Lesley looked from kid to kid as they weren’t exactly talking to her all the time, but Eryn sure was, and she smiled at Eryn’s reaction.
‘What, you know the guy? Heh, small world, I guess,’ Lesley said with a little chuckle. And then about not minding being interrogated. ‘Good, you’re an understanding one. Good girl,’ she nodded with satisfaction at them.
Then there was Basil taking a call. Kalmia on the other side spoke her part, and when Basil replied…
‘I’m so happy you’ll help! I was a bit worried about sending just Amelia. If you ever have a favor or so to ask me, I’ll definitely see if I can do something in turn… Wait, she’s there?’ Kalmia looked a bit stunned. ‘Oh, hi, Amelia! I wanted to give some backup, in case you’d want it! And hi, Eryn!’ That was probably enough, before Basil turned the dex back. ‘Tell me how it goes! I’ll see you later!’ Kalmia reported before the call ended.
Lesley stood there looking amused until Basil made his request…
@Gardevoiran I did have a little scene I wanted to write. I have now written it. Now you can do what you like. And I can now also add Sylvia to the character list, hahahaha.
@Pirouette I do think that battle was already cleared. Anyway, yeah. Remember that we're using ORAS learnsets in the future. No worries about that, otherwise. I feel this scene has been cleared. So. There you go.
@hatakekuro@Joshua Tamashii I did detect some awkwardness in trying to make these awkward individuals interact. So I thought I'd throw some insentive into the mix. Of course, if either of you don't want to, then there's absolutely no need for Basil to help Amelia out. But I thought it could make the scene more amusing, hehehe. Oh, and @Typical is there, too, of course.
@Eklispe@Rune_Alchemist There you go. I've moved you to Stalford's Ferry. There's a couple scenes here, just because. You'll need to point out to Zachery that you're one of Kalmia's trainers to get your free Pokémon. And that's about that.
‘Thank you, once again,’ Leila said, before turning and following Dunstan.
Skylar didn’t have that much to say to the people gathered, but before he leaves, there’s a little scene.
With everything else solved, Sylvia walked up to Kristy, who smiled as she approached.
‘So, uh. I’m sorry, restraining you wasn’t part of my list of things I wanted to do. It’s just, I was under orders to-’ Sylvia started, somewhat awkwardly talking to Kristy. Kristy replied by interrupting her with a hug.
‘Aww, I know you didn’t~! There’s no way you’d betray me~!’ Kristy called, very clingy and happy.
‘Y-yes, yes…’ Sylvia didn’t seemed a bit uncomfortable with the tight hug, but nonetheless embraced back. ‘I didn’t think you’d hold it against me, but on principle I wanted to apologize…’
‘Yeah, yeah, I know, I know. Pay for dinner and we’ll call it even and make you feel better, okay~’ Kristy said, smiling. ‘Oh, hey, kid!’ Kristy suddenly called, turning towards Skylar. ‘If you’re hunting badges, maybe you can catch another one here? Besides being “special investigator” whatever, Sylvia here’s also the Poison-type Gym Leader of Goldshore Town! She might just be here to visit me, but it might be your golden chance!’
‘Oh, no,’ Sylvia shook her head. ‘If he wants that badge he’s going to need to find me in the Gym in Goldshore Town,’ Sylvia said. ‘And… I wasn’t really here for you, I was here because to investigate as investigator…’
‘But you were happy to come here to see me at the same time, right~?’ Kristy asked with a big smile.
Sylvia was silent for a small second. ‘… Yes.’
‘Haha, there you go,’ Kristy laughed a little.
‘Right. That aside. Do you need a new cane and glasses? Do you want help?’ Sylvia asked, clearly concerned about the poor blind kid.
‘Oh, yeah. If you want a guide, I know my own town!’ Kristy offered.
Otherwise, Skylar could walk off with Forge. To say he’d get a bunch of looks from astounded Raremine Town citizens would be an understatement. Sure, it happened sometimes that strangers came walking with impressive Pokémon, but nobody here’s ever seen or heard of a Type: Null before!
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
Overall, it’s busy, with people walking and talking all over, an active town indeed.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Minor League Gym. 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.6. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.7. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.8. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.9. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens. 6.10. Team Amethyst Base. Claire had been there once, she could find it again. 7. Familiar Faces: Vivia, Dawkin, Claire, Cathia, Florrie. Vivia’s still around, I don’t entirely remember when the two of you split up, but yeah. Besides that, there’s also Claire and Dawkin, both of them exiting town to head for Route 6 and then to Route 16. There’s also Cathia, who is going to come out of the same lab somewhat slower. Somewhere in town is also Florrie, if you want to run into her. 8: Raremine Town Trades: Ground-type 8.1. ‘Hey, do you have a Burmy? Would you like to trade it for my Mudbray?’ 8.2. ‘Hi, I really like snakes, so I got two of these Silicobras. I could trade you one for an Ekans!’ 8.3. ‘This is a Toedscool. I thought it looked funny, so I bought it, but… I’d much rather have an Abra.’
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
Erika turned around with Chic, intending to join further fighting, but…
‘Don’t worry about that. It’s been handled.’
Erika spun around to see Elana arriving at the scene, looking kind of dirty from all the battle she’d gone through. She was carrying her tired Slurpuff on her back, and arriving along with her was a whole horde of satisfied-looking Fighting-types, a lot of them looking scuffled from some form of battle.
And since it was a while ago, here’s pictures of everyone.
Pokédex Entry #685 – Slurpuff, the Meringue Pokémon. Combining a Swirlix with a Whipped Dream makes it evolve into this sweet Pokémon. Its sense of smell is 100 million times better than a human’s, even a faintest smell tells it everything about an area. Its fur contain a lot of air, making it soft and much lighter than it looks.
Besides that, her battle wasn’t the only battle that had been concluded.
‘Woooo! Good job, Pikachu!’ Joshua cheered as his Pikachu had just shocked Allan’s Growlithe to faint.
Pokédex Entry #25 – Pikachu, the Mouse Pokémon. It stores electricity in sacks inside its cheeks, which it unleashes if threatened. They live in forests, and use their electricity to roast berries. It monitors its surroundings by raising it tail and sensing electricity. If multiple Pikachu gather up, their power increases.
‘There we go. You don’t stand a chance against us, Team Amethyst!’ Ewan told as Theresa the Treecko knocked out Mia’s Minccino.
Pokédex Entry #252 – Treecko, the Wood Gecko Pokémon. A territorial Pokémon known to nest inside large trees in the forest, guarding it from anything near. It has small hooks under its feet, allowing it to scale vertical surfaces. It’s famously stubborn, known to not budge an inch no matter how outmatched the opponent has it.
‘Th-they got us! And there’s more of them coming!’ Mia called out in alarm, returning her last Pokémon.
