Current
I eat negativity and shit out hopes and dreams. Like a tree, but for pessimism.
5
likes
6 yrs ago
Good news, I'm not failing out of my cooking course tomorrow! Bad news, it's only because I nearly sliced a chunk off my finger practicing for it and needed stitches.
2
likes
7 yrs ago
Desu before dishonour.
1
like
7 yrs ago
It's days like today that I truly believe this ADHD is both a blessing AND a curse.
The giant turned to greet the new arrival. He seemed normal enough, but if the little theory worming it's way into his head was correct, then it was exceedingly possible that this observation would be quite wrong.
"Hey... Guy." He said, sending the guy a nod. After another giving him another quick look over, he nodded again, mumbling to himself. "Another red, huh?"
As he did so, the man asked if either of them knew what was going on, to which the woman responded by saying that unless he or the guy who first asked had any idea, then they should get moving to find out. However, if his theory was anywhere even close to the truth, then he should definitely mention it now. If he didn't, then they might end up walking blindly into what could very well be an even more dangerous situation than the flickering lights and shit might suggest.
"Uh, well, I'm not gonna pretend I know for certain, but I think I might have a theory... or something, I guess."
He took a deep breath to steady himself, hoping that this wouldn't go over too badly.
"Ok, so from what I can tell, this is some kind of... facility... I think. When I woke up, I was in a cell which I'm guessing was probably built for me, considering how big it was. It was also pretty well furnished, so I don't think it's an actual prison, or at least not a normal one. More like they were trying to encourage me to want to stay there. I'm pretty sure there was probably some way for them to stop me if I didn't though, but whatever, that's not the main point. My guess is this is some kind of facility meant to keep freaks like me here. Probably permanently."
Ok, he was beating around the bush. He had to get to the point.
"Ok, so it's obvious why I'm here, because... well, look at me. I'm not exactly blending into society any time soon. You guys though... Ok, I'm just gonna come out and ask. Please don't take this the wrong way, but do you guys also have something that makes you... I don't know, not entirely human?"
@Symphoni The young man blinked awake as the alarm began, trying to figure out just what was going on. Despite not recognizing it, he still somehow felt that the room was kind of familiar. A couple of seconds later, he decided he was extremely grateful of that fact, as he realised that he couldn't even remember his own name.
"I guess I should just be glad I remember how to speak english..."
Taking a closer look around the room, he had to say that most of it seemed relatively normal. There was a nice big mirror, a bed, a desk, a dresser filled with clothes identical to what he was currently wearing apart from the collar around his neck, which he would concede as one of the first things to tip him off that something wasn't quite right apart from the alarms, which was obviously strange as well. There were a few other things that really sealed the deal, or wait, maybe it just counted as one thing. That thing, or those things depending on how you decided to look at it, was that no matter how he looked at it, the TV that sat in the corner of his room was just *too damn small.* The same could be said for the bookshelf, filled with novels that he was pretty sure could probably fit in the palm of his hand with little to no trouble.
And, perhaps most importantly, the door into the room was maybe a little under two thirds of his height at best. No matter what he told himself, there was no way he could justify that. True, he couldn't remember anything about himself or his situation, but he was like, seventy percent sure that a door would usually be tall enough for people to get through without squatting.
And then he was distracted by a loud growl. Thankfully though, the feeling that accompanied it meant that he didn't have as much to fear as something deep down in the back of his mind told him he otherwise should have.
"I'm really hungry."
Turning to the mirror, he did a quick double take as he noticed something else which he was pretty sure wasn't especially normal, in that much like the uniform he was wearing, his skin also held a distinctly grey shade. He considered taking more time to ponder this latest development, which he was pretty damn sure was definitely out of the ordinary, but another growl of protest from his stomach reminded him that he had a matter that may not be objectively more pressing, but certainly felt that way to him.
And so he opened the door and ducked to get through, although apparently not low enough if the sudden pain in his forehead was any indication. Thankfully though, once he'd clambered through he found himself in a nice normal-sized hallway, colored the same sterile white as his room if the flickering lights weren't playing tricks on him.
No sooner had he made it out though that he heard a woman's voice, calling out in a language he thought he recognized somewhat but couldn't quite manage to understand. The woman repeated herself a few times, before eventually switching to english to his relief.
"Yeah." He called out in response when the woman asked if anyone was around. "I'm here."
