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8 mos ago
Current Ribbit.
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Watch out.

The gap in the door... it's a separate reality.
The only me is me.
Are you sure the only you is you?


DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

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Banshees
Bugbear
Centaur
Dryads
Dullahan
Fae
Faun
Ghoul
Gnomes
Goblins
Grindylow
Hags
Hobgoblins
Imps
Kelpie
Leprechauns
Nuckelavee
Nymphs
Ogre
Pixies
Redcaps
Satyr
Selkie
Siren
Spriggan
Sprites
Sylph
Tooth fairy
Troll
Wight
Will-o-the-Wisp

Irish: Tuatha Dé Danann
Scottish: Seelie Court, Unseelie Court

Charms/Wards: Rowan Trees, Rowan Tree & Herb talismans/amulets, bells, gifts of bread, four-leaf clovers, inside-out clothes, cold iron, shunning Fairy places, avoiding offense or invasions of privacy, knowing names, fairy ointment

Traits: Cannot lie; must accept gifts, but are obligated to repay in kind; equal exchange in all barters; bind others, and bound themselves, by their words and the terms of their agreements (geas)
The Fae:
Aka fairies, fay, fair folk, faeries, fey.

Roots in disparate European folklore: Celtic, Slavic, Germanic, French.
Pagan deities, spirits of the dead, ‘demoted’ angels and demons, precursors to Mankind, or spirits of nature.

Traditionally human-like with fair appearance, magical qualities, and a penchant for trickery.
Can also refer to goblins, gnomes, sprites/pixies, ogres, trolls, and other such magic creatures rooted in above regional folklore.

Recurring motifs are trickster behaviour and the use of protective charms to ward off fairy/fairy influence eg church bells, inside-out clothes, four-leaf clovers, gifts of food (most commonly bread), cold iron, etc.

Fairies may stem from a root in Persian Mythology of the ‘Peris’, angelic beings said to be fair, beautiful, extravagant nature spirits, skilled in magic and supported by wings.

Size is not a constant in fairy folklore and they may be diminutive, of average human height, or several feet taller depending on mythology. Height is not also constant to one individual fairy - it may be a magical construct or affectation, changed at will.

Wings are common in Victorian and later era artwork, but are less prevalent in older folklore, where fairies are airborne under their own magic, or perched on ragwort stems, or on the backs of birds.

Some folklore paints fairies as ancient pagan deities, such as nymphs, dryads, and tree spirits, who lost reverence and perceived power following the rise of the Christian Church, and so who’s magical power dwindled in kind.

Celtic, particularly Irish, folklore favours fairies as the spirits of the dead; banshees, ghosts etc are of the fae, and the Irish ‘sídhe’, the etymological root for the Irish term for fairy, were burial mounds. It was deemed dangerous to eat the food left for the dead, and fairies were depicted as living underground where the corpses had been buried.

Fairies are often depicted as pranksters - tangling hair (‘fairy-locks’), stealing small items, and luring travellers into becoming lost. However they exhibited more dangerous behaviour - sudden, unexpected deaths were attributed to abductions, with the corpse being a magical wooden replica.
Charms and wards were necessary to protect oneself and one’s home from fairies; cold iron, amulets and talismans of rowan trees and/or various herbs, or rowan trees (considered to be sacred to fairies) growing in one’s garden.
It was also advised to shun or avoid places “known” to belong to fairies, to avoid insulting or offending them. Avoiding insult in general was important to protecting oneself from fairies.

In Scottish folklore, fairies are divided into the Seelie and Unseelie courts. While both engaged in trickery against humans, the Seelie Court was seen as more harmless pranksters and more likely to be more beneficiently inclined towards humans, while the Unseelie Court was more malicious, bringing intentional harm to humans for their own entertainments. Both courts however were equally dangerous if offended.

A considerable amount of folklore around fairies deals with abduction, particularly changelings (the replacing of human infants with fairy imposters), although adult abduction is not uncommon.

Avoiding fairy-occupied spaces, fairy-travelled paths, or digging into fairy land is heavily encouraged. Home owners would knock down corners that intruded on fairy paths, and cottages would be be built with aligned front and back doors, that could be left open to maintain a clear, un-obstructed fairy path. Fairy forts and fairy trees were left undisturbed, not even the grass being cut.

It was important not to offend fairies; either by complaining about them, or by taking false credit for their work. Gifts deemed of poor quality would lead to insult, as would looking too long at a fairy (infringing on their privacy).

It is believed that names have power over fairies, and that by knowing a fairy’s name, you could summon and command it. Doing so however would gravely insult the fairy.

A common feature in fairy folklore is the use of magic to disguise objects or persons. Fairy gold would appear as solid coin, but eventually reveal itself to be enchanted pebbles or gorse blossoms or gingerbread cakes, or other similarly worthless items.
Fairy ointment, applied to the eyes, allows one to see through these illusions; however, again, this poses a risk, as in some tales those who had applied ointment to their eyes and been discovered were then blinded.

In Irish folklore, fairies are descended from the Tuatha Dé Danann, a race of supernaturally-gifted people and the gods and goddesses of pre-Christian Ireland, supposedly having their origins in the islands to the North, or from the sky. After victory in battle against other supernatural beings, but suffering defeat at the hands of the ancestors of the modern Irish people, they were said to retreat underground to the sídhe, living on as fairies.