‘Drat,’ Allan said, doing the same while frowning. ‘This’ll look bad on our records, but… Escape Ropes!’
‘On it!’ With that, the two Team Amethyst members threw out their ropes, they attached to something and pulled both of them straight up into the ceiling and teleported them out of the scene.
Besides that, the small army of Psychics lay stunned and overwhelmed. Standing above their horde of fainted Psychic-Pokémon stood the king Machamp, flexing and grinning.
‘Ma-champ!’ he gave Erika a single thumb’s up while all the other arms were flexing.
Pokédex Entry #68 – Machamp, the Superpower Pokémon. It is known as the Pokémon that can supposedly throw 1000 punches in two seconds. Machamps are masters of many martial arts, and with four arms it can strike at many unexpected angles. They’re very quick to action, don’t think before they leap, and are absolutely terrible at any form of delicate task.
‘YOU ARE SO COOKED!’ Maple shouted out at the giant drilling machine, which after a continued barrage by her now tired-looking Fire Pokémon the metal drill had just melted and its crew evacuated as the metal was somehow on fire.
Pokédex Entry #240 – Magby, the Live Coal Pokémon. Its known to inhabit volcanic craters, and its body-temperature is around 600 degrees celsius. When it breaths, hot embers dribble out its mouth and nostrils. Its health can be distinguished by how yellow its flames are, the more the better.
Pokédex Entry #136 – Flareon, the Flame Pokémon. An Eevee evolved by a Fire Stone. A flame sac evolved into its body. Its average body-temperature is around 1400 degrees Fahrenheit, but when it blows out fire it can reach 3000. Constantly heating its surroundings, it has been used for warming houses during winter. Rare to see in nature.
Pokédex Entry #58 – Growlithe, the Puppy Pokémon. Known to be brave and loyal to it’s trainer, but will bark threateningly at anyone entering its territory. It has superb sense of smell and will never forget a smell once it has picked up on it. Through smell, it can sense the emotions of others.
Pokédex Entry #498 – Tepig, the Fire Pig Pokémon. A surprisingly nimble Pokémon, it dodges attacks and shoot fireballs back at the same time. It loves to eat roasted berries, but sometimes gets too excited and burns them to a crisp. It has a pretty good nose that it seeks out berries with, but also breaths fire through said nose.
As for the parts that Erika told Julian…
‘... Bah,’ was the only reply Julian gave, looking deflated.
‘I hope you learned your lesson,’ Ellyn said, still standing blocking the way to the throne and the stone for Julian. Julian frowned and turned to glare at her.
‘... Why… why are you standing over there? Why are you helping them? You’re a noble… like me…’ Julian asked Ellyn… who tightened her fists a little.
‘In case you couldn’t tell by what I’m wearing, I’m not exactly trying to broadcast where I came from… but fine. True, originally I didn’t see much reason to put much effort into anything, but…’ she then looked over towards Maple, who was still making sure that the metal machine would never drive again. ‘… This journey has started to teach me that there’s some things worth fighting for. That aside, I think it’s time to present the victor her reward.’
As she spoke, the king Machamp came walking. He stepped right by Erika, Julian hurriedly got out of his way and Ellyn freely stepped aside. Then, one of his mighty arms gripped the stone embedded in the throne, pulled it out with one mighty stroke, then turned back to look at Erika. He grinned at her.
‘The mountain king is thankful for your warning, and has seen fit to reward your efforts,’ Elana translated/interpreted.
Following Elana’s words, Machamp held forth the one of his many hands that held the stone, presenting it to Erika to do as she willed with…
Basil’s Pokédex suddenly made a sound, as he’d gotten a voice message. Or, in case he answers immediately, it can be a call.
‘Heeey, Basil! How’s your Pokémon journey coming along?’ Kalmia’s voice would come from the Pokédex if he chose to play it. ‘Just in case you were wondering, I got your Pokémon over here! Whenever you put a Pokémon in the PC, I can take them out here! You don’t mind if I take them on a couple walks, right?’ Pretty much simultaneously he got a message that was just a picture of Kalmia smiling at him with Sabbah, Aria, Pamina and Titus in whatever fashion you feel fits them.
‘Right, I actually had a different thing I wanted to talk to you about,’ Kalmia said, suddenly looking a bit more serious. ‘There’s another little trainer of mine. Her name is Amelia. She’s a young little ghost-specialist, who I have high hopes for. Thing is, she came to me with a request; she wants to be able to bring all her Pokémon with her at the same time. Unfortunately, they’re more than six, and the laws of the Pokémon box-system forbids bringing more than six Pokémon at once. … But do they really need to?’ Kalmia gave a smile.
‘I see no reason for stopping this little darling from bringing all her friends with her. But, unfortunately, that’s one of the oldest rules of the Pokémon world that we’re trying to break, here. And, well. We’re not doing that without the permission of the one who owns the Pokémon Storage System in Isson… You know the one,’ Kalmia said. And just in case Basil didn’t know… ‘We need the permission of David, master of the Private Palace, owner of both the Pokéball Factory and the Power Station… yeah.’ Just pretty much the most famous noble in Isson. Because, for regular people, they go to the PC where they deposit Pokémon and see “David’s PC”. You guys see “Kalmia’s PC”, though, because she has a little off-shoot PC-system only used by her trainers.
‘I’m not entirely sure what’ll take to make him agree to this, but I did send Amelia to go on a quest to go to his house and ask. You know, because a little girl asking tugs on the heartstrings better than if I show up and do it. I wanted to ask if you perhaps could head with her? You may be better suited to telling Amelia what to expect. I am, of course, not forcing you to do this. But, if you want to help, I could give Amelia a call and find out where she is right now…’
Of course, by sheer coincidence, Amelia’s right there beside Basil. Oh, and Eryn, too.
Dunstan simply waved to them then sat back, studying the sample again.
‘… Later, then,’ Cathia said with a small wave.
So, the two of them, Claire faster than Dawkin on account of having a Mach Bike, headed out of the lab and also out of town towards Route 6.
Route 6
Also known as the Vast Plains, it is not hard to understand how Route 6 gained such a name. Seemingly endless, green plains spread in every direction, only stopped by the natural borders that are the cliffs down into the ocean and the mountain range of Mt. Chill. Natural hills have formed, rolling up and down like giant, stationary green waves in this ocean of grass. These hills are also the only form of cover that you will ever get on this plain. Due to the abundance of wild Pokémon eating or battling the grass around here it never grows above the height of your feet. There is nowhere to hide here…!
This goes double. The Pokémon of Route 6 have nowhere to hide. They survive using speed, strength or both. Intimidation is key, in these plains of wilderness. In addition, there is a lot of them. You’re not able to look in a single direction where there aren’t wild Pokémon, to the degree that it is ridiculous. There is no Pokémon, not even rare ones, on Route 6 that you cannot find out exists here with just a number of steps over the route. This, however, means most Pokémon on the route are tempered for battle, it is among the wildest routes of Isson. There are reasons why the unprepared tend to avoid this route.
