Name: Nolan "Ashen Ghost" Waltz
Age: 20
Birthday: December 25th
Magic:
Ashen God Slayer: Nolan has the ability to create and manipulate searing hot ash. Because ash is matter that had been already burned, it cannot be burned even more and is the perfect counter against fire magic. The ash can be used to hinder one's sight, sense of smell, and even breathing. Like any god slayer, he is able to devour his own element to regain his strength as long it wasn't made by his own magic. However, its strongest point is that the ashes used in other spells used by the same mage can be used again for other spells. Its most basic applications are to coat parts of his body or weapons with ash for attacks.
Shaman Magic: It is said to be magic related to Seith Magic, an ancestor of it in a way. While Seith Magic requires a mage to contain souls in order to use them, Shaman Magic does not. In fact the way that passing souls are used can vary.
The souls can be used to create constructs such as extra appendages, barriers, armor, platforms, and so on. The souls can also be summoned to fight for the user, but once destroyed they won’t be able to retain a physical form to fight. If the user wishes to summon a specific soul then they must have an artifact or something related to the soul that they want to summon. Even then the soul can possibly reject the summoning. Another ability gained by this is to be able to see the souls of the living and deceased.
The mage can allow their soul to enter the spirit realm via meditation. The soul can be lost if the body is killed and the soul can be killed as well, never to return to their body. He can also fragment his own soul and bind it into objects.
He can imbue aggressive spirits to his God Slayer magic to give his attacks a homing effect.
Ashen God Slayer
Ashen God's Bellow: The user breathes out massive black ash streams towards the target in the form of tornado.
Ashen God's Grand Cry: An enhanced version of Bellow, it has a much larger radius and even greater destructive power.
Ash Cloud(unnamed): The user can create a cloud of ash that they can stand and travel on.
Ashen God's Explosive Cinders: The user releases a massive ball of black ash at their opponent from their arm by launching it forward in a punch-like motion. Once their ashes reach the target, they increase in size, creating a giant explosion
Ashen God's Wayward Wind: The user generates a cyclone of ash from their hands that is meant to lift and smash its intended target(s) into the ground.
Ashen God's Wrath: The user holds his hand out and creates a violent stream of ash that circles around a person, each with the ability to slice through flesh with ease. This is meant to make it hard for someone to approach the user and keep them at a distance.
Ashen God's Iron Maiden: This is a follow up technique where the ashes around the target turn into spears that launch into them, piercing them.
Ashen God's Domain: The user creates a spinning dome of ash around them that acts as a barrier for incoming attacks while also serving as an attack sends whoever is caught in it flying. Mostly serves as a 'get off me' move.
Ashen God's Fang: The user creates an arc of razor sharp ash meant to slice and dice. This can be done with either legs or arms.
Ashen God's Flying Fang: A projectile version of the attack. It can also be performed with a weapon.
Ashen God's Mad Dance: Essentially this version is a vicious assault of blade generated by various kicks, punches, swipes, and so on to cut its intended target into pieces.
Ashen God's Peerless Arrows: The user generates spinning drills of ash that pierce and rip through its targets.
Ashen God's Fell Tale: From the user's tailbone, they create tails of ash with a bladed edge that have various uses, such as long range stabbing, slicing, defense, and even movement. The tails can also fuse together into a larger one for much more powerful attacks.
Ashen God's Round Kick: The user coats his leg in a stream of ash and kicks their opponent to immediately release a whirlwind of ash that either be used to send a target up in the air or to send them flying forward.
Ashen God's Coffin: The user either generates a large stream of ash or uses the ash from their previous spells to encase their targets and crush them.
Ashen God's Appetite: The user creates a massive skull of ash that flies at its target with its mouth open before biting down on its opponent, crushing them and then exploding.
Ashen God's Hellion Cage: The user generates a dome of branching spikes of ash that branch off irregularly, making it hard to predict its pattern though its true purpose is to hinder movement and block off escapes.
Ashen God's Twister: This attack uses whatever ash that is leftover from his previous spells and creates a twister of ash around its target(s), sending them up in the air while cutting away at them. This can also be performed by punching the ground and the twister will erupt from the ground beneath the target(s).
