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6 yrs ago
Hello guild my old friend :)
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7 yrs ago
The nostalgia is fierce tonight...so many ideas. Where did the time go? roleplayerguild.com/topics/…
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8 yrs ago
Guild issues making it difficult to post. Will update when the server errors stop.
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8 yrs ago
To Teluval, Farewell . A surreal fantasy adventure: roleplayerguild.com/topics/1..

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Kill'em All



In the Far Future, a Battle rages, not for ideology or politics, but for Entertainment!
Death to the Loser, Glory to the Victor


Sound

This is Kill'em All, a turn based 'Sci-Fi Gladiator Simulator' where you take control of a stable of fighters and monsters to battle it out in a grimdark universe. This will be bloody, so if you have a weak stomach, stop reading and make yourself a cup of oolong tea. (gtfo)

Battle Worlds of the Empire


The Battle Worlds of the Empire are sanctioned arena worlds where fights are conducted. There are black-market arenas on distant worlds that are not so heavily taxed, but these are unsanctioned fights and yield no influence for a stable master.

Each Battle World is ruled by a Royal Adjucator tasked with organizing fights, collecting dues and determing the fate of those defeated but not killed in a fight. Many of these Adjucators are corrupt, and take bribes and payments for a favorable outcome from competing stables. The Adjucators answer to the Emperor.

Polaegus, Goldworld
Entrance Fee:
Influence Required:

The capital of the Empire, the Goldworld is where only the best and most famous gladiators fight. At the heart of the city of Polaegus lies the Grand Arena, a mortuary for many, and an ascendance to glory for a few. Here blood and bile is spilled or spit and many centuries of battle have stained the metallic, angular terrain a pleasing ochre. The fans are the wealthiest in the Empire, and drink and f*** while blood is shed before them.

From the Emperors Dais, the Eternal Lords watch with pleasure or disdain and discuss the politics of the day to the dying screams of the unworthy. Beneath them, the lesser Lords bet and curse as fights are lost or won.

Chrydon, Iceworld
Entrance Fee:
Influence Required:

The wilderness of Chrydon has claimed the lives of many fighters, whether by cracking ice fissures, enormous spider-seals or upon the spears of the native Chrydonai, the Iceworld is a Survival arena, wherein the Gladiators fight to gain access to the spaceport and freedom. Many prisoners of the Empire are forced to fight on Chrydon for a chance at pardon, all the while surveilled by holo-drones that live-stream the trials of the condemned.

Imketz, Darkworld
Entrance Fee:
Influence Required:

Above the acidic seas of Imketz, upon the IronGlass Grid, Gladiators battle. A Darkworld on the distant borders of the Empire, here the most abherrant and alien contenders grapple. A human has never won a match on Imketz and to do so would be a great victory not only for the gladiator, but the Empire as well.

Dinstar, Artifice World
Entrance Fee:
Influence Required:

An artificial moon, the Dinstar was constructed by the Mad Emperor as his personal torture prison. Having conquered much of the known galaxy, the Dinstar has been repurposed as a hellish-nightmare of a battlefield for those truly insane gladiators. Survival rates are low, but it is one of the more popular battleworlds in the Empire.

Notable Gladiators of the Empire


Some of the most infamous gladiators are able to break free of the Stable-System in the Empire and have become their own masters. They are not for hire, but may be met in battle.

Juresh Hellblade

A former Golden Legionnaire, Hellblade has a stunning record not only for victories, but the speed with which he slays his opponents. This has led to many viewing him as less a spectacle to behold, but an icon to be worshipped. Nearing retirement.

Selena

A poetically dark beauty who uses diabolical means to slay her foes. Takes trophies from her victims after dispatching them in a particularly garish manner.

Mad Mortimer

A warlock from the far reaches of the galaxy. Mortimer uses abherrant science to summon weird extradimensional horrors to do his dirty work.

Pain

The enigmatic warrior known as Pain is more cyborg than human and appears to enjoy receiving the wounds inflicted upon him as much as delivering them.

The Liquidator

The Liquidator uses clever tricks to confound or confuse his opponents. A disgraced engineer of the Bio-Weapons division of the Empires Scientific Order, the Triptych.