However, for potentially setting astride a large Pokémon, running across large fields of grass under a blue sky, feeling the fresh air blow past as you thunder on with nothing to stop you? There is no better place.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are travellers traveling on the eastern side of Route 6, heading to and from Raremine Town from north. Few go west and fewer go east.. 4. Talk. There are travellers to talk to, potentially.. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific; Rapidash Rapid Delivery. Eastern side, by the entrance of Raremine Town.
Connected areas: More Route 6. West is a vast plain that seem to stretch on endlessly, locked between the mountains of Mt. Chill and the cliffs of the southern sea. Eventually leads to Lakewatch Town. Route 8. In the north lies a comparatively pleasant cliffside walkway with hilly terrain and wondrous view, leading to Freecape Town. Stalford’s Ferry. North-east, to take a ferry across Route 16 towards Witchpeak City. The only pleasant way across Route 16 is onboard a ferry, but even then… Raremine Town. A town of miners and researchers that study what the miners find. Also a stop for those who want to travel the desert!
However, that was not their destination. Instead, they headed east. Once again, one a bit faster than the other. Still, they came upon something that looked like a dock. They reached their destination. A powerful ship awaited them.
Stalford’s Ferry
Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City.
The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see.
However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that.
One way trip is 500P.
1. Take the ferry. Costs 500P. 2. Seek trainers. There’s plenty of trainers taking the ferry. 3. Talk. They can be talked to. 4. Move along. Head back to Route 6. 5. Go Yourself. Surf on Route 16. Not recommended. 6. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 7. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Route 6. The Vast Plains beckon. Route 16. Their haunted waters also beckon.
Claire and Dawkin reach Stalford’s Ferry, and there’s a lot of people here, ready to get onto the ship. … But not THAT ship. There appears to be two ships docked here. Stalford’s signature ferry, and one more. A giant pirate ship, with the Jolly Roger flag dancing in the wind. Despite supposedly being a ship of criminals, it seemed like the line of people was in queue to visit the pirate ship, and they were looking eager, too. They had a ramp that allowed people to walk up the deck, one at a time.
Up there, the pirate captain, his giant ice bear and his two assistants were helping customers one at a time.
Pokédex Entry #614 – Beartic, the Freezing Pokémon. They love the cold seas of the north. It creates pathways across the ocean waters by freezing their own breath, and swims around northern seas to catch prey. It creates fangs and claws of ice using its breath to fight with, and are very capable swimmers.
‘Welcome, welcome! Hahahaha!’ the captain, Zachery, laughed to the next customer. ‘Prices are 2,000P for unevolved Pokémon, 4,000P for mid-level, and 6,000P for fully evolved or rare! Oh, and the prices double after each individual purchase for that specific customer, forever! Just to make sure nobody feels like buying up everything, hahaha!’ he said, then blinked at the next customer…
‘Wait, I know you. You’re a noble,’ the captain suddenly remarked.
‘You have a good eye, good sir!’ said the customer.
‘I am Lord Valfredo of the Hudson family, and I would much like to have in my possession a Galarian Corsola-’ the noble introduced himself, but-
‘2 million P,’ Zachery interrupted. Valfredo staggered.
‘But, but everyone else just had to pay…’
‘Oh, but if I were to charge you, who was born with more money, the same as the others, then it’d be unfair to the others, wouldn’t you say?’ Zachery said with a sneer, and the happier of his two crewmates giggled over there. The noble steeled his one-eyed gaze.
‘I… see that we’re not going to see eye-to-eye,’ Valfredo said. ‘Very well. I will take my leave. Good day, good sir,’ he said, turning around and wandering down the ramp again, whispering something under his breath. He was on his way away from the ship, when he stopped next to Claire and Dawkin, who for cinematic reasons happen to be next to one another.
‘Hey. Could one of you get a Galarian Corsola for me? I’ll give you 10,000 P, ’ he asked them quietly, clearly not wanting Zachery to overhear from over there.
Meanwhile, Zachery up there was just about to accept the next customer…
‘Hahahaha! Yeah, off with you, and now next- oh?’ Zachery made a noise of interest as a small flock of Skarmories suddenly descended out of the sky, landing on the deck. A couple individuals got off, and it became clear that some of them were customers, because they headed off to join the line. The one on the head Skarmory, though, approached Zachery. The pirate laughed.
‘Well, what have we here? The Steel Ferryman himself! How’s it going, Eugene? Are your four Skarmories doing fine?’
Pokédex Entry #227 – Skarmory, the Armor Bird Pokémon. It is encased in hard armor, which edges is sharpened by the thorns of the bramble bushes it likes to make nests in. Unhindered it can fly at almost 190 mph. While looking heavy, its wings are hollow and light allowing for free flight.
Well, it was a man who Claire's seen before. She’d flown on one of his Skarmories from Infested Woods to Redcoast City.
‘… Yeah, they’re doing fine. You seem to be doing fine, too,’ Eugene replied, and then took a look around before looking at Zachery again. ‘So, about the Pokémon we talked about…’
‘Say no more, I got it right here,’ Zachery had a devious grin as he reached for a Pokéball and handed it over to Eugene. ‘I already got the money from the Freecape Ferrymen, it’s all yours.’
With that, Eugene got a Pokéball in his hand. The stoic ferryman inspected the ball for a bit, then released the contents. In front of him, a giant bird in armor materialized…
Pokédex Entry #823 – Corviknight, the Raven Pokémon. A Pokémon from the Galar region. It is said that the black luster of its steel body can drive terror into the hearts of any foe. With great intellect and flying skill, it is used in Galar for the region’s airborne taxi service. Despite its wings being composed partly of steel, it flies with ease.
Eugene and Corviknight stood, staring at each other silently for a couple seconds… ‘… … … … … … Heh,’ and then the Steel Ferryman cracked a tiny smile.
In any case! Soon enough, it was your turn!
‘Welcome, welcome! Prices are 2,000P for unevolved Pokémon, 4,000P for mid-level, and 6,000P for fully evolved or rare! The prices double after each purchase for that specific customer, forever! So choose wisely!’ Zachery repeated the information, grinning to the new customer.
Of course, you probably had to mention to the guy you’re a trainer of Kalmia’s that get one for free, but otherwise, what Pokémon would you want? You can either say exactly what you want, or describe what you think you want. Please excuse the lack of presented alternatives, they are so many.
‘I won’t say what happens, but it’s really cool!’ Ronin replied, not about to end Lily’s hopes and dreams.
Lily, predictably, announced that she wouldn’t let Mariette die. ‘I won’t, either. Thank you,’ Mariette replied. She had kind of figured, but Lily’s words didn’t exactly instill confidence.
