Bypassing the mushrooms the party found themselves in a new predicament; a ceiling full of cave bats. While bats alone aren’t an issue, an entire agitated swarm of them could spell trouble even for their harden warriors. ”Lets just sneak pass here... Please?” Parum said quietly as she tried to sneak around the area as quietly as she could, her rapier our in preparation for the worse case scenario. This situations tend to lean that way.
Sorry for a lack of replies, my past few days have been spent celebrating the holidays with my family. I’ll try to have a post up tonight for Parum and her stealth check.
When Mako showed up Yukari clenched her fists tightly. She was actually annoyed that the teacher was here as Yukari wanted to vent too. She was tired of being sidelined all the time. She didn’t want to just be some secondrate act. But she also knew she couldn’t just explode right here as much as she wanted to. There was a time and place and she knew better. But she still wanted to, so all she did was spit on the floor in disgust and followed Kaida out.
Anger was on Yukari’s mind as they walked away. Just angry at everything. Angry at herself, and the other students, at villains, and a bunch of other people who doesn’t directly have anything to do with what just happened. Yukari had always had to just keep a stiff upper lip and ignore her own pain and anger, so hearing about that fight, what Jett said, and how Roy reacted, it made Yukari just want to throw away her patience and vent too. She wasn’t sure how long she could keep pretending g everything was fine. When Dulga say her and Kaida down and asked how they were Yukari held nothing back.
”Feels like I’m just a goddamn clown here for everyone else’s amusement. That everything I’ve done amounted to nothing because either it never mattered in the end or someone else does it better. Like I’m just some second fiddle meant to hype up those other motherfuckers and I’m somehow supposed to be happy I even got a part.” Yukari spat out with vitriol and spite. In her anger she slammed her fists against the table and wanted to lash out, but all she could do was snap off a piece of wood from the surface. ”Those idiots playing some dumbass game of misery poker! Like hell it matters who suffered more! I didn’t come here to share sob stories and wallow in how shit life is! I came here to be a hero. So that people stop looking at me like I’m some poor blind girl who needs help and saving.” As she shouted Yukari’s eyes began to tear up. While she said these things she knew she was failing.
”After waking up from the hospital I wanted to use that opportunity to be better. Know where I stood and improve. But dammit… All I can see is that in leagues behind everyone! Jett beat me with household chemicals without even using his quirk! None of us could do anything against Amane before the principle had to step in, and he was going easy! I couldn’t even handle a couple of pickpockets before I got caught up by some crazy samurai who tore out a part of my leg.”
Slowly Yukari started to calm down as she let go of the table and just laid her head down. She knew in the back of her mind the things that she was crying about was her fault too. Because she really was weak and she’s just been lying to herself otherwise. She was so used to being the star attraction at the circus, she was a big fish in a small pond. Now at Komei her speed, agility, and uncanny precision couldn’t even overwhelm a regular physical ability, and that’s before any quirks came into play. And all of Yukari’s weaknesses seemed to only have gotten worse since she got here. ”It’s all backwards… Seems like I’ve only gotten worse since I’ve come to Komei…”
With the last kobold cut down Parum calmed down and looked for more threats. So far doesn't seem like there were any more kobolds, but she was worried if more had ran off to find help. She definitely knew that they had patrols now so everyone needed to be on guard. The kobolds might get the drop on them next time, and Parum wasn't eager to find out what sort of traps they have ready in wait for intruders. She looked around and investigated the area for any more traps or ambushes, not finding much until Brannor pointed out the loose step at the bottom of the stairs and the well-traveled path on the left side. Putting two and two together, she figured what this might've been.
"Mushrooms on the right must be poisonous. Kobolds might be growing them knowing which way is safe, but others won't know. If they spot the kobold trail they might think to go the other way believing it'll be safer with less chances of running into patrols, only to get infected by these strange mushrooms." This was mostly a guess, but she knew that mushrooms and their spores are often the source of some deadly diseases. It wouldn't be a surprise for these wily beasts to exploit that. "Watch out for that last step, I'm sure it's rigged in some way to make a noise or make you go into the poisonous mushrooms." Parum wished she knew some way to disable traps, but alas that wasn't something she learned in bard's college. She waited by the stairs to see who would go first, trying her best to remain hidden as she had before.
