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    1. Scio 10 yrs ago

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@Ayemdar Essentially, the properties I mentioned for you are the ones your ability currently has for now. What it needs in the future, is really up to you since ability progression is in no way just linear. It really depends on what you want. So if you just want to improve Ann's degree of control over her ability, then that would require more Hakko. If you want to incorporate the theme of ice, you'd need more Henkan. As far the healing factor goes, I'd probably say that would take some Henkan as well since you're trying to give your water some healing properties.

@January I wouldn't say that it would exactly need 2 points, but yeah, more Kyoka if you want to improve your magic's potency.

Regarding the edits, not yet. Maybe when everything is finalized.

@Riffus Maximus Excellent breakdown; I'll be applying that to the system as well. Good job, Riffus. Sorry about naming your ability Panthera. That isn't something you should follow though, unless you want to. Just wanted to give it a name; its basically a placeholder. Just don't forget to include the inventory section in your CS.

@hagroden Sorry man, I haven't checked out the new characters yet. I decided to fix up the current characters before going for the new ones. I'll give yours a look, don't worry though.

@Crimmy@Letter Bee Haven't checked out the other characters yet, but I definitely will. Just have to finish the whole system thing. Regarding your request for Jumon and Henkan properties for your ability, just remember that all magic can eventually gain all property types in the future. No restrictions.

Just a tip guys, use [Hider]. Those walls of text are kind of bothering. Lol

Also, glad to see a fellow filipino here.

@GreenGoat That would mean changing its properties, so Henkan. I'll say a point in Henkan in the next power up would give you the ability to change its color.
Hey there guys, regarding the change in the system I mentioned earlier, the reason for this is that I was having issues in regards of equality in terms of individual progress for each character. The current system that we were using seemed quite vague which would eventually become unfair when people start to power up. To prevent that from happening, I had to alter how magic would be utilized. So instead of using the classification of Hatsudo, Henkei and Igyo, I decided to simply classify magic based on the properties of their effects and how they are utilized instead. So instead of labeling magic by categories, we label the ways on how they function. We will be using 5 properties of magic.

Abilities

To make things easier for everyone, I'll be explaining how the system will be applied to each character that's already been accepted.

Before I'll be discussing, I'll be using a simple point system when it comes to one's magic. For now, each property of magic will cost 50 points. I'll be discussing further on that later.

@January
For Nico's - Galvanize and Debilitate [250]
The core principles of Nico's magic the release of his magical energy to influence the potency of the magic of others. The three properties he'd be utilizing would be Hakko which deals with the release of his magical energy while Sosa would be responsible for control over how it effects others. Kyoka would then be used for both aspects of amplification and diminishing of magic. If we put that in numbers, then it would be [1 Hakko + 1 Sosa + 2 Kyoka]. Basically, that would amount to 250 points. If you'd want to have more targets and a greater range, you'd need to invest more on Hakko. If you'd want the potency of your magic to become stronger, then more Kyoka would be needed. Since Sosa was only used to create the condition "affect the magical capabilities of my target", then further increasing it wouldn't do much unless you wanted to impose another effect.

@GreenGoat
Junko - Mist and Mayhem [200]
For Junko, the concepts of her ability would be transformation of her magical energies to mimic the properties of fog, release of it towards the surrounding area, then the option to thicken it. Henkan would be related to property change of magic, then Hakko for release and control of her fog. Pretty simple, so that's [2 Henkan + 2 Hakko]. The range of her ability would be fairly large and her control over it would be relatively be good. More properties can be added to her fog given its simplicity.

@Riffus Maximus
Akasha - Panthera [250]
Transformation into a panther is relatively easier to explain compared to the other types of magic. 2 points of Henkan would allow transformation of one's magical energy to that of a panther's physical form and capabilities. Then as for the boost in strength, speed, and agility, you'd have 3 points in Kyoka.

