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Chres Sansus




Chres woke to a world of pain. Everything hurt. his foot, his ribs, his head... everything. His mind felt muddy like as if not having fully woken from a dream. His thoughts were slow. His brain was trying with difficulty to piece things together. The increasingly painful headache not at all helping.

Con... Concussion? The stray thought popped into his head more than once.

There was noise everywhere people shouting, crying, begging... fighting?

Chres heard someone make a tsking sound beside him.

"Useless. Every last one of them." Came a familiar dry voice. "No matter. The re-enforcement's are near."

The cult... right... Chres thought dully as he listened to the footsteps of nearby tsker walk away from him. Must have... fallen... asleep?...

Chres struggled against the pain and grogginess, trying to form a coherent thought.

No, no. That's.... that's not right... My head... must have hit my head...

Chres tried to move and gasped. Bad idea. Pain shot through his whole body accompanied by a wave of nausea. Chres entered a fit of coughing leading to the emptying of his stomach.

Pain... so much pain...

It's all good. He was never important anyway lol
Tayla

Interactions with @Fetzen, @13Org



To Tayla's surprise, the white haired woman began to dash past Tayla, dodging Tayla's attack with a graceful spin.

Tayla quickly suppressed her surprise. Her opponent was positioning herself behind her! A counterattack was imminent!

Tayla began to pivot in an attempt to spin on her heels and parry the attack. That was when she noticed two of the three icy blades speeding towards her. Tayla cursed, the sound coming out as an incoherent muffle due to the tufts of cotton in her mouth. Tayla reacted quickly, twirling her left and right blades at the icy blue constructs. It was in that moment that she caught the glint of the white haired woman's blade out of the corner of her eye.

Tayla reacted without thinking. Her Hydraision training kicking in. Tayla applied her object modifying magic to the left sleeve of her outfit. Using the salty taste on her tongue as the magic's conduit, Tayla hardened the left sleeve of her clothing. The woman's rapier slid harmlessly off Tayla's left bicep, avoiding her neck by mere inches neck. At the same time Tayla's two blades connected with the death traps flying towards her, knocking them aside and shattering them in the process.

The immediate danger may had been averted, yet still Tayla could not spare a second to breath a sigh of relief. That rapier was still dangerously close to Tayla's neck. Tayla need to reassess her opponent, which meant she needed to get some distance between the two of them.

Not a second after Tayla fended off the woman's attacks, did Tayla sidestep to her right, away from the white haired woman. At the same time, Tayla cut off the magic she used to strengthen her sleeve and redirected it to her shoes. This time, Tayla used the bitter taste in her mouth as the magic's conduit. In the Art of Gustum Hydraision, a bitter taste triggers friction based object modification. Tayla used this to significantly decrease the friction of her shoes, allowing Tayla to use the momentum from her sidestep to slide away from the white hair women.

Tayla pivoted to face her opponent as she glided across the rooftop to a safe distance, locking eyes with the woman as she did so. She saw in those eyes a delicate yet cold and calculative warrior, rapier raised and at the ready. The woman breathed out a misty vapor, likely a due to a side effect of the woman's magic. The effect only added to perfect pristine image the white haired women held.

Tayla curled her lip up into a sneer as she slid away from the perfectly pictured woman. The woman's contempt for Tayla was crystal clear. That dirty bitch thought she was better than Tayla! The realization made Tayla's blood boil.

Tayla gradually reduced the magic's effects on her shoes, in order to prevent a sudden stop caused by the friction between her shoes and the ground returning too quickly. As she slid to a stop, Tayla's backup jumped in. Smit, a trained magic deterrent user.

Smit started with the basics. Tossing vials full of concentrated skunk spray onto the ground in front of the white haired woman. Tayla hated the stuff, but she could put up with it.

Tayla spent most of her late teens begging in the filth ridden streets that made up the slums of the city of Manibae. During the winters she would huddle away among the garbage in the tunnels which made up the city sewers. Her rags far too thin to shield her from the cold. Tayla was no stranger to unpleasant smells. But, that didn't mean she enjoyed them.

As the vials smashed onto the ground releasing their contents, Smit then drew two throwing knives and threw them at the woman. One knife coated in a Liquid Ageusia, the other coated in numbing oil. He followed up by throwing two other knifes at the woman hoping to nail some hits in.

Tayla let Smit do his thing as she assessed her companions. The giant had kill one of her non-special squad mates already, and was in the process of killing her squad's only other magic user. Tayla twitched her eye in annoyance.

Sheathing her left blade, Tayla grabbed a handful of coins from her money pouch. She then threw the coins at the giant. Using the taste from the sour cotton tuft as her magic's conduit, Tayla applied her hydraision magic to the coins. The magic increased the coins' momentum to frightening speeds the moment they left Tayla's hand. The coins sped towards the giant man.

Tayla didn't watch to see what happened. Instead she grabbed a few more coins from her pouch and turned a cold eye back towards the white haired woman. Tayla sneered at the woman who was so obviously privileged in life. Tayla would beat that overbearing attitude out the woman and reveal to the woman which of them really was the real piece of trash here.
So I've updated the magic deterrent portion on the OOC original post. It has some additional information about the modified deterrents that I didn't mention in the previous post. You can review the changes below. The changes are highlighted in this color.