Binky appeared, and spoke a bunch.
MDP said she knew someone who could potentially do that thing Ronin and Miko suggested. One of them.
‘Oh? Who’d that be?’ Miko asked with interest, albeit maybe they should do that relocating first, or something.
People listed their requirements for accepting the Mint on this, but Mariette didn’t have anything to say. Honestly, she was just happy nobody was putting requirements on her. No reason to bring attention to herself on that point. Lily asked her to open a portal to the Sanctuary.
‘If there are no kinds of blocks that prevent my portals from reaching in,’ Mariette said, because there sure were such on Beacon HQ, but… well. Chloe said her part and momentarily teleported out. Meaning Mariette probably couldn’t portal them anywhere yet.
‘I could simply place us in the deepest ends of the Overcity. Or on a beach in an alternate dimension nobody here has ever heard of. Would be a problem for latecomers, but I could seek out and bring everybody relevant if you give their names,’ Mariette said. Regardless, if people ever agreed on a place to go she could probably take them there.
Dunstan nodded to Dawkin’s statement of keeping in touch, and then to his next question…
‘Route 16, huh,’ Dunstan remarked. ‘It’s pretty much the most dangerous Route in Isson, crossing those haunted waters is no joke for someone who doesn't have strong enough Pokémon to back them up. No worries, Stalford’s Ferry exists to let young trainers cross the waters safely… though I believe he only lets you cross if you have Kristy’s Gym Badge, thereby proving you’re strong enough to defend the ship should something happen,’ Dunstan commented, possibly changing Dawkin’s plan of what to do next.
Meanwhile.
‘Ep-!’ Cathia flinched at being poked by Claire, startled out of her gloomy thoughts just a bit. Still, she was more than happy to exchange information, and with Claire heading to Bigfjord… ‘I wish you luck. I’ll also head in that direction, after some training. If something happens, or if you’re planning to make your move… let me know. Unfortunately, Team Amethyst knows my face, so I don’t know if I can invade them freely now, but if you find me some coordinates… I can strike,’ Cathia said with determination.
That’s though, when Dunstan thought of something else to tell Dawkin.
‘Though, now that I think about it. I believe Zachery’s ship is currently docked right next to the coast there right now, so if you go right now you might catch him there,’ Dunstan then said, loud enough that Claire probably heard it, too. The both of them might remember Zachery’s name from Kalmia’s message from not that long ago, and could also thereby know what heading to him might result in.
‘Toxicroak, help carry the Pokémon,’ Sylvia commanded, and the blue frog excitedly jumped over, keeping its red claws away as it used its Fighting-type strength instead to heave up Type: Null on its shoulders. Sylvia picked up a phone and made a call. ‘The true culprits are captured. They’re Team Amethyst. The Pokémon is safe, but damaged. I’m bringing it to the Pokémon Center,’ she said, before looking to Skylar. ‘C’mon, let’s go.’
With the two criminals handled by the actual police-officers, Sylvia could instead handle helping Skylar and Type: Null back to the Pokémon Center of Raremine Town. With the criminals properly cuffed, her Seviper was instead slithering behind them as they headed through the streets, keeping an eye out in case someone else wanted to get a piece of them.
The nurse was quick to come retrieve the Pokémon, and probably Skylar’s too. With that, they were left to wait. While they were waiting, the door opened and numerous individuals came through. It was Dunstan, Leila and Kristy, the latter currently in cuffs and with two police officers with her.
‘You saved the Pokémon!?’ Dunstan asked, all agitated. Sylvia smiled back to him.
‘Yes. All thanks to this young Pokémon Trainer here, without whom I wouldn’t have known where to go,’ Sylvia said, presenting Skylar here beside her. Seviper also made a gesture towards him with its tail.
‘Skylar… I’m in your debt,’ Dunstan said, bowing to him again.
‘Yea, thanks for that! Because that means I’m not guilty, right?’ Kristy asked with a grin, and Sylvia nodded towards the two police officers, who then brought out the keys and uncuffed Kristy, who immediately started stretching in delight.
‘It’s your own fault, you know. Your little “rescue missions” made you a prime suspect,’ Leila frowned at Kristy, but Kristy just shrugged.
‘Love, I really don’t want to argue about that right now. Thank the boy instead,’ Kristy said, just smiling. Leila frowned at being called “love”, but otherwise shook her head then looked to Skylar.
‘As Dunstan said, we’re in your debt. Thank you,’ Leila also said, nodding to him.
Here I could probably end the post and let Skylar reply, but I do know what will happen right after.
Type: Null eventually came back, fully healed, and got onto its feet in front of Dunstan.
‘Finally,’ Dunstan sighed. ‘I’m sorry about this, Type: Null, but I need your help. You’re a powerful Pokémon, and this land has some criminals I wish to defeat. If you’d be willing…’ Dunstan spoke… when Type: Null promptly growled and turned away from him. ‘I… huh,’ Dunstan said, a little dejected.
‘What, you got it shipped over here just to use it as a weapon?’ Kristy asked in incredulity. ‘Yeah, no, it’s never gonna like you like that. You gotta make friends with it before you ask things like that.’
‘Hm. According to this, it’s also only level 10 right now,’ Leila said, looking over a paper that was probably a report on the Pokémon being delivered.
‘I… gah,’ Dunstan ran a troubled hand through his hair. ‘I don’t have time to either train this Pokémon or become friends with it… What do you suggest we-’ he said, before the whole room got stunned as Type: Null walked up to Skylar, trying to rub its head at the trainer. Kristy laughed out loud.
‘I’d say you got your best course of action served to you,’ the Gym Leader said, smirking.
‘I… I don’t know…’ Dunstan said. ‘Team Amethyst has already been after the Pokémon once, we’d be painting a target on Skylar’s back…’
‘C’mon~’ Kristy said with a warm smile. ‘This Pokémon, like any Pokémon, deserves to journey with a friend and grow a close companionship, wouldn’t you say? Besides, as this boy just proved, he can handle himself~’
‘I… I guess you’re right,’ Dunstan sighed. ‘So, Skylar. Would you take Type: Null with you on your trip?’ Dunstan officially asked.
What will Skylar reply?
Skylar obtained Type: Null!
Gender: Genderless Type: Normal Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 10 Moves: Tackle, Rage, Pursuit Ability: Battle Armor. Blocks Critical Hits. Held Item: None.
New Pokémon caught! Skylar earned 0 P! (because it’s not native to Isson)
Would you like to give a nickname to Type: Null?
‘Right,’ Dunstan said, and held up something. A disc of some kind? ‘I have these, which belong to this Pokémon, but they’re useless to you right now. Come back to me if something changes,’ Dunstan said, and then turned around to leave.
