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5 days ago
Current Found some rp's that actually sound fun to me! Starting the timer for when everything goes wrong
3 likes
8 days ago
Been awhile, I think I'm ready to give rp a chance again.
1 like
1 mo ago
@Zole Hart "Wisdom chases you, but you are faster!" There's a good one to throw out there
1 like
1 mo ago
Aw, man... I just got diagnosed with diabetes :(
1 like
2 mos ago
here's hoping I can get some interest, if you like horror, check it out roleplayerguild.com/topics/…
2 likes

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Would it be acceptable to make this my deck list? @RickyG85



I basically cut Horus and a few of the other monsters I wasn't feeling. In their place I put Darkness Metal Dragon back in, as well as Red-Eyes Wyvern, Red-Eyes Retro Dragon, and Divine Dragon Lord Felgrand. This deck list can be more easily labeled with an actual theme (Red-Eyes and Felgrand) but also still contains enough janky cards that it retains the theme of a rookie duelist still early in his career.


Looks ok to me

Ya'll work out your duels however you want, I think the best thing I can do at this point is leave it at that, otherwise I'm not going to get anything else done.
@RickyG85
All of that sounds good, but if I were to make a suggestion, it would be to have pvp duels be done in some dueling program, like Duelingbook, if it's supposed to be an actual duel. On the one hand, this allows for a legit duel to happen, meaning luck plays a large part and there's no fudging of the game. On the other, it'd be tougher to write the duel if you know how it happened from beginning to end, unless you write as the duel goes on. Another thing to factor in would be if the opponents are collabing or writing post by post for a duel, since that could influence whether using a program is a good idea or not. And if nothing else, like King Cosmos said, a program would at least shuffle the deck for us and let us know what our hand and field are at a given time.
But since it's less "regular" dueling, I don't know how effective that would be.


If duelbook or similar simulators have a written play by play that could be referenced after the fact for writing purposes, that might help, but still seems like more effort than my proposed system, particularly since my method can function even if you only have time to go through a single turn.

My system does have a slight stumbling block of "what if you go through a whole turn only for the other player to have a response to everything before they can even take their own turn", but at that point it's a matter of coordination between the players, making both ideas kind of a hassle in the same ways that matter, so maybe just roleplaying it is the better (or at least simpler) option?

I'd like everyone's input on this, seriously: simulate it, or just roleplay it (for the love of gods, just vote for one; "I'll just go with whatever" is completely unhelpful)
Each player has 3, and can hand one to another player to influence their interaction or the duel against them. Pulling a heart of the cards gives it to the GM (or the other player still works potentially?). Then the GM can use these to power up NPCs and monsters in the same way the players can


I like this.

@King Cosmos that is certainly an option
@ItIsJustMeQuestion: will you be expecting a character sheet of some sort, and if so, will you be providing a template? Or do we just step in with a name, and flesh it out over the course of the narrative?
@VarionusNW@Double@The World@Product@Randomguy@Kero@King Cosmos

Hoo boy, I've got a big important update to make, based on everything I've been seeing.

To start, sorry I haven't been as active in these posts- my day jobs' scheduling has been difficult, and I'm just getting used to it again, which has interfered with my posting.

secondly, my city got hit with some heavy snow last night, which not only messed up road conditions, but delayed school start times(relevant to me because I have a 9 year old son), knocked out the power multiple times, and the only reason I'm able to be typing this up is because I drove 30 miles to the neighborhood where I do my dayjob in order to find functional phone/internet signals (I've never seen inclement weather interfere with weather or not my smart phone plain old functions, so, that was weird). Might I add, that heavy snow was super localized; several inches were still on the ground in spite of melting rapidly when I left my house, but here at my work you might not even know snow happened. Super weird stuff.

so, to start, I'm seeing more interest than I'd anticipated! That's awesome, but it's also going to force me to close applications, for now- don't worry, if you've expressed interest prior to this post, I'll still accept, review and (hopefully) approve an offered character/s, but going forward (for now), I won't be accepting any new applicants. I can only handle working with so many individual players, to address the why of this decision.

I was originally hoping to have the opening written and posted by yesterday, but events plus some things apparently not being clear force me to hold off on that. My tentative goal is to get it written and posted sometime this weekend, at this point.

To fully illustrate my PVP system, this is the method I've seen some success with:

You have your deck list; number each individual card.
pull up google; there's a random number generator tool.
Set the parameters for random numbers from 1 to whatever the total number of your cards is (minimum range 1-40).
open a blank writer document, keep track of what numbers are in the hand, in play, in the graveyard and banished/removed.

That's for PVP and some PVNPC, but NW is correct in their speculation that dealing with the monsters is more PVE, and all the dueling has the potential to run like an "Action Duel". Running around the environment as your engaging an opponent is encouraged, and the opening in the OOC displays this. Depending on what's going on, of course, as per the element of "show some discretion" within the setting.

I would encourage thematic decks instead of meta, and somebody mentioned some "heart of the cards" shenanigans? I think that's an interesting idea, and I already know a way to impliment it- "Bennies". In every new scene, every player has 3 "bennies", which can be used to "Heart of the cards" a duel (as in: fudge the draw to get the card you need), once per duel. These bennies can also be used prompt a character aspect to in some way steer the narrative in a particular direction-

Example: Kaiba wants to needle at Joey, specifically to provoke a rash decision from him, and make an opening to humiliate him. Kaiba's player can offer Joey's a benny for this, and if the latter accepts, he triggers the Brooklyn Rage and challenges Kaiba to a duel that, if he were thinking clearly, he would know he's going to lose.

You can also offer me one of your bennies for something in particular to happen, and I can do the same with y'all. I can also award bennies for good roleplay, such as making a good show of playing in character, clever ideas and actions, and even instances of unexpected but overwhelming success (Exodia; Obliterate!).

What do you all think of this? Did I miss anybody in the mentions?

(and of course, I greatly appreciate all these questions, as their catching my apparent blind spots in setting up this rp, and I appreciate the honest constructive feedback)
I don't think I've ever tried to rp a survival situation, myself. Could be fun
<Snipped quote by Double>



Okay, no, but for real though. I don't mind removing them if it'll fit the RP more. I guess I'll leave it to GM @RickyG85


Hmmm... I think a fair compromise would be to pick 1, based on the responses I'm seeing.

I leave that up to you, whether or not you take it is optional, since, again, the response hasn't been all that bad
I haven't heard anything from anybody else, so I'm going to go ahead and write up a simple intro, aiming to have something posted by Wednesday @King Cosmos@Double@The World

@Randomguy, still interested?
well, I don't know about all of you, but I had an ok weekend! looking forward to getting started!
I'm somewhat interested but I want to ask how much knowledge of the TCG itself is required? I mean, I know the basic rule but I've only played casually, and I really last played during the synchro era


My aim is to lean more on good role play, but some more up to date knowledge would only help. Fortunately, the links I provided include the current rules, YouTube has a wealth of informative videos, and some of the links I posted also give you access to the card database!

I'm honestly not that far off from your position, and frankly, I'm not very good at the card game! I'm not just aiming to simulate gameplay, and a high skill level is not going to be mandatory, I assure you! That'd be like demanding my players have an academic background in creative writing to participate in my rp XD
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