follow the dirt road you can see from afar an encampment with watchtowers evenly spaced through the length of the wall. You can see that the encampment goes on for miles and as you pass the main gates you see mage's eyeing you down with arcane sight. But you pay no mind and continue, entering the encampment and before you down a sloped hill can you see rows of tents a larger one far in the back and can see a moderately sized wooden plaza. Your eyes look to the horizon, beyond the walls of the camp, and notice a great blue-barrier from afar hazed by a fog.

You can only assume that it's Gabaras and the simple thought of the city strangely pulled at your chest, like a sense of urgency. Shaking off the feeling you walk down the hill and then suddenly a voice blazes through the crowd's noise...

"New Enlistments! Please head to the plaza for identification!


Suddenly the crowd begins to move faster and the people you've followed began making their way on the dirt paths. You follow the crowd and eventually the crowd would form a line. You look past the person in front of you and notice the wooden plaza and groups of soldiers writing down something on paper. Time passes and you are now at the front of the line and are directed by a soldier to be identified by another group of plainly dressed soldiers.

They eye you up and down and you can see the faint aura of magic surrounding their eyes as if the arcane sight has permanently made their stay within their corneas. The soldier speaks and begins to ask you a small list of questions...

"Name...?"
"Age...?"
"Are you affiliated with a guild or military group? If so please say yes and where they are located. "
"Finally, do you swear your loyalty to the mission and understand that if you abandoned it you will be jailed. "


If the guards are satisfied with the answers they would smile and nod handing you the paper card...
"Thank you, soldier, take your rest for now. We will all meet in the morning to go through the plans of the mission. "

And as you meet contact with the card itself you feel a sharp sting through your finger. And then looking down at the card of where the soldier marked down their answers you see a letter along with a number writing itself in red-colored ink and what followed after was a drawing of a thumbprint.

C(1-8)

You are moved to the side and a guard quickly explains that each of the rows has letters assigned to them and the tents have the following numbers. In any matter you eventually find your row and westward of the plaza do you find your tent at the correct row. Your tent neared the west wall of the encampment and faced the backend of the D row of tents.

If you were to continue walking west you'd eventually meet a watchtower and a wall, and north would be the direction of the main camp where you could only assume the generals and other important military figures were. Northwest was a wide-plain and in this plain were soldiers having sparring matches with wooden sticks and weapons. Magic and swords clashed together and people brawled until they broke skin. From the east was the path you had walked to get to row C's end, and the South is the entrance and exit of the encampment.

ACCEPTED CHARACTERS




Existing for hundreds of years Gabaras has thrived off their immaculate spice trades, silk, prided themselves in grandeur relations with foreign dignitaries, and claimed the name as a city of magic. Gabaras was boastful, filled with pride but also kind to their allies. Its king ruled with an iron fist held against those who called themselves enemies and shielded those of a lesser fate.

On the cusp of an industrial revolution, Gabaras’s greatest minds began a collaboration of magic and metal-- steam arising from houses as the city began to advance faster than any kingdom around it. But at its peak, Gabaras fell for mysterious reasons, and one day the council had announced an undocumented ancient evil that had cursed its land. This announcement caused mass hysteria followed by speculation-- but those who were skeptical suddenly disappeared.

Citizens caught wind of the mass disappearances and eventually revolted against their kingdom but the revolts ended in silence. A handful of revolutionaries were unaffected and surprised by their comrades' docile behavior and continued with their original plans and eventually uncovered a dark secret mustering behind Gabaras’s castle walls…

The royal family and the governing branches of Gabaras were seemingly under the control of an unknown entity that grasped its roots deep within the castle-- and in an attempt to thwart the entity the revolutionaries devised a plan of attack and when that attack came it failed spectacularly.

Betrayed by a group of their own comrades the revolutionaries scattered and eventually killed off by the betrayers. Barely any survivors were left and those who managed to escape Gabaras’s peril died of a mysterious infliction but their deaths were enough to gain the attention of neighboring kingdoms that soon gathered their militia alongside mercenaries and the adventuring guilds to fight against the unknown darkness culminating in Gabaras.




“Oh dutiful soldier, save my people from their peril. “




The Nearby World
Somnius, The Greyveiled Scorn

Discovered only a few millenniums ago Somnius is a collection of landmasses that have been rigorously colonized by modern kingdoms. Before its discovery, it was known to be a land of danger-- being occupied by an unknown civilization and when contact was attempted no response was given, and then shortly after an invasion occurred but no one was at the other end of that invasion.

