(PpP - P per Person, the whole team are fed for free after)
1. Briger Burgers - 100 PpP. Just a street-stand selling burgers made by one guy named Briger. He has a Meowth that plays with the customers.
2. Lotad Loafers - 300 PpP. Questionable Lotad-themed place where the servers are Lotads walking on bridges between the tables. They sell sandwiches and quickly-cooked meals. A sign assures customers that you don’t eat Lotads.
3. Wiggly Waffles - 500 PpP. A colorful corner where this guy has a Wigglytuff that is supposedly makes amazing waffles! … And, uh, virtually nothing else.
4. Suns and Rivers - 1000 PpP. A decent place with a third-floor altitude giving view over Redcoast’s sunset, beaches and water, with decent food. Don’t exactly expect to be blown away by the culinary experience, but it’s good.
5. Lundin’s Fine Establishment - 3000 PpP. Just a really nice place in the middle of a very populated street that smells nice, looks pristine and serves well, both to you and your Pokémon! It’s typically very crowded due to its fame, however.
6. Dreamer’s Corner - 5000 PpP. In cooperation with Dreamer Studios and the Pokémon Contest Hall, this place allows you to sit on a special VIP restaurant seating that lets you eat while watching Pokémon Contests to the finest foods imaginable!
Erza's told that Lundin's has the best Pokémon food, though there are always fans of the other examples. A surprising amount recommend Briger Burgers, for some reason.
Vee VS Spearow. Spearow is what you might call a Glass Cannon, with high attack and speed but pretty fragile, compared to Vee’s pretty balanced set-up. However, Spearow proved to be lucky, too, as after Baby-Doll Eyes Spearow got in a maximum amount of Fury Attacks on Vee. Fortunately, due to Vee’s first move being on a range he got the upper hand in the move exchange, and two Swifts did enough to strike down the Spearow, but not before Spearow got in another full five Fury Attacks, leaving Vee pretty damaged. Though…
Vee grew to level 11!
Then… Mareep. Hah.
Taillow Pecked Mareep! … Then got zapped by Thundershock!
Ducklett shot a Water Gun at Mareep! … Then got x4’d by Thundershock!
Zubat Supersoniced and got Mareep Confused! … Mareep fought through and Thundershocked Zubat anyway!
Mareep grew to level 15! Mareep learned Charge!
‘… You know, I’m starting to think going monotype may have been a bad idea…’ Carl said, staring blankly at the battlefield.
Erza was victorious! Erza earned 301P for winning!
A light shone in around the sheep Pokémon, as it was preparing to change into its next shape. Mareep is able to stop the evolution if she so wishes. However, if not, her shape’s going to elongate, from standing on four to standing on two legs, and…!
Pokédex Entry #180 – Flaaffy, the Wool Pokémon. Its fluffy fleece stores electricity, while its rubbery hide protects it from shocking itself. However, as it stores too much electricity, it develops patches where wool won’t grow. If its coat becomes fully charged, the tail lights up. It’s able to fire its “hair”, which zaps a target on contact.
Congratulations! Your Mareep evolved into a Flaaffy!
New Pokémon recorded! Erza gained 2000P!
Now, against Ulrika.
Princess VS Vulpix. Princess started with Gust… only to find that the enemy Vulpix had exceptional Special Defense. She managed to relatively dodge an Ember, and then go in for a Tackle. There was a bit of a close-range struggle as Vulpix attempted to Ember at the bird up close, Princess doing more and more damage while Vulpix managed to get an Ember or two in in return. Princess was doing fine and about to win… when Vulpix turned and managed to predict Princess’ attack angle and blasted an Ember straight on. Critical Hit! Princess fainted. A heavily damaged Vulpix turns to face Erza’s next Pokémon.
Still going to get experience for that, though.
Princess grew to level 12!
Regardless. Knock down the Vulpix with any Pokémon.
Against Mareep, it was Budew… for a second, and then it was Vulpix, which had around the same effect as Sunny Day as harsh sunlight came down. Vulpix got paralyzed by a Thunder Wave, but that didn’t stop her. It became an Ember VS Thunder Shock match, and due to the harsh sunlight shining overhead Vulpix held the advantage, firing until Mareep was a cooked sheep that fell fainted.
Budew grew to level 8! Budew learned Water Sport!
Vulpix grew to level 12! Vulpix learned Confuse Ray!
Vee VS Eevee. On account of this Eevee being male, it is not the Eevee from before. Baby-Doll Eyes and Tail Whip was exchanged, which basically neutralized the other, before one went to Swift and the other went to Tackle! And now… now was a performance where one were more skilled than the other. Vee had two levels on the Eevee, and Eevee over here was freshly caught while Vee was more used to trainer VS trainer battle by now. Vee pretty easily came out on top.
Vee grew to level 12!
‘Ow, ow, ow! Alright, then! Back to the Pokémon Center with me!’ Ulrika smiled as she was defeated.
Erza was victorious! Erza earned 633 P for winning!
Finally, against Gideon.
Budew VS Chingling… nope, psyke, Poochyena VS Chingling! Chingling’s Confusion didn’t go well. Chingling’s going to have to go with Wrap, then! … Yeah, no, Poochyena’s going to bite it to pieces.
Budew grew to level 9!
Poochyena grew to level 13! Poochyena learned Odor Sleuth!
Vulpix VS Blitzle. Baby-Doll Eyes decreased Blitzle’s attack as it Quick Attacked away, and then it became a Ember VS Shock Wave battle. Shock Wave WOULD have been the stronger move… but Draught brought a scorching sun into the battle, as well as the fact the typical Vulpix has twice the Special Defense of a Blitzle, and so Vulpix could take the thunder way better than Blitzle could take Vulpix’s enhanced fireballs. Three Embers later, and Blitzle fainted.
Vulpix grew to level 13!
Budew VS Dwebble! Budew starts by using Growth, increasing its Attack and Special Attack dramatically! Dwebble starts shooting rocks at Budew, shooting three rocks but Budew managed to dodge one of them. Dwebble’s high attack still meant this stung! But, with enhanced power, Budew still went for Absorb! Growth had efficiently turned Absorb into Mega Drain, draining Dwebble of some health. Attacking Special Defense was definitely the right move on Dwebble, having weak such… but Budew had weak Defense in turn. In the next round, Dwebble shot a full five rocks into Budew, who barely held on, Absorbing health back but not enough to last another round.
Erza switched to Poochyena, who immediately performed pretty well dodging three out of four rocks of a Rock Blast. Dwebble now went for the super-effective Fury Cutter, while Poochyena went for Bite, and-
Poochyena bit first, causing considerable damage to Dwebble, but Dwebble sliced back and- yowch! Maybe Poochyena got a cool scar from it? … Critical Hit! Super Effective! Poochyena survived only with a slight bit of health on account of being the higher leveled Pokémon. … Poochyena then bit again, and Dwebble fainted.
Budew grew to level 11! Budew learned Stun Spore!
Budew probably became happier with Erza as a trainer, too.
Poochyena grew to level 14!
‘Okay, you got it!’ Gideon grinned as he admitted defeat.
Erza was victorious! Erza gained 272P for winning!
That done with, Erza can continue the other training he intended on doing!
Assuming he went to the Pokémon Center First.
For training on Route 11.
Zigzagoon having Tackle, Growl, Tail Whip and possibly Sand Attack. Budew had Absorb and Growth. Pidove had Gust and Growl.
Vee, Princess, and Budew having no trouble rounding up the local Pokémon, the latter admittedly only against Zigzagoon and only after long battles against other Budews, but quite a few needed to defeat quite a few of them to level up, probably won’t achieve over level 13 on this route.
Vee grew to level 13! Vee learned Quick Attack!
Princess grew to level 13! Princess learned Quick Attack!
Budew grew to level 13! Budew learned Mega Drain!
So, off to train on Route 12, based on the writing on the other post.
For Vulpix, there was Budews that she was effective against, but there was nothing on the route that was super-effective against her, here. That said, the relatively high level of Pokémon here meant she could only grind one level before getting too damaged to continue.
Vulpix grew to level 14!
Vee has no trouble rounding up a few brutes on this route, go for it.
Vee grew to level 14!
As long as Princess avoids the electric types, she does fine here.
Princess grew to level 14!
As long as Budew avoids the fire-types, she does fine here.
Budew grew to level 14!
Are you keeping her happy?
Flaaffy and Poochyena are done levelling for now. Go back and heal.
That should be a decent amount of training, shouldn’t it?
Back in Redcoast City, now. What would Erza like to do?
Redcoast City
Redcoast City. Named so for the beautiful twilights that this sea is said to provide on the nights by the sandy beaches to the immediate west. Perhaps it is due to the perpetual rain over Rainrock, but it almost never rains here, and what started out as simply a pathway between Worldedge and Pureplain grew into a small city in its own right. Here, people mainly gather for the outpost towards the sea and to spend a well-deserved vacation. The buildings here are a mix of old fancy styles rich people might appreciate and healthy modern buildings, many green trees and pools of water invite nature in here. But the city is also not big enough to intimidate the average visitor, many open spaces exist with fresh vacation-air going through town, a homely feeling. Redcoast is close enough to Pureplain to be able to partake in all sorts of worldly delicacies, and hotels as well as restaurants of the fanciest kinds exist along the streets. But these things isn’t the main reason why Pokémon Trainers would be coming to Redcoast City,
A Pokémon Gym exists, one which all Pokémon Trainers who wish to partake in the Pokémon League needs to enter eventually. It is said to be a run-down warehouse that emits an evil aura and cries of pain can be heard from within frightening those who’d wish to visit. For a Pokémon Coordinator, this is also the city where their adventure starts, with the Contest Hall allowing tryouts for the newest talents and Dreamer Studios allowing for training within the field for those wishing to take on the world. Closer to the water lies the Surfer’s Club, where one can partake in training and sports for those who wishes to ride their Pokémon across the waves along with other activities. And then, also closer to the sea, is a large building where Team Virtue resides in their West Base opposite their main base in Justroad City, reminding that this place us under their guard. They’re always accepting applicants.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Hector’s Fighting-type Gym of the Minor League. 6.4. Normal Contest Hall. Rank 1 / 4. Where dreamers become hopefuls! 6.5. Dreamer Studios. Ready to catch any growing talent in their infancy. Offers training for wannabe coordinators. 6.6. Surfer’s Club. Vocal local presence who surfs the seas with their Pokémon. 6.7. Redcoast Hotels/Restaurants. You can’t afford them, but who knows? 6.8. Team Virtue, West Base. Taken residence here due to the former Team Amethyst presence here.
Connected areas: Route 15. Water Route to the west, with the Sacred Grounds island a bit further out. Route 11. Land Route to the east, where it commonly rains but it’s the passway everywhere else from here.
Fortunately, Seabreeze only really needed to worry about Murkrows because all other wild Pokémon were too scared/intelligent to do anything but bail as long as Entei stood there. The legendary beast kept his eyes on Skylar as he approached… and gave a slight warning gruff of a sound, indicating that he wasn’t about to let Skylar touch his mane as things were. That said, Skylar was allowed to walk pretty close. Skylar asked his question, even while standing so close to the massive pressure of the fiery lion…
Entei nodded. With a slightly somber but slightly satisfied expression, the mighty beast bowed its head just the slightest before bringing it back up, affirming that indeed, this was the case. After this, Entei lowered his head to grab into the back of Mareep with his mouth, the Mareep giving a distressed little cry as the wool Pokémon was lifted up, and then Entei turned around and leapt back into the forest, quickly disappearing among the trees.
‘… There he goes,’ says the farmer, who just reappeared by the fence behind Skylar. ‘Well. I’m not going to deduct pay for that one, what could you have done? He appears every now and then, and, well. No worries. I have a LOT of Mareep eggs. I’ll consider it my offering, I suppose. If ya ever want to see him again, you can just work here, and he may show up,’ the farmer said.
‘In any case. That’s all I need you for. Well done,’ the farmer said, and handed over the payment.
Skylar gained 1500P!
And for their efforts…
Seabreeze grew to level 12! Seabreeze learned Mist! Celebrity grew to level 12! Paradise grew to level 12! Jonathan grew to level 12!
