Gin's life as a priest was always busy, but he never grew tired of it. The beginning of his day in the very early hours of the morning was delegated to taking care of the church itself. Of course, that meant cleaning and other bits of maintenance. A few hours with a broom, mop, and other cleaning supplies were more than enough to tackle that, though. Then came those who seeked guidance from God, whether that be to recite prayers, find repentance for their sins, or other things.
The children did what they could to help as well, but in the end, they were still only children, and eagerly set out to play once the daily duties were done. Gin didn't mind at all, and did his best to entertain them as they played together. Of course, Gin still had other chores to tackle, so he could not stay with them all the time. He made up for it at meal times, though, and the children ate happily, despite there only being simple meals. At last, the day ends, and the children are tucked into bed. Gin gives off a content sigh, happy with the life he currently had, before setting off to prepare for the next day.
Along the way, he falls asleep, tuckered out from all the work he's done.
This time, though, things changed from his normal routine....
Gin wakes up to find that things are no longer what they used to be. Instead of the ceiling of the church, he finds himself staring upward at a red sky. Rather than his head resting on a table, he is lying down on a field. Clearly, he was no longer at the church, which only begs the question: where was he right now?
First things first, though. A quick check of his belongings revealed that he was ready for outdoor travel at any time. Wallet, glasses, bible, cross, all accounted for and ready. A look around his surroundings showed that he was not alone, either. In fact, quite a number of people were around him, both awake and asleep. However, one person that really stood out from the rest was the woman in the center, dressed as what appeared to be a witch. What she began to say only made her stand out more:
"The Naraka System should be providing you information on your Assiah, Yetzirah, and Beriah at this time."
The What System? At first, Gin couldn't make sense of it, but the information soon appeared in his mind, as if it had been there this whole time. It was.... odd, to say the least.
"Allow me to congratulate you. For being partially aware of your existence's core desire, and for having a core desire strong enough to be made manifest, you have been chosen as participants of Naraka. Once you are all on your feet, I will explain what this arrangement has been made for. Do not be panicked, you are in no danger at the moment."
Gin pondered over the woman's words for a few moments, taking it in. This Naraka, whatever it was, was clearly no game. He had been through enough dangerous events to recognize it as such. What concerned Gin was what was going to happen in the future. For now, though, he would simply stand back and listen as he began to determine what his new abilities were capable of.
Things were going to be... different now, and he might as well be prepared to make the most of it.
Personality: In his daily life, Gin lives as a calm and collected intellectual, easily able to converse with others and maintain a friendly disposition. He flirts with women the first opportunity he gets, and enjoys seeing children smile. First and foremost, though, Gin is a man of faith, ever loyal to his religion. He believes that God had given him a chance at life, and is willing to do much to maintain that life. As a result, Gin prefers to see peoples' good sides and give them the benefit of the doubt, but if they show that they are not deserving of his kindness, he will not hesitate to be a little more disrespectful in his approach. He will not use violence, though, except as a last resort; instead, he simply expresses his dislike either subtly or openly, as well as playing an occasional small prank using his few talents.
History: Gin was abandoned at an early age, having to grow up on the streets. He would find whatever scraps of food and money he could, whether it was just lying around in the open or from peoples' pockets. It was a hard life, but he got by. One day, he was following an old man in black clothing. To Gin, the old man looked well off, and seemed like an easy target to swipe a bit of money off of. Gin made his move, but unfortunately, his outstretched arm was quickly grasped by the wrist. Gin, realizing his mistake, tried to pull back, but the old man's grip was firm. Rather than being punished or anything, however, the old man merely smiled, and asked him where his parents were. Gin glared at the man and stayed silent, but his stomach chose not to do the same, growling loudly. As Gin turned away, embarrassed, the old man laughed and offered him a place to stay and more than enough food to eat. Gin was reluctant, but it was too good on an offer to refuse, and the two made their way over to a church orphanage.
The old man, who was a priest at the church, had taken it upon himself to teach Gin what he knew, if at east because Gin was the first to be there. From there, Gin was turned down the path to becoming a priest, learning things from reading and writing to proper table manners to the contents of the Bible. As time passed, more and more kids were living at the orphanage, and Gin felt content for the first time in his life. He used what he had been taught by the old priest and spread his lessons to others, eager to share his happy experiences with them. He never really stopped, even as he grew to be an adult and the old priest passed away from old age. He would continue doing so until the day he died as well.
