Avatar of Rhona W

Status

Recent Statuses

22 days ago
Current Ah, I see the bots are back again with their nonsense posting.
2 mos ago
Got my new sci-fi mecha RP up. Put a lot of work into the background of this one, and wrote out a whole setting
2 likes
2 mos ago
Cambozola is definitely A-Tier. It combines all the best parts of Brie with Blue Cheese, what's not to like.
1 like
2 mos ago
Guess the mecha RP idea wasn't as popular or as interesting as I hoped it might be. Not much in the way of bites on that one so far, sadly
2 mos ago
My Milkshake brings all the boys to the yard, and I'm like, I drink them! I drink all your milkshakes!
1 like

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom.
I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry.

Most Recent Posts

OwO, whats this? Am not awwowd to OwO? Dis mwakes me sad. Whad am I to do? UwU


Goddamn Furries x3

I look forward to your sheet ^^ will be working on mine and putting it up shortly too.
g e a r s:

Silent Line




Welcome to GEARs: Silent Line
GEARs: Silent Line is an RPG set in a far-off time, on a far-off world, where Earth is less-than a legend and 'human' is a term that only exists in language.
The world of Arvara is a different one from our own, inhabited by anthropomorphic animals, who know their origins are not those of natural evolution - but not where they come from.

Their world and society is, for the most part, a peaceful one. But not without it's challenges or dangers, both natural, and of their own making.
Dark things are rising, and danger seems to closing in. Rumours seem to be gaining a disturbing sense of solid, tangible reality. People are going missing. Dangerous or disturbing terrorist incidents, kidnappings, riots, conflicts and attacks are growing in number. And the urban myth of the organisation, cult, or secret society known as the 'Silent Line' seems to be growing in prominence...

Admidst this, in the small, but proud, modern, and respected kingdom of Solernia, a handful of military officers and members of the Royal Council have decided that enough is enough. Despite opposition from others in their own military, they make a proposition to the Princess, and she grants her blessing. A special unit is formed; their goal: to use both direct and indirect methods to hunt down those missing and kidnapped from Solernia, and find out who is behind this rise in dangerous and deadly incidents, find out what they want, and put a stop to them - before the body count rises higher, or before total war erupts...




Players in GEARs: Silent Line act as GEAR pilots of the newly-reconstituted 33rd 'Ghost Hunters' Covert Operations Squadron of the Royal Solernian Defence Force.
Handpicked and equipped with the best GEARs that Solernia can provide, they are sent out into the field to begin a mission that will lead to revelations about the nature of Arvara itself.







@Silverwind Blade
Everything looks good, just take the part out about ROTC Antrea dosent have a murica problem like that but they do have the cadet corps.


Sweet, will do that as I cross-post him over to the characters tab. Thanks!

Sure but you'll have to clue me in on what missile it is your shooting if you're going off of name, that being said what you can shoot it limited currently so.

I'm thinking we're going to have a balance between the two.


I've got a fairly good head for military aviation information. I'd be happy to donate and offer my knowledge where it may help, especially when it comes to things like that. Once I've posted my character, I can post some info that might help, if you like?
<Snipped quote by Silverwind Blade>

A bit of a shame. When it comes to humanoid creatures, snake people are my top choice (and to a lesser extent, other kinds of reptiles) for thematic reasons as well as the interpretations by the aforementioned authors. I have a better idea on how to write snake characters then other kinds of animals.

I guess my second choice would be bears. Would that work with the lore?

<Snipped quote by Silverwind Blade>

Now I am wondering why it is named that way unless it is something about them being the 'gear or cog in the machine that is the military'.
---

While I'm waiting on some more info, guess I'll start figuring out characters and whatnot.


Bears will totally fit, no problem at all there. And I look forward to seeing what comes up :)

Fair enough silver. I might reincarnate the captain, but I have been wanting to use a template personality I have in my back pocket...

Either way, I am in.


Glad to hear it, will be good to have you back. I like that we'll have a mix of previous people and new people, should make things interesting.

Interest? Yes.


Welcome! Glad to have you with us :D

I like mechas. However, I don't like anthros. Not sure how to reconcile the two here. I suppose I can just try making an anthro and see how it goes, but it's not really my thing to begin with...


That's fair enough, I know it's not everyone's thing. I'll be putting the OOC up shortly, so give the info there a read over and see what you think. Maybe the lore will peak your interest, or have something you can hook into.

There's enough people who've registered interest that I'm going to go ahead and put the OOC up, it should be up later today. Will post the link to it in here when I'm done :)
Long time no see. I am interested, and very curious if this reboot will touch the history of past versions at all?

You also say pure gear pilots only this time around, so I am wagering my old fire team will not be accepted?

Lastly, if my fireteam is not going to be permitted, how about a variation of a normal gear that is much smaller, very limited flight capability, and a bit more techy rather than shooty?


There'll be no relation to earlier versions in order to keep things as simple as possible, and to avoid alienating any new players who don't have any knowledge of the history, though there will be Easter eggs for returning players

No fire teams, helicopters, or anything else - it honestly was a gigantic ballache last time I tried to make the game - which was supposed to be about being mecha pilots - fit other stuff, and putting it into each mission so everyone had something to do was a nightmare too

And there are no flight-capable GEARs this time around, at least when the game starts. All the players will have the same model of GEAR, but will get to outfit them to suit their playing style, as they have hardpoints for weapons and equipment, so you can go for more tech/recon type equipment
GEARs also are as fuck-huge as most pop culture mecha either. They're about the size of AMP suits from the movie Avatar, Patlabors from Patlabor, VOTOMS from th3 show of the same name, and other such smaller robots. Speed, agility and flexibility are their strength, not slugging it out. They move and fight like bigger infantry, and go down hard if they get into slogging matches, or fights in open country.
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