In any case, the land underwent an intense battle for reclamation hundreds of colonies, tribes, and groups alike battled on Somnius- battling in lands of which were dotted with ruins and evidence of past life but as always man and men were blinded by the lust of war and eventually only three kingdoms stood victorious against all odds.

Gabaras under the rule of the prideful king, The Kogan’s under the rule of the wrathful king, and Amber Grove under the rule of the merciful king. As the three survivors of a long hundred-year war for territory the three kings that manned their nations collaborated and ruled under one banner over Somnius. Formally naming themselves, “The Kings of Somnius. “ and created a trio of capitals that bordered the edges of Somnius.

Entering peacetime the three lived and grew within Somnius, mapping out its land and discovered ancient knowledge from what they could only assume was from the civilization that never responded. As time went on two of the three kingdoms became docile but Gabaras grew at an alarming rate. Forming connections from outside of Somnius, developing new magics every second year, and soon technology of running gears like airships and blunderbusses made their appearance within cities walls.

As advanced as they were, Gabaras eventually fell to collapse for unknown reasons, and their fall shook modern society, and immediately the remainder of the trio called to arms to aid their fallen comrade.






MAGIC
It is unknown how the dance of magic began-- but it became a prevalent tool in almost all known societies. Magic has been a pathway to and from worlds and a way of communication between the peoples of the earth.

In simple meanings, magic is a label used to define actions charged by the collection of mana. Mana is the energy that can be shaped and conducted by the user's will. From summoning demons from the dark realm, or conjuring storms over a city, magic has no bounds except for the restriction of the humanoid body.

Those restrictions being the storage of mana. From the current world's understanding mana travels through the body but cannot be perceived normally. But with the use of “Magic Sight,” scholars are able to see the travel of mana throughout the body and is mainly directed towards the mouth, arms, chest, and legs. Mana travels through the body via blue-ish tinted veins and can only be perceived through magic sight.

These veins determine the amount of mana a person carries and if they are denser the more mana they can carry and vice versa. Mana veins also dictate where you can cast magic; with a focus towards the veins in your mouth, you are able to cast magic efficiently through incantation. A focus towards the hands or legs implies some sort of magically drawn symbol or patterned dance that enables a spell.

But usually, mages focus all points of their body so they are never too underhanded. Although, if a mage chose to focus on one point of their body their mana veins would move in favor of where they are casting and thus disable all other areas of their body and can only be moved through rigorous training or expert restoration magic.

Magic is always changing and scholars stress that those of a magic degree always be open-minded to new possibilities-- even if their odds seem unlikely.



RACES
Humans, Elves, Dwarves, and Orcs. Humans populate a majority of the planet- having the knack for adapting to any surrounding they meet. They are tenacious beings and often rule over the other three main races. Elves on the other hand tend to stick to the sidelines offering little to the world, focused on their own kind. The elves isolate themselves to the grand forests of Earth and live quiet but long lives. Their silence is often but met with annoyance but whenever they do have the chance to speak the other races listen.

Dwarves are a rowdy bunch, populating earth almost as much as humans. They are small but ambitious and are in the front of technological advances-- to compensate for their stature dwarves hone a manner of machinery or take hold of steel laced with magic. And finally, the orcs, found in Elven forests they are taller than humans and come in many different shades from blue to green, and also sport sharp ears. But unlike the elves, they are strong and forceful. Usually collaborating with their forest friends Orcs take up arms in the art of war and defend their land-- usually not belonging to any sort of government orcs instead belong to a majority of tribes and informal societies.

Aside from the four races, there are also hundreds of others that don’t make themselves known as much as the four. Either in hiding or simply in another plane of existence, these creatures are labeled Otheros-- and make a small percentage of races on Earth. And because they are undocumented by larger civilizations they are met with… uncertainty and a degree of hate from the main races except for the elves and orcs who welcome Otheros kind.



Character Sheets


I finished my sheet! If anything needs to be specified or if the grimoire needs to be changed please let me know!
@Pirouette@BigPapaBelial@vietmyke

We have enough interested people!!!! AHHhHhhHh IM SO EXCITED!!!

Main Forum will be opened up soon!!! c;
@WanderingDragon

They're A-okay! >:O

(And nothing bad against them lore-wise)

@TheWendil And welcome!!!

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