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Hey fellow Canadians, I too have bad weather brewing
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1 yr ago
Happy birthday wheels
1 yr ago
Get the coolest tattoo artist in Egypt at Egypttattooshop.egypt. Our experienced and talented stable of horses will make sure you get the amazingest tattoo that you'll be horrified to show off!
1 yr ago
I aint back for goodsies here but I had to hop back when I heard Mahz was back. I can't believe I was here to witness it (even if I'm a month late)
I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I a NORMAL I am NORMAL I Am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMA I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMALI am NORML I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am ORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL I am NORMAL
Sorry for the wait again, just finished up my post this morning before seeing the new post. Gonna read the new one and rework what I've got so I can it up today.
Location: Angel Grove Community Event Interacting w/: @Crimson Flame
Work was killing Nick. When you were trying to make a sale it felt like the world was ending and when there wasn't a customer around it was like being stuck on Alcatraz, stuck by yourself with nothing to do. That's why Nick had been looking forward to the Community Event for the past two months. As he finally entered the grounds Nick realized just how little he'd be socializing the past couple months, with his family clearing out of town and most of his old friends doing the same or losing contact, Nick was looking forward to meeting some new people and seeing some old faces.
Speaking of new (or old) faces, Nick quickly found himself getting his face kissed and picture taken before even realizing what was going on. It took Nick a moment to recognize who was talking to him, more than a little secretly embarrassed that he could forget someone who dressed this bombastically. Just as they finished asking about uni, Nick recognized Ryan and put things together.
"Ryan! Hey yeah no. I'm still figuring things out on the school front, don't want to jump the gun and get two years into a degree I hate." Nick chuckled a bit, crossing his arms over his chest. "What about you? You still doing the theatre stuff?"
Physical description Height:5'4" Weight:160 lbs Build:Lean Eyes:Blue Hair:Long and Unkempt Brown Skin Tone:White, often tanned Tattoos/Scars/Piercings: His Military ID number is tattooed on his forearm, shrapnel scars on lower back. Personal Style: Father C doesn't care much for style. His slacks are raggedy, his shoes have wear and some are one good scuff away from no longer holding water but the most striking bit of permanent apparel is his battered cassock. The bottom of the garb is mostly torn away, now looking closer to a very worn and long shirt rather than the cloth of a man of the cloth.
Sexuality: Heterosexual Relationship Status: Single Personality: Charlies fits into the stereotype of the old drunk, sans the drinking (mostly). He'll talk your ear off about any topic that catches his fancy whether that be his faith, another's faith, snowshoeing or whatever his obsession of the day is. That being said, his fits of gleeful conversation can be shut off like a light when the topic of the Great War or his path to his previous profession is brought up. The priest will talk on both subjects but his gusto for speech won't be present.
Despite his aversion to speaking on the subject of war, Charlie is a soldier through and through. When the going gets tough, Father C gets tougher, reluctantly thriving under hardship. His knee jerk reaction to terror is not to run but to confront, even if he reneges on his decision almost immediately. Wether through luck or being a sound response, this fighting instead of fleeing kept Father C alive during the war and he has yet to (or find a need to) break this habit. Habits: Poorly recite verses, tap fingers, look around wildly Hobbies: Cleaning his Rifle as well as making minor modifications, rereading the bible, long walks Greatest fear:
Dark Forest
Likes: 6 minimal
Turtles
Allan Quartermain
Hot Chocolate
Whiskey
Scripture
His Rifle
Dislikes: 6 minimal
Battlefields
Infidelity
War
Elephants
Other Rifles
Wet Socks
Cards On The Table
Skills
Call of Cthulhu is notorious for its long list of skills, but it will become managable for you in no time! Here is the offical list of skills used in Call of Cthulhu 7th Edition with the base percentage chance of success listed. Just give me a call during character creation and in-case you need some help. I'm more than happy to help!
Accounting - 25%
Anthropology - 01%
Appraise - 05%
Archaeology - 01%
Art/Craft - 05% -Insert craft if specified by your occupation.
Charm - 25%
Climb - 20%
Credit rating - 20% -Based on your occupation. Occupation skill point must be used to raise your credit rating.
Cthulhu Mythos - 00% -Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity.
Disguise - 05%
Dodge - 55 % -Can be added onto with skill points during character creation.
Drive auto - 20%
Electrial Repair - 10%
Fast Talk - 05%
Fighting (Brawl) - 25% -Other means of fighting may be added here during character creation.
Firearms (Handgun) - 20%
Firearms (Rifle/Shotgun) - 55% -Other forms of firearms may be added here during character creation.