Secrete Arts
Black Dharma- Rage of Rudra: Black ash gathers around the users hands which they raise above their hands before sending it off in a destructive hurricane force wind of ashen blades that send whatever its targets flying while shredding whatever it comes across.
Black Dharma- Heavenly Sanctuary: An all out defensive spell where the user creates a massive dome of solid, compact ash to protect those within it. It could theoretically be used to contain something like a powerful magic attack or even a mage though obviously if whatever is attacking the dome or being trapped in it is stronger then it will simply break through eventually if not just completely obliterate it.
Black Dharma- Destroyer's Trishula: Currently, this is Nolan's most powerful offensive spell. It takes the form of a trident after gathering and focusing a large quantity of ash. It is typically thrown at high speeds and this spell has great piercing capabilities, but its power is so great that whatever is surrounding is crushed by the weight of its magic power. When it makes contact with its intended target, it will explode into a consuming column of ash. Technically he could just stab someone with it to set it off, but that would be dangerously stupid since not even the user would be immune from the explosion.
God Force: The pinnacle of God Slayer magic though in Nolan's case, he's not quite there yet. It is a massive power boost that amplifies his magic and physical abilities several times over. In fact, the power is so great that if used by someone who has yet to master it, such as Nolan, it would cause excessive strain on the body and creates the sensation that its very atoms were being torn apart from prolonged use. It is like trying to contain a hurricane in a bottle.
Nolan's form specifically has a golden dharma wheel floating behind him while the color of his eyes turn into gold as well. Even his ashes take on a gold color instead of its typical black. Prolong use creates cracks of light on his body.
Shaman Magic
Spirit Eyes: He is able to see people's souls, even if they are hidden behind objects.
Low-Level Peaceful Spirit Summoning: He can summon at max one hundred peaceful spirits within the vicinity and have them move about. This is useful for gathering information as quickly as possible. They can be destroyed very easily and have no ability to cause harm. They appear as white spheres.
High Level Spirit Summoning: This summons a spirit in the form they had during the time they were living and even their powers to an extent. This requires an item that was closely associated with the owner and depending on how strong they were in life, their power will be diminished.
Swordsman Soul: Nolan had broken up his soul into several swords. He can warp to which ever sword he has out though if tries to do it with more people then it consumes more power. The reason he can do this is because his soul is literally trying to locate and get as close as possible to become whole again. However, there is a certain range where he simply cannot teleport to another sword as it will simply warp back to him. Also, if someone is expecting him to warp then it is quite easy to predict where he will go.
Ashen God Slayer + Shaman Magic
Ashen God's Warriors: Nolan transplants violent, lesser souls into large bodies of compact ash they can fight. These forms have relatively decent physical strength and durability though are slow.
Ashen God's Assassins: Nolan transplants violent, lesser souls into thin, loosely pact ash. These fighters are much faster and can easily manipulate their form to dodge though have lack strength and can be destroyed in one hit.
Ashen God's Vengeful Bombs: Nolan transplants violent, less souls into small spheres of ash that home in onto their targets and explode on impact.
Secret Art
Black Dharma-Naraka: A spell of Nolan's own creation. The user traps its target(s) in a cloudy dome of ash that completely blocks out any light. Those within it feel a cold sensation as the ash enters lungs, making it hard to breathe if they don't cover their nose and mouths. The true terror comes from the fact that Nolan infused the souls of those who cannot pass on and those trapped within it can hear their voices, their screams of terror of confusion, begging for this to end. It is a twisted spell that is meant to break someone psychologically.
Ashen God's Bellow: The user breathes out massive black ash streams towards the target in the form of tornado.
Ashen God's Grand Cry: An enhanced version of Bellow, it has a much larger radius and even greater destructive power.
Ash Cloud(unnamed): The user can create a cloud of ash that they can stand and travel on.