He made his way towards the area he thought the voice was coming from, before eventually finding a woman who appeared to be... well, he wasn't fully sure where she was from specifically, but he was going to take a wild guess at it being somewhere in Asia, and he noted that she was dressed pretty much exactly the same as he was, right down to the collar and red patch.
Another thing he noted was that she was *maybe* half his height at most.
"You know what?" He asked no one in particular. "This might actually explain a lot."
Age: Estimated to be somewhere between sixteen and nineteen. Lack of memories makes exact identification difficult.
ID Number: MR-2242-M
Nationality: MR-2242-M identifies as Canadian, as this is where his memories first begin. True nationality is currently unknown.
Appearance: MR-2242-M is a young man of undetermined race, standing at 9'8" and weighing approximately 400 lb. Subject has tan skin, although with a very strong grey tint, and medium length, messy dark brown hair. Subjects eyes are light brown. Subject seems to be extremely fit at any given time despite limited exercise, likely due to any and all fat being consumed through his abilities. Face has seemingly permanent stubble, growing back quickly even when shaved, but slowing exponentially before it can grow longer.
Background: Unfortunately, MR-2242-M doesn't actually remember much of anything in terms of his past, or even his original name. His memories start about three and a half years ago, just a few days before his capture by the Facility. Even then, the majority of those memories were of him hiding out in the forest, after his one and only attempt to venture into a town caused the inhabitants to panic. He also has little memory of his capture. The last thing he remembered was going to sleep in a cave he had claimed for himself, and when he woke up, he was in the room he would come to call home for the next three and a half years.
Early on, he was questioned many times and subjected to hundreds upon hundreds of tests, trying to determine his abilities and whether any of his memories remained. When the results proved that none did, his treatment improved drastically, although he is still regularly reminded to inform Facility personnel if he should begin to notice any animalistic impulses, or any faint memories should start to emerge once more.
Powers: MR-2242-M is a powerful shapeshifter, able to incorporate the genetic information of any creature whose meat he has eaten into his own and either alter his own physiology to match it or grow it out of his body as an extra body part. For example, he can alter his sense of smell by replicating the olfactory system of a bear or change sections of his skin to the armoured exoskeleton of a crab, or he could grow wings or tentacles out of any part of his body. He can also grow extra body parts out of these new body parts, allowing for some extremely versatile mutations. This involves mass generation of cells at an extremely rapid pace, using up lipids from the food he eats. This also gives him the additional ability to regenerate from a number of injuries that would otherwise leave him maimed or dead, as long as he has eaten enough to provide the necessary lipids.
Privileges: [SECURITY NOTE; MR-2242-M IS TO BE LIMITED TO A LARGELY LOW FAT VEGAN DIET IN ORDER TO LIMIT LIPID DEVELOPMENT. IF SUBJECT MAINTAINS GOOD BEHAVIOR, HE MAY BE ALLOWED ONE LOW FAT MEAT BASED MEAL A WEEK, SUCH AS CHICKEN OR WHITE FISH]
Large Desk
Dresser with size adjusted subject clothing
Size appropriate writing equipment
Three large journals, more to be added when full
Bookshelf
A number of young adult novels
Small television set with a DVD player
Various animated movies and television series on DVD [SECURITY NOTE; FILMS DEPICTING HUMAN NATURE AS VILLAINOUS OR IN AN OTHERWISE NEGATIVE LIGHT ARE PROHIBITED]
Alright, here's Malcolm. Hopefully I didn't get any of that science jargon too wrong, I don't have a good enough brain to remember most of my highschool biology classes.
Full Name: Malcolm
Age: Estimated to be somewhere between sixteen and nineteen. Lack of memories makes exact identification difficult.
ID Number: MR-2242-M
Nationality: MR-2242-M identifies as Canadian, as this is where his memories first begin. True nationality is currently unknown.
Appearance: MR-2242-M is a young man of undetermined race, standing at 9'8" and weighing approximately 400 lb. Subject has tan skin, although with a very strong grey tint, and medium length, messy dark brown hair. Subjects eyes are light brown. Subject seems to be extremely fit at any given time despite limited exercise, likely due to any and all fat being consumed through his abilities. Face has seemingly permanent stubble, growing back quickly even when shaved, but slowing exponentially before it can grow longer.