<Snipped quote by Ryonara> I have the information you glean from your investigation at hand. I'm just going to need a Perception check to go with that Investigation before I hand them over.
<Snipped quote by The Harbinger of Ferocity> Perception sounds right to me. What happens with Parum may however affect it.
Sometimes I wonder why I dumped Wisdom, but I have a 13
If we head towards the mushrooms. Anything around there like in the mushrooms, at the bottom of the steps, or even the steps themselves. Kobolds are tricky creatures and I wouldn’t be surprised if they took advantage of their flying ability to avoid ground based traps like trip wires or pressure plates.
Name: Hibiki and Shizuka “Karla and Irene Aiga” Age: Both are 16 years old. Hibiki is the slightly older one. Gender: Females Nationality: Westerian Appearance:
History: Hibiki and Shizuka are inseparable, even in birth; the two sisters were born together as twins and their histories are connected even when they’re apart. Their parents were simple folk just trying to make a living in one of Westeria’s farming colonies, doing well for itself thanks to the lack of monster activities in the area. But because of the lack of danger, there was also a lack of attention from Westeria’s military, so much that there wasn’t even a single Magecha, just a rudimentary police force to keep the peace. The village had only it’s isolation to protect it from attack, and that alone wasn’t enough when the two sisters were five years old.
Suddenly their village was approached by armed soldiers from an unknown faction. No one from the village, not even the town guard, knew who or where these soldiers came from. They made their demands simple: they wanted all the food supplies available, and any young man or woman under the age of sixteen to join them. Any resistance would be met with immediate violence. These soldiers were far better equipped than any of the guardsmen were, but no one wanted to give up their children. Hibiki and Shizuka’s parents were one of the first to try and flee before their village was razed to the ground. However during the chaos Hibiki and Shizuka were separated, both being taken away by their parents when soldiers nearly gunned them down. Their father, who was carrying Shizuka, was killed not long after and Shizuka herself was taken by the soldiers. Hibiki and her mother managed to escape but never forgot that tragic day.
Hibiki and her mother managed to seek refuge in one of Westeria’s cities. They waited and hoped that after reporting the attack to the military there, Shizuka might have been saved. But by the time the soldiers came back, they told the two that they did not find Shizuka, and only managed to recover the body of Hibiki’s father. Distraught, Hibiki’s mother fell into a deep depression. Hibiki on the other hand did not lose hope. Though she mourned her father, she knew in her heart that her sister was alive. And that Hibiki would save her no matter the cost. At the young age of eight years old, Hibiki worked as hard as she possibly could through school and desired to join the military to become stronger. When she heard of a project seeking out young children to volunteer for a very special project.
At this point Hibiki’s mother was barely a hollow shell of her former self. Lost in the haze of drugs and alcohol, she was barely capable of signing the volunteer papers that Hibiki had presented her. For Hibiki’s mother, she thought she had lost all of her family years ago when their village was attacked. But at that moment, Hibiki knew that she lost her mother, and the only person she would have left is her sister Shizuka. Hibiki was then taken away to have experiments done on her, forgetting nearly all of her memories. All of except one vague memory, the memory of someone she needs to save.
As for Shizuka, when she was taken away by the soldiers she was quick to learn and adapt. She knew when she needed to be silent and obedient, but schemed and worked against them in whatever way she could. They too took children for the purpose of training and indoctrinating them. They were abused, mentally and physically, in order to crush their spirits and make them obedient to the soldiers. Shizuka was given an especially hard time after they discovered her treachery, often leaving her for dead only to find her later when she regains enough strength to try and escape. She often wondered why they didn’t simply kill her when they had the chance, but they never had that chance. One day during practice the soldiers were ambushed by Iron Magecha, overwhelmed by sheer firepower. However Shizuka and the other children were not specifically saved either; many who haven’t already died due to the brutal conditions of their training ended up as mere casualties to the explosions and attacks by the Iron Magecha. Those who survived were taken by the Westeria soldiers, and not to reunite back with their family.
