WIP
Name: Orin
Race: Khazad (Dwarf)
Race Description:
The dwarves are a subterranean humanoid species originating from the mountains around the world. They share many characteristics with humans (two eyes and ears, a nose, a mouth, two arms and two legs) but there are many features that tell them apart. Dwarves are normally no taller than 100cm (roughly 3 feet). They have four fingers on each hand and four toes on each foot. Dwarves also lack a neck, making them unable to turn their heads. They are hairier than humans, and all dwarves grow big beards. It is very hard, if not impossible, for humans to tell dwarven males from females. The dwarves themselves say it’s a matter of smell.
These subterranean creatures have a long lifespan of around 300 years, but are considered old at 100 and will remain so for the rest of their lives. They can see perfectly even in complete darkness, mainly because their eyes can register heat down to parts of degrees. Dwarves are very sensitive to sunlight and prefer to stay indoors if possible. If not, they usually garb themselves with heavy clothes, covering as much as possible of their skin.
Dwarves are renowned for their supreme stonemasonry and blacksmithing. It is said that dwarven strongholds are carved from the rock of the mountains itself, and that dwarf-made steel never bends, breaks or dulls.
Age: 85
Gender: Male
Appearance: Orin is thin, for a dwarf, but tough and grizzled. Like most dwarves he has pale skin and coal black hair. His eyes are a reddish brown. He has a distinctive birthmark on his right cheekbone which looks slightly like a snake, or a worm. He also has an old scar in the form of a nick on the right side of his mouth, through the upper and lower lip. It is not unusual to see him tongue that spot when stressed.
Clothing/Armor: Orin wears no armor, but is always draped in thick robes to protect him from the sunlight. He also wears a pointy blue hat, his last memory from home.
Weapons: The only piece of weaponry Orin owns is a knife, which he has never drawn in anger. In fact, it is more of a tool than a weapon.
Skills/Abilities: Orin doesn't know much. He was a worker back home and is adept at physical labor, but not much else. He can take care of himself, though, and has a knack for smelling out good or bad deals.
Magic: Magic is completely foreign to Orin.
Inventory: His clothes (thick robes and a pointy blue hat), a knife, an almost empty backpack (containing a waterskin, a blanket, a bowl and a spoon), and a small purse with a few coppers in it.
Backstory: For most of his life, Orin had been working in the mines with his brethren. It was a hard but simple life and he enjoyed it thoroughly. Then came the day when he was selected to accompany a trader to a human city far from home. He hated the journey every step of the way, always glaring suspiciously at the blue sky above as though he thought it would come down to swallow him (he still does). The trade mission came to an abrupt end when the caravan was ambushed by a large band of bandits, killing everyone who resisted and taking the rest as captives. They tried selling Orin at several towns, but noone was interested in buying the dwarf so he was set free to fend for himself at a crossroads in the middle of nowhere. Not knowing where he was or how to go back home, Orin wandered aimlessly until he one day found himself in Lochwell.
Orin has no means of surviving should he leave the city, and he hasn't got enough money to pay for passage on a caravan either. He sleeps in an abandoned building in the outskirts of town and either begs for money and scraps or does hard work for slave wages in the warehouses and establishments of the town. He has never once robbed a person or stolen an item, but he is getting old and desperate. More than anything he just wants to go home and leave the surface world behind him for good.