The farmer went on, and now Skylar’s in Highhill Town, free to do as he likes again.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
Yamask followed after when Amelia went to the Golett and Honedge a bit further away. Golett stood straight and official, silent and on-guard like in the presence of a commander still, while Honedge floated with what almost looked like a frown on the face in the scabbard of the floating sword. Amelia started to explain the situation…
"… Lord Aegislash has allowed me to take you all out of the tomb and with me on my journey…"
Golett suddenly piqued awake, looking at Amelia, and then stepped forward and did a nod with its entire torso towards her. Apparently, that was all Golett needed to hear. The rest that Amelia had to say didn’t change that.
Amelia obtained Golett!
Gender: Less. Type: Ground/Ghost Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 12 Moves: Pound, Astonish, Defense Curl, Mud-Slap, Rollout Ability: Iron Fist. Powers up punching moves. Held Item: Light Clay
New Pokémon caught! Amelia earned 1250 P!
Would you like to give a nickname to Golett?
Honedge looked a bit more unconvinced, looking Amelia over for a bit. He looked over towards Aegislash a bit, and they stared at one another. Presumably, some form of contact was taking place, whereas Honedge was being given a bit of information about this individual who’d he be joining. Honedge eventually turned and looked towards Amelia, one of the eyes of the scabbard tilting a bit, as raising eyebrows didn’t really work on the eyebrow-less scabbard. Eventually, though…
‘… Honedge!’ Sounded like he’d accept the challenge.
Gender: ♂ Type: Steel/Ghost Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 8 Moves: Tackle, Swords Dance, Fury Cutter, Metal Sound Ability: No Guard. This Pokémon’s attacks cannot be dodged; in turn this Pokémon will never dodge. Held Item: None
New Pokémon caught! Amelia earned 1250 P!
Would you like to give a nickname to Honedge?
On principle, the average Pokémon should not mind being placed in boxes, or the system would never have been implemented in the first place. That said, Pokémon can have individual preferences, you know the drill. I’ll leave that discussion for you to resolve.
When Eryn started talking about having him or another Onix in her team, Onix raised his head higher, to look down upon the little human talking. He kept still, Diglett doing the same, inspecting Eryn and letting her finish her little speech. After she was done talking, Onix kept silent for a bit, considering her words. Then… he directed his head closer and roared.
The cavern shook somewhat underneath her feet, many surrounding Digletts that were around fleeing, though not the particular Diglett next to her. It was probably hard to interpret the roar. Challenge? A command for her to get her ass out of here? However… a couple of seconds after the giant roar, the cavern started shaking once again. More shaking. From more than one direction.
Seconds later, another Onix showed up through a tunnel to Eryn’s right, the giant rock-snake emerging and standing tall. Then, another Onix showed up in a similar fashion to her left. Then behind her. Then slightly to her right behind and above her, a giant rock-snake looking on as the head stuck out of the ceiling. A final one in front of her to the left, emerging from the ground next to the Onix that had guided her here, placing herself next to him. Eryn and her Pokémon found themselves surrounded by five different Onix.
‘Oooooooooonnnniiiiix… Ooooooooonnnn…!’ the one she’d met roared more silently to her, pointing about his tail at the rest of them.
Translation for Dei and Eri: ‘If you wish to collect an Onix, there is more than me. I am yet beyond your power, but one of my kin here may not be… You’ll have to show your mettle in battle for any of us to join you…!’
He then turned and spoke something to the Onix next to him, and she gave him a bit of a glare. Yet, then she reached forth her tail… and placed something on the ground in front of them.
‘Ooooooonnnn… Niiiiiiiix…!’
Translation for Dei and Eri: ‘Alternatively, an adventure in the world at large is something I could wish for my child… You can make a powerful warrior out of what comes from this egg…!’
If Eryn checks the egg, it’s already close to hatching. She wouldn’t have to wait for long.
‘Diglett!’ Diglett called in amazement.
Eryn’s actions?
Eryn emerges from the mountainside a bit lower than the actual exit from Wet Caverns. She can see a road that heads up a hill into the mountain, but she’s to the right of the hill, meaning she needs to do a bit of a climb to get up to the road. There’s a great river and more mountainside to the right, stretching on to the right of the route, but at the very least it is not blocking the way the same way the mountain of the Wet Caverns is. She needs to get onto the road, because assumingly she wants to cross the bridge up ahead that will carry her over the river. She takes a couple steps, then-
The earth shakes behind her, and a loud crashing sound echoes behind her. Onix had collapsed the new entrance she had come through. A new entrance that went directly down into the territory was less than desirable, after all, and as such it was destroyed when the need that had created it was on her way. There was no going back that way… unless she came back with an equally powerful digger, anyway.
Eryn could head on, anyway. To the left was the great expanse of water that was Route 14, otherwise known as the Dragon Lake. Moving on from there, she could head forth to the town that awaited her. She had to cross a bridge, but when she got there, she found the place to be… partly submerged.
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon. Quagsires seem to be strangely prefered, and there are Woopers hanging around in the waters blankly.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
Pokédex Entry #194 – Wooper, the Water Fish Pokémon. It lives in cold water, sleeping on the bottom and seeking food by the shore when it's cold. When walking above water, wild Woopers cover their bodies with a slimy, poisonous film that keeps them from dehydrating. It's slightly dull-witted.
Pokédex Entry #195 – Quagsire, the Water Fish Pokémon. A very easy-going Pokémon, they swim about and don’t even mind if they bump their heads into things. When hunting, it simply opens its mouth and moves no muscles, waiting for prey to blunder in. When not moving, it expands very little energy and does not need food for a long time.
Note, one basically has to cross water to get through this town. It’s not going to be used to slow anyone down, but to be considered when writing a post about crossing it.
What would Eryn do here?
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.5. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.6. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.7. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.8. Back Alleys. … What? Lakewatch has a darker section? What are you talking about?
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
Actually, Water Gun and Vine Whip has normal effect on Gible, part-ground type! However, does Jenelle know that?
‘Grr, dragon! That means Water Gun is ineffective! Alright! Panpour, use Scratch!’ Jenelle commanded, pointing forth.
She does not.
Panpours are faster than Gibles on average, so Panpour got in a Scratch on Gibs first… but then had a Sandstorm erupted into its face. After being buffeted once and getting that Gibs is pretty tough, Panpour used Leer to reduce Gibs Defense successfully, but was then hit in the face by a Sand-Attack. Now Panpour dashed in to Scratch again, but mid-sandstorm and with sand in the face, Panpour had a hard time hitting anything and was buffeted by the sandstorm, and Gibs just sent more sand into its face. By some stroke of luck Panpour managed to hit the next Scratch, but then was promptly Dragon Raged. Panpour stuck around by eating its Sitrus Berry and then tried to attack again… missing terribly and then fainting to the next Dragon Rage.
Pansear was next, revealing the theme of Jenelle’s Pokémon. It goes immediately on the offensive, which Gibs responds to by sending sand in its face. With Sand-Veil in place it means that Pansear misses all four of its Scratches as the fire monkey desperately tears into the sandstorm and, albeit the sandstorm dissipated after the second Sand-Attack, Pansear still missed and Gibs could just set up Sandstorm again and Dragon Rage the poor blind monkey to fainting again without having taken any damage.
Completing the trio was Pansage. It was Sand-Attacked in the face, but despite all of that, it still landed the first Scratch. Gibs had taken quite a bit of damage, now, but was still trucking and shot another Sand-Attack in Pansage’s face. Pansage missed the next Scratch, and then got Dragon Raged again, the dragon-type flames making the monkey cry out from damage and being flung back to eat its Sitrus Berry. It somehow hit the next Scratch, leaving Gibs with perilously little health left… but the next Dragon Rage took out Pansage as well, meaning Gibs had effectively taken out all of Jenelle’s Pokémon on his own.
Gibs grew to level 15! Gibs learned Take Down!
Erika was victorious! Erika gained 546P for winning!
‘Nooooooooooo! My Pans! I-it cost so much to complete the set…!’ Jenelle complained, placing her hands on her head in panic after they all lay defeated. She then looked to Erika in mild panic, then smiled a panicked businessman’s smile and held a hand forward to her.
‘H-hey! Y-you’re pretty good, but how about this? You let me have that Farfetch’d, and I’ll use the money from the client to order whatever Pokémon you want! No matter how rare, Team Amethyst can procure it for you! H-honestly, I’m more concerned about my reputation within the team right now than I am of the money, so if I get to seem competent, you can use it! I get the credit for catching the Pokémon, while you get Amethyst to bring you the Pokémon of your dreams for you, for no cost and no strings attached! Th-that’s a sweet deal, right!?’
So Jenelle attempted, desperate.
‘Far…?’ Farfetch’d asked, behind Erika.
What would Erika do?
… Now, if she declines, Jenelle is probably just going to reply to what Erika says and then run off in a panic with her fainted monkeys, so here’s the Mountain Valley again for the next action. Of course, the next action could be addressing Farfetch’d, but in case it isn’t.
Mountain Valley
Pressed in between Mt. Strength and Mt. Chill, the Mountain Valley are a set of highlands that someone decided to make a thin but traversable road that can be travested by walking. At the edge between where it’d be too cold to climb due to cold, this mountainous region is filled with green hills with plenty of grass and plenty of winds. Here, many bird-Pokémon enjoys floating on the winds or eating small bugs in the many botches of grass around in this area reasonably untouched by human hands. In the north, the jagged peaks of Mt. Strength looms, but to the south the far taller frozen mountain range of Mt. Chill towers above… but that doesn’t affect those who travel this windy road right now.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Though most people around here seems to just be people enjoying the view together or alone. 4. Talk. There are some people around, enjoying the evening in the woods. Maybe speak with them if you want. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Climb. Not the recommended path onto Mt. Strength, but it looks like you could theoretically climb with the right tools. Mt. Chill is way too steep, though.
Connected areas: Stillwood Village. A village hidden inside a forest, connected by the Mountain Valley road. Route 10. The farmlands feeding Worldedge City awaits to the east, giving a mystic feeling.
It should be noted Claire left the roulette with 1130 coins.
Togepi looked a little confused at Claire’s suddenly patting him, but then looked up happily, waving his tiny arms at her.
‘Togepi!’
‘Biscuit, huh? You’re a bold one,’ the queen commented. ‘In that case, I shall bet 100 coins as well.’
‘Here’s a little primary,’ Valerie said, smiling as she turned to the race. ‘Lucky won last race, and Empress had a winning streak before that. Biscuit will always be annoyed at whoever just won, more annoyed the more they’ve won in a row. Lucky has a tendency to exhaust herself when she wins, so she rarely wins twice in a row. However, Biscuit will still go for her, and Empress is between Biscuit and Lucky. Now, Empress is usually skilled enough to avoid Biscuit, but she rarely performs well right after a loss due to the shock of losing a long winning streak, like the one she just had. As such, I believe the winner will be…’ Valerie held out her money and made her bet.
‘… Zodiac. He seems to have his heads on straight, today,’ she said, like she had solved the puzzle, her own hand going over to pat the Togepi as she did.
‘Toge!’ Togepi called.
And so, the Dodrios got into a row. Order was Zodiac, Biscuit, Grassball, Empress, Lucky, like the order of the bettings. Now, after a bit of preparation, a Bronzong’s bell was hit to call the beginning of the race…
And Biscuit starts the entire thing by ramming to the right, because that’s apparently allowed.
He misses Grassball, mostly because Grassball’s heads were still squabbling, but it took Biscuit straight into the side of Empress, who then carried them off into Lucky, the three heads of Lucky blinking in surprise before they were all bashed into the wall.
The only Dodrio to actually dash on was Zodiac.
‘… And there we have it,’ Valerie said with a smile. ‘Honestly, sometimes it all turns so predict-’ Valerie stopped talking, because Zodiac suddenly turned around right before the finish line. Togepi was still smiling at Claire.
Biscuit came skipping over, the only real survivor of the crash he had arranged for. There was somewhat of a glaredown taking place between the riders and the Dodrios, two out of three Biscuit heads giving what sounded like mocking laughter at Zodiac, whose heads were looking at Biscuit with what appeared to be malice…
‘… Oh, no,’ Valerie said, realizing. ‘Zodiac had enough. He… always did state his distaste for winning due to Biscuit…’
The two Dodrios charged one another, one with heavy justice and the other just enjoying being placed in this situation…
‘… But… Zodiac can’t beat Biscuit…’ Valerie stated out her realization…
… And so it was. Zodiac might be stronger, but Biscuit didn’t know the meaning of fair fighting. While the audience shouted the name of their preferred winner, Zodiac attacked with regular Fury Attacks… but Biscuit countered by using Pluck, aimed like one of Zodiac’s six eyes was a berry. Biscuit then proceeded to entangle them while Zodiac was in pain, wrapping leg over and tripping the other Dodrio.