On a side note, @Fetzen, you mentioned in your post that the cult member who was stabbing your character was smiling. Was it implied that his blade was poisoned? Regardless, I'll probably post the first part of the collab with Org as in that post Tayla has an interaction with your character.

Also mister @jerkchicken, would you like to start a collab post with Sightless Syella? Let me know.

@HokumPocus Let me know if you have any questions about the magic deterrents since the guy on you back is a magic deterrent user.
Hey guys, so I had a discussion Org in regards to magic deterrents. She wanted to know the exact rules in regards to them. To be honest with you guys, I had fully thought it out, derp is me haha.

Anyway we discussed it in our collab and Org threw me the idea that they way magic deterrents should work is by blocking/dulling/hindering the sense that the magic is reliant upon. This just made waaaay to much sense to pass on. So kudos to Org for the idea. I'm going to make the concept official now.

That being said, I figured we should change up what a few of the magic deterrent are. We are going to keep skunk spray and numbing oil for now. Those work well enough. The idea with the skunk spray being that it is so intense that it blocks out all other smells.

Hearing Magic deterrents will now be a malformed Tuning Fork which we will call an Untuning Fork for lack of a better name. Basically the concept behind the untuning fork is that is purposefully designed in a flawed manner with a special type of metal. It creates a combination of a high and low frequency pitches which mixes together to create a wavy soundings short of sound effect. The sound is irritating to one's ear and will create a ringing sound temporarily.

Using the Untuning fork too often can cause hearing loss. So it's usually a good idea for a magic deterrent user to give the fork a down period before using it again.


Sight magic deterrents will now have two different types. The main type will a dust like sand found deep within The Dead Sands. The sand is called Dust Sand due to how small and fine the individual particles are. It's tiny size makes it linger in the air when thrown. Contact with the eyes will cause the eyes to tear and one's eyesight will become blurry temporary. When breathed in, the sand has a faint odor of rot.

Shadow metal will still be a thing and can be use to disrupt light based magic. Shadow Metal is the black sheep of magic deterrents as it doesn't work like the rest. There will be reasons for this that are related to the new 'weapon' that I plan to reveal at the end of this scene.

Taste Magic can be deterred with Liquid Ageusia. A liquid found in the peaks of Sensory Range. On contact with the skin, the liquid will seep into the blood stream and cause a temporary dryness in one's mouth and a dulling one's sense of taste. When salt is added to the liquid, it turns into a gaseous vapor. It's not as effective in it's gas form and can only work if inhaled in such a state.
So here's the overview for how the enemies are spread.

We got one guy going for the Healer, with no abilities

Two people are up against Fetzen's character a male magic user, it's magic isn't specified, and a female Clan member with no abilities

We got a male magic deterrent user and Tayla, a magic user, up against Karina.

A female magic deterrent user taking out the illusions and trying to find out which Octavio is the real Octavio.

And then we got a male Clan member holding the innkeeper's child hostage. I just decide to make that guy a hearing adept since I haven't been doing anything with adepts

Lastly we got Syella. She'll probably go for people who haven't been covered by the other clan members, or she will assist and taking out the most Troublesome characters

Does that help?
Sounds like a plan, Chicken. I shall look forward to your post.
Say Whaaaaaaa?! Is that Mr. Chicken I see????

Of course bud! You're more than welcome to hop back in. It took us a few months, but we got to some action lol.

-So right now we are on the rooftops. Sil still hasn't reappeared since Syella took her out.

-Chres is also out cold. Syella got him with sneak attack, lifting him off the ground with her weird body extension abilities and then slamming him back down onto the ground. He also injured his leg in the fire FYI.

-The majority of the cult was distracted by Octavio's illusions, so we are no longer surrounded.

-We got a newcomer, @Fetzen. His character is a giant of a man.

-We had another new character who was a healer, but she appears to have left. A shame, I know, but we'll manage. We'll just act as if her character is hanging around. Chres is going to need her skills.

-@HokumPocus I think is still with us. He's been posting at his regular rate.

-Oh, and also there was a fall out with Hark and Karina. Everybody now knows who Karina is, Chres accidentally let it slip. Hark then pulled a blade on Karina. That led to an argument. Chres stepped in and chose a poor choice of words, so that didn't help lol. Anyway, not sure where that will lead as we haven't heard from Elevation since.

-Lastly, Hark identified a hideout that he has which is where they were heading before Syella interjected.

One thing to be aware of, this scene will eventually end with a reveal of a weapon of sorts that can be used against the Sightless. But that may be a month or so away at the rate that this RP goes. For now have fun having a go at Syella. I know you've been itching to do so.
I see, I see. Sounds good to me! I suspect this dance may require co-op however.

I also had some inspiration, during my break at work, while I was considering how she would react. I see this encounter between Tayla and Karina as something that will spark a fixation within Tayla. There are some interesting parallels between the two characters now that I think about it. It seems like a fun dynamic to explore.
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