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8 mos ago
Current Ribbit.
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Watch out.

The gap in the door... it's a separate reality.
The only me is me.
Are you sure the only you is you?


DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

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S A Ṃ S Ā R A :
A Divine Reckoning



P R E M I S E:

Belief is the most powerful force of the cosmos.

Belief starts with the self. I can do this. I can't face that. Forces exist that wish to do me harm; that exist to support my success. All and none are made true by mere conviction.

Belief continues with stories and legends, and the fantasy-lies told to children to keep their wonder alive. From simple, infantile stories like Santa Claus, to historic legends like Arthurian tales, to mythical sagas that become the foundations of entire cultures: all are made real in the minds of the audience by belief and dogma. So, as Man grew, it was only natural that their stories and their beliefs would grow beside them; and this is how Gods were born.

Gods, deities, mythical beings and beasts alike - all reified by doctrine. Quickly they assumed their pantheons and secured their positions, each myth and legend no less real than the next. Every God was true to their people and the stories that birthed them, but only those present were successful; to be absent was to be forgotten, and to be forgotten was to die. So Gods went among their people, walked with their pilgrims, prayed with their devoted - and, in doing so, fortified their own existence, carving new quiddities as recursive beings.

Man matured, and alongside them the Gods; keeping their own legends alive, they began to live new tales: mimetic, ritualistic, liturgical. They would spread, and form new links in the divine story, each a new chain forged anchoring itself to reality. As the world modernised and belief spread faster than ever, direct intervention was required less and less; Gods could rest, relax, their foundations concrete enough to protect them. Every other generation, select Gods would walk among the people once again, reinforcing their bonds to the universe, and deliver the people hope.

The newest generation would appear to be no different; the Gods have convened, chosen their incarnations, and begun their descent to their holistic shrines.

Unbeknownst to their cohorts, one God has not survived their arrival. Their death has somehow circumvented the carefully-crafted anchor of belief. This final demise threatens all; it is time for the Gods to believe in themselves.


C H A R A C T E R S H E E T:




R U L E S :


[1.1] - All Character Sheets must be submitted using the provided skeleton. Character Sheets which do not use the provided skeleton will be rejected and asked to comply with the set standard. This code can be found provided in the characters tab.

[1.2] - Incomplete or in progress sheets should not be posted in the OOC nor should they be posted in the character tab. Completed sheets ready for review are the only character sheets which should be posted in the OOC.

[1.3] - Completed sheets are to be posted in the Out of Character Thread for review until approved. Once approved you may move your sheet into the Character Thread for storage.

[2.1] - Sheets will be reviewed and accepted/denied within 24 hours of a posted completed sheet. Please try to understand that in the event of numerous character sheets being submitted in the same day or due to obligations outside of the guild, there may be minor delays.

[2.2] - In the event of a reasonable delay, any displays of impatience towards the GMs will result in an immediate dismissal of the application. Just like the players, the GM has a life and obligations outside of the roleplay and may not always be able to respond in a rapid manner. Please have patience and a positive attitude and you will receive a response in a timely manner.

[3.1] - Respect the Game Master. The GM's word is to be adhered to; don't argue or disregard it unnecessarily. If the GM asks you to stop doing something please stop. Likewise if a GM asks you to change something in your post please do. Failure to adhere to any GM or Moderator requests will result in expulsion from the game.

[3.2] - Respect the other players. Constructive criticism is fine, but flaming or trying to run players off just because you don't like the way they do things is not okay. Remember, it's the GM's job, not yours, to point out if there's a problem. If you feel that there is a problem, then contact the GM directly.

[3.3] - Likewise any quarrels will be dealt with by the GM. Don't take them out in the OOC, arguments should be dealt with between the two parties through private messaging. If the involved parties truly can't solve their issues the GM can act as an arbiter upon request.

[4.1] - Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon.

[5.1] - If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of the GM.

[6.1] - No God-Modding or metagaming. This refers to controlling or manipulating another player's character in way that is completely self-beneficial and not pre-approved by the other player. This also includes being untouchable against NPC characters as well as being all knowing. The basis of the plot is newfound mortality of previously-thought immortal beings; the threat is very real.

[7.1] - This is a Character Driven RP, and as such you are encouraged and expected to take charge of your character's sub-plots and storylines. This is a favourite rule of mine, and that said, there will be a heavy emphasis on collaborative activities and team building as well. The GM will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however I do want to see you develop your characters and produce your own plots. However we don't want to see you lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun.

[8.1.] - Player Character's are not to be killed without permission nor that player's supporting cast members. It is fine to kill nameless NPC's, but PC's or important NPC's will require authorization by their creator except in the event of a GM event.
<Snipped quote by Roman>

Just the bad guys :P


Ah, no, that's where you're mistaken; he doesn't care about the bad guys, he cares about not being put in prison for manslaughter.
Pfft. Everyone just having a casual conversation as Hana is getting the shit beaten out of her. That sounds about right. XD

And this is not me being critical. I actually think it's amusing.