Background: Unfortunately, MR-2242-M doesn't actually remember much of anything in terms of his past, or even his original name. His memories start about three and a half years ago, just a few days before his capture by the Facility. Even then, the majority of those memories were of him hiding out in the forest, after his one and only attempt to venture into a town caused the inhabitants to panic. He also has little memory of his capture. The last thing he remembered was going to sleep in a cave he had claimed for himself, and when he woke up, he was in the room he would come to call home for the next three and a half years.
Early on, he was questioned many times and subjected to hundreds upon hundreds of tests, trying to determine his abilities and whether any of his memories remained. When the results proved that none did, his treatment improved drastically, although he is still regularly reminded to inform Facility personnel if he should begin to notice any animalistic impulses, or any faint memories should start to emerge once more.
Powers: MR-2242-M is a powerful shapeshifter, able to incorporate the genetic information of any creature whose meat he has eaten into his own and either alter his own physiology to match it or grow it out of his body as an extra body part. For example, he can alter his sense of smell by replicating the olfactory system of a bear or change sections of his skin to the armoured exoskeleton of a crab, or he could grow wings or tentacles out of any part of his body. He can also grow extra body parts out of these new body parts, allowing for some extremely versatile mutations. This involves mass generation of cells at an extremely rapid pace, using up lipids from the food he eats. This also gives him the additional ability to regenerate from a number of injuries that would otherwise leave him maimed or dead, as long as he has eaten enough to provide the necessary lipids.
Privileges: [SECURITY NOTE; MR-2242-M IS TO BE LIMITED TO A LARGELY LOW FAT VEGAN DIET IN ORDER TO LIMIT LIPID DEVELOPMENT. IF SUBJECT MAINTAINS GOOD BEHAVIOR, HE MAY BE ALLOWED ONE LOW FAT MEAT BASED MEAL A WEEK, SUCH AS CHICKEN OR WHITE FISH]
Large Desk
Dresser with size adjusted subject clothing
Size appropriate writing equipment
Three large journals, more to be added when full
Bookshelf
A number of young adult novels
Small television set with a DVD player
Various animated movies on DVD [SECURITY NOTE; FILMS DEPICTING HUMAN NATURE AS VILLAINOUS OR IN AN OTHERWISE NEGATIVE LIGHT ARE PROHIBITED]
Calling all adventurers, monster hunters, and cooks!
The opportunity of a lifetime awaits you! Enlist in the Wild Hunt at your local guild hall, and you will get the chance to see the world, try exotic new foods, and be handsomely rewarded for doing so, all for simple monster hunting! Further details will be provided prior to enlistment by your local guildmaster.
The notice, despite seemingly having made its way onto just about every noticeboard in the city, didn’t seem to have grabbed the attention of anywhere near as many people as you might’ve expected it to. Then again, measuring the rewards that were promised to the seeming lack of information provided, it was exceedingly possible that most of those who might have taken it had deemed it too good to be true, if not just a little too sketchy to get themselves involved with.
For reasons known only to you though, the advertisement had managed to get you intrigued enough to, if nothing else, at least see what it’s all about.
Time to see if this ‘opportunity of a lifetime’ is the real deal…
Alright, we’re finally here and ready to get this started! As most of you guys know, the idea of the RP is that you guys will be working for the guild as a team of monster hunters and cooks. Many of the worlds nations and guilds, believe that a great famine may be on the way. In addition to this, monster attacks are on the rise. In an attempt to find a solution, the guild is recruiting adventurers and chefs to go on an epic quest to take ‘em down, cook ‘em up, and see which ones taste good enough that the guild can present them as an alternative food source to last through the famine.
Of course, the way most civilized people view monsters, especially the concept of eating them, means this will be an uphill battle, hence the omission of that particular detail in the initial advertisement.
While I do have a bit of plot ready and waiting, this is still going to largely be a sandbox fantasy cooking adventure. The group/s can explore the world freely. I promise this isn’t just my way of tricking all of you into teaching me how to write cooking well.
The continent of Riadne is vast, with many different nations and biomes. The greatest of these nations lie to the east, with the desert empire of Entei Bahara to the south, and the great empire of Xin Lu in the plains and mountains heading further towards the north. Even further to their north lies Hiyuki, a harsh land of taigas and volcanic tundra and the homeland of the Oni. While Xin Lu and Entei Bahara are currently at peace, relations are generally quite tense between the two.