As fate would have it, Shizuka was taken to be one of the “volunteers” for the same project as her sister. Of the surviving children, Shizuka was one of the few who had a workable level of Pneuma as well as physical ability. She didn’t consent but it didn’t matter. She wasn’t strong enough to resist, and her memory was wiped out as they conducted their experiments to make her into a super soldier. Only one memory remained in Shizuka’s mind; a memory of someone she’s been wanting to meet again.
Perhaps because it was luck, or maybe it was destiny. Maybe it was just because the two have changed so much since they were seperated, neither they nor their handlers realized that the girls once known as Hibiki and Shizuka became part of the same pack along with one other. The two quickly made a rapport with one another, with Hibiki becoming the self-elected leader and eldest sibling of the pack while Shizuka supported from behind the scenes. Along with their third sister, the trio were raised and worked together for the glory of Westeria.
When the Kingdom of Westeria declared war on Egriffin Empire, the three girls were willing and ready to lay down their lives for each other and their nation. To ensure their utmost ability and strength for the coming war, each member of the pack was given unique Iron Magecha utilizing the best weaponry and technology that the kingdom had to offer. For Hibiki, she was assigned the Type-18 Sun, and with it given the callsign “Nova”. Shizuka piloted the Type-17 Star and took the name “Stella” as her callsign.
The time had come. All of their life’s training, both remembered and forgotten, had lead up to this moment of war. The Kingdom of Westeria has called upon its strongest and greatest to come to it’s defense, and the twins have answered. They would prove the world of their abilities or die honorably.
Hail Westeria.
Magic: Hibiki’s main roll is the group’s Sniper, and many of her magic abilities augment that ability. Either to make it easier for her to strike her enemy, do more damage, or provide other effects that will lead to the enemy’s defeat. She also knows a few utility spells to ensure that herself and her allies are safe from retaliation and attack, either by providing camouflage or protection.
Alter Bullet - This spell adds or changes traits to Hibiki’s bullet to provide different effects to suit her needs. At the moment she can choose four separate traits: Vanishing, Arcing, Illuminating, and Waning. Vanishing causes the bullet to activate no senses aside from the damage inflicted; the bullet would not make any noise, displace no air, nor be seen by any means either technological or magical, even bypassing scrying or future vision. Arcing causes the bullet to travel at improbable trajectories and angles, making it possible for the bullet to curve so much that it moves backwards. Hibiki has full control over the movement of the bullet and can even make it do sharp right angle turns to hit the target. Illuminating does not appear to have any notable effects at first until it hits the target that HIbiki designates; when it does the target is brightly illuminated to make them easily spotted and struck down by others, and this illumination does not cease until the target is destroyed or at least thirty minutes pass. Finally Waning causes the bullet to corrode and age a large surface area wherever the bullet strikes, causing immense and often unrecoverable damage to whatever is struck.
Illusionary Terrain - This illusion spell creates a large visual illusion that creates a terrain feature such as a formation of rocks, trees, or even ruins and buildings in the eyes of observers, including magical or technological identification. Once this spell is cast a new feature cannot be made or moved until the spell is casted again, and doing so will dismiss the previous terrain. Using this spell Hibiki can easily hide herself and a few others near her. She can designate specific people when she casts this spell to be able to ignore the illusion.
Glyph of Warding - Runic sigils visible only to Hibiki or anyone with a sufficiently powerful magical sensor looking for them. These glypse can contain the power of spells either from Hibiki or others when the Glyph of Warding spell is casted, or it can simply be charged with powerful magical energies that will explode when specific conditions are met, such as someone coming to close proximity, saying certain commands, or after a duration of time.
Shizuka’s role is close-range combat and support, providing healing and repairing even in the midst of battle. Her abilities focus on survivability to outlast the enemy and force them to expend as much resources as possible to bypass her near unbreakable defenses.