Ashen God's Explosive Cinders: The user releases a massive ball of black ash at their opponent from their arm by launching it forward in a punch-like motion. Once their ashes reach the target, they increase in size, creating a giant explosion
Ashen God's Wayward Wind: The user generates a cyclone of ash from their hands that is meant to lift and smash its intended target(s) into the ground.
Ashen God's Wrath: The user holds his hand out and creates a violent stream of ash that circles around a person, each with the ability to slice through flesh with ease. This is meant to make it hard for someone to approach the user and keep them at a distance.
Ashen God's Iron Maiden: This is a follow up technique where the ashes around the target turn into spears that launch into them, piercing them.
Ashen God's Domain: The user creates a spinning dome of ash around them that acts as a barrier for incoming attacks while also serving as an attack sends whoever is caught in it flying. Mostly serves as a 'get off me' move.
Ashen God's Fang: The user creates an arc of razor sharp ash meant to slice and dice. This can be done with either legs or arms.
Ashen God's Flying Fang: A projectile version of the attack. It can also be performed with a weapon.
Ashen God's Mad Dance: Essentially this version is a vicious assault of blade generated by various kicks, punches, swipes, and so on to cut its intended target into pieces.
Ashen God's Peerless Arrows: The user generates spinning drills of ash that pierce and rip through its targets.
Ashen God's Fell Tale: From the user's tailbone, they create tails of ash with a bladed edge that have various uses, such as long range stabbing, slicing, defense, and even movement. The tails can also fuse together into a larger one for much more powerful attacks.
Ashen God's Round Kick: The user coats his leg in a stream of ash and kicks their opponent to immediately release a whirlwind of ash that either be used to send a target up in the air or to send them flying forward.
Ashen God's Coffin: The user either generates a large stream of ash or uses the ash from their previous spells to encase their targets and crush them.
Ashen God's Appetite: The user creates a massive skull of ash that flies at its target with its mouth open before biting down on its opponent, crushing them and then exploding.
Ashen God's Hellion Cage: The user generates a dome of branching spikes of ash that branch off irregularly, making it hard to predict its pattern though its true purpose is to hinder movement and block off escapes.
Ashen God's Twister: This attack uses whatever ash that is leftover from his previous spells and creates a twister of ash around its target(s), sending them up in the air while cutting away at them. This can also be performed by punching the ground and the twister will erupt from the ground beneath the target(s).
Secrete Arts
Black Dharma- Rage of Rudra: Black ash gathers around the users hands which they raise above their hands before sending it off in a destructive hurricane force wind of ashen blades that send whatever its targets flying while shredding whatever it comes across.
Black Dharma- Heavenly Sanctuary: An all out defensive spell where the user creates a massive dome of solid, compact ash to protect those within it. It could theoretically be used to contain something like a powerful magic attack or even a mage though obviously if whatever is attacking the dome or being trapped in it is stronger then it will simply break through eventually if not just completely obliterate it.
Black Dharma- Destroyer's Trishula: Currently, this is Nolan's most powerful offensive spell. It takes the form of a trident after gathering and focusing a large quantity of ash. It is typically thrown at high speeds and this spell has great piercing capabilities, but its power is so great that whatever is surrounding is crushed by the weight of its magic power. When it makes contact with its intended target, it will explode into a consuming column of ash. Technically he could just stab someone with it to set it off, but that would be dangerously stupid since not even the user would be immune from the explosion.
God Force: The pinnacle of God Slayer magic though in Nolan's case, he's not quite there yet. It is a massive power boost that amplifies his magic and physical abilities several times over. In fact, the power is so great that if used by someone who has yet to master it, such as Nolan, it would cause excessive strain on the body and creates the sensation that its very atoms were being torn apart from prolonged use. It is like trying to contain a hurricane in a bottle.
Nolan's form specifically has a golden dharma wheel floating behind him while the color of his eyes turn into gold as well. Even his ashes take on a gold color instead of its typical black. Prolong use creates cracks of light on his body.
Shaman Magic
Spirit Eyes: He is able to see people's souls, even if they are hidden behind objects.