Screaming Thing

The Screaming Thing is an alien with an unpronouncable name. A mass of fur, claws and more than one gaping maw of fangs and teeth, the Screaming Thing lets loose a chortling scream before it makes a kill. It has a handler, known as Vox that arranges matches. It is unclear what Vox's relationship to the Screaming Thing is.

Pyrus

The weapons master Pyrus has enhanced his body through bio-engineering over many decades for increased agility, stamina and strength. His martial prowess in the galaxy is unparalleled. This efficient manner of killing has gained the disdain of the public as he is less interested in spectacle than surviving.





Your Company


Each stable is an incorporated company, that trains, feeds and boards fighters and gladiators. Gladiators are very specialized warriors that are the most-crowd pleasing and deadliest in the stable. Fighters are not as skilled, and have a higher chance of dying in combat.



Gladiators & Combat


Each gladiator has a 'deck of cards' they take into battle with them. At the start of each match, choose three from that gladiators repertoire. These are not the only cards available to them in a match as you draw from the 'deck' after the first 3 are played. New cards may be earned as your fighter wins matches and gains experience.

Note: I'm not going to kill off a Gladiator you are particularly fond of. Even if they are mortally wounded, their are many arcane and weird ways in the empire to keep a gladiator alive.

Bash (Attempt to destroy a piece of armor or a weapon)
Cleave (A devastating blow)
Disarm (Attempt to disarm an opponent)
Feint (
Fury (A careless attack, but deadly)
Hamstring (Attempt to negate opponents movement)
Slice
Trip (Attempt to put your opponent at a disadvantage)

Arena combat in the Empire is a brutal affair, with many gory deaths live-streamed across the galaxy. Fame is crucial for arranging the next match, and is the concern of any well kept Stable Master.

Fighters have a few choices in fighting styles:

Brutal
Stylish
Weird

A Brutal Fighter inflicts as much damage as possible on the enemy with little regard for elegant combat. They are strong, and can deal and take a lot of damage. The downside is a Brutal fighter does not gain as much Fame for fights because they are not in it for theatrics.

A Stylish Fighter deals considerably less damage than a Brutal Fighter, but engages combat with an eye for flourish and theater. Considerable risks are taken by the fighter for the sake of a memorable match.

A Weird fighter uses diabolical science or sorcery to fight. Whether by summoning extra-planar horrors to unleash hell or its own biologically enhanced body.

Your fighters may vary in strengths and weaknesses.
They may have special skills that they use during combat.
The more stylish they perform, the more fame they will receive. (Which will increase your stables standing, and allow for more lucrative fights).
Each world has unique terrain features that may come into play during a match.

There are different match types:
1v1 the classic match
Killing Field, where gladiators are unleashed upon a slew of condemned prisoners.
Survival, where gladiators fight to reach a designated spot in the arena.
Seasonal Matches like championships that will bring greater fame and wealth for stables.

The Economy


The Empire is wealthy. Extremely wealthy after centuries of pillaging and raiding outer worlds. As such, their is a lot of money to be made.

Basic Fighter: 1,000 c
Gladiators: A list of Gladiators available is posted on each planet. Prices vary.
@Chenzor I did a thing. Let me know if the first IC is in the correct format and has all the relevant information (I wasn't sure if I was supposed to make a first turn order or not). This looks really cool Chenzor!

The Lothelonni



For months the cadre of ships plied the salted seas in search of dry land, and a respite from their journey. Cast anon from distant lands, the Lothelonni Elves struck out into the vast endless oceans in search of a new homeland. Their kingdom, which had stood for 5,000 years was in recent centuries the victim of a vicious and shadowy insurrection, the product of religious zealots and fanatics and fueled by the fires of foreign powers. The kingdom fell to secular violence, and in the shadows cast by the burning cities of that distant land, Lord Elaris of Brightflower emptied his coffers to fund an exodus and fled with his court and company.

After several seasons at sea, the small fleet assembled began to deteriorate. Lord Elaris scuttled all but the flagship, Cantivale. Desperate, and decimated by plague, mutiny or madness, the Lord of Brightflower ordered his ship to make landfall at the first sighting of a decent harbor. Within a week, an uncharted landmass appeared on the horizon, (blessed and merciful are the gods above), and Lord Elaris ordered the Cantivale to drop anchor and all crew and passengers to make for the shore. Within days of mooring, the Cantivale sank beneath the waves and Elaris ordered his men inland. After a days march, and making for a large mountain in the distance, the men chanced upon a forested plain, a small lake and a river.