Recovery - This spell mends the damage done to physical bodies, be it flesh or steel. The effects are instantaneous and can often undo debilitating conditions such as poison, diseases, and other forms of damage over time, especially if those conditions are fairly recent. More severe or older injuries need to use a higher level of Pneuma to have any effect, with severe injuries requiring less Pneuma compared to older wounds.
Domain Control - Shizuka conjures a glowing white force that she can manipulate freely. She can cause this force to take a shape and solidify, becoming a barrier, or manipulate something within the force as a form of telekinesis. Domain Control can be used offensively as well by launching it at foes as a projectile or used to grapple and bind them at no risk to Shizuka, however stronger Magecha can force their way out of the Domain Control or have armor strong enough to withstand the attacks. Shizuka’s mastery of this spell is so fine that she can easily function in a chaotic melee and still control her spell with expert precision and timing.
Doppelganger - A powerful spell that allows Shizuka to create multiple copies of herself, and by extension her Magecha. Higher levels of Pneuma allows her to create more copies of herself. Though the copies themselves have little to know defensive or offensive ability, at any moment Shizuka can switch positions with any of her Doppelgangers, allowing her to confuse her enemies with a vast amount of clones or escape by sending a doppelganger away and switching to it once it’s safely away.
Magecha: Type-18 Sun “Nova” and Type-17 Star “Stella” Magecha Appearance: Magecha Weaponry: Nova’s primary weapon is it’s custom Heavy Rod Launcher code named Impact Spiral, having a more conventional sniper-rifle appearance for sheer raw damage and ability. It does not use conventional ammunition, but instead fires solidified and condensed Pneuma. Low charges allow her to shoot multiple bullets rapidly like a machine gun, but a long charge will cause the most damage. It has enough power to bore through mountains with a maximum charge and even less charges is more than capable of punching through all but the most stalwart of Magecha. It’s main advantage however it’s the sheer length of its range which allows it to fire a bullet up to eighty kilometers (That’s close to fifty miles away). If needed the stock of this weapon can also be used as warhammer, utilizing the sheer recoil from such a weapon to cause massive amount of concussive damage to anyone caught by the gunstroke.
Secondary weapons for Nova include two Vibroblades hidden within the leg compartments and chest mounted autocannons capable of shredding Magecha armor at a short range, however these cannons do require full chest exposure which leaves the Nova vulnerable to counter attack.
Stella’s main weapon is a highly advanced modular spiral spear called the Spiral Edge, capable of changing ti’s length or even changing the direction of it’s blade to become a needle-like drill point, or bloom into a flower shape to create a shield. Though primarily in spear form it can also shrink to a smaller sword form in compact areas, or change into a longsword when force is needed more than finesse. The main sellpoint of the weapon is it’s spiral engine that can cause the weapon to rotate at powerful speeds to use friction to destroy or disarm the enemy’s equipment or just the enemy itself. It also has a built in retrieval system to allow Stella to throw the spear at an enemy and have it return to her hand before the enemy can recover it. Should it ever be in an enemy’s possession, Stella can choose to have the spear operate erratically so that it could damage the enemy, or simply self-destruct.
In addition to Stella’s modular spear, she also carries multiple smaller versions that can only transform between a javelin mode or short swords, however they also possess a spiral engine and thus they can serve as weapons as dangerous as her primary spear as well. Stella’a large shield-like pauldrons also serve as magical foci allowing her to extend the size, shape, and even amount of magic she can manipulate, allowing her to do such things as cause her Recovery spell to affect a wide area, create up two domain controls with more definite shapes and functions such as additional arms or wings, or create more doppelgangers with more notable abilities so that they could be a threat against her enemies.