Glory came in, and with Detect he perfectly avoided Marill’s Rollout! And for whatever reason, that completely stopped all of Rollout’s momentum! After that, it was just a matter of Wing Attack, which did more damage than Marill could withstand. It tried to Rollout again, which hit once before Glory Detected again, making it never get any speed, and so Glory secured the win with another Wing Attack.
Glory grew to level 16! Glory learned Aerial Ace!
‘I must find more Pokémon that can learn Rollout,’ Boey sagely nodded, for that must have been the reason he lost. Not enough Rollout.
Basil was victorious! Basil gained 211P for winning!
So, Atha shared her little story, and the armored woman went from the serious look she had to first a slightly surprised one, and then to a smiling amused one.
‘Uh-huh. Ooo. Wow!’ she said, at varying points that sounded appropriate while nodding her head. Of course, she couldn’t actually talk Pokémon, but regardless she picked up on the most important thing. ‘Sounds good! Well, it seems I have nothing to worry about!’ she said, and then…
A Hawlucha burst into the scene, followed by an apologetic Basil. The woman took a moment to look between Amelia+Phantump and Basil+Glory…
‘Wow, deja-vu. You two wouldn’t happen to know each other?’ she chuckled. ‘It’s fine, let Pokémon be Pokémon, I’d say! So, did you want a duel? I totally can give you a duel!’ she responded to Glory, raising her fists excitedly and chuckling. ‘Or should I leave this one to you, Bagon?’ she asked Atha.
That’s when a random trainer walked into the Pokémon Center, saw the woman, and immediately spoke up with a big smile.
‘Ey, Lesley! Funny to see you playing with Pokémon here. Don’t you have a Gym to look after?’ asked the random Pokémon Trainer. The armored woman chuckled, relaxed the stance, then answered him.
‘I would have, but I just had a REALLY tough challenger, took all I had to win this once. He’s probably gonna win next time, because unlike me, he can adjust and adapt his team, haha. Anyway, I took a moment to take a break by wandering the Wet Caverns, and…’ her eyes wandered to Eryn, smirking.
‘Alright, it’s a little late, but hi! I’m Lesley, Major League Dragon-type Gym Leader of Lakewatch Town and also the leader of the Lakewatchers, the guys looking out for the dragons around here. How do you do?’ she said, smiling. ‘Sorry for not saying anything, it was a little funny with you not knowing who I was. I also wanted to make sure Bagon’s fine with you. But, after hearing what Bagon had to say and with you being one of Kalmia’s trainers and all, I figure you’re fine! Hahaha!’
After saying so, she reached and happily patted Eryn’s shoulder with an armored hand.
‘Right, did you want a duel!?’ she asked, spinning back around to Glory, fists raised!
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!” 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
So Paradise did take that Ember from Vulpix and Mac took a Karate Chop of Mankey, taking some damage but they’d still be alright. However…
Skylar returned Mac, saving him from Excadrill’s charge. Mankey and Vulpix wasn’t as lucky, Excadrill knocking the both of them to the sides, the two Pokémons crying out as they flew aside!
However, Excadrill charged forward, and the two remaining combatants on Skylar’s side did their thing. Paradise blasted out a Sweet Scent, making Excadrill less evasive, that plus all the other bonuses to accuracy… but honestly, Excadrill wasn’t even dodging in the first place, and Seabreeze successfully Supersoniced the giant metal mole! … But Excadrill seemed unbothered, charging all the way forward towards Type: Null!
Meanwhile, in the background, Vulpix was slowly coming around, struggling to stand up, looking a bit confused and trying to figure out what just happened… And then Pretzl bounced into the scene and knocked it in the head with a rock. Vulpix promptly fell over and fainted!
Pretzlcoatl grew to level 16!
‘EXCADRIIIIIIIII-!’ The big mole Pokémon, however, was still charging. It was Confused, yet undeterred! It charged in at full speed, and Type: Null wasn’t moving, merely awaiting the incoming giant mole. Excadrill quickly came close enough to attack, raising one metal arm-spike to stab down at the masked Pokémon…!
When Skylar jumped in, trying to push Type: Null out of the way!
Type: Null looked startled, and was indeed pushed out of the way. That’s when, the still confused Excadrill proceeded to stab downwards with the blade, not even knowing what he was aiming for! For a moment, it looked like it had been a very bad idea, like Skylar was about to be struck by the giant mole…
When Type: Null actually leapt, straight into the way that Skylar had just pushed him out of. Specifically, he struck his own helmet straight into Excadrill’s blade…
klang
… and the helmet proved impervious to harm. The blow was stopped short, and a gust of wind blew off the impact right in all directions. All motion had come to a stop, helmet against blade. So much so that maybe nobody noticed when the door opened just a little to Skylar's right. Nothing moved for a second or two…
‘EXCA-!’ the Excadrill shouted, weaving around to strike with its other arm at Type: Null…!
A blue blur suddenly smashed into the Excadrill from the side, sending the whole mole flying with a cry into the wall on the side, saving Skylar and the quadreped from being struck once again!
The Pokémon before them was blue, frog-like, with a red sac under its face and holding out a fist with a red claw that it had just struck Excadrill with.
Pokédex Entry #454 – Toxicroak, the Toxic Mouth Pokémon. The red sac on its throat contains toxins, which it sends along tubes in its arms into its crimson claws. When it croaks, it churns the poison in the sac for greater potency. It is known to sway and dodge enemy attacks to finally lunge in to scratch with its claws. A single scratch is said to be enough to knock out any opponent.
The Toxicroak had leapt from the open door, where the pink-haired girl from the incident before now stood, with numerous police-officers around her.
‘Special Investigator Sylvia, reporting. Team Amethyst Grunts, you are hereby under arrest,’ the girl said with resolution.
‘Crap, it’s Sylvia!’ called the female Amethyst grunt, suddenly scrambling to get onto her feet.
‘Nu-uh! No way! I am NOT getting captured in this- AH!’ ‘GAH!’
The two grunts all of a sudden didn’t have much of a chance when the girl’s Seviper descended on them with a snap, swirling around them and acted as rope as it knocked them together with the sheer force of the noose tightening around them and successfully tied them together, knocking both of them out because their heads knocked together as it tied them to one another. Seviper hissed triumphantly.
All of that may have happened, but to Skylar, what happened was that Type: Null still stood motionless in front of him. Slowly, the creature turned around to look at him… and there was something new in its gaze. Something respectful, thankful.
That is, before Type: Null suddenly collapsed towards Skylar, because it still took a Level 50 Excadrill Metal Claw to the head.
Toxicroak stood eyeing Excadrill intently, just in case it was about to get up. It wasn’t. The battle was won.
