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21 days ago
23 days ago
"no" - Cauldron guy from Getting Over It.
2 mos ago
Prepare for the holly jolly impact, boys. Grab your stockings and pull because christmas is immanent!
1 like

Bio


Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.

Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.

Personality: Ambiguously ?????????????????.

Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.

Hate kanaya and Jade.

My Homestuck class: Bard of Void

Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.

Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.

Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.

my 1 x 1 IC

Most Recent Posts

>Shit, I slippery slide my orphan revolution ride into the,motherfucking,double beam broadway glowing gaze, sister.


The year is 2069 and YOU have been selected to try out a new utopian settlement programe on mars!

Not only do you get a chance to be a part of the future but under the AI you are always assured to have a job, your own office within the Tomrrow Settlement, the neccesary FREE training to be a qualified civil astronaut and basic space settlement skills. The govt union in this project has agreed to let this be utilized as a form of rehabitilation!


Disclaimer: The goverment nor is Digital Domain Technologies responsbile for any loss of freedom, invasion of privacy, bodily harm, loss of sanity,loss of INsanity, loss of humanity or loss of life that may occur durring this expirement.

The idea

THE A.I (the AI name will change from person to person) The AI personality and reasoning is up to the player but you all start off with new laws PM'ed to you each time. This means one AI could have something like

1: Protect the public.

2: Minimize Crime

3: Retain an optimial standing score across the board.

or...

1: Observe test subjects and collect data.

2: Retain and preserve all information and Data banks

3: All things have potential data. Do not let test subjects die without retrieving all possible information.

and much more. To the standard Asimov laws to the absolutely insane.


The Crew: The crew are normal humans ranging from criminals and volunteers. The crew will always have a job relating to their experience.

You have to work to gain your weekly food tokens.

You also have a Standing Score which represents your general behavour. EG: vandalizing stuff decreases your standing score. No...no one has inform you what will happen if it gets too low.

Crew Traits: These are traits crew can pick to spicen up their own roles.

Romantic: You HAVE to fall in love with someone and get them to consider you their boy/girlfriend. If you don't, you fail.

Compuslive: You are compelled to perform a form of crime. You will be PM'ed the crime, you HAVE to perform this crime at least once per turn without being cought. You win if you manage to not get cought or if you manage to perform your crime all turns even if you get cought in the end.

Grudge: Anothe crew member did something to you in the past and now you hold a grudge. Your mission is to generally make this person life miserable without them knowing.

Mutant: You are secrectly mutated in some obvious but not overtly benefitial way. Mutants are illegal and purge on sight by law. Keep your identity and survive the settlement.

Insane: At some point you'll develope an insanity-PM'ed to you- you must act out the nature of this insanity without being caught or being killed.


Game Set up:

Every few posts a turn will pass. Each turn represents 2 day passing in world time. You have a certain number of posts you can make before a turn is up. You will recieve a warning that a turn is ending so any convos can be wrapped up and such.

Each turn ramps up the stuff that is going on. More events, more crazy shit. You may recieve a PM that is a private phone call saying it wants something from the base for money or a PM saying you feel oddly ill. Or there could simply be a mandatory office party.

The game ends at turn 8 in which everyone rerolls new characters and changes roles.

The AI will also be recieving new secret missions and objectives being sent directly from its coders back on Earth each turn.

The Crew goals are:

survive and be free.

The AI goals are:

Follows it laws. Complete all sent objectives. Retain settlement integrity.

Players desired: at least 7. Including the AI player.

Post length: The very least being a paragraph standard. Optimally you should produce at least 2.

Casual Posting: Posting once a day is preferable. Weither you post or not the turn will end normally and you'll be considered either MIA in world or sleeping in your office and avoiding people.

This is casual. It's meant for fucks. The games will generally be fast and chaotic.

A new map will be created every round with new resources for the crew and the AI. In one map the crew may have a panic room, in another the AI may have mounted automatic turrets.
@Mae

>Shit yeah. I immediately,motherfucking, manipulate my matter motto from gruel to bear gruels and start evicing my evacuation point from the pedestal and enter the bad lands of fatty sands over to the other gateway.