This… was when Empress came running, having finally recovered from the crash and was dashing to go past the battle and finish first. It really looked like-
Biscuit threw Zodiac in a perfect manner to crash him into Empress and the two hit the wall in what looked like a really painful manner.
Two out of three of Biscuit’s heads laughed as they pranced over the finishing line.
Claire won 1000 coins!
For a total of 2030 coins.
‘Togepi!’ Togepi called out happily. Valerie turned her gaze to look at the blissfully ignorant Pokémon.
‘Deceitful little creature, aren’t you,’ the queen muttered. Then, she reached into her clothing…
And placed a rather large bowl next to Togepi.
‘Toge?’ Togepi asked. Valerie proceeded to take out a Pokéball and call out…
Pokédex Entry #662 – Fletchinder, the Ember Pokémon. A territorial Pokémon that will hunt other Fletchinders off if too close. It’s very fast, its acceleration from takeoff is famously high, though can only reach max speed when its flame sack’s gotten warm enough. When feeding it sets grass on fire from its beak, and then feeds on the bugs jumping out in fright.
‘You know what to do,’ Valerie commanded, while she was taking out a bottle of Fresh Water and pouring it into the bowl. Fletchinder nodded, and pulled its wings around the bowl, heating it up with Flame Body. Valerie then lifted and gently placed the surprised Togepi into the heated water…
‘Togeeeeeeeeeeeeeeeeeeeeeee…’ Togepi breathed out as he was allowed a very nice warm bath, a little comfortable smile on the little Pokémon present. Valerie then gave it an Oran Berry, Togepi blinking happily and then accepting the berry to eat as a snack in the pool.
‘Only the best for my precious companion,’ Valerie said, smiling oh, so kindly at Togepi.
‘Togepi~!’ Togepi called, happily. Fletchinder was dutifully heating the water still.
‘Now, then…’ Valerie turned to Claire. ‘It seems you have a 1000 coin head start, as the result of the most violent “race” I’ve ever seen. Very well. I would have simply matched your bet in all the races, but I feel forced to ask how many coins you started with? If I bet more than that, it would be fundamentally unfair,’ Valerie said, something sharp in her tone now. Claire proved to be a challenger, after all.
The Dodrios are brought back to the starting point. Most look pretty messed up after Biscuits last performance, though. Zodiac looks out of it, Lucky looks confused and Empress looks angry. Biscuit still hasn’t stopped laughing, and Grassball looks… normal. For now.
Now the starting order from left to right is… Biscuit, Zodiac, Empress, Lucky, Grassball.
So. Claire’s next bet? Valerie will insist on betting after her.
As demonstrated, with the exception of outside interference, anything goes on the Dodrio tracks. Only rule is to start at the same time and first one that crosses the finish-line wins. Usually racing is just a lot faster than trying to fight the others, though.
Claire started out with a decent win and ended up at around 350 coins! Then she got into a losing streak down to 275 coins… Minor win! 325 coins! A bit of a losing streak, went all the way back down to 250 coins… SAME decent win, after a Mime Jr came up on the digital screen and stopped the last bar for her! 350 coins! HORRIFIC losing streak, down to 185 coins. A series of minor wins that all led up to around 280 coins! A decent win going up to 380 coins! A bad losing streak down to 260 coins. Somewhat of a win up to 290 coins. Major win to 350 coins! Small pieces of losing and winning back and forth that slowly edged her up to 380 coins again… Sudden terrible losing streak, down to 250 coins. Major win when a Drilbur came up and rotated the first bar from a loss into a win! 350 coins!
… This went on for an hour, going up and down. Claire managed to get up to 380 coins again before leaving.
She went over to the roulettes!
As the ball rolled and an Alakazam watched the wheel… Claire found herself on a bit of a losing streak. She lost five straight times, all the way down to 130 coins. So, then, she decided to play one more time, max bet of 50 coins… and freakin’ won! Suddenly 430 coins! As she started to win, she kept playing. … And then she won again!? 730 coins. She lost once after, 680 coins… Then she won again to 980 coins. Yikes. People and Pokémon at the table are now staring at her with envy and suspicion. She lost thrice down to 830 coins… Then won. 1130 coins. Claire departed the table with people glaring at her back.
As her winnings are closest to 900, Claire is apparently skipping the cards.
So… Claire approached the queen herself. Valerie, the queen of contests and casinos, apparently. She was sitting at the Dodrio races, where the Dodrio she bet on won yet again.
She took out a whole bunch of coins, because of course she had bet on a mildly low-odds one, and then turned and gave over half of it to the Lopunny next to her.
‘Spread these among the riders of the Dodrios. Congratulate the Dodrios on a job well done,’ Valerie told with a little smile, and the Lopunny bowed gratefully.
‘Togepi!’ called the little Pokémon on top of Valerie’s table…
Pokédex Entry #175 – Togepi, the Spike Ball Pokémon. As its energy, it uses the positive emotions of compassion and pleasure exuded by people and Pokémon. This Pokémon stores up feelings of happiness inside its shell, then shares them with others. Considered a symbol of good luck, it is said that individuals who treat it kindly will become lucky.
He’s holding an Everstone…
In the beginning, Claire walked up to Valerie. This has made a lot of people very angry and been widely regarded as a bad move. Completely ignoring those infuriated glances by Valerie’s fans who kept themselves on a respectable distance, Claire got the woman’s attention as she got closer.
‘… Oh? And who might you be?’ Valerie asked, tilting her head and looking up at Claire, since Valerie herself was seated. Togepi looked up at Claire curiously.
‘Did you come to challenge me? Hm… Well, then,’ Valerie turned and faced to Dodrios. ‘Let’s say it like this, then. We’ll bet on the Dodrio Races five times, and the one who won the most coins win,’ Valerie suggested.
Pokédex Entry #85 – Dodrio, the Triple Bird Pokémon. It uses three brains to execute complex plans. It has three hearts, three sets of lungs but only one stomach. The three heads are no longer identical, representing joy, sorrow and anger each, occasionally squabbling with different opinions. They’re largely aggressive and should be approached with caution for pecks.
‘Of course, that isn’t entirely fair, I know these Dodrios and you don’t, but… we can make that up for in coin prices. If I win, you pay me 1,000 coins. If you win…’ Valerie gave Claire a little smile. ‘10,000 coins. Sounds good?’
‘Toge!’
If Claire accepted, the following five were the Dodrios.
Zodiac. Looks pretty strong. The heads occasionally quarrel, but they have a good track record when cooperating. Decently good driver, too. Decent odds of winning.
Biscuit. A nasty but average Dodrio with a tendency to mess up other riders with pecks and tripping. Pretty rarely wins themselves because the heads squabble, but can mess up the others, throwing wrenches into the odds.
Grassball. A shiny Dodrio! … Has a pretty terrible record. Often trips and looks exhausted already. Though, like, if you do bet on her and she wins…?
Empress. The constant favorite. Rid by a pro, bred by a pro. All three heads in sync. Wins the most, gives the lowest reward when she does.
Lucky. Supremely average, usually loses to both Zodiac and Empress, but occasionally she outperforms them all. Valerie just won betting on her…
Erza switched up his team and went on to challenge Route 11 for a couple levels.
Thing is, he's fighting trainers.
And trainers aren't as willing to just grind against as wild Pokémon.
Beat these, and earn a bunch of levels in return, assuming Erza uses all the Pokémon he wishes to train.
‘Hey, how come all Pokémon lay eggs, and not just the birds? Why do I even think that’s odd? Arrgh, I’m frustrated, and I’m taking it out on you!’
Bird Keeper Carl wants to battle!
Pokédex Entry #21 – Spearow, the Tiny Bird Pokémon. It eats bugs in grassy areas. It cannot fly very high, but uses its wings to blow insects out of grass for easy pickings. It’s very territorial, and its reckless nature means it will stand up to even far tougher opponents to defend its claim. It has a loud cry it uses to warn other of its kind of danger.
Knows Peck, Growl, Leed and Fury Attack. Will mostly do Fury Attack. Keen Eye ensures accuracy.
Pokédex Entry #276 – Taillow, the Tiny Swallow Pokémon. Many Taillows are young, just leaving the nest, and may cry in loneliness at night. It feeds off bugs and crops in forests and plains. It’s a very gutsy Pokémon, known to bravely take on tough foes. It likes warmer climates and will migrate during cold seasons.
Knows Peck, Growl, Focus Energy, Quick Attack. Will Peck mostly. Guts ups attack if under a status condition.
Pokédex Entry #580 – Ducklett, the Water Bird Pokémon. These birds are far better swimmers than they are flyers, and make excellent divers. When attacked, it defends itself by splashing water at the offender. Their favorite food is peat moss, and they’ll be found chewing on it constantly.
Knows Water Gun, Water Sport, Defog and Wing Attack. Will do Wing Attack unless Water Gun is super-effective / Wing Attack is not-very. Big Pecks makes it unable to lose Attack power.
Should Ducklett fall, it’ll be pretty clear on Carl’s expression he has no confident in this last Pokémon of his.
Pokédex Entry #41 – Zubat, the Bat Pokémon. It lives in colonies in dark places. It has no eyes, but when flying it is constantly emitting ultrasonic sounds which it uses to navigate through echolocation. As sunlight burns it, it’s usually only found in caves or at night.
Knows Leech Life, Astonish and Supersonic. Will Supersonic at all costs, then heal with Leech Life if it can. Inner Focus prevents flinching.
‘I just caught some Pokémon from Route 12 and I’m training them! You’ll be perfect to get my new team some experience~!’
Lass Ulrika wants to battle!
Pokédex Entry #37 – Vulpix, the Fox Pokémon. Inside a Vulpix's body burns a fire that never goes out. It commonly inhabits grassy fields, and will feign injury to escape a stronger opponent. When born, a Vulpix has only one snow-white tail, but with age and care it splits into more, warmer tails.
Knows Ember, Tail Whip, Roar and Baby-Doll Eyes. Will just Ember for all she got. Flash Fire powers Vulpix up if hit by a fire move.
Pokédex Entry #179 – Mareep, the Wool Pokémon. It rubs together its coat of wool to generate static electricity that is stored in its fleece, which can more than double in size with enough electricity. This is how it keeps warm, so it discharges the electricity come summer when it’s not needed. The bulb on its tail grows more brightly the more electricity is stored.
Knows Tackle, Growl, Thunder Wave, Thunder Shock. Will Thunder Wave then Shock! Static will paralyze upon contact!
Pokédex Entry #133 – Eevee, the Evolution Pokémon. It’s a very rare Pokémon known to have a very unstable genetic makeup. Depending on where it lives, it is known to use evolution into different forms as means to survive harsher climates. It has eight currently known evolutions.
Knows Helping Hand, Tackle, Growl, Tail Whip, Sand Attack, Baby-doll Eyes and Swift. Will Tail Whip then Tackle! Adaptatability powers it up!
‘Getting the hang of Route 11 yet? Feeling like you’re at home here? Well, let me test that confidence!’
Camper Gideon wants to battle!
Pokédex Entry #433 – Chingling, the Bell Pokémon. An orb in the back of its throat chimes each time it jumps, making a ringing sound. When endangered it defends itself by emitting deafening high-frequency cries. When it starts crying, it’s hard to make it stop.
Knows Wrap, Growl, Astonish, Confusion. Confusion will do. Levitate makes it immune to Ground-type moves!
Pokédex Entry #522 – Blitzle, the Electrified Pokémon. Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate. They gather where storm-clouds go, catching the lightning strikes with their horns like lightning rods in order to charge themselves.
Knows Quick Attack, Tail Whip, Charge, Shock Wave. Will attempt to Quick Attack to stay at a range then Shock Wave at that range. Thunder Rod draws in electrical moves, other than its own!
Pokédex Entry #557 – Dwebble, the Rock Inn Pokémon. It finds a rock of suitable size. It melts a hole in said rock using a liquid secreted from its mouth, then crawls in and lives in it. A rock-less Dwebble is known to be aggressive until a replacement is found, so be careful should the rock break.
Knows Fury Cutter, Rock Blast, Withdraw and Sand Attack. Rock Blast is its go-to move. Sturdy ensures no single move can take it out!