Seabreeze grew to level 22! Seabreeze learned Air Cutter! Paradise grew to level 21! Paradise learned Whirlwind! Mac grew to level 20! Mac learned Flame Charge! Pretzlcoatl grew to level 18! Pretzlcoatl learned Ancient Power!
With the criminals tied up and the police officers going around picking the Amethyst grunts and their Pokémon, the girl that had just invaded walked up to Skylar and the fallen Type: Null.
‘I must thank you. I was only able to find this place and find the true perpetrators because you led the way. I’m Sylvia. I’m a special investigator from the Pokémon League, it’s my job to look into it when things happen. Are you two okay?’ she asked, looking towards Skylar and then to Type: Null with concern.
Crocus attempted to Sleep Powder again! … For whatever reason, it failed to afflict the rolling Marill, who simply thundered through it! It smashed once again into Crocus once again…!
And the gods of fortune were extra fickle today. Critical Hit! Crocus fainted!
Marill was still rolling about the battlefield, gaining even more power, and the crowd was now calling Boey’s name as he stood there with arms crossed, looking smugly towards Basil.
What was Basil’s next move?
<then we can say you went to the Pokémon Center after that>
‘Oh, I don’t think you’re gonna need that much to train a dragon-type. They’re known to cause a ruckus, but, anyway. Bagons in specific have a strange need to fly built into their minds, so maybe not let it be next to a cliff, or you’re going to need to find a way down to pick it up. Don’t worry about them hurting themselves, though. They’re tough enough to shatter boulders, and often do just that for stress-relief. They love headbutting everything and anything. Do be careful or they just may do so with the walls of a building, haha,’ the woman laughed, when Eryn asked for tips how to raise a dragon.
So, after some wading and getting their legs a bit wet in the Wet Caverns, they eventually arrived back to:
And, for Amelia, following them also eventually led her back to:
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
Now, before the woman and Eryn momentarily parted, both of them were startled by the cry of Phantump.
‘WHAC-!?’ the armored woman flinched and spun around, staggering away with wide eyes, apparently not having expected the shock. A couple random Pokémon Center goers laughed around them at their reactions to being startled. ‘W-wha. Ghosts. In the middle of the city. Not safe anywhere, huh? I thought I could let my guard down here, hahaha,’ she laughed, though, smiling as she held a hand to her chest, trying to get her heart to calm down through the armor.
Anyway! Eryn called Atha back out! Atha looked, and found this woman…
Notably. To Atha, this woman is basically her second mother. Or aunt, maybe. She was there when their eggs hatched. She comes by often and plays with the various dragons of Dragon Lake and Wet Caverns. She gives them food and headbutts with them. Takes care of them when they’re hurt. Protects them if they’re in trouble. All of those things one could imagine someone doing.
‘Heeeey, Bagon! How are you doing? Want to headbutt?’ the woman grins and asks Atha, putting on her helmet again while crouching and grinning to Atha. Atha’s free to interact as she likes, and the woman would comply. But the woman was definitely intending on playing with Atha a bit, after having handed over the other two Bagons to the nurse.
But, in the midst of it, the woman looked more serious.
‘Hey, I heard this girl caught you,’ she said, and then looked… very serious. ‘Did you actually want to go with her? Or did she catch you without you wanting her to? Just give me the word, and I’ll handle her. Just give me the word, and I’ll make her-’ and what followed were a couple words in a row that together painted a picture of a scene that Quentin Tarantino would have been forced to censor. ‘… So, do you actually want to go with her or not?’
How does Atha reply?
Of course, Basil over there will have seen the whole thing.
In the meantime, Eryn and Amelia can keep talking, if they wish.
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all met in a Pokémon Center.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
‘Er, I don’t, I don’t know that much…’ Cathia replied to Claire’s question. ‘I just know, uh, exactly what noble family she’s from and what they do. That family runs a big company that makes props for Pokémon Contests, as well as other toys for Pokémon, and they fund the Dreamer Studios. The Cute Queen, Valerie, is her big sister… but Isabella has been disowned by her family. She wasn’t willing to take over the business, so she went on a Pokémon journey. So far nothing out of the ordinary, but after that we don’t know what exactly happened, but she evidently fell in with the wrong crowd.’
‘She was identified leading Team Amethyst grunts in bigger raids, and with her fearsome battle prowess she was able to let them slip away time and time again. When she’d been identified by name, she was disowned by her family, but as far as we can tell, she doesn’t care. While the Team Wars ended with Amethyst’s defeat and they sunk back into the shadows, Isabella was never captured. Nor was the boss of Team Amethyst, whom… whom we still don’t know who they are,’ Cathia explained.
‘Team Amethyst works in layers. In the bottom layers are the grunts. They do minor tasks and usually don’t even know why they’re doing things. Over them are the Elites, who lead grunts on more important missions. There’s been many elites over the years, and they seem to come and go. Over them, are at least two Admins, one of whom is Isabella,’ Cathia apparently had more to say.
‘From the outside, the Team Amethyst business model is simply to allow people to purchase Pokémon from them. Someone gives them money and a specific request for a Pokémon, and they obtain it for them. If that was all it was, it’d technically be legal, but unfortunately they have nothing against hunting rare Pokémon to the edge of extinction or even steal them from trainers if they can. They had these terrible auctions, too… But surely, they have even more sinister intentions, seeing how they’re now apparently gathering aspects of legendary Pokémon,’ Cathia said… and now all of a sudden she realized she might have been rambling a bit.
‘… I would like nothing else than to see Team Amethyst destroyed. Raised to the ground. Utterly annihilated. That… that would be good,’ Cathia said, getting kind of quiet towards the end, there.
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
Overall, it’s busy, with people walking and talking all over, an active town indeed.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Minor League Gym. 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.6. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.7. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.8. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.9. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens. 6.10. Team Amethyst Base. Claire had been there once, she could find it again. 7. Familiar Faces: Vivia, Skylar. Vivia, one of Jacques’ trainers, is walking around window-shopping rare rocks and such. Skylar is… well, read the first section of this post. Oh, and Dawkin/Claire/Cathia is right here in this room. 8: Raremine Town Trades: Ground-type 8.1. ‘Hey, do you have a Burmy? Would you like to trade it for my Mudbray?’ 8.2. ‘Hi, I really like snakes, so I got two of these Silicobras. I could trade you one for an Ekans!’ 8.3. ‘This is a Toedscool. I thought it looked funny, so I bought it, but… I’d much rather have an Abra.’
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
Under its mask, Type: Null’s eyes twitched a little at Skylar’s statement, but still just gazed at him.