Hypes:
Molecular control shape-shifter
Friction control
Momentum/kineticism
Grafting-based biokinesis
body has developed a golden alloy that can be controlled around the body and turned into objects/weapons
animal transformation, both partial (hybrid) and full

Villains:
Gas generation
Flesh-construct hive-mind

Supernaturals:
Dispersed consciousness gaia-form
Afterlife/Limbo travel
Magic-based gunslinger (a Jäger who’s survived since 1880’s?)
consciousness bound to a weapon, that dominates the wielder
dragon bound to mortal form, slowly breaking out over centuries and regaining power


Working Hyperhuman Artists & Thespians.
AKA
W.H.A.T.
Dad:
>Morning champ, have a great start to your final year. Looking forward to graduation ceremony.
>thought anymore on that internship offer next summer? Great way to get your foot in the door.

Mom:
>have a wonderful first day back darling ! We’re so proud of you
>lots of kisses!

Artie:
>got some commercial offers for you kid. Worth having a look
“Any scripts?”
>one thing at a time, Gil. Graduate first. You can take the weekend for an ad. Bigger projects need proper space.

Elle:
“Will I see you at graduation end of the year?”
>I don’t know if I can make the trip yet, but I’ll try :)
“I can fly you out. We can take the weekend back to LA! Artie’s lining up some work for me already”
>sure
>maybe you should come visit Ann arbour
>could be nice to slow down a bit
“I don’t know if I’ll have time between filming, but I’d love to see you”
>maybe some other time then. when you’re less busy. Have a great day
R E L A T I O N S H I P S H E E T
R E L A T I O N S H I P S H E E T
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NEUTRAL || FRIENDS || BEST FRIENDS || § TENSE § || CRUSH || ENEMIES
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"Sometimes you can be a little too passionate."
FRIENDS
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R O T H, L O R C Á N || F R I E N D S
R O T H, L O R C Á N || F R I E N D S
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"I like Lorcán; I like his passion, his zeal - he's a true believer. Guy wants to improve everything for everybody and it's hard to deny that kind of ardour for a good cause. But there's an undeniable naivety - and it's not Lorcán's fault - that comes with his kind of upbringing. You grow up in a utopia built specifically for your kind, you develop a blind spot for the real world, and boy-howdy does this guy have one hell of a wake-up-call waiting for him - if he hasn't already started cottoning on."











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S U P P O R T I N G C A S T
S U P P O R T I N G C A S T
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"It takes more than talent to stay ahead."
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R I P L E Y, A R T H U R ( A R T I E ) || T A L E N T A G E N T
R I P L E Y, A R T H U R ( A R T I E ) || T A L E N T A G E N T
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Gil's agent, who landed him his breakout role in Romeo & Juliet & Zombies and has since guided Gil's career with a steady hand and cunning eye. An actor of some success in his own right in younger days, he's stepped to the side-lines in the latter half of his career and brought his talents for PR and social manoeuvring to bear instead, being instrumental in every major beat along Gil's journey through Hollywood so far. While he's certainly not a completely morally-upstanding character, his intentions are well-meaning and ultimately he's just a driven, ambitious man, who's realised the careful direction of others is an easier path to success than triumphing through his own efforts.










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"There are more important things out there than a good review."
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B A I N E S, E L E N O R A ( E L L E ) || E X C O - S T A R
B A I N E S, E L E N O R A ( E L L E ) || E X C O - S T A R
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Gil's co-star from Romeo & Juliet & Zombies, the titular heroine who delivered a more critically-successful performance than Gil, but didn't flourish under the sudden spotlight as Gil did and ultimately faded from Hollywood, moving back home to Ann Arbour, Michigan. She and Gil kept in touch, though, helped by fond memories of a brief romantic tryst on-set and for a short time afterwards; Elle's down-to-earth, honest approach was the only thing that cut through Gil's superficial schmooze, and he worries that no one else will understand or accept his true nature. She's still willing to lend an ear, take a phone-call, receive some texts, but finds, increasingly, that conversations are less two old friends catching up, and more Gil talking about himself - and she'd rather leave her time in LA behind her, where it belongs.






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"Gil's a very talented boy. We're lucky to have him."
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G A L A H A D, A N D R E W || F A T H E R
G A L A H A D, A N D R E W || F A T H E R
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Gil's dad, an accountant working remotely from his Bristol home for a London law-firm, but with a theatrical history of his own - in his younger days he performed in a series of theatre shows across the South of England, and this on-stage confidence is likely where Gil gets his dramatic leanings from. He's proud of Gil's success, especially the ways he's been able to take advantage of his Hyperhuman nature for further opportunities, but does worry that it may still all come crashing down, and Gil's chosen academic path with PRCU doesn't necessarily offer him the fall-back that Andrew himself had with accounting - on either his choice of degree, or his choice of institution.













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"Whatever happens, he'll always be the star of my home."
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G A L A H A D, R O S E M A R I E || M O T H E R
G A L A H A D, R O S E M A R I E || M O T H E R
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Gil's mum, a kept woman between Andrew's sizeable salary and Gil's generous royalty checks. An intelligent and fierce woman in her own right, she keeps active within her local community and is well-read in Hyperhuman literature following Gil's emergence. There is an amount of restlessness that comes from her circumstances, but she's not ungrateful enough to begin to complain about her position, and is instead thankful to have a loving husband, a talented son, and the freedom to pursue her own passions.














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Gil's agent, Arthur 'Artie' Ripley - Paul Rudd, with Moustache


Gil's co-star from Romeo & Juliet & Zombies, Elenora 'Elle' Baines - Victoria Pedretti, non-press pics only


Gil's dad, Andrew Galahad - Alan Rickman


Gil's mum, Rosemarie Galahad - Gilian Anderson
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