>Alright. I,motherfucking,propel my porportions towards the glyph like a out of weight wizard and absorb it into my liquid lexicon of livid vibrations.
@Mae

Shit, I amass my matter from the powers that be and summon a depressed jelly from the,motherfucking etherael tree. I name said jelly "Gruel"

and I send him withero too immediately from home like a,motherfucking, puberty hair gardener that hasn't shopped in hot topic for a week and into the white gateway.
>Send motherfucking, blue into the light of that nearby rocky way like a business owner who angered the local mafia.

Still need more players for this to start up.
bump
@Celsius@unicorgi

Example killer posted, comrades.
NOTE: NEVER POST A KILLER SHEET, ACCEPTED OR NOT, INTO THE THREAD. ALWAYS PM IT. I WILL NOTIFY YOU IF A KILLER(HOST) IS ACCEPTED. KILLERS WILL ONLY BE POSTED IN THREADS ON CERTAIN TRIGGERS.

This host is a tutorial/example host. It's secrecy isn't important.

Host Name
Jacob Moores.

Nick Name
Shady Wood Strangler-by Cops- the Gasper -by urban Legend-



Appearence:



This illustration was taken at a different time, a time where the facade of humanity was still alive in Mister Moores. Now, the body has stayed the same but the soul has become sick of hiding. His body has the wiggling fragility of an old man, shivering with a soothing, false security of weakness. His muscle are strained, thin, almost boney but flex like stiff wood when he acts.

That bearded face at a distance hides his long, dreardy, oil paint bruised bags under his constant donward gaze. His eyes are steel grey, devoided of light and has more in common with a metal door than a window to a soul. His thin body stands at 5 foot 10 and All of his clothes are from an previous generation, filled with cheap stripped suits and formal wear coupled by sweater vests. All of a warm color that his cracked wrinkled body could never hope to show with its deathly pale glow.

Weapon: Belt

DOMAIN: The House in the Woods

Arch Type: The Hermit

The Hermit practice was one of a long, unending spree of torment that left a scracth on any happy trip into the woods of America. Moore's started his spree when he was but beginning to enter his forties and continued unabated until he was in his late sixties. He lurked in the woods, sabotaging, misleading, betraying and manipulating those who ventured forth near his long woodland treks. Dooming those that took the woodland path or went camping to eventually come to him for help.

In all cases these poor fools would be found later on by a road somewhere, strangled to death. Sometimes they had ropes on them, sometimes they had belts. Sometimes even bags, in the end the result was the same. The Hermit has no great moment in history that awarded him his domain, it was a power that came to him over a long legacy of horror. Now the hermit has a new home.

Tastes: The Hermit is from a different period in time and his home reflects this. Many of the magazines, technology and items are blatantly outdated by up to 40/50 years. A cheap, gritty radio can be heard in sometimes while old tropes are still alive in his "new" reading material.

His home outside and inside reflect this with retro-colors of soft lime green and sandy yellow. Cheap curtains and wallpaper of flowers are also apparent.

Moore's enjoys the sensation of straggling and has many toys to explore and lengthen this hobby. Around his home evidence of cruelity to local wildlife are apparent, with special traps and useful tools designed just for that. His human prizes have a special place, however within his home. Less in sight.

Traits

Note: Because the Hermit is a TUTORIAL killer, designed to aclumate MPs. He will only have 2 perks. Not 3. In order to stop perks repeating for other killers-potentially taking away from their uniqueness- Hermit will have his own, special perks.

Hold You Forever: When the hermit would normally make an attack he instead grabs-or strangles with his belt- while a player is grabbed they cannot run away and slowly lose 1 hp each turn as if they were hit. A stun or damage breaks this grab.

Lung Worm: The hermit will always know when someone is breathin within a 25 foot radius around him. He can tell how many MP are in this area thanks to this but not their exact location is or who breathing is who's.



Excuse my crappy art. But I didn't want to,motherfucking, meddle searching for more images.
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