Low-Level Peaceful Spirit Summoning: He can summon at max one hundred peaceful spirits within the vicinity and have them move about. This is useful for gathering information as quickly as possible. They can be destroyed very easily and have no ability to cause harm. They appear as white spheres.
High Level Spirit Summoning: This summons a spirit in the form they had during the time they were living and even their powers to an extent. This requires an item that was closely associated with the owner and depending on how strong they were in life, their power will be diminished.
Swordsman Soul: Nolan had broken up his soul into several swords. He can warp to which ever sword he has out though if tries to do it with more people then it consumes more power. The reason he can do this is because his soul is literally trying to locate and get as close as possible to become whole again. However, there is a certain range where he simply cannot teleport to another sword as it will simply warp back to him. Also, if someone is expecting him to warp then it is quite easy to predict where he will go.
Ares:
A two-handed broadsword meant to slay the gods. When wielded it increases the wielder's physical strength.
Hermes:
A one handed sword that was crafted to slay the gods. When wielded it increases the wielder's speed and makes it wielder weightless, allowing the user to jump great heights.
Ifrit:
A longsword meant to slay the gods that can generate flames and give his regular spells a flame aspect to them. Useful for when Nolan needs to get some ash.
Shamash:
A god slaying sword infused with the power of the sun, granting it a holy attribute that can dispel black magic.
A two-handed broadsword meant to slay the gods. When wielded it increases the wielder's physical strength.
Hermes:
A one handed sword that was crafted to slay the gods. When wielded it increases the wielder's speed and makes it wielder weightless, allowing the user to jump great heights.
Ifrit:
A longsword meant to slay the gods that can generate flames and give his regular spells a flame aspect to them. Useful for when Nolan needs to get some ash.
Shamash:
A god slaying sword infused with the power of the sun, granting it a holy attribute that can dispel black magic.
Ashen God Slayer + Shaman Magic
Ashen God's Warriors: Nolan transplants violent, lesser souls into large bodies of compact ash they can fight. These forms have relatively decent physical strength and durability though are slow.
Ashen God's Assassins: Nolan transplants violent, lesser souls into thin, loosely pact ash. These fighters are much faster and can easily manipulate their form to dodge though have lack strength and can be destroyed in one hit.
Ashen God's Vengeful Bombs: Nolan transplants violent, less souls into small spheres of ash that home in onto their targets and explode on impact.
Secret Art
Black Dharma-Naraka: A spell of Nolan's own creation. The user traps its target(s) in a cloudy dome of ash that completely blocks out any light. Those within it feel a cold sensation as the ash enters lungs, making it hard to breathe if they don't cover their nose and mouths. The true terror comes from the fact that Nolan infused the souls of those who cannot pass on and those trapped within it can hear their voices, their screams of terror of confusion, begging for this to end. It is a twisted spell that is meant to break someone psychologically.
Magic Level: S
Equipment:
Asi: A two-handed scimitar made from the flesh and bone of a slain goddess when given to him by his elders. It houses the spirit of said goddess that had made a pact with Nolan for better or for worse.
History:
Nolan's life should have been one of privilege; he was born into the Waltz Konzern, one of the largest trading companies in the entire kingdom with influence that reached beyond its borders. His mother was a kind woman, gentle, warm, and had a sharp wit and his father was stern, yet compassionate man who made time for his family. He was the youngest of three children with an older sister and elder brother though unlike his siblings he was born with the ability to use magic though his potential would not be realized until later. There was never a day that Nolan did not have a smile and simply wished to spread joy to those around him.
Then it came all crashing down; his parents took Nolan along to a trip to Caelum where they were going to work out trading contracts, but a violent storm tore through the ship and the next thing he knew, Nolan woke up alone on the shores of Caelum. His luck only became worse when what he thought was rescue were slavers who took the boy captive. In no other way to describe it, he became nothing less than of a play thing for the head of the operation who was known as The Madame. What he had to endure broke the child's spirit, but by luck he was saved by a wandering mage who caught wind of the slavers. Nolan was the lucky one; many of the other children were either shipped somewhere else or were piled up to rot.