It's not in character for Vincent to be visibly concerned about other people.
A lot of things happened within the first 180 seconds of the so called 'Alpha squad' landing at the bank, the most principle of which was Vincent quickly scurrying off to a corner to vomit into a miraculously un-demolished potted plant. Whatever Frankenstein-esque concoction of Julian's future-tech and Conor's bastard runes the pair had come up with had felt like it had teleported Vincent, left his stomach behind, and then suddenly caught up with itself and transplanted it back in, only upside-down and back-to-front. He heaved the last of his lunch in the now-soiled topsoil, and cursed Julian's experiments while resolving to walk back to the base after the night was done.

The second thing that happened was farcical comedy of errors that wrapped up near the entire team; Vincent lifted his head just in time to watch a man the size of a gorilla who'd just eaten another gorilla burst through the wall and slammed into Charity and Conor. The pair went flying and then all of sudden Jules had drawn a pistol and was unloading rounds into the beast's back - Vincent was taken aback by their erstwhile leader's readiness to dispense lethal violence, and felt within him an odd sense of near-relief when he witnessed the bullets merely dent the brute's skin, like his muscles were weaved of Kevlar. The response was far more effective: briefcase or not, Vincent could feel the blow Julian took as he was tossed backwards. Dandy got involved, and then Charity was suddenly on her feet and around their foe's neck with surprising speed and resilience.

And then Hana turned up, and all semblance of confidence with the situation at hand was ripped through the floor with her.

Vincent stared at the hole in the floor as Julian got to feet and incapacitated the first thug; Vincent recoiled slightly at the man's yells and the distinct smell of smoke and burnt flesh, mixing in his nasal cavity with the faint odour of his own puke drifting up from the plant beside him. Pale and still unsteady on his feet, he stood straight and walked over to Jules as Charity and Muttley untangled themselves from the brute's limp form. Vincent risked poking the man's ribs with his foot, and was quietly satisfied when a low groan escaped his mouth.

"Any more experiments lined up for the outing, Jules? Lucky this guy still has eyeballs after that zap." He kicked the discarded pistol, sending it skittering across the marble floor and clattering off the wall. "And I didn't realise you ran the Red Hood Fan Club." Vincent's voiced became firm and critical, so far removed from his usual flippancy that even Vincent was surprised. "Tone it down. I'm only comfortable being a petty criminal."
A lot of things happened within the first 180 seconds of the so called 'Alpha squad' landing at the bank, the most principle of which was Vincent quickly scurrying off to a corner to vomit into a miraculously un-demolished potted plant. Whatever Frankenstein-esque concoction of Julian's future-tech and Conor's bastard runes the pair had come up with had felt like it had teleported Vincent, left his stomach behind, and then suddenly caught up with itself and transplanted it back in, only upside-down and back-to-front. He heaved the last of his lunch in the now-soiled topsoil, and cursed Julian's experiments while resolving to walk back to the base after the night was done.

The second thing that happened was farcical comedy of errors that wrapped up near the entire team; Vincent lifted his head just in time to watch a man the size of a gorilla who'd just eaten another gorilla burst through the wall and slammed into Charity and Conor. The pair went flying and then all of sudden Jules had drawn a pistol and was unloading rounds into the beast's back - Vincent was taken aback by their erstwhile leader's readiness to dispense lethal violence, and felt within him an odd sense of near-relief when he witnessed the bullets merely dent the brute's skin, like his muscles were weaved of Kevlar. The response was far more effective: briefcase or not, Vincent could feel the blow Julian took as he was tossed backwards. Dandy got involved, and then Charity was suddenly on her feet and around their foe's neck with surprising speed and resilience.

And then Hana turned up, and all semblance of control over the situation was ripped through the floor with her.
<Snipped quote by Roman>

Kalgoorlie and Tarcoola are towns, rather than cities. Kalgoorlie has a population of less than 30,000 people, Tarcoola's out in the desert and has a population of 38 (as of 2006).

But yeah, Tarcoola's named after a horse. Kalgoorlie's named after the Wangai (regional Aboriginal) word, basically translated to "place of bush bananas/silky pears".


Man, I take back what I said. I wish England had culture.
<Snipped quote by Roman>

At airports they have these guys called "runners". Who basically process and rush data back and forth between air traffic controllers.

I'm sort of like that, but for trains on Australia's national network...

I handle all the live running train data from Kalgoorlie, through Adelaide up as far north as Tarcoola way, across to Melbourne and/or Sydney and the track up towards Brisbane.


My main takeaway from this is that you ozzies have ridiculous names for your cities.

Otherwise, neat job.
How do you make a living, Hound? Out of interest.
but much uglier, and nobody likes you."


Too many sentences in my life end just like this.
Every time I read the name Eilidh, this tune comes to mind



Alternatively there’s this vastly superior cover:

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