‘Diglett!’ Diglett (♀) happily responded to the only question she could possibly answer with her extensive vocabulary. Then, ‘Diglett!’ she called equally excitedly in response to have built this whole tunnel. Though, any Pokémon Eryn had along could translate Diglett’s happy cry as “No, I didn’t!”
Then when Onix appeared, Diglett’s next cry was “He did!”
Onix (♂) stared silently at the Eryns as Eryn did her explaining. His alert expression faltered a bit, and then gave a mild, mouldering growl at them, before turning around and pulling its massive body through another tunnel.
‘Diglett!’ Diglett happily called, and started following after. The Pokémon around Eryn could translate that into “He wants us to follow him!”
There was a long walk through long, dark tunnels. Dei’s fire was the only thing brightening up the area around, but the Pokémon around here seemed used to it. Diglett here proved to not be the only Diglett living in these tunnels, in fact when Eryn looked around she often saw droves of the little eyes staring at them as they followed Onix, who was intentionally going slow so that they could keep up.
Looks like there were the occasional gems here, but the area around here had been stripped bare of them and those she could see were being held by various Digletts. Then there was the fact that off in the distance in the darkness, it was as if she could see two gemstones. But it was odd, because they were floating perfectly aligned, almost like they were eyes-
A roar echoed through the cavern as a huge rock that Onix had grabbed and thrown with Rock Throw flew right past Eryn, and the two gemstone eyes suddenly spun and fled with a cackling laughter, off into the darkness…
♀
Pokédex Entry #302 – Sableye, the Darkness Pokémon. They live quiet lives in dark caves where they dig for their favorite food, raw gems. These gems surface on their eyes as glittering jewels. They tend to be feared, for it is said that those who meet with these glittering eyes in a dark cave have their spirits stolen away.
Onix glared into the darkness some more, and then turned to lead the way again, Diglett seeming as happy as before.
Assuming Eryn hadn’t taken a break there to hunt after the Sableye, they kept walking these rough caverns that had been mostly stripped of valuable jewels already towards the end, avoiding too steep paths and Onix digging some new ones just for Eryn to be able to walk. Then, finally, he was digging through a wall… and then something said crack. Onix slowly pulled back his giant head, and sunlight shone down from around him. The giant rock snake looked back at Eryn while presenting a new exit from the Wet Caverns that previously had not existed, for her to use if she so wished.
‘Diglett!’ Diglett happily called out, for who knows what number of time.
Trace copied Barboach's Anticipation! Jonathan shuddered!
Anyways, Skylar called in Paradise, while JoJo was already in place. JoJo shot Barboach with a Disarming Voice through the smoke, staggering the fish but not stopping it.
‘You…! Koffing, smog the fairy! Barboach, grab that Torchic!’ Guy commanded, annoyed at being attacked.
‘KOFFIIIING!’ Koffing called again, bursting out a cloud of purple smoke at JoJo. Meanwhile, Barboach did manage to sneak into the henhouse and managed to come out with its tail tied around the leg of a Torchic it intended to escape with… but then Paradise was there.
‘Barboach, dodge!’ Guy called when Paradise unleashed her Razor Leaves.
‘Barboach?’ the fish asked, then got utterly peppered with razor-sharp leaves. Critical Hit! Super Effective! Barboach utterly fainted by x8 damage!
‘Seriously? Fine, then I'll do it myself!’ Guy called, dashing forward into the smoke to pick up the Torchic Barboach had pulled out… ‘WAHK!’ only to suddenly be launched back out of the smoke and onto his back, Barboach also sent flying past him for good measure. The smoke cleared, and there stood mama Combusken, one leg raised after the kick and glaring daggers after the Amethyst grunt, Torchic safe and confused behind her. Maybe, just maybe, the Torchics were not really in as much danger as the farmer had made it seem like.
‘D-darn… Koffing, retreat!’ Guy called, returning Barboach to a Pokéball and running off, Koffing hurriedly floating after.
Skylar was victorious! Skylar earned 374P for winning.
There, Skylar had successfully repelled the invader, and pretty quickly, too! Good thing, that, because Celebrity on her own would not have been able to efficiently hold back the Murkrows that were doing nasty tactics like diversions and such.
The time which Skylar needed to protect the ranch for was reaching the end. Fortunately enough, all he now had to deal with was-
A great, majestic lion-like figure stood in the midst of the Mareep pen. To Seabreeze, who’d been watching that area, the figure had just fallen down from a vast leap to land on top of one of the sheep Pokémon with a gracefully silent landing, now staring off into the sky. He slowly turned to look in the direction of Skylar, silently staring at the young trainer that had just repelled the Amethyst member…
<No picture available. Click for camera!>
Pokédex Entry #244 – Entei, the Volcano Pokémon. A Legendary Pokémon. Said to be born in the eruption of a volcano. It embodies the fiery passion of magma. Due to being barely able to hold back its extreme power, it constantly dashes headlong around the land. It is said that when it roars, a volcano somewhere in the world erupts. One used to dash the Pureplain plains, but it's rarely sighted since Pureplain City grew to overtake the plains.
… Though, there it was. Staring straight at Skylar and the group on the east, while standing in the middle of a field of panicking Mareeps, one of the sheep held down under his right paw. He might also throw a glance at Seabreeze if he flies too close.
Yeah, for the moment, Entei just stands there, looking at Skylar.
‘… Haaaa!?’ Jenelle looked at Erika in disbelief, adjusting her sunglasses as she watched Erika’s defiance. She frowned, and regained her edge. ‘Well, that does it, doesn’t it!? I’ll teach you what happens when you come between Amethyst and the will of their clients!’
Team Amethyst Grunt Jenelle wants to battle now!
Pokédex Entry #515 – Panpour, the Spray Pokémon. It stores water in the tuft on its head and fires it from its tail. It likes watering plants. When in the tuft the water becomes extremely nutritious, any plant watered is sure to grow large. It does not like dry environments and will dampen itself using its own water if it grows too dry.
Knows Scratch, Play Nice, Leer, Lick and Water Gun. Gibs resists Water Gun, so Scratch! Water Gun otherwise? It’s holding a Sitrus Berry which’ll heal 25% of its health! Gluttony makes it eat its berry earlier!
Pokédex Entry #513 – Pansear, the High Temp Pokémon. It lives in caves in volcanos. It has been noted to be very intelligent, using the tuft on its head to cook food for people and Pokémon. It generally likes to help people. Its temperature increases when angered, the tuft on its head can reach 600 degrees fahrenheit.
Knows Scratch, Play Nice, Leer, Lick and Incinerate. Gibs resists Incinerate, so Scratch! Incinerate otherwise? It’s holding a Sitrus Berry which’ll heal 25% of its health! Gluttony makes it eat its berry earlier!
Pokédex Entry #511 – Pansage, the Grass Monkey Pokémon. It lives deep inside forests. Eating a leaf from its head is known to whisk away weariness and relieve stress, and it’s happy to share. Any weary-looking Pokémon or human can count to be given one. It’s really good at searching for berries and other edible substances.
Knows Scratch, Play Nice, Leer, Lick and Vine Whip. Gibs resists Vine Whip, so Scratch! Vine Whip otherwise? It’s holding a Sitrus Berry which’ll heal 25% of its health! Gluttony makes it eat its berry earlier!
Farfetch’d is looking on the battle from behind Erika.
A rocky desert stretches out behind Raremine Town. Route 7 is located in somewhat of a basin, surrounded by giant cliffs that cause all the clouds to empty themselves of water before passing this single area, causing the single most potent desert of Isson, the sun eternally glaring down with heat echoing from the sand beneath. While this desert contains a lot more rocks than a regular vast desert does due to the cliffs sometimes falling down into it and the boulders rolling about, there is somewhat of an influx of air soaring down into the valley, regularly blowing sand up into the skies. Sandstorms are a semi-regular occurrence on Route 7, and one in particular is always covering up the path that is said to lead to the Mystic Oasis, which can only be reliably found through the assistance of a Vivillon, which was found out a while ago by the citizens of Raremine Town. Still, the path to the Desert Mines is usually clear and populated by miners walking back and forth, and those fortunate can pass all the way to the Old Tombs without any issues…
Yet those crossing the desert do need to keep their wits about, for sandstorms are not the only things that might potentially lie in wait in the sands. Here and there, there’s the swirl of creatures on the hunt swims through the sand, looking for prey…
Pokédex Entry #551 – Sandile, the Desert Croc Pokémon. They live hidden in hot desert sands to keep their body temperature from dropping. It’s capable of submerging itself and swimming in sand, only its nose and eyes sticking up occasionally. Due to not being confident in hunting, it usually goes after things that have collapsed in the desert.
Every once in a while stands a green plant emitting a strong aroma, alluring prey to walk close. It wouldn’t take a long time to find one, their green stands out in this environment.
Pokédex Entry #331 – Cacnea, the Cactus Pokémon. It lives in arid environments such as deserts. It can survive for 30 days without additional intake of water. It lures prey in with a strong aroma, before shooting its prey full of thorns or slamming them down with its thorny arms. Once a year, a yellow flower blooms on it, the more beautiful the more arid the conditions.
And occasionally there are little red balls that are supposedly Pokémon that are either running about like their butts are on fire or remain so still standing on the desert that one would think they’re asleep, which they are, they’re just standing up anyways.
Pokédex Entry #554 – Darumaka, the Zen Charm Pokémon. When its internal fire burns, it cannot calm down and has to run around. When the fire diminishes, it falls asleep and pulls its limbs into its body to form a state where it will always right itself no matter how it is pushed or pulled. Because the droppings of a Darumaka never cools down, they can be used to heat clothes by those who doesn’t consider that disgusting.
Anyways. Dawkin started training, which went excellently for Wooper, all these Ground and Fire types about.
While training he saw these little yellow critters sometimes surfacing here and there in the desert. Given they’re pretty recognizable Pokémon, Dawkin could identify them. And if he couldn’t, the Pokédex could.
Pokédex Entry #27 – Sandshrew, the Mouse Pokémon. It lives in arid regions burrowing deep underground. It emerges only to hunt for food, which it catches by lounging out of their burrows. If threatened, it curls into a protective ball and bounces off from enemy attacks. If it gets cold at night, its body will coat itself with a fine dew.
And then, also, here and there in the desert there was something alike small, centralized sandstorms that blew around spherical areas. Peering inside these sandstorms revealed the source, small herds of sand hippos walking about inside.
Pokédex Entry #449 – Hippopotas, the Hippo Pokémon. It lives in arid places. Instead of perspiration, it expels grainy sand from its body. It shrouds itself in this sand to ward of germs and enemies. It can walk through sand as easily as on ground, though has to shut its nostrils when doing so. They form colonies of around ten.
Anyways, training!
Wooper did well enough, assuming she avoided Cacneas. Lots of Ground-type Pokémon that she could Water Gun on a distance and then Water Gun again before they got too close. Problem was, she didn’t resist the ground-type, and most Pokémon here used Normal-type attacks anyway. But, she got a decent amount of training in.
Cacnea as well, though Absorb was weaker than Water Gun and didn’t take out the enemy as efficiently. It did heal her in return, however, and considering Wooper could heal her anyway by just Water Gunning her, Cacnea was able to get one excellent amount of training, assuming she avoided Darumakas.
Wooper grew to level 13!
Cacnea grew to level 14! Cacnea learned Sand Attack!
… And here’s a level for the rest, too, just because.
Atlas grew to level 13! Atlas learned Rock Tomb! Pichu grew to level 10! Pichu learned Sweet Kiss! Tyrunt grew to level 6! Tyrunt learned Roar!
So, what’ll Dawkin do now?
Current Condition; Clear - Because I’m not about to drop a sandstorm on you after what you just went through. The usual sandstorm blows over the path to the Mystic Oasis, though.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are miners and the occasional archaeologist around here to potentially seek out. 4. Talk. They can also just be chatted to! 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific; Delve into the Sandstorm. If you think you’re prepared! 10. Area Specific; Search the sands. There may be ancient items submerged in the sands around.
Connected areas: Raremine Town. A town of miners and research, on the tip between the plains and the desert. Desert Mines. What Raremine Town stands here for! These mountains are filled with dough! Old Tombs. Across the desert, an old and chilling place awaits those who wants to visit… Mystic Oasis. Somewhere within that sandstorm, that is.
‘As has it been mine, you who came to the aid of my master,’ Aegislash’s controlled boy said, giving a bow in return. As Amelia moved on, she may or may not have noted Darcie and her father went to talk to Aegislash. Jonas was still waiting on a bit of a distance. Anyways, moving on, now!