Skills: -Street smarts: Gin had to learn many tricks to live on the streets, and just because he became a priest doesn't mean he's lost them. Well, at least not all of them. Mainly he identifies trickery and deceit, among other things, from others, as well as using some of his own to outwit them. In addition, he possesses a decent amount of skill in pickpocketing.
-Silver tongue: Gin can and will speak quite eloquently when he feels the situation calls for it. Most of the time he just uses this to flirt with women, though that doesn't mean he won't be using it for other purposes.
Duel Disk: The Duel Disk, when not active, is shaped like the Sun, complete with a yellow center body and five orange rays. The Disk, when active, resembles a typical Duel Disk with the rays of the sun rearranging themselves to form the blade. All S/T slots are present and usable, and functions like a typical Duel Disk.
Speed Duel Skill: Call of the Light: You can Special Summon one LIGHT monster from your hand.
Ace Monster: Master Hyperion
Deck Master: Master Hyperion Deck Master Ability: Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
Personality: Gin is a kind and collected fellow, keeping faith in his religion, the Glory of Light, and spreading the word of it to those around him. He believes that through the Light will people find salvation and peace for their everyday lives, and will joyfully spend hours upon hours talking about it. He also finds womens' company enjoyable, and will spend much time trying to flirt with them. His passion for Light is what guides him through each Duel, and he always prays for the Light to guide the loser through their mistakes and find salvation, whether that be his opponent or himself.
History: Gin was abandoned at an early age, having to grow up on the streets. He would find whatever scraps of food and money he could, whether it was just lying around in the open or from peoples' pockets. It was a hard life, but he got by. One day, he had found a card on the ground. He looked at the front, then put in a pocket, figuring he could probably sell it off for some easy change. He had a more pressing matter to attend to, though, as he was following a man in black clothing. He looked rich, and seemed like an easy target. Gin made his move, but his outstretched arm was quickly grasped by the wrist. He tried to pull back, but the man's grip was firm. In Gin's struggles, the card Gin had picked up fell out of his pocket. Curious, the man bent down to pick it up, and looked surprised when he saw what that card was. The man handed Gin back his card and identified himself as a priest of the Glory of Light, then invited him to the church he was headed to. Gin was reluctant, but with an offer of food and a growling stomach, he couldn't refuse any longer.
As Gin tore through the contents of his plate, the priest revealed that he took an interest in Gin after seeing his card, revealed to be a Master Hyperion. The priest explained that he believed that it was fate that the Light guided Gin to him, and Gin was meant to be something great. Of course, Gin did not care one bit; he just wanted to get the heck out once he was done. With an offer of food and shelter in exchange of giving his faith a chance, though, Gin found his offer too good to pass up. And so, Gin found himself learning to be an upstanding member of society, from simple things like reading and writing to more complex topics like the Glory of Light's history and purposes. Of course, Gin also began learning how to play Duel Monsters. Gin learned many things about the priest, like how he was a retired pro Duelist Things were looking up for Gin, and while his new life was full of ups and downs, he was more or less content.
Time continued to move, though, and Gin couldn't stay at the church forever. The priest was one step ahead, however, and had already planned for one final test. He gave the news of a large tournament being held, and the two would enter it together. The one who won against the other would be worthy of the Light's guidance. While Gin was not exactly a firm believer of the Glory of Light, he saw no reason to turn down an invitation to beat the old man for once. The two made their way through the rankings, beating every opponent they faced, until they finally faced each other at the finals. Their Duel was filled with suspense and action, but Gin soon found himself getting overwhelmed. Just when the final blow was to be struck, Gin countered, turned it around, and delivered a surprise comeback on his next turn.
The priest and Gin parted ways after the tournament ended, and Gin was free to live his life. It wasn't long, though, before an invitation for Kaiba World™ came to him.