Seabreeze easily blasted off another Water Pulse at the opponent’s Archen before it got off another Rock Throw, and it fainted, collapsing to the ground. The female Amethyst grunt grunted (heh) as she recalled both her Pokémon, and she was all of a sudden left with no Pokémon at all. She glared around for something she could do anyway…
Mac blocked Mankey’s Karate Chop with one of Double Kick’s two kicks! That… still hurt! Karate Chop is a stronger move than a single Double Kick is, and this isn’t a badly trained Mankey, either! So damage was taken to Mac’s leg… but he was still able to kick Mankey with the other leg for a clean hit, sending Mankey staggering away a bit. Far enough for Paradise to hit it with a Gust! Powerful winds decked the Mankey, sending it rolling over for Super Effective damage… but the angry monkey refused to give in! It leapt back onto its feet, its eyes shaking in anger! Highly damaged, though.
‘Okay! Vulpix, Ember the Tropius! Mankey, take advantage of the confusion and Karate Chop that Combusken’s head!’ the male grunt pointed forward, and his Pokémon did so, Mankey leaping forward at Mac to Karate Chop, while Vulpix sent a blast of fire (not a fire blast) at Paradise, clearly with hope to take them out…
But Vulpix then took a rock from the side, yelping a bit in damage from Pretzl’s Rock Throw that did some Super Effective damage, and then there was Seabreeze who was likely circling around to end the fight…
‘We’re not winning,’ the female grunt observed, and her eyes quickly scanned for something that could help them… and they locked onto Excadrill. Now, sure, it was true that the big metal mole wouldn’t do anything for this dofus over here, but wasn’t there something else that had motivated him, earlier?
‘Hey, Excadrill!’ the girl shouted at the mole, who didn’t even bother reacting to being addressed. ‘If you help us claim that quadruped Pokémon in the big mask, Isabella will LOVE you!’
‘Ex-CAAAAAAAAAAAAAAAAAA!’ the Excadrill suddenly screamed out, smashing down its feet into the ground with enough force to crack the floor, getting onto its feet and taking a fighting stance, the fire of passion burning brightly in his eyes.
‘Alright!’ the female grunt grinned victoriously while the male grunt once again stared at Excadrill with just a “seriously?” kind of look, but the girl was just too excited to mind him. ‘Use-’
‘EXCA-!’ … And the Pokémon dashed forward, unceremoniously knocked the female grunt aside for no other reason than that she was slightly in his way, sending her ‘ACK-!’ flying aside, not that hurt but very surprised.
Also in his way were Mankey, Mac and Vulpix, who unless they moved also would be knocked aside as the Excadrill rampaged forward like an unstoppable force through the warehouse, dashing towards a singular target.
Type: Null turned its head as it realized it had a giant high-level rampaging metal mole dashing directly at it, metal blade imbued in its arm raised to strike. For whatever reason, the masked wasn’t moving.
Roxanne VS Venipede! Venipede and Nosepass has the exact same HP and Attack stats. That is somewhat amusing.
Albeit, Defense is then way in Roxanne’s favour, not to mention the typing. Venipede Defense Curled, but was then swiftly paralyzed by Roxanne’s Thunder Wave. Then, with the Venipede being too unlucky to get a move in from paralyzation, Roxanne Rock Throwed until her opponent fainted.
Roxanne grew to level 14!
Crocus VS Geodude! Interestingly enough, Geodude’s defense is high enough that it survives a single Vine Whip, but because it used Defense Curl on the first turn instead of trying to strike back, the point is moot.
Crocus grew to level 14!
In the Crocus VS Marill fight, Marill started with Defense Curl! That’s when Crocus sent out Sleep Powder… which failed to take effect! Perhaps being curled up like that protected Marill from the effect of the powder? … How does a Marill “curl up”?
Regardless, it meant that Marill could start rolling next turn! Rollout was powered up, rushing towards the Bulbasaur! Crocus hit it with Vine Whip as it approached, doing Super Effective damage… but not enough to 2-hit-KO, not with Defense Curl increasing defense! That said, Marill’s hit to Crocus did substantial damage due to Defense Curl and Huge Power combined, and he could faint with the next one, since it’d have double the firepower! And then… then Rollout would be really scary.
Would Basil like to reconsider his strategy?
Next battle!
Crocus VS Pikachu. Unfortunately, Pikachu used Quick Attack and managed to dodge the Sleep Powder pretty cleanly. It struck Crocus with its body, doing slight damage. Crocus Vine Whip back actually didn’t do that much damage either, but it did MORE damage. After numerous exchanges, where neither side managed to do critical hits or anything of the following, Crocus eventually ended up on top.
Lancer and Paras were sent out, and proceeded to have a super-slow charge towards one another as a base speed 20 and a base speed 25 dashed for one another… albeit when they arrived the battle was swift and one-sided. Paras managed to hit with two Fury Cutters, doing miniscule damage both times despite the second being more powerful, but one Peck from Lancer left Paras almost fainted, and the second finished the job.
Lancer grew to level 13! Lancer learned Twineedle!
Then there was Lupin the Sneasel VS Kadabra. In a moment, it looked completely hopeless for the Kadabra. That’s when Victor the Schoolkid focused his mind, and…
‘Hey, you’re Psychic, right!? Use your powers to send rocks from the earlier fights at him!’ Victor commanded, and since Confusion is described as “a telekinetic force”…
‘Kadabra!’ the Pokémon charged its psychic powers, picking up small pieces of debris that had been torn from the stage from earlier fights (especially Rollouts from Boey) at Lupin!
Fortunately for Basil, Sneasels are agile creatures and the small pieces of debris didn’t really do a lot of damage, so while it might have been a tougher battle than he’d initially expected because of his opponent going for unconventional strategies, his level 11 Sneasel still beat the level 16 Kadabra. That’s a bunch of exp.
Lupin grew to level 14! Lupin learned Icy Wind!
‘Aw,’ Victor just gave a disappointed little noise.
Basil was victorious! Basil gained 526P for winning!
Next battle!
Roxanne VS Ponyta. Ponyta doesn’t have any effective moves and instead kept ramming into Roxanne with Flame Wheel, which didn’t do a whole lot of damage. Roxanne handedly won the battle with several Rock Throws.
Roxanne grew to level 15!
Rhyhorn, with that Pokédex entry, is basically one of the most abusable Pokémon ever and Crocus easily outmaneuvered it to Vine Whip the thing to fainting with impunity. Rhyhorn eventually fainted.
Crocus grew to level 15! Crocus learned Take Down!
Lancer VS Cacnea. Lancer got himself Leech Seeded! Which caused him to take some damage twice before having Pecked the Cacnea twice, fainting the little cactus, taking an insignificant Absorb on the way.
Lancer grew to level 14!
‘Ouch. Well, I think you’re going to be just fine if you head that way!’ Ella said, smiling cheerfully.
Basil was victorious! Basil gained 381P for winning!
Right, one battle more that needs to be dealt with, but what would Basil want to do afterwards?
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: Eryn will be arriving back in town heading for the Pokémon Center, walking with an armored woman.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
As they walked, the woman in armor smiled happily as they kept walking, also taking Eryn’s Trainer Card as she offered it, looking at it closely before handing it back.