The man who saved him was a monk from a temple not too far from where he found the boy and took him in. What the boy found that there were several other monks who dedicated their lives to the pursuit of knowledge and understanding of the form of magic they sought to preserve, God Slayer magic. Nolan was greeted with open arms and accepted as one of their own, taught the secret of their ways as both a scholar and a mage. Slowly, but surely he opened up and found himself a new family in his beloved teacher and peers while working hard to strive to become a mage worthy of the kindness.
Then that day happened; they were slaughtered by a horned god, even his teacher, but the god left him alive for some reason that he could not comprehend. Inconsolable and with no one to turn to, Nolan tore through the country of Caelum with a fury that no one could comprehend. His targets were criminals, people that deserved death and it was not hard to find them since they were as plentiful as cockroaches. Of course, it wasn't as simple as he would had liked; many of these criminals were people that had no other options and had to commit unsavory acts just to survive. Of course, there were many that truly deserved it, but he killed many that were not deserving of such a fate.
At some point, Nolan had decided to return to Fiore as he did not see any future in the impoverished country. When he returned, he wandered aimlessly as he looked for work and somehow found his way in the guild, Phoenix Wing. It was supposed to be a temporary gig where he just got some money to continue wandering, but after various strange events, he found himself getting closer to his guildmates and was tied down to the guild. One of those adventures led to him becoming an item with Ariel.
During an encounter with a ludicrously powerful mage by the name of Frye, Nolan was approached by the goddess dwelling with in his sword and offered to teach him the means of becoming strong enough to defeat formidable mages. Of course, making a deal with a higher power is obvious a terrible idea, but he was desperate and in a life or death situation. It really was only because her assistance that he made it out alive
After the events of the first GMG in a hundred years, Nolan became known for two entirely different things: one were his looks and what some could call a bad boy attitude, which led to him being very popular among women and the other were his absurd strength for his age, but unfeeling cruelty and brutality against his opponents that earned him the moniker "Ashen Ghost" and struck fear into the hearts of many. However, there were also rumors about his kindness and selflessness, such as saving a waitress from a pair of goonish Rune Knights or stopping crime without ever so much trying to take credit or gain recognition.
For the last two years, he had been under the tutelage of the Goddess to complete his education as a God Slayer while maintaining his duties as a guild mage for Phoenix Wing to which he was promoted at some point. To also afford to live due to a certain Ethel becoming his housemate against his will, Nolan found himself taking up modeling job offers, which consequently made him more famous with the female demographic to much of his dislike.
Then it came all crashing down; his parents took Nolan along to a trip to Caelum where they were going to work out trading contracts, but a violent storm tore through the ship and the next thing he knew, Nolan woke up alone on the shores of Caelum. His luck only became worse when what he thought was rescue were slavers who took the boy captive. In no other way to describe it, he became nothing less than of a play thing for the head of the operation who was known as The Madame. What he had to endure broke the child's spirit, but by luck he was saved by a wandering mage who caught wind of the slavers. Nolan was the lucky one; many of the other children were either shipped somewhere else or were piled up to rot.
The man who saved him was a monk from a temple not too far from where he found the boy and took him in. What the boy found that there were several other monks who dedicated their lives to the pursuit of knowledge and understanding of the form of magic they sought to preserve, God Slayer magic. Nolan was greeted with open arms and accepted as one of their own, taught the secret of their ways as both a scholar and a mage. Slowly, but surely he opened up and found himself a new family in his beloved teacher and peers while working hard to strive to become a mage worthy of the kindness.
Then that day happened; they were slaughtered by a horned god, even his teacher, but the god left him alive for some reason that he could not comprehend. Inconsolable and with no one to turn to, Nolan tore through the country of Caelum with a fury that no one could comprehend. His targets were criminals, people that deserved death and it was not hard to find them since they were as plentiful as cockroaches. Of course, it wasn't as simple as he would had liked; many of these criminals were people that had no other options and had to commit unsavory acts just to survive. Of course, there were many that truly deserved it, but he killed many that were not deserving of such a fate.