@RoflsMazoy
Clive - Beholder [300]
Clive's ability is a little bit more complicated, but I'll try my best. Henkan would initially transform his eyes into ones that are able to see magical energies and its traces. Another point in Henkan would allow him to see the magical symbols that would indicate what his target's magic is capable of. And one more would deal with the whole seeing their emotions. Then the rest would be Kyoka which would focus on enhancing the capabilities of his eyes. Basically, Henkan altered his eyes to be able to function differently, then Kyoka gave each of these properties the energy to function.

@Ayemdar
Anna - Aquamarine [200]
This would be relatively simple to explain as well. Henkan to change the properties of her magic to water, Hakko for the release of it. Given her history, she had one outburst where her powers went wild, so I'd say that would be a point in Kyoka and another with Hakko.

@Mercurial
Enver - Combustion [150]
Henkan to mimic the properties of fire, Hakko for the release. Given his history, he doesn't seem to be proficient with his magic, hence the small amount of points in it. Don't worry though, this just means you have more room for power-ups; you won't get left behind.

@Masaki Haruna
Kyou - Kitsune [200]
Henkan would deal with her mild transformation, then 2 points in Kyoka would be for her enhanced physical prowess and senses. Like I said with Mercurial, you won't get left behind. This just means that she isn't that proficient with her magic yet since she's only have them for 4 months. She can make up for it with her martial arts though; this is a perfect example of magic and physical capabilities being synergistic.

@KOgaming
Valechka - Ursa Major [250]
Henkan for mimicking the energies of a bear and for her mild transformations. Then Kyoka for her strength, endurance and reflexes.

@Sodium
Arthur - Holy Sword [200]
Since Arthur technically summons a sword, then that would be due to the properties of Jumon. A few points in Kyoka would deal with the actual durability and sharpness of the sword along with the slight boost in physical capabilities of Arthur.

@banjoanjo
Donn - Harmonise [250]
Emission and the range of his aura would be due to Hakko; since the range so far from what I read in your posts, I'll say it'll encompass a few meters, so that'll be 2 points in Hakko. Then to change the aura's properties to that of something "peaceful", would need a point in Henkan. Since it affects others, that would require a point in Sosa then the ability to tune down rage would be due to Kyoka.

@Vongola_Hasayo
Atsushi - Script and Art [150]
I'll allow you to no longer need ink as a medium. Instead, you can transform your magical energy and allow it to take on the properties of ink; that would be a point in Henkan. The release of these drawings would be due to Hakko. To increase the range from how far they can travel from you, it would take more points in Hakko. To actually grant them life, that would be a point in Sosa.

You all must be wondering why some types of magic have more points than others. I know it may be unfair, but I made use of all your character sheets. If you'd notice, most of those with abilities that can't be turned off or those who freely use their abilities, they'd have the highest amount of points. Those who only have been using their powers for awhile or those who have recently discovered theirs, have the lowest. Don't be discouraged though. Eventually, you'll catch up to the others. Having less points, just means you have the potential to earn more; just put in the work for it.

Anyway, if you guys have any questions, feel free to ask. I'll try to finalize everything as soon as possible. The system is pretty simple; if there's anything you don't understand, its probably due to my explanation. I'll apologize for that. If you guys do have things that seems confusing, just tell me and I'll do my best to explain.
@Nanashi Ninanai Sure thing, that sounds okay. But hold off in making your ability, I'm trying to workout the system that we're currently using.

@King Tai Yup. There's still room.
Love the enthusiasm from everyone. Will progress the story further once everyone posts at least once.
@Vongola_Hasayo No problem, man.

Everything seems fine. Just remove the part regarding the strength of the explosion.
@banjoanjo Accepted!
@Mercurial Honestly, magic being known to the world was actually a typo that I failed to fix and decided to go with it since most had already created their characters already.

You have a point, but that's probably in the real world, not in the world the RP is set in. A world where magic actually exists and whatnot. Cults have been the culprit of a few devious deeds in the past few years, making the volatile animosity towards magic users, quite worse.

Also, the school would know.

Anyway, that's what I've decided on. In this world, most cults, if not all, are illegal.
@Mercurial I mean, those that are purely cultural and tribal in nature may be accepted despite being frowned upon, but most cults are defiant of social norms and function regardless of what society thinks of them. Not something that would appeal to either worlds.
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