The Yamasks she looked to gave each other a look, the Pokémon looking at one another for a bit of time, then in some way came to a unified agreement and one of them floated forward.
‘Yamask!’ the Yamask called to her, approvingly.
Amelia obtained Yamask!
Gender: ♀ Type: Ghost Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
New Pokémon caught! Amelia earned 1250 P!
Would you like to give a nickname to Yamask?
So, that was one down. It should be noted, however, that this was her sixth Pokémon, and if she put Yamask into a Pokéball the Pokédex definitely showed her party as full. Assuming she hasn’t been going around with any of her Pokémon as wild just floating about her.
The farmer frowned a bit at Skylar’s suggestion, though he considered it.
‘Let me tell you, Torchics are rare Pokémon. On Isson, I’m the primary provider of most of those you’ll find out there’ including Chic! ‘so handing one over for that little is too little. However, I am in need of help, so let’s say it like this. I deduct 6000P, so you get 1500P for the work, but in exchange, you also get a Torchic. Got it?’
Should Skylar accept that, the farmer nodded and then walked over to the hen-house. He spoke a couple of words to one of the Combusken, and then fished up a Torchic, walking over to Skylar with him and presented the Pokémon to Skylar.
‘Here he is. This one’s pretty freshly born, I trust you’ll take care of him,’ the farmer said.
Skylar obtained Torchic!
Gender: ♂ Type: Fire Personality: (Up to player. Keep in mind… freshly born.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 2 Moves: Scratch, Growl Ability: Blaze. Boosts power of Fire-type moves when heavily damaged. Held Item: None.
New Pokémon caught! Skylar earned 3000 P!
Would you like to give a nickname to Torchic?
On level 2, he’s not going to do a lot in terms of defending the ranch, but yupp.
Otherwise, suppose it was straight ahead and to defend the ranch! Skylar deployed his forces as described, Seabreeze overhead looking things over, while Celebrity and Paradise watched the crops and the pens. Jonathan and Skylar himself watched for foxes and snakes as best they could. So, the first couple minutes nothing was happening at all, just the sound of the various animals on the ranch occasionally sounding out their names. Then… a bird went down at the crops.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
The birds were, in fact, mostly Pidgeys! After Celebrity scared off the first one, more and more came travelling down. Then, it didn’t take long for JoJo to see the first snake trying to sneak through the grass towards the henhouse…
Pokédex Entry #23 – Ekans, the Snake Pokémon. It stealthily sneaks through grass to prey on small animals and bird-eggs. When born, it is short and has no poison, but the poison develops and it grows longer as it gets older. When it sleeps, it wraps itself around a tree to safely sleep high up from the ground.
… And promptly Confusion at it, making the snake recoil, hiss, and slither off. Then, Paradise made the first sighting of a “wolf”...
Pokédex Entry #261 – Poochyena, the Bite Pokémon. At first sight, it will bite anything that moves and threaten foes with bared fangs and bristling out the hair on its tail. It’s a Pokémon with persistent nature, liking to chase down its prey using its acute sense of smell until the prey becomes exhausted. However, if the prey strikes back, Poochyena turns tail.
… Who immediately became occupied baring their teeth at the big Tropius in their way and then fled at high speed after a Gust or whatever Paradise would send after them. Turned out that most the Pokémon attacking the farm were unwilling to engage in actual battle. When Skylar localized the first fox…
Pokédex Entry #37 – Vulpix, the Fox Pokémon. Inside a Vulpix's body burns a fire that never goes out. It commonly inhabits grassy fields, and will feign injury to escape a stronger opponent. When born, a Vulpix has only one snow-white tail, but with age and care it splits into more, warmer tails.
… It was unwilling to even come close, because Skylar was in the way. So far, simple enough. Whenever Pidgeys descended or Poochyenas tried to approach it was a simple matter to chase them off. Ekans tried to sneak closer through the grass on unexpected angles, but JoJo’s emotional sensor could detect their predatory instincts and localize them before they reached their targets, Confusion serving well to cause them to flee.
However, as the day grew darker, approaching evening, something tried to be clever. Black shapes were watching the movements of the defenders from a range, looking for openings, through which they attempted to sneak down low so they could descend into the crops unseen where Celebrity and Paradise were not looking… good thing Seabreeze was watching with his Keen Eye! Seabreeze could quickly swoop in and cause panic in the black shapes, who cawed up into the air as Seabreeze uncovered their schemes.
Pokédex Entry #198 – Murkrow, the Darkness Pokémon. Commonly found near forests when it’s dark, they’re feared as alleged bearer of ill fortune upon those who see it. If spotted, it will attempt to lure the chaser onto mountain trials or forests where they’d get lost. It shows strong interest in anything that sparkles, and will attempt stealing it.
Now in the air, Celebrity could chase them away with Disarming Voice. Noticing the Pokémon that had appeared on the other side, Skylar quickly made the way over, depending on JoJo to hold the fort, which he did the best he could. It took a bit of time, but then there finally was one Murkrow which was hit by a Disarming Voice, and then Skylar could throw a Pokéball and hit it. Murkrow was absorbed into the ball, and it fell onto the ground.
The ball ro-
CRASH
Murkrow flapped away shouting bird-noises. On account the ball didn’t even roll once, seems like it wasn’t too happy being caught.
Skylar could go and try to catch it with another Pokéball… but then he would leave JoJo to fend for himself for a bit longer. Would he chance that?
… Regardless.
JoJo suddenly realized someone was approaching from the east, and Seabreeze probably saw him, too. A guy in a suit. He was similar to on of two individuals seen previously… but on considerably lower level of intimidation. But, he had two Pokémon with him.
‘Sorry, mates…’ the guy said. ‘Client wants a Torchic, and this is, like, the only place to get one. Soooooooo…’ He pointed forward, and made his commands.
The guy on the left only.
Team Amethyst Grunt Guy would like to battle!
This picture I will use to show how standard grunts of Amethyst looks. Typically in suits and typically trying to look intimidating.
Pokédex Entry #109 – Koffing, the Poison Gas Pokémon. It fills itself with lighter-than-air gases to float, and concocts them into poisonous gases within. When agitated, it expels the gases within into a poisonous smoke-screen. However, it can fail the process and randomly blow up. At higher temperatures, it is especially prone to blowing up at little to no provocation.
Pokédex Entry #339 – Barboach, the Whiskers Pokémon. It buries itself in mud with only its whiskers visible, awaiting prey. The whiskers are very sensitive and serve as a superb radar-system, giving it awareness of its surroundings. It is covered by a slimy film which prevents intrusion of germs and is very slippery if a foe tries to grab it.
‘Koffing, Smokescreen!’
‘KOFFIIIING!’
‘Barboach, use your whiskers and find a Torchic in the smoke, and recover it!’
‘Barbooo…!’
The man pointed forward, and his Koffing flew forward spewing a harmless but hard-to-see-through Smokescreen from all pockets as it flew at the henhouse. Barboach then dived into the smoke, intending to go through it unseen in order to snatch a Torchic and make a quick getaway.
What would Skylar and his Pokémon do?
Keep in mind that this guy attacking does not mean the wild Pokémon on the other fronts necessarily stop coming.
The Eevee stopped the attack as Vee was called back, and then simply watched him curiously as Erza said that he’d be coming back for her. She sat there in place as Erza headed off, back to Redcoast City. Then to its Pokémon Center.
Note that the Pokémon at the PC will be instantly healed.
‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’
Assumingly, yes.
‘Okay. I’ll take your Pokémon for a few seconds, then.’
She’d then accept the Pokéballs and put them into the machine, and…
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
And then… he asked about the Pokémon Gym.
‘Oh? Curious about Hector’s Gym? Or perhaps scared for what it looks like on the outside?’ The trainer he asked chuckled a bit. ‘Hector’s a Fighting-type Gym Leader of the Minor League, and would be a good place to start looking for badges. Except, he’s a bit of a brute, and loves using high-level Pokémon he isn’t supposed to. He dreams of becoming a Major League Gym Leader so he can have explosive battles with high-level challengers… Not yet. He’s a bit unpredictable as you’ll rarely have a regular fight against him, instead he’ll make up some sort of challenge for you to overcome on the spot. These challenges range from “so easy you feel like you stole the badge” to “virtually impossible”, it all depends on his whim. But, his challenge is one all trainers must overcome sooner or later, right? Better just go face him and see how it goes!’
‘Oh, and the looks of the building is just because Hector needs to pay for fixing it after every battle. The place is pretty run-down after so many high-powered matches inside a low-quality building. It’s a wonder it still stands… The screams are really just the trainers trying to fight their Fighting-type Pokémon. They lose every time, often with mildly painful results,’ he said, chuckling so more. … Yupp. That’s it. The information Erza might need if he felt like going to challenge the gym in Redcoast City.
Ten Pokéballs for 200P apiece becomes 2000P. That plus five potions for 300P apiece becomes 1500P. Erza paid 3500P. He has 3950P left.
He’s now in Redcoast City. What would he like to do?
Redcoast City
Redcoast City. Named so for the beautiful twilights that this sea is said to provide on the nights by the sandy beaches to the immediate west. Perhaps it is due to the perpetual rain over Rainrock, but it almost never rains here, and what started out as simply a pathway between Worldedge and Pureplain grew into a small city in its own right. Here, people mainly gather for the outpost towards the sea and to spend a well-deserved vacation. The buildings here are a mix of old fancy styles rich people might appreciate and healthy modern buildings, many green trees and pools of water invite nature in here. But the city is also not big enough to intimidate the average visitor, many open spaces exist with fresh vacation-air going through town, a homely feeling. Redcoast is close enough to Pureplain to be able to partake in all sorts of worldly delicacies, and hotels as well as restaurants of the fanciest kinds exist along the streets. But these things isn’t the main reason why Pokémon Trainers would be coming to Redcoast City,
A Pokémon Gym exists, one which all Pokémon Trainers who wish to partake in the Pokémon League needs to enter eventually. It is said to be a run-down warehouse that emits an evil aura and cries of pain can be heard from within frightening those who’d wish to visit. For a Pokémon Coordinator, this is also the city where their adventure starts, with the Contest Hall allowing tryouts for the newest talents and Dreamer Studios allowing for training within the field for those wishing to take on the world. Closer to the water lies the Surfer’s Club, where one can partake in training and sports for those who wishes to ride their Pokémon across the waves along with other activities. And then, also closer to the sea, is a large building where Team Virtue resides in their West Base opposite their main base in Justroad City, reminding that this place us under their guard. They’re always accepting applicants.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Hector’s Fighting-type Gym of the Minor League. 6.4. Normal Contest Hall. Rank 1 / 4. Where dreamers become hopefuls! 6.5. Dreamer Studios. Ready to catch any growing talent in their infancy. Offers training for wannabe coordinators. 6.6. Surfer’s Club. Vocal local presence who surfs the seas with their Pokémon. 6.7. Redcoast Hotels/Restaurants. You can’t afford them, but who knows? 6.8. Team Virtue, West Base. Taken residence here due to the former Team Amethyst presence here.
Connected areas: Route 15. Water Route to the west, with the Sacred Grounds island a bit further out. Route 11. Land Route to the east, where it commonly rains but it’s the passway everywhere else from here.
Once again, Aegislash listened to her, and then responded through the boy.
‘As is custom, if a trainer can defeat and catch a Pokémon of the tomb, I will let them bring it with them. I believe, however, that you will have no problem convincing them to follow you on their own. Your affinity is apparent to one such as me. I can direct you to a Golett and Honedge that will be yours to persuade, though I am not aware of any Pokémon of unnatural colouration within this tomb. Note, though, that the Yamask of the tomb do not fall under my command. They are the former inhabitants of the civilization that built this tomb, mine to defend, not to rule. As long as they stay, I will defend them. Should they not wish to join you, there is nothing I could do about it. … Not that it appears like that will be a problem.’
So he told, Aegislash looking towards the Yamasks floating over Amelia's head still, not having departed since giving her the Relic Gold. They’re still there.
Pokédex Entry #562 – Yamask, the Spirit Pokémon. They’re said to have arisen as the spirits of people interred in graves of old times. They carry a mask with their likeness from when they were human, which they sometimes look at and cry. They appear to retain their memories from living as they wander the ruins of ancient civilizations.
Then, the matter of Jonas.
