At the beginning of every session, announce which character your character trusts the least; their player will spotlight a Faction for your character (that isn’t already marked).
Mark that Faction.
Tell the MC about a rumor or conflict that you’ve heard about that Faction, building on previous established information if you’d like, and roll with the Faction. On a 10+, you’re prepared for the conflict you laid out: you’ve got a Debt on someone in that Faction or a useful piece of information or equipment, your choice. On a 7-9, you’re neck deep in it: you owe someone in that Faction a Debt, and someone in that Faction owes a Debt to you. On a miss, you’re caught flat-footed, unprepared, or unaware: the MC will tell you who is coming at you.
Mark that Faction.
Tell the MC about a rumor or conflict that you’ve heard about that Faction, building on previous established information if you’d like, and roll with the Faction. On a 10+, you’re prepared for the conflict you laid out: you’ve got a Debt on someone in that Faction or a useful piece of information or equipment, your choice. On a 7-9, you’re neck deep in it: you owe someone in that Faction a Debt, and someone in that Faction owes a Debt to you. On a miss, you’re caught flat-footed, unprepared, or unaware: the MC will tell you who is coming at you.