Avatar of Red Wizard

Status

Recent Statuses

2 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
6 likes
2 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
2 likes

Bio

User has no bio, yet

Most Recent Posts

@Dragonfly 9 Great! Shoot me a CS and we'll take it from there!

@Skwint Lycanthropy is cool!

@Thunder999999 Very nice! Hit me up with a CS whenever you're ready!
@Drifting Pollen Sounds interesting! Looking forward to seeing the CS!
@Vertigo Sounds cool! Write up a CS and I'll give it a look-see!

@Gisk That's a neat trick! I'm totally cool with it as long as you play to make the story rather than break it :)





There’s a place where you really don’t want to be. A place where it’s cold and dark, and where no one can hear you scream. They call this place the Maw, because it swallows people whole and chews them up. Once you’ve checked in, you can never check out.

Unfortunetly, that’s where you are.

But it’s not like you didn’t do your best, or your worst, to get here. They don’t just feed anyone to the Maw. Only the worst of the worst are put here, and you’re worse than most. An enemy of the Kingdom, as it were. A proper blight on the land.

So why aren’t you dead?

It happens all the time, after all. People are killed for all manners of mischief, most of it far less terrible than what you’ve done. They’re hanged, beheaded, quartered and burned at the stake. So why keep you alive?

Because you’re useful, that’s why.

Your sort doesn’t come along every day. You’re smart, capable, powerful, and free of the moral inhibitions that keep the sheep from rising up. Talents like yours are hard to come by, so they have decided to save you for a rainy day.

Who are they, anyway?

They’re the King and all his men, or the tyrant and his cronies, depending on how you look at it. Rumor has it that he killed his brother and usurped his throne, and has been ruling with an iron fist ever since. No rebellion, coup or assassination has ever been able to topple his reign. Not that people haven’t tried. But he’s not the one who gives the orders. That’s the Warden.

She’s a piece of work, that one.

The Warden is scary, even to people like you. She’s… Different. Alien. She might look like a person, but she’s not. There’s something behind those dark eyes that makes your skin crawl and stomach churn with terror. She gets inside your head, somehow. Makes you do things you normally wouldn’t. No matter how much people try to avoid, cheat or kill her, they always end up doing what they’re told.

And now, it’s your turn.

You don’t know what it is, but they want something done, and you’ve been selected to do it. Could be a daring rescue. Could be a nefarious murder. What’s certain is, it’s probably going to get you killed. And in the unlikely event that you make it, the Maw will be waiting to swallow you up when you’re done…

…Unless you can do something about it.




Welcome to Blackguards!

This is the medieval fantasy version of Suicide Squad, in which a crew of colorful criminals get sent to their deaths trying to complete an impossible and sometimes (mostly) immoral mission, or quest, or thing. We will each take on the role of one of the inmates of the incredibly infamous prison the Maw, all terribly dangerous individuals, and portray their story as they do everything in their power to escape, survive, and possibly, but improbably, actually complete their mission.

Our motley crew of misfits will consist of the usual villainous archetypes; dark knights, heathen warlocks, deadly assassins, etc. You will have relatively free hands in creating your character but will have to abide by a few guidelines.


  • You will use and fill out the provided CS. You may tweak the formatting if you wish.
  • You will stick with fantasy races, either the usual ones or something more exotic. Nothing stupid, though.
  • You will create an anti-hero or likeable villain; chaotic evil monsters or full on psychopaths are not what I’m looking for.
  • Your character will be of a considerable power-level. Enough so that it poses a threat to the Kingdom if left unchecked, but nothing stupid. Could it take on a squad of the Kings finest? Without a problem. Could it solo a dragon? Not a chance.

A Little Lore




Character Sheet Template



Interested? Great! Let me know below, and apply with a character!
I'm still here, just having trouble finding time to post between working and caring for my little baby 🙂
Hello friends.

I've got to shut the game down. I've got too much going on IRL to GM this right now. It's a real shame because I liked this game, and I liked our characters. Maybe I'll pick it up some time down the line and try again.

Thank you all for playing, you've been great. See you around!
So, I'm thinking it's time to round up the fight. You can kill or capture the knights as you please - the wyvern is fair game too at this point. If you want to write a post where you interrogate the knights, send me a PM and we'll work out the details so you can incorporate them into the post.


S i m b e l m y n ë


Simbel had just been about to speak when Faline indicated for them to be quiet. There was a scent to the air, a charged atmosphere of sorts, that made her skin tingle and her head perk up. Something was afoot, and Simbel suspected danger. She went up alongside Faline, searching the surroundings for traces or tracks. Without turning her head, Simbel tried to communicate with the half Elvian ranger. I sense it, too, she whispered, I will take a look from on high.

With that, Simbel transformed into the white eagle once more and took flight. It wasn't long until she had cleared the treetops, soaring ever higher in an upward spiral. She peered downwards, using her enhanced sight to try and pinpoint any ambush or following party. She would act swiftly and decisively if or when she saw anything out of the ordinary.

H O L G A R T H


Holgarths eyes widened as Weaves unleashed an unnatural plague of insects from her weapon. Her witchcraft, a terrible sight to behold, descended on the approaching horsemen, engulfing their leader and bestowed a death that did not bear dwelling too long on upon him. The King o' the Hills and the High Places glanced at the monster responsible for this abominable sorcery, gritting his teeth. His suspicions had been correct - it would not do to let his guard down among these ones. Supressing his terror, Holgarth forced his gaze ahead to face the oncoming enemy.