‘Hmpf. I was wondering what that boy was still around for. Very well. I’ll ensure my forces do not extract vengeance upon him, and also that this boy will be handed off to him when my need for conversation is at an end,’ the boy said, with Aegislash floating beside him as he spoke.
Somewhere in the background, Darcie’s father was emerging from the tomb, leading those that had been put to sleep for Darkrai to feed on out of their place of capture while a bunch of ghosts watched them as they left. Darcie ran over and promptly stopped in front of her father, talking to one another in the same voice they always use, neither of them showing much of a facial expression despite the supposedly happy reunion.
With that done, as Amelia’s currently in the tombs, it would not be particularly difficult to locate a Golett and a Honedge that would be suitable enough for her to attempt to convince. For the former, there’s a line of Goletts standing in a row and on guard just nearby, like the soldiers of the ancient kingdom. If needed, Aegislash gestured to one with his “elbow”, that could be suitably leveled for Amelia.
Pokédex Entry #622 – Golett, the Automaton Pokémon. These Pokémon were created by ancient scientists and move using an unknown energy which it burns within itself. The source of this energy is unknown, and they’ve each been active for thousands of years. Constructed out of clay, it was meant to protect the civilization that constructed it.
Not as common as Goletts but still quite a few, there was Honedge’s floating around above the rest of them, and if needed Aegislash gestured to one of those as well, the Honedge turning to face them with its eyes(?), curious about why it was being looked at.
Pokédex Entry #679 – Honedge, the Sword Pokémon. They are ancient swords possessed by departed spirits, floating by mystical power. Should someone grab the hilt, its blue sash ties itself around the arm to hold it in place as the sword drains the energy of the one foolish enough to grab the hilt of a possessed sword.
There was also Bronzors among the army, but on account of not being ghosts, perhaps were not particularly interesting.
Pokédex Entry #436 – Bronzor, the Bronze Pokémon. They were found in ancient tombs, and implements shaped like them are too. Ancient people seem to believe the pattern on their back had mysterious powers. They are closely related to mirrors in ancient writing, yet no surface of it is properly reflective. X-raying it, there’s nothing inside.
Now, then. What would Amelia do?
Dawkin can do things too. If he wants to.
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!? 11. Joshua and Darkrai. Is still a thing. We did sort of agree that’s one epic battle that can happen off-screen, though.
Connected areas: Route 7. The desert is right outside.
Searching the skies, Erika mostly saw the common sorts of birds above all. However, occasionally, there was like there was a little cloud accompanying them…
Pokédex Entry #333 – Swablu, the Cotton Bird Pokémon. Swablu has light and fluffy wings that are like cottony clouds. This Pokémon is not frightened of people. It lands on the heads of people and sits there like a cotton-fluff hat. As it cannot relax in dirty places it will clean any dirt it finds with its wings and then clean them in a stream.
They walked closer to the mountain-side, seeking nests… when something just skipped right over them, and bounced on. There were multiple of them in the more mountainous area. Indeed, because they were constantly bouncing they were pretty easy to detect.
Pokédex Entry #325 – Spoink, the Bounce Pokémon. It bounces around on its tail, the shock of each bounce makes its heart pump. If it stops, its heart will stop. The pearl on its head amplifies its Pokémon's psychokinetic powers. Its life consists of a constant search for a bigger pearl. It loves to feed on underground mushrooms.
Still, Erika kept looking at the skies to see something out of the ordinary… and she did. Was that a flying musical note?
Pokédex Entry #441 – Chatot, the Music Note Pokémon. One of few Pokémon that can learn and speak human words. It’s able to copy almost any sound it hears, which it uses to make other Pokémon thinking it’s one of them so it won’t be attacked. When Chatots gather, they share what they’ve learned with one another.
So, staying at the mountainside, Erika searched some more… and came across a small shape trying to climb a cliff that did not look climbable. The little shape was struggling, yet was still fueled by the determination to climb further, to overcome its limits.
Pokédex Entry #447 – Riolu, the Emanation Pokémon. It can see the emotions of others in the form of their “auras”, and can also alert others using its own aura when feeling strong emotions. While small, Riolu is really strong. While sensitive to it, Riolu cannot effectively utilize aura.
Erika was perhaps about to react to any of the sights she had seen, when suddenly a small shape swooped in at her with high speed and a loud cry!
‘Farfeeeeeetch'd…!’
Pokédex Entry #83 – Farfetch’d, the Wild Duck Pokémon. Lives in wild grasslands, or where the plant which stalks it likes to wield grows. It uses this stalk to build nests and to wield like a swordsman, despite its looks it can cut through things as efficiently as a metal blade. Known to be exceedingly delicious, it was almost hunted to extinction, but currently maintains a steady but low population.
… And the bird promptly swooped around Erika and hid on the ground behind her! A second or so after it did so, a female voice sounded out from the direction Farfetch’d had come.
‘Oh, c’mon! A wild Pokémon shouldn’t hide from a trainer behind another trainer! Just stay still and let me capture you!’ she called, running closer with a blue monkey-like Pokémon at her side. On account of how tired she looked, it appeared she had pursued this Farfetch’d for quite a while.
Her Pokémon was…
Pokédex Entry #515 – Panpour, the Spray Pokémon. It stores water in the tuft on its head and fires it from its tail. It likes watering plants. When in the tuft the water becomes extremely nutritious, any plant watered is sure to grow large. It does not like dry environments and will dampen itself using its own water if it grows too dry.
‘… Can you please move aside? I’m trying to catch a Farfetch’d…’ the girl asked Erika. So far, perhaps that sounded pretty natural, trainers catching Pokémon isn’t anything weird. However, then… ‘My client REALLY longs back to the days he could have Farfetch’d burgers whenever he wanted. Then it got all protected and stuff, but he’s old now and this might be his last chance, so if it’s just one, if we grill just this one it won’t be a problem…!’
The girl on the right only.
Team Amethyst Grunt Jenelle would not like to battle!
So, in that battle way in the past by now, Ralia successfully defeated Sno in that final battle with Erika.
Ralia grew to level 15!
Claire was victorious! Claire gained 1736 P for winning!
Back to the present!
Claire obtained Mach Bike!
Mach Bike most assuredly was not designed to be used within a city and Claire caused quite the bit of havoc by using it. Somehow, she found a route most assuredly not meant for bikes trucking down to the Entertainment District, after which she had to manouver the crowded roads leading from building to building in these dark skyscrapers until she finally arrived at the shiniest building in the underground.
The halls spread out vastly in all directions. Rows upon rows of slot machines filled the shining golden halls, a stylish gold, black and red theme hanging over the entire place, it felt like the lap of luxury itself. The place was filled to the brim with chattering consumers that were playing the various available games. Of course, we not being restricted by some form of anti-gambling age-restriction laws, there were tables for common poker and blackjack, not to mention a roulette, as well as various minigames of Card Flip, Voltorb Flip, Dodrio Racing that people bet on…
The dealers are all high-level Psychic-types. Alakazam, Mr. Mime, Gardevoir, Gothitelle… Also, there were Jynx dancers and Lopunny servers providing drinks to those playing. Just… because.
Pokédex Entry #65 – Alakazam, the Psi Pokémon. A highly intelligent Pokémon, it is said to have a brain that can outperform a super-computer and an IQ above 5,000. It never forgets anything it learns, and quickly identifies a foe’s weak point. When it closes its eyes, all its other senses are heightened, enabling extreme psychic abilities.
Pokédex Entry #122 – Mr. Mime, the Barrier Pokémon. A master pantomime, it practices constantly. It generates a mystic force from its fingers, creating an actual invisible wall by stopping air-molecules. Should it be disturbed during its act, it slaps with its broad, powerful palms. It enjoys conning people.
Pokédex Entry #282 – Gardevoir, the Embrace Pokémon. It has the ability to predict future events. They’re known for bonding closely with a single trainer, and then fiercely protecting them even at the expense of its life. It has the psychokinetic power to distort the dimensions and create small black holes.
Pokédex Entry #576 – Gothitelle, the Astral Body Pokémon. Space is distorted by its intense psychic power, and viewed through that space one can see stars thousands of lightyears away. It is capable of predicting the future by looking at the stars, and it can see the lifespans of trainers by looking at them. If it cries while looking at someone, it may mean they’re not long for this world.
Pokédex Entry #124 – Jynx, the Human Shape Pokémon. It constantly moves in a rhythm of its own, as if dancing. These dances are known to be alluring, causing people to shake their hips to the rhythm without noticing. It speaks a human-like tounge, yet it’s incomprehensible to us.
Pokédex Entry #424 – Lopunny, the Rabbit Pokémon. Extremely cautious, known to quickly bound off when it senses danger. It’s very conscious of its looks and grooms its fur with dedication, shedding said fur twice a year. If they are touched roughly, they deliver powerful kicks with their graceful legs.
Aaaaaaaaaaaand it took a mere few steps into the Game Corner before someone showed up in front of Claire with an offer in their hand.
‘Hello! Welcome to Worldedge City Game Corner! This is your first time at our establishment, correct? Then, here’s our special deal for newcomers! For 1000P, get a shiny new Coin Case and 250 Coins! Normally, 1000P only nets you 50 Coins, so it’s a bargain!’
… So she says.
‘Remember, Coins cannot be translated back into P, they’re entirely for spending in our price-corner! Which, by the way, feel free to browse on your right~!
I hope you’ll have a great time at our Game Corner!’ So she said, before going off to talk to the next new customer coming in.
Coin Case + 250 Coins - 1,000P (first time buyers only)
50 Coins - 1,000P
500 Coins - 10,000P
Smoke Bomb - 800C
Miracle Seed - 1,000C
Charcoal - 1,000C
Mystic Water - 1,000C
Yellow Flute - 1,600C
Treecko Doll - 1,000C
Torchic Doll - 1,000C
Mudkip Doll - 1,000C
Silk Scarf - 1,000C
Wide Lens - 1,000C
Zoom Lens - 1,000C
Metronome - 1,000C
TM13 Ice Beam - 10,000C
TM24 Thunderbolt - 10,000C
TM26 Earthquake - 10,000C
TM29 Psychic - 10,000C
TM30 Shadow Ball - 10,000C
TM35 Flamethrower - 10,000C
Nidoran (♂/♀) - 500C
Ekans - 750C
Sandshrew - 750C
Cubone - 1,000C
Abra - 1,500C
Jigglypuff - 2,000C
Wynaut - 2,500C
Clefairy - 7,500C
Scyther - 5,500C
Pinsir - 6,500C
Pikachu - 2,222C
Mr. Mime - 3,333C
Eevee - 6,666C
Porygon - 9,999C
Beldum - 20,000C
Larvitar - 20,000C
There’s a woman playing various games over there, drawing the chatter of all the people around her. Curiousy, Claire has seen this woman before, albeit not in the flesh.
She hums for herself, throwing her hands around as the games of supposed chance align to her desires, outplaying the players and dealers alike, all while maintaining a phenomenal grace…
‘The Queen of Contests is a regular here at the Game Corner,’ someone commented.
‘Turns out she doesn’t win against everyone just in contests, but in games of all the likes. I can’t remember ever seeing her lose…’
‘So bright… I’m so blessed to see Queen Valerie here in the flesh…!’ … So it is.
What will Claire do here?
1. Slot Machines. 1 to 15 Coins per try. More coins bet = higher chance to win. 2. Roulette. 3 to 30 coins per play. More coins bet = more coins won. 3. Card Games. 5 to 50 coins to play. More coins bet = more coins won. 4. Voltorb Flip. 15 to 30 coins to play. More coins bet = more coins won. 5. Dodrio Races. 1+ coins to play. Winnings depends on the odds! Bet on the likely or bet on the unlikely? 6. Price Corner. Buy things with your earnings! 7. Challenge the Queen. … Will you, really?
Or, if she’d like to head off somewhere else.