At some point, Nolan had decided to return to Fiore as he did not see any future in the impoverished country. When he returned, he wandered aimlessly as he looked for work and somehow found his way in the guild, Phoenix Wing. It was supposed to be a temporary gig where he just got some money to continue wandering, but after various strange events, he found himself getting closer to his guildmates and was tied down to the guild. One of those adventures led to him becoming an item with Ariel.
During an encounter with a ludicrously powerful mage by the name of Frye, Nolan was approached by the goddess dwelling with in his sword and offered to teach him the means of becoming strong enough to defeat formidable mages. Of course, making a deal with a higher power is obvious a terrible idea, but he was desperate and in a life or death situation. It really was only because her assistance that he made it out alive
After the events of the first GMG in a hundred years, Nolan became known for two entirely different things: one were his looks and what some could call a bad boy attitude, which led to him being very popular among women and the other were his absurd strength for his age, but unfeeling cruelty and brutality against his opponents that earned him the moniker "Ashen Ghost" and struck fear into the hearts of many. However, there were also rumors about his kindness and selflessness, such as saving a waitress from a pair of goonish Rune Knights or stopping crime without ever so much trying to take credit or gain recognition.
For the last two years, he had been under the tutelage of the Goddess to complete his education as a God Slayer while maintaining his duties as a guild mage for Phoenix Wing to which he was promoted at some point. To also afford to live due to a certain Ethel becoming his housemate against his will, Nolan found himself taking up modeling job offers, which consequently made him more famous with the female demographic to much of his dislike.
Personality:
If anyone had heard of Nolan Waltz whether they are a member of the guild or an outsider, they would know that he is a gruff, no no-nonsense mage that gets the job done if not vicious. He a rude, grumpy, and sarcastic person with a long list of people who he had pissed off in one way or another. There is no doubt that Nolan is prideful and willful, often refusing to bend to other people, especially to authority, and does whatever he so pleases.
This is not to say that these things are untrue, but the reality is that Nolan is an easily flustered man whose words typically do not match his actions; he will act as if helping people is such a chore and yet, he cannot say no to anyone who is in need and he will punish those who do wrong. Beyond that, Nolan is truly a kind person that struggles with his own grief and rage, believing that there is really not an ounce of goodness in him and terrified that he will lose everything again.
Nolan is terrified of almost every women, save for those that he trusts in the guild. The only way he can fight a woman is if his life is completely in danger and has the intent to kill or he simply does not seem them as a woman.
While his focus is still on being a guild mage, he does not forget his roots as a scholar and monk from when he lived in the monastery so he still studies magic theory and history as well as mythology and forms of worship.
He is surprisingly good with kids. Has a poor relationship with his siblings. Secretly really likes sweets.
Guild and guild mark location: Phoenix Wing, Right shoulder
Team Members: Team Powder Keg
Three Strengths:
1. Has an in depth knowledge of history and mythology
2. Is a very good dancer
3. Second Origin Awakened
Three Weaknesses:
1. Terrified of most women: He freezes up and starts to panic when he is too close to a woman or when they try to make a move on him.
2. Near sighted without his glasses
3. Has anger issues
Greatest Love: Ariel
Motivation: He has a lot of people and gods that he wants dead.
Additional Details:
Practices ballet and volunteers at dance studio to teach kids ballet. Husbands and fathers hate him because their wives and daughters are typically enamored with his looks.
His older sister's name is Melanie and his older brother's name is Jay. Nolan is an uncle.
Name: Dalton
Age: 6
Magic:
Aera
Fire magic: Can actually perform basic fire spells well enough to actually take down basic mooks on his own. Learned this magic so he could at least somewhat defend himself when working with Nolan.
Magic Level: C
History: He was just a city dwelling Exceed that lived on his own and stole for a living. Dalton lived the life as a delinquent, but he dreamed of becoming a Slayer's partner just like the ones in the past. During the Grand Magic Games, he found Nolan Waltz and ever since has clung onto him and his guild.
Personality: Dalton is a mischievous, perverted little delinquent of an Exceed, but he does have a big heart. He is extremely vain about his looks and takes great pride in his pompadour. However he is very quick witted and cheeky so he is not as dumb as he appears to be.