First Aid - 40%
History - 45%
Indimidate - 65%
Jump - 20%
Language (Latin) - 51% -May be added during character creation, either from your occupation or personal skill.
Language (Own) - Equal to Education
Law - 05%
Library Use - 40%
Listen - 55 %
Locksmith - 01%
Mechanical Repair - 20%
Medicine - 01%
Natural World - 10%
Navigate - 10%
Occult - 15%
Operate Heavy Machinery - 01%
Persuade - 40%
Pilot - 01% -What type of pilot you are is deteremined by your occupation or personal skills.
Psychology - 45%
Psychoanalysis - 21%
Ride - 05%
Science - 01% -What field of science you are skilled in, is determined by your occupation or personal skills.
Sleight of hand - 10%
Spot Hidden - 35%
Stealth - 20%
Survival - 10% -What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills.
Swim - 20%
Track - 10%
Additionl slots of not listed skills
Weapons and Combat
Damage Bonus: None Build: 0 Dodge: 55
Weapons:
Unarmed: 25 - 12 - 5 - Damage (1d3)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
.303 Ross Rifle (Lee-Enfield): 55 - 27 - 11 - Damage (2D6+4) - Range (110 yards) - Attacks (1) - Ammo .303 - Malfunction (100)
What Is On Your Person: This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
Purse/Wallet - ID, some US and Canadian Change, US Cash, Joe Tinker Baseball card
Blessing Cross
Matches
Cigarettes
Medical Kit Satchel
Bible
Various thick rings to use as Brass Knuckles
Wax Paper
Charcoal
Residence: This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
Ross Rifle (using Lee-Enfield stats) with minor technical modification and a crude but intricate carving on the stock depicting a big game hunter
A copy of Allan Quartermain
A copy of King Solomon's Mines
.303 Ammo
A pair of silver .303 rounds
Latin to English translation book
A bottle of Caribou
Bottle Caps from various brands and also from around the world (mostly Europe and the Americas)
Bicycle
Frog named Fred
History
What brought you to the detective agency, and why are you still there: What brings anyone to any job? Gotta make a living somehow and I just don't really have the heart to be a proper priest anymore. Besides, maybe seeing some of tricks behind the curtain will help me work up the nerve to go home again... For now though I'm more than content using my what I know to help out my fellow man in my own way thanks to TIME. Life before current day: Charlie Forsythe was born and raised in Vancouver Canada to a pair of loving parents. His life was a good one, full of hardwork but a consistent yearning for greatness. At a young age, Charlie wanted to become a legend like his idol Allan Quartermain.
Charlie would get his chance at supposed greatness when the Great War broke out and the freshly minted eighteen year old enlisted right away to do his part in fighting for global justice. Over the gruelling years though, Charlie's lofty goals of going down in history quickly changed to just wanting out of the conflict. The horrors of war took its toll on Charlie with his only constant solace coming from the couple of verses he'd heard from those who knew the good book better than him.
After the war, Charlie threw himself into his new passion of following the lord. He began learning to be a priest at a small town church in Alberta. He studied, preached and did some fulfilling work during those years but in the blink of an eye it was all gone. Charlie couldn't tell you what happened to make him leave town, all he remembers is something earth-shatteringly terrible happened and at this point he is happy with not knowing what happened. Compounding the mysterious nature of the event was the fact that Charlie hadn't heard from or about any of his old acquaintances since his own mysterious departure. Finding himself without a purpose, Charlie roamed the continent, making his way all the way down to the Mexican border before being approached with an opportunity.
Father C was exactly sought out by TIME, a representative of the company was looking for new recruits for a new branch and the wandering priest seemed like he might have some relevant skills for some of the cases the agency went after. Joining a detective agency wasn't initially in the cards for the would-be priest but fed up with being purposeless, Charlie accepted the job offer and the rest is history. Your belief in/encounters with the supernatural: Charlie isn't really sure what he believes. Whatever happened in Alberta was bad enough for his mind to completely scrub the event from his memory and as someone who's seen the horrors of war, Charlie figures there's not much else out there in the natural world that could do that to him. He's always had a passing interest in myths and legends but after his brush with something terrible, he's been giving the supernatural a bit more credence. Ideology/Belief: Charlie has a strong belief in God, training in the Catholic denomination though he has since taken on a bit broader belief in Christianity. Significant people: Father C doesn't have many he would consider close though his parents were always there for him. He hasn't spoken to them since joining the Church though and has maintained radio silence. Meaningful location: Vimy Ridge. The battlefield still brings great distress to Father C but the battle fought there significant to Charlie, fighting alongside his many of his own countrymen and it was the only time after the beginning of the war where Charlie's wish to become a legend resurfaced. Treasured possessions: A small cross necklace looted off a fallen soldier which Father C originally belived to be the soldier's dog tags.