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Entertainment District.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need a Abra to teleport you or walk through the tunnels of Mt. Edge.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
Eryn dodged her way into the mountainous rocky cavern, avoiding Geodudes and Gravelers on the way. She successfully managed to get past the brawl, and fortunately discovered that the Zubats behind her was pretty hesitant to continue on this path. The “why” of matters not immediately important, Eryn proceeded to go down the path the Graveler had rolled. She’d quickly discover that the natural light of Wet Caverns originated from its water, and as such, down here it quickly became very, very dark. Fortunately, Dei’s presence made that less of an issue, and she could continue regardless, assuming she was prepared to occasionally cast herself out of the way as that was not the only Graveler that was going to come rolling down. There was the sound of an explosion somewhere in the distance of the caves…
Finally, she arrived to what could best be described as some tunnels. They were not exactly straight or even, more curving a bit as they wanted, only sometimes passing by one another. A chain of tunnels that could allow Eryn to climb a bit however she wanted. Honestly, they seemed more like something a Pokémon of some kind had created, rather than a naturally occurring cavern. That, and… a tiny Pokémon stuck its head out. The little bump in the ground stared up at her curiously, and then called to her happily.
‘Diglett!’
Pokédex Entry #50 – Diglett, the Mole Pokémon. They live underground and spend most of their time submerged. It’s weak to light, and will only pop up where shielded or in caves. They often exist a mere yard underground eating roots. They’re often raised on farms, because soil dug through by Digletts is left perfectly tilled for growing healthy crops.
… And that’s when the tunnel suddenly started shaking. Something… was approaching. Something large was burrowing its way through the tunnels, getting closer, turning a corner, and-
And it’s absolutely huge rocky face just turned a corner and gazed down at the really tiny in comparison Eryn that had just walked into its territory. A giant rock snake gazed at her where she was in its way.
Pokédex Entry #95 – Onix, the Rock Snake Pokémon. It lives deep underground, and it burrows through earth at a staggering 80 km/h in search of food, and it grows harder as it collects material while digging. A magnet in its brain keeps track of which direction it is travelling. The tunnels it creates behind it as it burrows are often used as homes for other Pokémon.
‘Diglett!’ Diglett happily called to the giant Onix. Onix did not react.
… Now, what would Eryn do?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Onix Tunnels. Not made by human hands, they’re difficult to traverse. But maybe they lead somewhere? 2.2. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Erika inspected the garden. There’s a bunch of seeds for sale which trainers could then plant in their own ground to indefinitely grow their own berries, assuming they wanted to spend the time and energy doing that. She also went and watched a couple battles at the gym. She wasn’t allowed to watch the Gym Leader fight, you need the badge to get to peep on that kind of battle, but she was able to see a few normal challengers going up against the Gym Trainers. And, indeed, Daisy was there, as she had said she was, standing as the second out of three Gym Trainers. No Vivillon, though.
Erika then went and purchased some things at the store.
After that, Erika turned and headed north-west from the village.
She arrived to…
Mountain Valley
Pressed in between Mt. Strength and Mt. Chill, the Mountain Valley are a set of highlands that someone decided to make a thin but traversable road that can be travested by walking. At the edge between where it’d be too cold to climb due to cold, this mountainous region is filled with green hills with plenty of grass and plenty of winds. Here, many bird-Pokémon enjoys floating on the winds or eating small bugs in the many botches of grass around in this area reasonably untouched by human hands. In the north, the jagged peaks of Mt. Strength looms, but to the south the far taller frozen mountain range of Mt. Chill towers above… but that doesn’t affect those who travel this windy road right now.
There’s plenty of bird Pokémon about, but they aren’t the only ones around. Here’s a few of the most common about.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
Pokédex Entry #21 – Spearow, the Tiny Bird Pokémon. It eats bugs in grassy areas. It cannot fly very high, but uses its wings to blow insects out of grass for easy pickings. It’s very territorial, and its reckless nature means it will stand up to even far tougher opponents to defend its claim. It has a loud cry it uses to warn other of its kind of danger.
Pokédex Entry #276 – Taillow, the Tiny Swallow Pokémon. Many Taillows are young, just leaving the nest, and may cry in loneliness at night. It feeds off bugs and crops in forests and plains. It’s a very gutsy Pokémon, known to bravely take on tough foes. It likes warmer climates and will migrate during cold seasons.
Other than birds, the landside is absolutely teeming with goats. Or, that is, Skiddos.
Pokédex Entry #672 – Skiddo, the Mount Pokémon. It is believed to be one of the first Pokémon to start living with humans in harmony. It is known to have a placid disposition, and only really battle if used by a trainer. If it has sunshine and water, it doesn’t need to eat, because it can generate the energy it needs to survive from the leaves on its back.
So. What will Erika do here?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Though most people around here seems to just be people enjoying the view together or alone. 4. Talk. There are some people around, enjoying the evening in the woods. Maybe speak with them if you want. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Climb. Not the recommended path onto Mt. Strength, but it looks like you could theoretically climb with the right tools. Mt. Chill is way too steep, though.
Connected areas: Stillwood Village. A village hidden inside a forest, connected by the Mountain Valley road. Route 10. The farmlands feeding Worldedge City awaits to the east, giving a mystic feeling.
Seabreeze found someplace that had a bunch of fish of some kind, then used Paradise’s bananas as bait and sent out his line in the direction indicated to him by Jonathan…
‘Ye might wanta be careful drawing gatherings of fish, they might turn out ta be- oh,’ the fisherman said, before her threw himself to the side. Because, the whole pack of fish suddenly streamed alongside the underside of the line, and-
‘CARVACARVACARVA-!’
Pokédex Entry #318 – Carvanha, the Savage Pokémon. Territorial and vicious, they’re known to swarm and attack anything that enters their territory. Their strong jaws and sharp teeth are known to have the power to tear out boat hulls. However, when on its own, they turn extremely timid.
- a whole pack of Carvanha jumped out of the water, seeking to consume the hook, line and sinker in its entirety. Very soon one of their sharp teeth cut the line and they swam away with the banana.
‘Ye,, uh, careful, there,’ the fisherman simply said.
Now, then. For attempt two to ten.
Yeah, unfortunately using better bait did not persuade the most common fish in the pool not to eat the bait before any rarer Pokémon could have a chance to.
Onwards, then, to the ranches!
Skylar eventually arrived to the ranches. They’re a gathering of barns and houses, surrounded by fields of crops and grass-fields. There were scarecrows of some kind dangling in the fields, while in other fields Pokémon were grazing. Here and there are Mareeps, the occasional Miltank strolling about and a ton of Torchic over at that henhouse with a couple Combusken. Because they’re seriously the only hen Pokémon.
Pokédex Entry #179 – Mareep, the Wool Pokémon. It rubs together its coat of wool to generate static electricity that is stored in its fleece, which can more than double in size with enough electricity. This is how it keeps warm, so it discharges the electricity come summer when it’s not needed. The bulb on its tail grows more brightly the more electricity is stored.
Pokédex Entry #241 – Miltank, the Milk Cow Pokémon. It produces five gallons of milk on a daily basis. Its milk is highly nutritious and seem to help combat sickness. While healthy, it is high in calories and should be accompanied by healthy exercise. It is naturally calm and prefer not to fight, but is known to violently roll at enemies if endangered.
Pokédex Entry #255 – Torchic, the Chick Pokémon. It has a flame that burns within its body, which it can take advantage of to spit fire at foes. It is famous for being one of the most comfortably warm Pokémon to hug, thanks to the warmth and fluffy coat. It’s known to struggle in darkness.
Pokédex Entry #256 – Combusken, the Young Fowl Pokémon. It toughens up its legs running across fields and mountains. It legs possess both speed and power, said to be able to deliver ten kicks a second. During a battle, the hot flame in its body increases, allowing to spew powerful fire from its beak.
‘Hey! Young trainer!’
A farmer approached Skylar as he came into the ranching area. There was a light smile on the farmer’s lips.
‘You’re just in time! Do you want to work for me? I need to leave for a while, and I need someone to keep my ranch safe. There’s a bunch of birds that wants to feed on my crops, and my scarecrows just aren’t helping! There’s also a bunch of foxes that like to catch my hens, so watch out for that. There’s also snakes, who can come from unexpected angles, careful. Oh, and there’s wolves… I think they’re wolves… and little lions among them trying to take my sheep, so if you could take that into account, that’d be nice.’
‘Here’s a rough drawing of the situation,’ the farmer said, handing over a piece of paper… that Skylar obviously couldn’t see well what was on himself, but still…
‘Do this for me, and I’ll pay you 7,500P. I’ll deduct a bit for each time you fail. Please, assist me! Save our ranch!’
So the farmer asked.
Would Skylar accept the job?
Otherwise, here’s Highhill Town again.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
‘I-I’m not seeing Pokémon as tools!’ Jonas objected, looking horrified at the implication. ‘My Vanillite… was released by her trainer in the midst of Redcoast City. I saved her, when nobody else would, as she was melting in the hot streets… I’ve been caring for her and been her friend ever since!’ Jonas attempted, Vanillite floating about looking at him in worry as he did. ‘It’s just that… some Pokémon are classified as dangerous to humans, but…’ It did look like Jonas had something complicated on his mind.
Amelia made things easier, however, by giving him a separate thing to focus on. The boy. Jonas nodded with determination. ‘… I will! When he’s free, I shall look after him!’ So he decided.
Then, after that. Aegislash listened to what Amelia had to say, silently and solemnly. At the end of it, the Pokémon simply made a slight, sagely nod, which involved the whole sword-and-shield Pokémon tilting a bit forward.
‘If so my master has decreed, then I will allow such to come to pass. My second duty will become my primary, and that is to ensure these tombs remain a haven to the Pokémon that inhabit them, as well as preserving the history that are contained within these walls. I have no regrets.’ so the young boy next to the Aegislash said, obviously conveying Aegislash’s words.
In the background, the rest of the Team Virtue forces were heading back, Ivory throwing a frown at Jonas who seemed to have decided to remain, while the ghosts of Old Tombs headed back in to where they belonged. Oscar had started dashing over the hill, towards where in the distance the hole in the ceiling that Cresselia had made and Pangoro had expanded still existed. Clearly, he wanted to see what was going on over there.
So, what would Amelia and Dawkin do now?
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!? 11. Joshua and Darkrai. Is still a thing. We did sort of agree that’s one epic battle that can happen off-screen, though.
Connected areas: Route 7. The desert is right outside.
Mariette spent a while using portals to examine the different islands, disguised somewhat by Eli’s Darkness magic. It wasn’t the most optimal of scouting techniques, as anyone with Third Eye could still detect their magic and Third Eye was a bit too common for Mariette’s tastes, but given the circumstances they were in it was something they’d simply have to accept.
Eventually, the scanning was done and a message was given to the forces on the island they had started on, before Mariette emerged from a portal on a currently unoccupied part of the main island. So, it was a tropical paradise, pretty much, and more people were arriving…
‘It could be a trap, of some kind. Draw everyone to the main island… but if they wished any harm upon us they could have done that without drawing us from one island to another,’ Eli analyzed, gazing around with her own Third Eye. ‘My Third Eye isn’t giving me any clues, and we’ve already searched mostly everywhere. Mistress, what do we do?’ Eli asked, looking over at Mariette.
‘…’ Mariette stared silently down into one of the pools available. So… people enjoyed soaking themselves in these pools for their own pleasure, did they? This was what people thought of when they thought “luxury”...
‘… Mistress?’ Eli asked, tilting her head.
‘… Let’s take a bath,’ Mariette declared, to Eli’s surprise, the reflective witch putting Bunny to the side so that she could lower herself gently down into the water, letting the fluids swirl around her body and embrace her. It was… comfortably warm… Mariette blushed a little as she got her shoulders under the water, staring down at her own reflection. Eli looked down at her, and gave a little smile.
‘As you wish, Mistress,’ Eli simply said, and then gently put her slime body down into the water as well, controlling her body to ensure her body didn’t disperse in the bath. Then, it was Mariette and Eli in a pool, silently enjoying a warm bath on a tropical paradise.
‘This… is nice,’ Mariette silently stated.
‘Yes, yes it is, Mistress,’ Eli replied, still smiling.
‘A challenge to get to the center island without getting wet?’ Victoria asked, with one raised eyebrow.
‘Hey, are we five already disqualified then? We already bathed!’ Suzette asked with a grin, meaning herself, Ronja, Taihei, Josefin and Lea.
‘I-I’m sure they’re nice enough to only count it if we get wet while trying to complete the challenge!’ Josefin said, eyes wide and slightly panicking.
‘Wouldn’t count on it,’ Taihei said, gazing away for the moment.
‘Hmpf. How childish,’ Lea shook her head a bit. She then took off into the skies with Wind-magic, crossing the waters on her own towards the main island.
‘Regardless. Have we decided we’re crossing?’ Freya asked, looking about at the present individuals.