Both the Nova and Stella are equipped with an experimental weapon attached to their heads known as the Radiant Wave Exhaust, which appears to be luminance flames that take on a hair-like appearance. However they do serve a functional purpose; these flames react to debris and danger that move towards the head of Magecha, serving as an automated defense system for those who would try and directly attack the cockpit. While incredibly short range these flames can be controlled manually for more specific patterns and attacks, and their short range allows them to move with astonishing speed and precision, so much that it’s not uncommon for it to intercept projectiles before the pilots realize they’re being fired upon. These flames can also be shrunken down should stealth be prioritized over protection.
Name: Hibiki and Shizuka “Karla and Irene Aiga” Age: Both are 16 years old. Hibiki is the slightly older one. Gender: Females Nationality: Westerian Appearance:
History: Hibiki and Shizuka are inseparable, even in birth; the two sisters were born together as twins and their histories are connected even when they’re apart. Their parents were simple folk just trying to make a living in one of Westeria’s farming colonies, doing well for itself thanks to the lack of monster activities in the area. But because of the lack of danger, there was also a lack of attention from Westeria’s military, so much that there wasn’t even a single Magecha, just a rudimentary police force to keep the peace. The village had only it’s isolation to protect it from attack, and that alone wasn’t enough when the two sisters were five years old.
Suddenly their village was approached by armed soldiers from an unknown faction. No one from the village, not even the town guard, knew who or where these soldiers came from. They made their demands simple: they wanted all the food supplies available, and any young man or woman under the age of sixteen to join them. Any resistance would be met with immediate violence. These soldiers were far better equipped than any of the guardsmen were, but no one wanted to give up their children. Hibiki and Shizuka’s parents were one of the first to try and flee before their village was razed to the ground. However during the chaos Hibiki and Shizuka were separated, both being taken away by their parents when soldiers nearly gunned them down. Their father, who was carrying Shizuka, was killed not long after and Shizuka herself was taken by the soldiers. Hibiki and her mother managed to escape but never forgot that tragic day.
Hibiki and her mother managed to seek refuge in one of Westeria’s cities. They waited and hoped that after reporting the attack to the military there, Shizuka might have been saved. But by the time the soldiers came back, they told the two that they did not find Shizuka, and only managed to recover the body of Hibiki’s father. Distraught, Hibiki’s mother fell into a deep depression. Hibiki on the other hand did not lose hope. Though she mourned her father, she knew in her heart that her sister was alive. And that Hibiki would save her no matter the cost. At the young age of eight years old, Hibiki worked as hard as she possibly could through school and desired to join the military to become stronger. When she heard of a project seeking out young children to volunteer for a very special project.
At this point Hibiki’s mother was barely a hollow shell of her former self. Lost in the haze of drugs and alcohol, she was barely capable of signing the volunteer papers that Hibiki had presented her. For Hibiki’s mother, she thought she had lost all of her family years ago when their village was attacked. But at that moment, Hibiki knew that she lost her mother, and the only person she would have left is her sister Shizuka. Hibiki was then taken away to have experiments done on her, forgetting nearly all of her memories. All of except one vague memory, the memory of someone she needs to save.
As for Shizuka, when she was taken away by the soldiers she was quick to learn and adapt. She knew when she needed to be silent and obedient, but schemed and worked against them in whatever way she could. They too took children for the purpose of training and indoctrinating them. They were abused, mentally and physically, in order to crush their spirits and make them obedient to the soldiers. Shizuka was given an especially hard time after they discovered her treachery, often leaving her for dead only to find her later when she regains enough strength to try and escape. She often wondered why they didn’t simply kill her when they had the chance, but they never had that chance. One day during practice the soldiers were ambushed by Iron Magecha, overwhelmed by sheer firepower. However Shizuka and the other children were not specifically saved either; many who haven’t already died due to the brutal conditions of their training ended up as mere casualties to the explosions and attacks by the Iron Magecha. Those who survived were taken by the Westeria soldiers, and not to reunite back with their family.
As fate would have it, Shizuka was taken to be one of the “volunteers” for the same project as her sister. Of the surviving children, Shizuka was one of the few who had a workable level of Pneuma as well as physical ability. She didn’t consent but it didn’t matter. She wasn’t strong enough to resist, and her memory was wiped out as they conducted their experiments to make her into a super soldier. Only one memory remained in Shizuka’s mind; a memory of someone she’s been wanting to meet again.