Monsters: 30 Master Hyperion x 2 Splendid Venus x 1 Archlord Kristya x 1 Athena x 1 Tethys, Goddess of Light x 1 Airknight Parshath x 2 The Agent of Entropy - Uranus x 2 The Agent of Miracles - Jupiter x 3 The Agent of Mystery - Earth x 1 The Agent of Creation - Venus x 2 The Agent of Wisdom - Mercury x 1 Mystical Shine Ball x 3 Nova Summoner x 3 Gellenduo x 2 Honest x 1 Freya, Spirit of Victory x 1 Hecatrice x 2 Zeradias, Herald of Heaven x 1
Spells: 11 The Sanctuary in the Sky x 3 Terraforming x 1 Valhalla, Hall of the Fallen x 2 Court of Justice x 1 Cestus of Dagla x 1 Fountain of the Sky x 1 Mystical Space Typhoon x 1 Field Barrier x 1
Traps: 7 Divine Punishment x 2 Miraculous Descent x 2 Divine Wrath x 1 A Hero Emerges x 1 Beckoning Light x 1
Extra: Airknight Parshath x 1 Angel of Zera x 1 Ancient Sacred Wyvern x 1 Fairy Cheer Girl x 1 Shining Superstar* x 1
Monsters: 24 Master Hyperion x 2 Splendid Venus x 1 Archlord Kristya x 1 Athena x 1 Tethys, Goddess of Light x 1 Airknight Parshath x 1 The Agent of Entropy - Uranus x 2 The Agent of Miracles - Jupiter x 2 The Agent of Mystery - Earth x 1 The Agent of Creation - Venus x 1 The Agent of Wisdom - Mercury x 1 Mystical Shine Ball x 3 Nova Summoner x 2 Gellenduo x 1 Honest x 1 Freya, Spirit of Victory x 1 Hecatrice x 1 Zeradias, Herald of Heaven x 1
Spells: 9 The Sanctuary in the Sky x 3 Terraforming x 1 Valhalla, Hall of the Fallen x 2 Court of Justice x 1 Cestus of Dagla x 1 Fountain of the Sky x 1
Traps: 5 Divine Punishment x 2 Miraculous Descent x 2 A Hero Emerges x 1
Extra: 5 Airknight Parshath x 1 Angel of Zera x 1 Ancient Sacred Wyvern x 1 Fairy Cheer Girl x 1 Shining Superstar* x 1
I didn't put Kristya in cuz I was afraid of floodgate penalties, probably should have asked to clarify that stuff in hindsight, any chance I could add it in now?
Also, that whole Light stuff is just crap I made up. I think of it as a somewhat newly-formed religion, mainly talking about the Sun and how it gives light to sustain life and stuff, with the stars serving as servants of the Sun, yadda yadda.
I didn't put Kristya in cuz I was afraid of floodgate penalties, probably should have asked to clarify that stuff in hindsight, any chance I could add it in now?
Also, that whole Light stuff is just crap I made up. I think of it as a somewhat newly-formed religion, mainly talking about the Sun and how it gives light to sustain life and stuff, with the stars serving as servants of the Sun, yadda yadda.
Duel Disk: The Duel Disk, when not active, is shaped like the Sun, complete with a yellow center body and five orange rays. The Disk, when active, resembles a typical Duel Disk with the rays of the sun rearranging themselves to form the blade. All S/T slots are present and usable, and functions like a typical Duel Disk.
Speed Duel Skill: Call of the Light: You can Special Summon one LIGHT monster from your hand.
Ace Monster: Master Hyperion
Deck Master: Master Hyperion Deck Master Ability: Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
Personality: Gin is a kind and collected fellow, keeping faith in his religion, the Glory of Light, and spreading the word of it to those around him. He believes that through the Light will people find salvation and peace for their everyday lives, and will joyfully spend hours upon hours talking about it. He also finds womens' company enjoyable, and will spend much time trying to flirt with them. His passion for Light is what guides him through each Duel, and he always prays for the Light to guide the loser through their mistakes and find salvation, whether that be his opponent or himself.
History: Gin was abandoned at an early age, having to grow up on the streets. He would find whatever scraps of food and money he could, whether it was just lying around in the open or from peoples' pockets. It was a hard life, but he got by. One day, he had found a card on the ground. He looked at the front, then put in a pocket, figuring he could probably sell it off for some easy change. He had a more pressing matter to attend to, though, as he was following a man in black clothing. He looked rich, and seemed like an easy target. Gin made his move, but his outstretched arm was quickly grasped by the wrist. He tried to pull back, but the man's grip was firm. In Gin's struggles, the card Gin had picked up fell out of his pocket. Curious, the man bent down to pick it up, and looked surprised when he saw what that card was. The man handed Gin back his card and identified himself as a priest of the Glory of Light, then invited him to the church he was headed to. Gin was reluctant, but with an offer of food and a growling stomach, he couldn't refuse any longer.