‘Yeah! All the fun is gathering at the main island, and I want to be there!’ Mayra called out, eyes wide and excited.
‘Alright. As sub-commander, I then declare. Ronja, Suzette and me will be one group, the group the people of Penrose already know are hostile,’ Freya said.
‘Only a portion of them~’ Ronja said, the spider-girl giving a little playful smile.
‘Others already know Victoria, Jelena and Mayra know each other. Tullia, I’m assigning you to look after the three of them,’ Freya continues, looking over at the named group.
‘Me?’ Tullia asked in surprise. She quickly regained her cool. ‘Alright. I’ll do my best.’
‘What? We don’t need looking after!’ Jelena complained with a frown.
‘Yes, we do,’ Victoria said with a shrug, getting Jelena to glare at her.
‘Ahahahahaha! This is going to be so much fun!’ Mayra called, jumping on the spot.
‘Taihei, Josefin, you’re a group, because…’ Freya started, looking over at the two.
‘Because only I am lucky enough to survive being paired with Taihei,’ Josefin nodded, still looking a bit scared.
‘Let’s go, then,’ Taihei grabbed Josefin’s hand, making the girl flinch a bit, before both of them rose from the ground and flew by some unseen method over the waters.
Of course, various spontaneous mini-tsunamis and underwater geysers tried to wet the two on the way, but Taihei’s significant magical protection guarded them. Then a whale emerged trying to splash them on the way up, and then down. Then an octopus managed to grab Taihei's foot while she was defending against the whale's droplets. Realizing she had already gotten wet from the octopus tentacle, Taihei grabbed and threw Josefin safely ashore while Taihei was pulled into the depths by the octopus. Josefin was like ‘Taihei, nooooooooo’ and grieving for the comrade that sacrificed herself so Josefin could get ashore dry. Then there was something like a depth charge going off, and pieces of octopus drifted to the surface while Taihei climbed ashore at the beach to a Josefin that promptly hugged her.
‘And I guess I’ll be lifting you~’ Suzette said, letting yellow magical energy flow out and surround Ronja. ‘I only have around enough emotional energy inclined towards flight to get there once, but that’ll do, won’t it?’ Suzette declared with a smile.
‘Mm. Yeah, it’ll do,’ Ronja said, before the two of them lifted up, and took a detour to not look like they came from the same place. They'd arrive without complication.
‘Wait, how are we crossing, then?’ Jelena asked, frowning.
‘Oh, I’m sure you’ll find some way,’ Freya said, gazing towards the central island.
‘Sounds like you have a way already,’ Victoria commented, looking at their monster sub-commander.
‘Yeah. While this distance would be too far for basically any magical girl to jump…’ Freya told, crouching into a prepared position. ‘I’m not any magical girl,’
And with that, Freya thrust down with her legs and bolted off into the skyline with an absurd jump that sent a slight shock-wave over the four that remained. A small dot that was Freya could be seen in the sky for a moment, before she fell down towards the main island… only to splash down into the shallow waters a few meters shy of the shore. Because no magical girl can jump the gap. A blank-faced and freshly bathed Freya walked up on the shore, stretching for a moment due to feeling the impact of hitting the water. She then look around herself to see what was around her. She wasn’t going to socialize with anyone just yet unless they came and talked to her first.
‘Hahahaha! That was awesome! That’s an awesome jump! She didn't make it, but she’s sure stronger than I am!’ Mayra called with a laugh. ‘I wanna wrestle her!’
‘Don’t, you’ll lose. … Unless you use your flames, of course. You don’t get Freya’s kind of strength while retaining magical prowess…’ Jelena said with a sigh, then looked across the waters. ‘But now I’m really curious as to how the four of us remaining will cross.’
Tullia and Victoria exchanged a look, Tullia transferring the plan with no need for spoken words, and Victoria smirked.
‘Stand back, me and my partner has this covered,’ Victoria said, a touch of pride in her voice.
‘Oh?’ ‘Oh-hoh!?’ the metal girl and the dragon girl made noises of interest, and Tullia nodded to Victoria. Then, Tullia called forth her staff, and…
‘By the power of the Bifrost!’
‘Freeze solid!’ Victoria called out after Tullia, and the two ice-girls sent forth a powerful directed freezing beam which was directed directly down into the ocean. It froze the outer layer of the water, even building walls to the left and right to prevent splashing water from getting over and splashing those trying to cross the bridge.
‘Follow us! This is a continuous operation, we’ll need to continue freezing until we’ve reached the other side!’ Tullia called, starting to walk, staff and beam maintained before her.
‘Yeah, gotta maintain the spell so it doesn’t melt beneath your feet~!’ Victoria said with a grin, following Tullia, freezing any water that was about to overcome their barriers.
‘Well, suppose that works,’ Jelena stated, putting her arms behind her head and walking onwards over the ice bridge, then almost slipping and using her metal magic to put spikes under her feet and then continuing.
‘Hahahahaha! We’ll get to the island dead last!’ Mayra laughed, but yet happily started walking along the ice bridge they were creating, and would arrive sooner or later.
Strange. Exceedingly strange, thought the tiny girl that ran about inside the little house she had been placed inside. Her patron was gone, he hadn’t been taken along with her, but she herself had woken up here along most of her stuff and some additional things that she hadn’t had before this, and then this strange creature appeared before her and told her that a bunch of customers were going to arrive. Well. Better just get her shop ready to open! Not the way she had imagined her grand opening day, but HEY! She was nothing if not adaptable!
‘OKAY! Brittany’s Bewitched Beach Boutique is ready to roll!’ Brittany announced, holding a bat out over the register into the store, which was for some reason placed in the middle of a tropical paradise. Also, Brittany was in a swimsuit and a fancy hat. Which was curious, but Brittany wasn’t about to pay it any additional mind!
→
With that, Brittany ran over and turned the sign at the entrance from “Closed” to “Open”.
Though, you might want to wait for Ari’s next post before you visit.
Meanwhile. On island 3.
As the main party sailed away on a ghost ship, a single girl stepped out from the palm trees. A tall girl with long brown hair and glasses.
She looked around in slight confusion through her bespectacled eyes, having found herself in a swimsuit like everyone else.
Finding that the rest had left her behind not knowing she existed, she looked for anyone else.
<This list says that Katelyn should still be on this island? She can totally wake up finding this girl standing studying her curiously>
Otherwise, she noticed the sign with the challenge to get to the main island without getting wet.
She didn’t have any powers to get over that distance on her own.
That is, unless she…
She wandered in among the palm trees and started touching them.
The trees started to bend, crack, take new shapes, build themselves into…
Those who looked in that direction could suddenly see that the trees on the island of group 3 was shaping themselves into a giant palm-tree trebuchet.
‘But... They say Drifloons kidnap children... I didn't want you kidnapped... How would I have checked to ensure...? Hm...’ Jonas muttered, left on the ground pondering.
Assuming he was done with him, Aegislash released control of the nearby boy. The boy staggered a bit, and then was like ‘I-I think I'm just gonna get myself out of he-’
Then Amelia spoke to Aegislash, who focused back on her and promptly re-assumed control of the boy, whose expression went back from mild panic to stone-cold stare.
‘I will hear what you have to say,’ Aegislash said, through the boy.
Skylar didn’t find any more rare Pokémon on the way. He did find more of what he had already found, however, so some more training it was.
Seabreeze grew to level 11! Paradise grew to level 11! Celebrity grew to level 11! Celebrity learned Disarming Voice!
Just to balance things out.
So, Skylar headed down to the docks of Highhill Town. Doing so, he really left the town proper. Here, he could look out over the lake, and grasp an area that’s counted as a separate route entirely.
Route 14
It is most certainly a lake. A vast lake, that’d no doubt take quite a long time to walk around. The cliffs of Mt. Strength and Mt. Chill rises beyond the lake, and to the south are the cliffs that houses the Wet Caverns. Everywhere around the Dragon Lake lies forests, to the west and north and south, at the bases of the mountains and past. The surface of the water looks so peaceful, but way out there you know are the islands and creeks where dragons are known to roam. The places which the lake gets its name. Rain clouds are gathered in the north-west, over Route 3, as usual.
Also at the docks are numerous fishermen, fishing at the docks.
‘Oh? Ye want to try yer luck at fishin’ for dragons? Can’t promise you’ll pull up something so rare, but sure. Here, take this.’
Skylar obtained the Old Rod!
If he wanted it, that is. The rod is collapsable so it can take way less room than it would extended, but the quality is a little lacking. Still a fine and, by the looks of it, experienced fishing rod, however.
‘Ye can have it. I’ve got better ones. Though, regardless of yer rod, dragons are a once-half-a-year things we occasionally pull up. Don’t count on it.’ Apparently with his job considered done, the fisherman turned and kept fishing where he was.
If Skylar attempted using said Old Rod…!
Pokédex Entry #129 – Magikarp, the Fish Pokémon. While known for being extremely weak and washed away by even the weakest current, Magikarp can survive even in the most polluted of water. They’re incredibly fertile and have spread to waters all around the world. They jump fairly high, and older Magikarps are known to brave mountains with these jumps, seeking evolution.
A big red Pokémon was wiggling at the end of the rod, big oblivious eyes staring off into the vast distance signalling either untold wisdom or complete lack of it.
Did he expect anything else?
So that happened. Now, eventually the ferry would appear, offering a ride to either Lakewatch Town or Stillwood Village.
Lakewatch Town - 750 P Stillwood Village - 750 P
So that was an option. Otherwise, Skylar’s still in Highhill Town.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
So, if she started down any of the available routes…
‘… has been confirmed in the area. It is our job to ensure whatever their plans are, they are to be shut down,’ a soft but strict female voice said.
‘You understand the gravity of the situation, I trust? We can’t let their kind do as they like,’ a considerably rougher, more irritated though still young male voice said.
‘Yes, sir!’ said a small group of other individuals. If Eryn peeked, she’d see that they were all dressed in white, basically.
‘Good. We need to split up to search effectively. Now, Judy and Joe, you’re our depths team, you need to-’
‘AAGH-!’ There’s a sudden scream as suddenly a bunch of Zubats swooped down on the assembled group.
‘Oh, c’mon, you can handle a bunch of Zubats! How are you supposed to handle Amethyst if you can’t handle Zubats!?’ the male said, frustrated.
‘B-but sir!’
‘Pokémon, out!’
With that command, numerous Pokémon came out and the sounds of a battle started.
So, there were two people in command of a bunch of grunts, fairly easily identifiable as the uniforms of Team Virtue.
They were in the river-path, on a patch of dry land which the river snaked past. Did Eryn want anything down here?
… So, down this rocky path, there were noises of rock against rock… which was mostly because there was a huge Geodude brawl going on. Rocks were being thrown at other rocks, annoyed dudes that tackled one another with little to no effect. There was also an incline and a descent, two paths that one led somewhat up and one led somewhat down… and there came a huge rock rolling down at amazing speed, taking numerous Geodudes with it. The huge rock that came rolling down had eyes.
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
Pokédex Entry #75 – Graveler, the Rock Pokémon. A Graveler’s life consists of travelling up mountains feeding on their rocks to grow big, and then rolling down to the bottom to climb again. Due to their free and uncaring nature, they make some mountain trails very dangerous.
If Eryn was up for dodging Gravelers and avoiding these aggressive Geodudes, this was a possible path to continue, either up or down. Would she like to do something here.
So, travelling the path of the shallow waters where Surskits paddled along turned sort of dangerous when the moment Eryn put her foot in the shallow waters, the Surskits collectively turned and unleashed a wall of Bubbles in her directions, forcing her to fall back or suffer the dangers of letting Dei take numerous Bubbles moves onto him. Proceeding in this direction would require some form of plan to get past the Surskits, which serve as some formidable obstacle, for some reason. This while there were Zubats behind her, as well.
So, there’s a lake, a gentle lake with the occasional movement within. It’s a peaceful cavern, with a hole in the ceiling letting down sunlight. However, unless you can either ascend through that hole or dive through the waters, this appears to be a dead end. Those walls hardly look like they could be climbed by the regular human being, after all. Did Eryn have a plan for how to proceed here, or does she try an alternative route?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Follow the river. Left at split. There’s voices further in? 2.2. Rocky Path. Right then left. There’s sounds of rocks hitting each other. 2.3. Shallow Path. Right then forward. Surskits dashing around on a path of shallow water.. 2.4. Lake. Right then right. A lake, lit by an external source of light, alike sunlight? 2.5. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.