Moving further west towards the center of the continent, one will find the lands known as the Middle Kingdoms, a chaotic mess of countless small nations and kingdoms, many of which will either be allied, feuding with, or outright at war with each other at any given time. These extend all the way to the desert nations of the southern coast, who are no less quarrelsome than their northern neighbours. However, the Middle Kingdoms region does not extend very far to the north, stopping at Tullei, a surprisingly powerful city state built out of the remains of an enormous, ancient mountain citadel.
Finally, the vast majority of the western side of the continent is covered by the Spiritwild, a great stretch of wilderness covered in mountains, forests and plains named for the abundance of spirits that enter through the numerous tears between worlds found in the area. Along with spirits, a vast amount of mana flows through these tears, allowing it to gather extremely thick. While many have tried to settle in the area due to the density of mana, it is also that mana which has made it all but impossible to do so, affecting and warping much of the flora and fauna around it. However, a few of the hardier or more adaptable settlements have managed to stubbornly cling on, and some of the other races have called the area home for centuries, such as the Orcs, Elves, and many tribes of Greater Beastfolk. Some believe the area to hide the remains of what was once a great empire, the tears between worlds caused by some great magical calamity that caused it to fall in the ancient past. However, these ruins have never been found, and other evidence of this theory is rare.
Humans: Humans, you probably know a little about them, considering I'm pretty sure you are one. One of the more common races in Riadne, humans are one of the few races who build large cities, and they currently hold the title of having the most countries where they make up the majority of the population. Widely known for being something of a middle ground between many other races, and therefore surprisingly adaptable. The white bread of race selection.
Elves: Elves are a tall, lean race with pointed ears and large eyes. These allow them incredibly precise hearing and eyesight, which they use well as hunters and marksman. They tend to avoid large settlements, instead building small villages high on mountain tops. The majority of these villages double as eyries, where small mountain wyverns build their nests and can be trained to assist elven hunters in a manner similar to human falconry.
Dwarves: Dwarves are a short, stocky race of humanoids, generally only reaching about four feet tall in height. They are famous for having an insane attention to detail, and their architecture is widely known as some of, if not the best and sturdiest in Riadne, both above and below the ground. While traditionally a subterranean race, more and more dwarven cities have been founded across the continent in the last few centuries. Despite not having a gift for utilizing magic directly, their attention to detail means that many of the worlds greatest runesmiths and enchanters have been dwarves, and these days they make up some of the foremost minds in the research and production of magic-based technology.
Orcs: Orcs are a large, muscular race who generally grow to about seven or eight feet tall. They live mostly in nomadic tribes, with the occasional larger permanent village dotting the western highlands and forests they have called home for millennia. Despite the fearsome reputation of orc warriors and bandits, the vast majority of orcs have a very communal outlook, doing what they can to assist the tribe as a whole. While not always particularly open to other races, they usually aren't especially xenophobic either, and if a visitor comes offering trade or assistance, it usually isn't too hard to endear yourself to a certain tribe. One of the few races who are known to eat certain types of monsters.
Gnomes: Gnomes are a very short race who, despite being generally physically weak, are believed to be more in tune with magic and the world of spirits than just about any other race. Other races tend to find them rather odd due to their customs, such as growing buildings out of trees or giant mushrooms, and a curious and mischievous nature that seems to be present no matter where the gnome was raised. They make excellent scholars, with a particular knack for working in fields like archaeology that let them go out and see what they're researching in person. They are even shorter than Dwarves, only reaching about three and a half feet tall at maximum.
Greater Beastfolk: Greater Beastfolk is a catch all term for a number of races, many of whom are quite rare now, who resemble humanoid animals. These include races like Minotaurs, Apelings and Gnolls. Little is known about the exact origins of the Greater Beastfolk, but the most widely accepted theory is that an ancient magus created them as servants, or possibly an attempt at creating their own army. Nowadays, those who remain generally form small tribes and clans, inhabiting the same environments as their animal counterparts. Occasionally though, one might find a wandering Beastman in a city or town, usually working as a mercenary.
Lesser Beastfolk: Lesser Beastfolk are not necessarily a race in their own right, but many people do consider them to be. They can be found in any other race, and are generally born to those who work particularly close with spirits and familiars. While not immediately visibly different from normal children of their race, around the age of two to three, isolated animal features will appear on their bodies, occasionally going so far as to alter their former features. Ears and eyes are the most common features to change, but occasionally larger features such as horns or tails can grow as well, and sometimes even limbs can change, such as the case of those who have come to be known as Fauns.