Extras
Character Quote:"Ah' cripes" Theme Song:Twilight Zone by Golden Earring Anything Else: Using Ware Experience Package (Sanity Roll Here, Immune to sanity losses resulting from viewing a corpse or gross injury)
Physical description Height:5'4" Weight:160 lbs Build:Lean Eyes:Blue Hair:Long and Unkempt Brown Skin Tone:White, often tanned Tattoos/Scars/Piercings: His Military ID number is tattooed on his forearm, shrapnel scars on lower back. Personal Style: Father C doesn't care much for style. His slacks are raggedy, his shoes have wear and some are one good scuff away from no longer holding water but the most striking bit of permanent apparel is his battered cassock. The bottom of the garb is mostly torn away, now looking closer to a very worn and long shirt rather than the cloth of a man of the cloth.
Sexuality: Heterosexual Relationship Status: Single Personality: Charlies fits into the stereotype of the old drunk, sans the drinking (mostly). He'll talk your ear off about any topic that catches his fancy whether that be his faith, another's faith, snowshoeing or whatever his obsession of the day is. That being said, his fits of gleeful conversation can be shut off like a light when the topic of the Great War or his path to his previous profession is brought up. The priest will talk on both subjects but his gusto for speech won't be present.
Despite his aversion to speaking on the subject of war, Charlie is a soldier through and through. When the going gets tough, Father C gets tougher, reluctantly thriving under hardship. His knee jerk reaction to terror is not to run but to confront, even if he reneges on his decision almost immediately. Wether through luck or being a sound response, this fighting instead of fleeing kept Father C alive during the war and he has yet to (or find a need to) break this habit. Habits: Poorly recite verses, tap fingers, look around wildly Hobbies: Cleaning his Rifle as well as making minor modifications, rereading the bible, long walks Greatest fear:
Dark Forest
Likes: 6 minimal
Turtles
Allan Quartermain
Hot Chocolate
Whiskey
Scripture
His Rifle
Dislikes: 6 minimal
Battlefields
Infidelity
War
Elephants
Other Rifles
Wet Socks
Cards On The Table
Skills
Call of Cthulhu is notorious for its long list of skills, but it will become managable for you in no time! Here is the offical list of skills used in Call of Cthulhu 7th Edition with the base percentage chance of success listed. Just give me a call during character creation and in-case you need some help. I'm more than happy to help!
Accounting - 25%
Anthropology - 01%
Appraise - 05%
Archaeology - 01%
Art/Craft - 05% -Insert craft if specified by your occupation.
Charm - 25%
Climb - 20%
Credit rating - 20% -Based on your occupation. Occupation skill point must be used to raise your credit rating.
Cthulhu Mythos - 00% -Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity.
Disguise - 05%
Dodge - 55 % -Can be added onto with skill points during character creation.
Drive auto - 20%
Electrial Repair - 10%
Fast Talk - 05%
Fighting (Brawl) - 25% -Other means of fighting may be added here during character creation.
Firearms (Handgun) - 20%
Firearms (Rifle/Shotgun) - 55% -Other forms of firearms may be added here during character creation.
First Aid - 40%
History - 45%
Indimidate - 65%
Jump - 20%
Language (Latin) - 51% -May be added during character creation, either from your occupation or personal skill.
Language (Own) - Equal to Education
Law - 05%
Library Use - 40%
Listen - 55 %
Locksmith - 01%
Mechanical Repair - 20%
Medicine - 01%
Natural World - 10%
Navigate - 10%
Occult - 15%
Operate Heavy Machinery - 01%
Persuade - 40%
Pilot - 01% -What type of pilot you are is deteremined by your occupation or personal skills.
Psychology - 45%
Psychoanalysis - 21%
Ride - 05%
Science - 01% -What field of science you are skilled in, is determined by your occupation or personal skills.
Sleight of hand - 10%
Spot Hidden - 35%
Stealth - 20%
Survival - 10% -What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills.