@Jeyma Ah your right. On a closer look, my mom is waaay uglier than your avatar.

I'm in for Expansive then.
@rivaan Sorry man, that CS caught me off guard. I'm a bit busy with writing my own stuff atm, Good Luck!
@Jeyma Thanks, Mom.



1881

...that vaulted sky of unyielding worry, painted in angular visions of red and grey, I thought I was beholding Armageddon for all it was worth. The red dust settled in and anything that was uncovered or let loose was found in the morning to be obliterated. In the night, through the canvas tent which was all that stood between me and a hellish death, I could hear the pitiful crooning of some errant pack-animal caught in the storm. In the morning, nought but its fragile rib cage remained...


A recent civil war had obliterated the Industrial Union, and the victorious Barons were eager to repay foreign debts that had secured their victory. The enormous sums of money that had been spent spilling fellow Baron blood drained the coffers of the Industry Arcology masters, and they soon set their eyes upon the west, a land which had for two centuries refused any prospector or settler hospitality. Either by marauding hordes of cackle-demons, or destruction and gruesome death at the hands of the Cannibal King, Tenuaxl, previous attempts at settlement have been met with horrible disaster.

In the year of 1865, in the month of MoonFall, the victorious Barons of the Industrial Union, signed into law the Reclamation & Industry Act, in which entrepreneurs of varying status and wealth were offered an opportunity (and the start-up capital) to lay claim to any land they found suitable for industry in the lands West of the Spiltblood River. Hoping to tax those poor souls to pay their war debts, the Industry Barons have offered up what little capital they have remaining after the terrible and costly civil war.

Times have changed. By 1880, word had spread of the Cannibal King Tenuaxl taking ill, and the legitimacy of his successor soon came into question. The stepped cities of the Blood Confederacy became embroiled in their own civil war. The sweeping arm of civilization pushed West. It is now the year 1888, and several cities have been constructed beyond the Spiltblood River. Iron and oil, and darker things are pulled from the earth and shipped East on a growing system of rails and roads. The Barons of the Industrial Union are pressing for a greater cut of the profits as the new cities prosper.




Welcome



"1881" is a turn-based RPG set in a western & horror themed world where rich men scheme and kill to gain enormous profit. In this game, you play the role of a Company Master, given money by the Barons of the Industrial Union to capitalize on the largely untapped resources of the lands east of the Spiltblood River. Each turn you send me your orders via PM, when all players have submitted orders for the season, I post an IC update explaining what happens, as well as any seasonal news concerning NPCs.

The Land


The Industrial Union
The Blood Confederacy
West of the Spiltblood River




Player Info

Wealth (buying,selling,investing,affects influence)
Power (pulling resources,threatening,fighting,etc)
Charm (buying, selling, other negotiations)

Player Archetypes
The Revenant
As a revenant, you have amassed a large amount of wealth over several lifetimes, finally staking a claim in the West and laying down permanent roots. Revenants are undead, the blooded children of Count Vlad Tepes. You have incredible strength, and are essentially immortal. You are hated by the Church and worshipped as a god by certain witches covens. Revenants have the following Character Traits:

Wealth: You have +1 wealth starting bonus
Charm: You have +1 Charm in negotations
Influence: Regular folks don't care much for the undead. -1 Influence at the start of the game.
Power: Revenants are extremely powerful creatures unto themselves and cannot actually be killed (unless

The Warlock
You have made a pact with a demon from a distant plane to gain supernatural powers, including the gift of foresight. The greater your power grows, the more your soul suffers in agony. Warlocks have the following Character Traits:

Power:

Dangers
Hurrzahs
Red Storms
The Mutilage

Industry
Iron
Oil

Your Character & Company
Race , Human, Revenant, Sorcerer (Vext), Blooded,

Seasons & Turns
Moonfall (Spring)
Storm (Summer)
Bonedust (Autumn)
Etiolation (Winter)
I was all for this until it was button-holed into this is either 'vikings' or 'game of thrones'. I think there should be a unifying mother culture ala Rome or Greece or China or whatever, but this should be of our own invention. Cooperating on building a proto civilization would hit all three of your playing points, collaboration, creativity and dedication.
Convenience bump
@rivaan That is an intense CS! Not sure if I'm prepared to fill that out honestly. The lore looks good though.
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