‘I see, I see. A trainer that got a Pokédex from Professor Kalmia, huh? Well, that makes you easy to find,’ she commented as they kept walking. ‘School, haha. I never needed school, and I did pretty well for myself, I think!’ she said, chuckling a bit.
@Joshua Tamashii If you two would like, Eryn and her current armored companion is going to pass by the entrance of the Wet Caverns.
Amelia could hang onto them to head to Lakewatch Town, if she so wishes, or just talk to Eryn.
That all aside, what happens should there not be such an encounter.
‘Oh, me? I’m just some dragon breeder. The dragons of Dragon Lake were very few due to poaching some time ago, but I’m helping with growing the population again! It’s nothing special, but it does make me happy,’ the woman replied, specifically ignoring the question of what her name was.
After wading a certain amount of water and going through the caves strangely unbothered by Pokémon, they’d eventually be back to Lakewatch Town.
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
There were numerous inhabitants of Lakewatch Town that randomly waved the woman walking with Eryn, and she happily waved back. Regardless, Eryn found herself led to the Pokémon Center.
‘Now, heal up the dragon, and let me talk to her!’ the woman requested. Eryn could decide to do so, or perhaps not. Will she?
‘I’m willing,’ Cathia replied to Dunstan. ‘I already despise Team Amethyst, I want nothing more than to help you end whoever these villains are,’ Cathia said, looking more focused than she did before.
Then, though, Claire told her little thing, and Cathia looked towards her with a bit of alarm. She let Claire speak until she was done, and…
‘That… does explain something. I thought that was a strangely strong grunt. I was wondering if I’d have encountered one of the elites without knowing it…’ she commented. ‘But you were not winning. Had we not been interrupted, I would have won,’ she so simply claimed.
‘You got what-’ Dunstan, instead, reacted to the later part of what Claire was saying. He took a moment to think about that. ‘Okay. If you decide to make use of that, do keep me informed. I’m not sure I trust all the backup I could give you, but I could buy you some items. If nothing else, I could be your backup. I’m at least moderately strong,’ Dunstan said.
‘I could help. Though, if it’s Isabella… Isabella is one of the Admins of Team Amethyst. A cruel lady, she’s not afraid of commanding her Pokémon to attack the opposing trainer in battle. The fact her Golbat is not a Crobat says something about how she treats her Pokémon, too. If she’s going to be there, it’s probably a good idea to get somewhat stronger, first…’ Cathia said, and in the background of that Dunstan grabbed a pen, started writing down some notes, then looked at Cathia like “how do you know that”, but didn’t actually ask it. Right now, anyway.
Then with what Dawkin said…
‘I deeply appreciate that. Give me a call whenever you decide to go, and I’ll see how I can help,’ Dunstan said. With that, they could share communication info if they didn’t last time.
‘With that, I guess that’s all I got for now. Do you have any questions?’ Dunstan asked. If not, they could be on their way.
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
Overall, it’s busy, with people walking and talking all over, an active town indeed.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Minor League Gym. 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.6. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.7. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.8. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.9. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens. 6.10. Team Amethyst Base. Claire had been there once, she could find it again. 7. Familiar Faces: Vivia, Skylar. Vivia, one of Jacques’ trainers, is walking around window-shopping rare rocks and such. Skylar is… well, read the first section of this post. Oh, and Dawkin/Claire/Cathia is right here in this room. 8: Raremine Town Trades: Ground-type 8.1. ‘Hey, do you have a Burmy? Would you like to trade it for my Mudbray?’ 8.2. ‘Hi, I really like snakes, so I got two of these Silicobras. I could trade you one for an Ekans!’ 8.3. ‘This is a Toedscool. I thought it looked funny, so I bought it, but… I’d much rather have an Abra.’
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
@Gardevoiran Well. Would you like to repeat your stunt? Or perhaps this is a little bit more extreme? Hahahahahaha
@hatakekuro I did roll dice to find out of Sleep Powder was effective or not. You didn't roll that well. Anyway, you have one battle that needs your input. But, you can as well type what you'll do after that, if you wish.
@Typical I was going to write even more, but I didn't want to control your character so here's a mid-stop. Do say if you stop anywhere on the way. Or, if you just do as the woman wants, then I can continue writing with an edit. Though, also.
@Typical@Joshua Tamashii The two of you were briefly at the same location. If you want to, we can pause there in Eryn's post and let the two of you interact. Would you like that? Otherwise, Eryn can keep going.
@Eklispe@Rune_Alchemist And with that, you two should be free to potentially head off again. You can ask more questions of anyone present if you like, or you can head on. That works too. What would you like to do?
‘Hahahaha! Nonsense! Any little dragon I know is always ready for-’ the woman in armor laughed at Eryn’s statement that the Bagon was out of it, thereby coincidentally not looking at Eri during Eri’s little confused moment. Then she looked back down at Eri just in time to see the Bagon-shape stumble over into a pile. The woman’s expression dropped to a bit of startled realization.
‘- oh, I guess she was pretty out of it,’ she said. She then shrugged and smiled at Eryn once again. ‘Eh, that’s fine with me,’ she said, and immediately fished up the two fainted Bagons, one in each arm. This is with the consideration that the Bagons weigh 93 pounds / 42 kg each.
‘I’m gonna take these to the Lakewatch Town Pokémon Center, heal them up, and then let them back out into the wild again. Let’s walk together! I insist.’ … For some reason, there was something in the tone she said that with which signaled that “no” wasn’t an applicable answer.
Should Eryn not pull any particular tricks to try to get away, the woman would have another set of questions.
‘Hey, can you tell me about yourself? Why’d you decide to become a Pokémon trainer? Oh, and can I see your trainer card?’ the woman said with a wide smile, jolly tone, and for some reason Eryn probably felt like she was in a courtroom.
Would she comply?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. ‘Head back to Lakewatch Town with me!’ 2. Train Pokémon. ‘Head back to Lakewatch Town with me.’ 3. Move back. ‘We’re heading back to Lakewatch Town!’ 4. Delve Deeper. ‘No detours! Gotta get these dragons healed up!’ 5. Specify. ‘To the Lakewatch Pokémon Center!’ 6. Trigger random event. ‘Oh, and tell me about yourself on the way!’ 7. Fast-Travel. ‘Specifically to Lakewatch!’
@Gardevoiran The battle continues. Did not expect you to take that blow straight on. You're gonna be down a bit.
@Typical Felt like giving you a little situation, just because. Hehe.
@hatakekuro Alright, so, remainder how Pokémon battles work against random trainers. I list all the Pokémon they have and their general strategy with each below. Then you write in your post how you intend to handle them. Feel free to ask me questions when you feel like. That's that.