The wyvern, now riderless, went into a frenzy. It lashed out at the nearest knight, effortlessly running him through with its barbed tail despite his heavy mail. The metal closest to the impact began to fizzle and melt from the potent venom in the stinger, a godless shriek escaping his mouth as his body was burned from within. Next, the great wyrms massive maw descended on the horses neck, snapping it in two and tossing the slaughtered animal to the side. The rest of the knights evaded as best as they could, trying to put as much distance as possible between themselves and the raging beast, incidently pushing them right into Holgarth and his allies.

Holgarth was impressed with the movements of this Brandon - his name ringed a bell; a champion of renown? - He was fast as fury, and strong as steel. To battle this man would be dangerous, but also glorious. Holgarth hoped to get the chance to kill him one day, but not now. They could use all the blades they could get to come out of this alive. The rest of the knights bore down on them now, spread in the customary wedge of a cavalry charge. One of them had Holgarth in his sights, hefting a great axe with two hands, aiming to claim the barbarian Kings head. As the knight descended upon him, Holgarth spun to the other side, slippery as a snake, roaring like thunder as he swung the Underblade into the horse. The fell blade split skin, muscle and bone as if it was not there, showering everything and everyone nearby in red hot blood. The blade did not stop, however, but continued its upward arc into the stunned rider, embedding itself in his gut and dragging him out of the saddle.

The great axe fell and tumbled to the ground. Holgarth rolled beneath a lance and grabbed onto it. He looked up, quickly finding Feras with his gaze, and threw the axe to him handle first. Make yourself useful, Frail! he shouted, Battle is joined! Let the blood flow! He had no time to wait for a reply, however, as another knight soon went for the kill. Holgarth managed to sidestep his lance and quickly broke it off with a swing of the Underblade. He used the cut off top of the weapon as a javelin, throwing it into the slit of the riders horned helmet, piercing his head. The knight brought his hands to his head, screaming, pawing uselessly at the wooden shaft sticking out of his face. Holgarth left him for dead and moved on, blade and body splattered with blood.

He witnessed as one of their own, the strange woodland creature with antlers, desperately tried to hide from the oncoming wyvern. The struggle was short lived; the giant beast was too fast, too furious. It spitted the poor creature through the chest with its venomous stinger, a silent scream forming on its dying face. Something strange happened, then. The creature began to transform, shedding its weak and slender frame for something terrible. A monster in its own right. It turned on the wyvern, still impaled on the tail, lashing at it with razor sharp talons. The winged wyrm roared in pain, thrashing the beast to and fro, ultimately unable to shake it off. With a final slash, the beast severed the tip of the wyverns tail, prompting a shower of blood and venom to erupt from the wound. The wyvern took flight, distancing itself from the terrible foe, but the beast was in the end undone as its entire being was drenched in the acidic venom. It collapsed to the ground without a sound, smoldering and bubbling. In death, it had at least rid the rest of them from the horrors of the wyverns stinger. A relief, no doubt.


S i m b e l m y n ë


Walking near the rear of the group and a bit to herself, Simbel was observing her companions. Her face, an expressionless mask of ivory, obfuscated the thoughts and feelings simmering inside her - confusion, anxiety, excitement, uncertainty. She had never before travelled in a group such as this, even among her sisters in the coven. The witches o' the woods were seldom seen more than two at a time, apart from when they gathered in worship of the Wilder. Simbel was used to being alone, or in the company of Mother. She expected struggle and possibly conflict in the coming days, but was surprised to feel something pleasant as well. It felt good to belong, to be doing something together, even if it was with people that were strange to her. Perhaps Mothers relation to the mentors of these strangers lent her a sense of security - if Mother trusted them, Simbel could, too.

But they were strange to her. The large man, a soldier or priest of sorts, made her wary. She did not like soldiers, or armies, or wars. Those were the darkest evils of civilization, Mother had said, and the stories she had told Simbel about those things had chilled her to the bone. The woman with the red eyes invoked similar feelings in Simbel, but they stemmed from a lack of knowledge of, rather than an opinion on, her vocation. She looked like a lamb, but had the gaze of a wolf. The elvian woman, their supposed leader, Simbel was undecided on. She felt there was more to her than what was visible on the surface, but not in a malignant way. The finely dressed, jittery woman was, as far as Simbel could tell, no threat. Her heart appeared to the young witch to be burdened by fear and indeciciveness. She might even need looking after, once they were in the wild proper.

Simbel yielded a small smile at that thought. She would soon be back where she belonged, far away from chimneys and smoke and streets and walls. The woods awaited her, with their sublime scents and whispering winds. To tread moss again, to climb stock and stone, filled her heart with joy. The wild was truly her home. She looked at the meek woman, meeting her eye. The woods are beautiful at night, she said, hoping to share her joy but knowing how to properly convey it in the tone of her voice, When the full moon shines, and you hear the wolves howling in the dark as they prepare for their hunt. Simbel realized her face had remained expressionless as she spoke, so she quickly added a small smile, although her eyes remained unblinking. Wether it had the effect she had intended, she could not say.
© 2007-2024
BBCode Cheatsheet