Guild and guild mark location: Phoenix Wing, black on his back
Team Members: Nolan Waltz, Team Powder Keg (Mascot?)
Three Strengths:
1. Loyal
2. Knows how to have a good time
3. Surprisingly tenacious
Three Weaknesses:
1. His perversion when it comes to beautiful women
2. Has a knack of getting into trouble
3. Has the reading comprehension level of a third grader.
Greatest Love: He's a perverted cat, you take your guess.
Motivation: To be the best partner that he can be.
Appearance:
Additional Details:
Name: Sengoku Enma
Age: 21
Magic:
Warrior Magic: The user coats objects with a layer of durable magic that increases the strength of a weapon and can turn any physical object into a durable weapon. The true strength of this magic is that the coating is able to hit magical targets that are intangible. For example, if a fire mage turned into fire then the mage can still be hit or if a sphere of air comes towards the user then it can be simply knocked away. This can also be used on his own body as well.
Quake Magic: It allows the user to create powerful vibrations through any medium as well as manipulate them. They can be used to create shock waves or focused blasts targets as well as used to enhance physical combat. The vibrations can even be used to cause certain projectile attacks to dissipate from the vibrations by creating a destructive interference.
Vibro Blades: Basically the user can create intense vibrations in the air to create razor sharp blades that he can use for melee and long distance fighting.
Concussive Blast: The user generates vibrations through their hands to release for a short range burst of seismic waves.
Concussive Spheres: Baseball sized spheres of air generated through vibrations before they are sent
Distorting Space: The user creates a vibrating sphere around themselves that is used to force attacks to dissipate or break though obviously if the attack is simply too powerful or too large then its effect is lessened. It also uses more magic to maintain it.
Distorting Shield: The same principle, but it generates vibrations in front of him that achieve similar results to Distorting Space though with less magic consumption and with the weakness of being vulnerable from other directions.
Repulsion Field: The user generates a shockwave around himself to repel others and whatever objects around them.
Concussive Roar: The user generates a roar that creates powerful shockwave as well as amplifies the volume of their own voice.
Tremor Sense: By generating vibrations, the user is able to perceive their surroundings and are able to sense the structure and materials of solid substances, including the presence of caves, sense things within the ground, and structural weaknesses. This is less effective on looser material such as sand.
Echolocation: User can emit sound waves and use the echoes that return from various objects to locate and identify the objects.
Kinetic Charge: It is only useful with solid objects. The user stores vibrations into an object and when used release that energy in a powerful explosion though the larger the object the longer it will take. Also, if he charges something too much then it will simply dissolve.
Ignition: The user is able to increase the frequency of vibrations to the point they can generate excessive heat. This can be applied to melt objects or set things ablaze. In Enma's case he can set himself on fire and in tandem with his Warrior's Magic he won't be harmed by the flames, allowing him to use flame based melee attacks.
Destruction: Everything has a frequency; if a mage that can use Tremor Magic they can eventually figure out the vibration frequency of something and then use the same frequency to cancel it out, destroying whatever was generating. Alternatively, they could generate a matching frequency to cancel something such as a sound wave without destroying the emitter. The draw back is that this obviously takes time to figure out and in some cases, the mage has to be in contact with the object in question.
Concussive Blast: The user generates vibrations through their hands to release for a short range burst of seismic waves.
Concussive Spheres: Baseball sized spheres of air generated through vibrations before they are sent
Distorting Space: The user creates a vibrating sphere around themselves that is used to force attacks to dissipate or break though obviously if the attack is simply too powerful or too large then its effect is lessened. It also uses more magic to maintain it.
Distorting Shield: The same principle, but it generates vibrations in front of him that achieve similar results to Distorting Space though with less magic consumption and with the weakness of being vulnerable from other directions.
Repulsion Field: The user generates a shockwave around himself to repel others and whatever objects around them.
Concussive Roar: The user generates a roar that creates powerful shockwave as well as amplifies the volume of their own voice.