Lizardmen: While technically considered Greater Beastfolk, Lizardmen have far outstripped the rest of their peers in numbers, being a fairly common sight in this day and age. Tending to settle in jungles and warm wetlands, Lizardmen have a number of cities dotting the southern portion of the continent, with a very pyramid-centric architecture. Like with mammalian beastfolk, there are a number of different subraces within the Lizardman umbrella, but for whatever reason, the numerous Lizardman variants managed to live peacefully together and form a larger society where their mammalian brethren did not. They have an unnerving habit of eating small animals whole, and occasionally still alive.
Oni: Oni are large, horned humanoids with a muscular structure similar to that of orcs. There are two subtypes, the stockier Red Oni, who are generally louder and more excitable, and the slimmer Blue Oni who tend to be more calm and composed. Oni are rare outside of their homeland of Hiyuki, a country of snowy forests and volcanic tundras. As such, they are a strong, resourceful race, who have found ways to survive on almost whatever they can find around them. This includes monsters, and they are one of the few races that actively hunt them for food. They also use materials from monsters to create clothes, weapons, and occasionally even buildings with some of the larger bones.
Od
Also known as 'The World of Magic' or ‘The Spirit World’, Od is not only the point of origin of all spirits, but also the source of mana. In terms of appearance, it’s features are very similar to our own world if everything was taken to the extreme, with trees that tower into the heavens, and mountains so vast that they could drive regular people insane.
Mana
Mana is the energy that makes up the entirety of Od and the spirits that inhabit it, and is used to cast magic. It originates in Od, where it flows through tears in the veil between worlds into ______. From there, it naturally gathers in certain areas, like the high atmosphere or deep beneath the earth. While the vast majority will stay in these areas, some of it will drift down towards the ground, where it is passively absorbed by most lifeforms. While a dose of this quantity has little effect on these lifeforms, should mana be absorbed in large enough doses, results can be rather chaotic and unpredictable, especially if that lifeform is more sensitive to mana than others, as tends to be the case in certain races like Lesser Beastfolk, Elves and Gnomes.
Magitech, as the name implies, is any technology created using magic. When it comes to variety, there is an enormous range of different forms and applications magitech can take, from weapons to transport to household appliances, and it is considered a common part of daily life in most nations. Even now, research is going into further expanding the number of tasks it can cover. While magitech can come in many different forms, almost all of them have two fundamental components, without which they would not be able to function. These are Aetherium and Runes.
Aetherium
Aetherium is a type of crystal similar in appearance to quartz, which naturally absorbs and conducts mana. Clusters can be found relatively commonly in underground caverns where large amounts of mana have gathered, and once mined, carved and processed, are used as batteries to fuel magitech. These can be recharged once depleted, either through a long process using the wielders own mana, or by bringing it into an area where mana is thick. With exposure to certain elements alongside the mana, aetherium can also gain a basic elemental charge. However, that is as far as you can get without the use of runes.
Runes
Runes is the term used to describe the series of patterns and sigils applied to magitech in order to dictate more specific effects. Without them, magitech would not be capable of anything other than basic elemental effects. Thanks to them though, those who craft magitech are able to choose whether a weapon using ice aetherium creates a snowy wind, shoots a spike made of ice, or is just too cold to wield without getting frostbite.
Spirits are the inhabitants of Od, eternal beings made entirely of mana. They come in all shapes and sizes, and as beings of mana, they are capable of utilising magic, with many of the older ones being more than a match for even the most modern magitech. However, while this is a relatively simple process in the world of spirits, the mundane world has far less mana to absorb in most areas, and even small spells will drain a spirits mana. If this happens, the spirit will fade away, reverting back to pure mana, until it can eventually drift back into Od and someday reform, with nothing more than faint inklings and fuzzy images to remind them who they were before. Of course, this can also occur if the spirit takes enough damage, even within Od. Ways to avoid this are limited, but the most common countermeasure taken is to form a contract with a host in the mundane world, becoming a familiar.
Familiars
Familiars are spirits who have formed a contract with a host from the mundane world. This is a symbiotic relationship, allowing the host access to the magic naturally available to the spirit, and allowing the spirit to sustain itself on the hosts mana to avoid fading. For the most part, spirits will remain in physical form, able to interact with the world independently as long as they remain within a certain range of their host. This form allows them to work alongside their hosts in any task they are physically capable of. In many cases this means fighting, using their magic to attack enemies or provide support and defence for their hosts. However, this is not the only possibility, and many hosts will never even see combat, instead having their familiars assist with mundane tasks. Many can even be found helping their hosts in their profession, such as tending storefronts, working crops, or even researching magic and it’s properties.