Swim - 20%
Track - 10%
Additionl slots of not listed skills
Weapons and Combat
Damage Bonus: None Build: 0 Dodge: 55
Weapons:
Unarmed: 25 - 12 - 5 - Damage (1d3)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
.303 Ross Rifle (Lee-Enfield): 55 - 27 - 11 - Damage (2D6+4) - Range (110 yards) - Attacks (1) - Ammo .303 - Malfunction (100)
What Is On Your Person: This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
Purse/Wallet - ID, some US and Canadian Change, US Cash, Joe Tinker Baseball card
Blessing Cross
Matches
Cigarettes
Medical Kit Satchel
Bible
Various thick rings to use as Brass Knuckles
Wax Paper
Charcoal
Residence: This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
Ross Rifle (using Lee-Enfield stats) with minor technical modification and a crude but intricate carving on the stock depicting a big game hunter
A copy of Allan Quartermain
A copy of King Solomon's Mines
.303 Ammo
A pair of silver .303 rounds
Latin to English translation book
A bottle of Caribou
Bottle Caps from various brands and also from around the world (mostly Europe and the Americas)
Bicycle
Frog named Fred
History
What brought you to the detective agency, and why are you still there: What brings anyone to any job? Gotta make a living somehow and I just don't really have the heart to be a proper priest anymore. Besides, maybe seeing some of tricks behind the curtain will help me work up the nerve to go home again... For now though I'm more than content using my what I know to help out my fellow man in my own way thanks to TIME. Life before current day: Charlie Forsythe was born and raised in Vancouver Canada to a pair of loving parents. His life was a good one, full of hardwork but a consistent yearning for greatness. At a young age, Charlie wanted to become a legend like his idol Allan Quartermain.
Charlie would get his chance at supposed greatness when the Great War broke out and the freshly minted eighteen year old enlisted right away to do his part in fighting for global justice. Over the gruelling years though, Charlie's lofty goals of going down in history quickly changed to just wanting out of the conflict. The horrors of war took its toll on Charlie with his only constant solace coming from the couple of verses he'd heard from those who knew the good book better than him.
After the war, Charlie threw himself into his new passion of following the lord. He began learning to be a priest at a small town church in Alberta. He studied, preached and did some fulfilling work during those years but in the blink of an eye it was all gone. Charlie couldn't tell you what happened to make him leave town, all he remembers is something earth-shatteringly terrible happened and at this point he is happy with not knowing what happened. Compounding the mysterious nature of the event was the fact that Charlie hadn't heard from or about any of his old acquaintances since his own mysterious departure. Finding himself without a purpose, Charlie roamed the continent, making his way all the way down to the Mexican border before being approached with an opportunity.
Father C was exactly sought out by TIME, a representative of the company was looking for new recruits for a new branch and the wandering priest seemed like he might have some relevant skills for some of the cases the agency went after. Joining a detective agency wasn't initially in the cards for the would-be priest but fed up with being purposeless, Charlie accepted the job offer and the rest is history. Your belief in/encounters with the supernatural: Charlie isn't really sure what he believes. Whatever happened in Alberta was bad enough for his mind to completely scrub the event from his memory and as someone who's seen the horrors of war, Charlie figures there's not much else out there in the natural world that could do that to him. He's always had a passing interest in myths and legends but after his brush with something terrible, he's been giving the supernatural a bit more credence. Ideology/Belief: Charlie has a strong belief in God, training in the Catholic denomination though he has since taken on a bit broader belief in Christianity. Significant people: Father C doesn't have many he would consider close though his parents were always there for him. He hasn't spoken to them since joining the Church though and has maintained radio silence. Meaningful location: Vimy Ridge. The battlefield still brings great distress to Father C but the battle fought there significant to Charlie, fighting alongside his many of his own countrymen and it was the only time after the beginning of the war where Charlie's wish to become a legend resurfaced. Treasured possessions: A small cross necklace looted off a fallen soldier which Father C originally belived to be the soldier's dog tags.
Extras
Character Quote:"Ah' cripes" Theme Song:Twilight Zone by Golden Earring Anything Else: Using Ware Experience Package (Sanity Roll Here, Immune to sanity losses resulting from viewing a corpse or gross injury)
Raising his hand, Wendy quickly dropped it; this wasn't grade school. "This might be a redundant one but we've got clearance to access everything on the murders that have already taken place, right? I'd like to take a quick look through our records so I've got somewhere to start when I get down to the bay and, if I can help it, I don't want to be bothering anyone about why I don't have access to something." Wendy asked. He'd been stone walled before in his own investigations before so it was worth the effort to clear the air on exactly how much they were being told. Sometimes there was reason to keep some info in as few hands as possible but that didn't mean it wasn't frustrating to be on a roll and be greeted by an artificial dead end.
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