Perhaps because it was luck, or maybe it was destiny. Maybe it was just because the two have changed so much since they were seperated, neither they nor their handlers realized that the girls once known as Hibiki and Shizuka became part of the same pack along with one other. The two quickly made a rapport with one another, with Hibiki becoming the self-elected leader and eldest sibling of the pack while Shizuka supported from behind the scenes. Along with their third sister, the trio were raised and worked together for the glory of Westeria.
When the Kingdom of Westeria declared war on Egriffin Empire, the three girls were willing and ready to lay down their lives for each other and their nation. To ensure their utmost ability and strength for the coming war, each member of the pack was given unique Iron Magecha utilizing the best weaponry and technology that the kingdom had to offer. For Hibiki, she was assigned the Type-18 Sun, and with it given the callsign “Nova”. Shizuka piloted the Type-17 Star and took the name “Stella” as her callsign.
The time had come. All of their life’s training, both remembered and forgotten, had lead up to this moment of war. The Kingdom of Westeria has called upon its strongest and greatest to come to it’s defense, and the twins have answered. They would prove the world of their abilities or die honorably.
Hail Westeria.
Magic: Hibiki’s main roll is the group’s Sniper, and many of her magic abilities augment that ability. Either to make it easier for her to strike her enemy, do more damage, or provide other effects that will lead to the enemy’s defeat. She also knows a few utility spells to ensure that herself and her allies are safe from retaliation and attack, either by providing camouflage or protection.
Alter Bullet - This spell adds or changes traits to Hibiki’s bullet to provide different effects to suit her needs. At the moment she can choose four separate traits: Vanishing, Arcing, Illuminating, and Waning. Vanishing causes the bullet to activate no senses aside from the damage inflicted; the bullet would not make any noise, displace no air, nor be seen by any means either technological or magical, even bypassing scrying or future vision. Arcing causes the bullet to travel at improbable trajectories and angles, making it possible for the bullet to curve so much that it moves backwards. Hibiki has full control over the movement of the bullet and can even make it do sharp right angle turns to hit the target. Illuminating does not appear to have any notable effects at first until it hits the target that HIbiki designates; when it does the target is brightly illuminated to make them easily spotted and struck down by others, and this illumination does not cease until the target is destroyed or at least thirty minutes pass. Finally Waning causes the bullet to corrode and age a large surface area wherever the bullet strikes, causing immense and often unrecoverable damage to whatever is struck.
Illusionary Terrain - This illusion spell creates a large visual illusion that creates a terrain feature such as a formation of rocks, trees, or even ruins and buildings in the eyes of observers, including magical or technological identification. Once this spell is cast a new feature cannot be made or moved until the spell is casted again, and doing so will dismiss the previous terrain. Using this spell Hibiki can easily hide herself and a few others near her. She can designate specific people when she casts this spell to be able to ignore the illusion.
Glyph of Warding - Runic sigils visible only to Hibiki or anyone with a sufficiently powerful magical sensor looking for them. These glypse can contain the power of spells either from Hibiki or others when the Glyph of Warding spell is casted, or it can simply be charged with powerful magical energies that will explode when specific conditions are met, such as someone coming to close proximity, saying certain commands, or after a duration of time.
Shizuka’s role is close-range combat and support, providing healing and repairing even in the midst of battle. Her abilities focus on survivability to outlast the enemy and force them to expend as much resources as possible to bypass her near unbreakable defenses.
Recovery - This spell mends the damage done to physical bodies, be it flesh or steel. The effects are instantaneous and can often undo debilitating conditions such as poison, diseases, and other forms of damage over time, especially if those conditions are fairly recent. More severe or older injuries need to use a higher level of Pneuma to have any effect, with severe injuries requiring less Pneuma compared to older wounds.