Tremor Sense: By generating vibrations, the user is able to perceive their surroundings and are able to sense the structure and materials of solid substances, including the presence of caves, sense things within the ground, and structural weaknesses. This is less effective on looser material such as sand.
Echolocation: User can emit sound waves and use the echoes that return from various objects to locate and identify the objects.
Kinetic Charge: It is only useful with solid objects. The user stores vibrations into an object and when used release that energy in a powerful explosion though the larger the object the longer it will take. Also, if he charges something too much then it will simply dissolve.
Ignition: The user is able to increase the frequency of vibrations to the point they can generate excessive heat. This can be applied to melt objects or set things ablaze. In Enma's case he can set himself on fire and in tandem with his Warrior's Magic he won't be harmed by the flames, allowing him to use flame based melee attacks.
Destruction: Everything has a frequency; if a mage that can use Tremor Magic they can eventually figure out the vibration frequency of something and then use the same frequency to cancel it out, destroying whatever was generating. Alternatively, they could generate a matching frequency to cancel something such as a sound wave without destroying the emitter. The draw back is that this obviously takes time to figure out and in some cases, the mage has to be in contact with the object in question.
Magic Level: A
Equipment:
Kanabō: The spiked metal club in the picture.
History: The son and heir of one of the four noble clans in the Yokai world, Enma lived a life of prestige, but as an oni he had to prove himself as soon as he could walk. No oni, especially one from the Sengoku Clan, was going to be raised as a lousy good nothing. Every single day was one of hellish training, pushing his body to the limits to become worthy of being the heir to head the clan and lead them and other yokai to war against rivaling cities. What he didn't get was why did they all have to fight? Don't get him wrong, he loved to fight, but from the bloodshed he had seen from other battles he participated in it was all senseless bloodshed. They were all yokai so why couldn't they put their own differences aside and unite to live as one? That's when he decided that he will unite all of the yokai together even if he has to stain the land blood.
The problem was that there were yokai much stronger than him and he hasn't inherited the head position of the Sengoku clan. Not only that, but he would have to prove to the rest of the yokai that he is a powerful, capable leader in order to gain their support for battle. As long he remained on Yokai Island then he would never become stronger. That was until Nolan Waltz found the island. Enma challenged the God Slayer multiple times, each battle was more and more intense than the next. There was only one conclusion to be made; the mages in the outside are incredibly strong. He needed to join one of those guilds that he heard Nolan talk about in order to grow.
So Enma had joined a guild named Frenzy Plant due to their strict military regimen, hoping to gain some experience from much more soldiers outside of his island. Sadly, after the GMG ended the guild disbanded and he had to look for something else. Dragon Fang was his next choice since they were a guild that specialized in hunting monsters and, well, he's really good at beating the shit out of monsters.
Enma had also been making an initiative to have his fellow yokai integrate into human society as a way to survive with the changing times and for the most part it was a success. Of course there were separatists that were stuck in their old ways, but for a starting point his kind had taken up residence in the same town that Dragon Fang was located in, creating a sort of 'Yokai Town' where people could go their to experience something new and foreign.
However, his influence could only go so far; there were still conflicts between others across Ishgar. Enma still had a long way to go to achieve his dream.
Personality: Like any oni he is loud, energetic, and vulgar. He is very energetic and outgoing towards most people he meets and loves a challenge. To contrary belief however, he is actually intelligent and very quick witted as well as a creative soul. He deplores war and hates unnecessary violence, except for sport because no one tries to kill each other in that kind of situation. Enma loves to eat and drink and has a stomach to match that love for it. He seems to be always hungry and seems to have some food with him wherever he goes.
Guild and guild mark location: Dragon Fang, on his tongue
Team Members: None yet
Three Strengths:
1. Has obscene physical strength
2. As an oni he's spiritually aware of other beings and can see spirits such as the yokai
3. Is actually a skilled artist
Three Weaknesses:
1. Looks absolutely terrifying (can also be a strength for intimidation)
2. Vulgar
3. Gluttony: can be tempted by food easily
Greatest Love: Eating and drinking
Motivation: To unite all the yokai in Ishgar