However, there are two other known forms a familiar may take. The first is quite common, where they revert to a stable mana form and reside in an enchanted object known as a Shikigami. Shikigami can come in many forms, but the most common are wooden or paper talismans. While resting in a Shikigami, a spirit may still absorb mana from their host and the atmosphere, but require next to none to sustain their forms. This lets them heal from intense damage easily, or avoid fading during points where either they have no current master, or their master is unable to provide them with mana for whatever reason.
The second, on the other hand, is far rarer, and potentially dangerous enough that some faiths are willing to hunt hosts and familiars who take part. It involves allowing a familiar spirit to meld with the mana in your body directly, essentially temporarily combining familiar and host into a single being. The host's physical body changes to match this, taking on many features of the spirit’s physical form, along with all of the strengths, abilities and weaknesses that come with it. This process is called Possession. However, there are many dangers to this even discluding the potential extra weaknesses. As a combination of two separate entities, the minds and personalities of host and familiar are also combined. First time possessions are always unpredictable in which aspects of both personalities will find their way to the forefront of this new one. It could be all the best traits, but at the same time it could be all of the worst. Along with that, improper possession can make it difficult, or even impossible to separate. This is often accompanied by horrific side effects, like an insatiable hunger for flesh, or worse, souls. In fact, evidence points to improper possession being the origin of the vast majority of the beings known as ‘night creatures’, such as werewolves or hags. In the end though, some feel the potential rewards are worth the risk, as successful possession can result in an incredibly powerful being, capable of turning the tide in many situations.
It is in their best interest to follow the commands of their hosts, of course, as an unsatisfied host can easily end the contract and leave the spirit to wander until they fade. However, should the familiar be commanded to do something they are fundamentally against, such as attacking those they would not wish to harm, they can easily do the same.
CS
[hider=CS] [center][h2]Name here, image goes above this text (center it please!)[/h2][/center] [sub][h3][indent][i]𝔽irst 𝕀mpressions[/i][/indent][/h3][/sub] [b]Name:[/b] [color=d3d3d3][i]Who are you?[/i][/color]
[b]Repuation:[/b] [color=d3d3d3][i]How do those around your character see them? Are they renowned across the land? This is like a personality section, but it's from the point of view of someone who knows your character.[/i][/color]
[b]Affiliation:[/b] [color=d3d3d3][i]Guild, country of origin, etc.[/i][/color]
[b]Backstory:[/b] [color=d3d3d3][i]"Ever since I was a child, I had to grow up on the back streets... wrestling alley bears for food and fighting guards for my own freedom...[/i][/color]
[sub][h3][indent][i]𝕌tility[/i][/indent][/h3][/sub] [b]Skills:[/b] [color=d3d3d3][i]What are you capable of?[/i][/color]
Ok, I was hoping to ask about what I'm thinking on the discord so all the other people waiting on me to post wouldn't be able to see that I'm trying to join another rp like an idiot, but either it's not working or I'm stuck in the vetting process, so I'll just take the leap.
Anyway, I've got two ideas maybe. First idea, a younger Eddie Brock, who's still relatively stable because he left home to get away from his abusive dad after the whole 'accidentally ran over his neighbours kid but padre forced me to plead innocent when I wanted to plead guilty' thing. Then he has Venom, who's also stable-ish, but gets a little crazy the more control Eddie lets him have, to the point where going full Venom is violent, bloodthirsty and very much a last resort. Because of this, he tries to only partially manifest him, like only covering parts of his limbs or using his tendrils. I did see that the spiderman here is in his black suit though, so I'm wondering if it'd actually fit with what's going on now.
My backup plan, which might also be my first plan, depends on how I feel and if it's actually allowed, is All Might. It'd be young All Might though, after Gran Torino sends him to America to get more experience and keep out of All For One's notice for a bit. He would be trying to keep his head low for a little while though, because he doesn't know if AFO might still be able to find him there if he makes too big of a scene, and also because, being younger than when this happened in canon, he still doesn't have full control of One For All yet. Of course, I don't know if you're willing to accept anime superheroes into this, or even superheroes outside of Marvel and DC, so let me know if that's also impossible.