Domain Control - Shizuka conjures a glowing white force that she can manipulate freely. She can cause this force to take a shape and solidify, becoming a barrier, or manipulate something within the force as a form of telekinesis. Domain Control can be used offensively as well by launching it at foes as a projectile or used to grapple and bind them at no risk to Shizuka, however stronger Magecha can force their way out of the Domain Control or have armor strong enough to withstand the attacks. Shizuka’s mastery of this spell is so fine that she can easily function in a chaotic melee and still control her spell with expert precision and timing.
Doppelganger - A powerful spell that allows Shizuka to create multiple copies of herself, and by extension her Magecha. Higher levels of Pneuma allows her to create more copies of herself. Though the copies themselves have little to know defensive or offensive ability, at any moment Shizuka can switch positions with any of her Doppelgangers, allowing her to confuse her enemies with a vast amount of clones or escape by sending a doppelganger away and switching to it once it’s safely away.
Magecha: Type-18 Sun “Nova” and Type-17 Star “Stella” Magecha Appearance: Magecha Weaponry: Nova’s primary weapon is it’s custom Heavy Rod Launcher code named Impact Spiral, having a more conventional sniper-rifle appearance for sheer raw damage and ability. It does not use conventional ammunition, but instead fires solidified and condensed Pneuma. Low charges allow her to shoot multiple bullets rapidly like a machine gun, but a long charge will cause the most damage. It has enough power to bore through mountains with a maximum charge and even less charges is more than capable of punching through all but the most stalwart of Magecha. It’s main advantage however it’s the sheer length of its range which allows it to fire a bullet up to eighty kilometers (That’s close to fifty miles away). If needed the stock of this weapon can also be used as warhammer, utilizing the sheer recoil from such a weapon to cause massive amount of concussive damage to anyone caught by the gunstroke.
Secondary weapons for Nova include two Vibroblades hidden within the leg compartments and chest mounted autocannons capable of shredding Magecha armor at a short range, however these cannons do require full chest exposure which leaves the Nova vulnerable to counter attack.
Stella’s main weapon is a highly advanced modular spiral spear called the Spiral Edge, capable of changing ti’s length or even changing the direction of it’s blade to become a needle-like drill point, or bloom into a flower shape to create a shield. Though primarily in spear form it can also shrink to a smaller sword form in compact areas, or change into a longsword when force is needed more than finesse. The main sellpoint of the weapon is it’s spiral engine that can cause the weapon to rotate at powerful speeds to use friction to destroy or disarm the enemy’s equipment or just the enemy itself. It also has a built in retrieval system to allow Stella to throw the spear at an enemy and have it return to her hand before the enemy can recover it. Should it ever be in an enemy’s possession, Stella can choose to have the spear operate erratically so that it could damage the enemy, or simply self-destruct.
In addition to Stella’s modular spear, she also carries multiple smaller versions that can only transform between a javelin mode or short swords, however they also possess a spiral engine and thus they can serve as weapons as dangerous as her primary spear as well. Stella’a large shield-like pauldrons also serve as magical foci allowing her to extend the size, shape, and even amount of magic she can manipulate, allowing her to do such things as cause her Recovery spell to affect a wide area, create up two domain controls with more definite shapes and functions such as additional arms or wings, or create more doppelgangers with more notable abilities so that they could be a threat against her enemies.
Both the Nova and Stella are equipped with an experimental weapon attached to their heads known as the Radiant Wave Exhaust, which appears to be luminance flames that take on a hair-like appearance. However they do serve a functional purpose; these flames react to debris and danger that move towards the head of Magecha, serving as an automated defense system for those who would try and directly attack the cockpit. While incredibly short range these flames can be controlled manually for more specific patterns and attacks, and their short range allows them to move with astonishing speed and precision, so much that it’s not uncommon for it to intercept projectiles before the pilots realize they’re being fired upon. These flames can also be shrunken down should stealth be prioritized over protection.
That’s more or less what I had in mind. A sniping sister that takes out threats from long range and a close-quarter/melee sister to handle anyone that comes close.