As Gin tore through the contents of his plate, the priest revealed that he took an interest in Gin after seeing his card, revealed to be a Master Hyperion. The priest explained that he believed that it was fate that the Light guided Gin to him, and Gin was meant to be something great. Of course, Gin did not care one bit; he just wanted to get the heck out once he was done. With an offer of food and shelter in exchange of giving his faith a chance, though, Gin found his offer too good to pass up. And so, Gin found himself learning to be an upstanding member of society, from simple things like reading and writing to more complex topics like the Glory of Light's history and purposes. Of course, Gin also began learning how to play Duel Monsters. Gin learned many things about the priest, like how he was a retired pro Duelist Things were looking up for Gin, and while his new life was full of ups and downs, he was more or less content.
Time continued to move, though, and Gin couldn't stay at the church forever. The priest was one step ahead, however, and had already planned for one final test. He gave the news of a large tournament being held, and the two would enter it together. The one who won against the other would be worthy of the Light's guidance. While Gin was not exactly a firm believer of the Glory of Light, he saw no reason to turn down an invitation to beat the old man for once. The two made their way through the rankings, beating every opponent they faced, until they finally faced each other at the finals. Their Duel was filled with suspense and action, but Gin soon found himself getting overwhelmed. Just when the final blow was to be struck, Gin countered, turned it around, and delivered a surprise comeback on his next turn.
The priest and Gin parted ways after the tournament ended, and Gin was free to live his life. It wasn't long, though, before an invitation for Kaiba World™ came to him.
Monsters: 30 Master Hyperion x 2 Splendid Venus x 1 Archlord Kristya x 1 Athena x 1 Tethys, Goddess of Light x 1 Airknight Parshath x 2 The Agent of Entropy - Uranus x 2 The Agent of Miracles - Jupiter x 3 The Agent of Mystery - Earth x 1 The Agent of Creation - Venus x 2 The Agent of Wisdom - Mercury x 1 Mystical Shine Ball x 3 Nova Summoner x 3 Gellenduo x 2 Honest x 1 Freya, Spirit of Victory x 1 Hecatrice x 2 Zeradias, Herald of Heaven x 1
Spells: 11 The Sanctuary in the Sky x 3 Terraforming x 1 Valhalla, Hall of the Fallen x 2 Court of Justice x 1 Cestus of Dagla x 1 Fountain of the Sky x 1 Mystical Space Typhoon x 1 Field Barrier x 1
Traps: 7 Divine Punishment x 2 Miraculous Descent x 2 Divine Wrath x 1 A Hero Emerges x 1 Beckoning Light x 1
Extra: Airknight Parshath x 1 Angel of Zera x 1 Ancient Sacred Wyvern x 1 Fairy Cheer Girl x 1 Shining Superstar* x 1
Monsters: 24 Master Hyperion x 2 Splendid Venus x 1 Archlord Kristya x 1 Athena x 1 Tethys, Goddess of Light x 1 Airknight Parshath x 1 The Agent of Entropy - Uranus x 2 The Agent of Miracles - Jupiter x 2 The Agent of Mystery - Earth x 1 The Agent of Creation - Venus x 1 The Agent of Wisdom - Mercury x 1 Mystical Shine Ball x 3 Nova Summoner x 2 Gellenduo x 1 Honest x 1 Freya, Spirit of Victory x 1 Hecatrice x 1 Zeradias, Herald of Heaven x 1
Spells: 9 The Sanctuary in the Sky x 3 Terraforming x 1 Valhalla, Hall of the Fallen x 2 Court of Justice x 1 Cestus of Dagla x 1 Fountain of the Sky x 1
Traps: 5 Divine Punishment x 2 Miraculous Descent x 2 A Hero Emerges x 1
Extra: 5 Airknight Parshath x 1 Angel of Zera x 1 Ancient Sacred Wyvern x 1 Fairy Cheer Girl x 1 Shining Superstar* x 1