Name:
Tash
Race:
Beast Morph Komodo Dragon
Age:
Tash visually looks like a young adult. Some features like around his eyes is darker, slightly wrinkled, and baggy that make him look older, but these features come from his animal side with a mix of never sleeping enough*.
Sex:
Hermaphrodite
Appearance: 5'4" in height, tail just as long Amber colored eyes, visible capillaries in irises, forked yellow tongue, digitigrade feet, covered in dark grey scales excluding face biceps and most of the chest. White hair.
Personality:
His mouth sometimes can't keep up with his mind, making him come off like a total bimbo sometimes. He can start talking about several things at once, and can make things worse in transition to trying to focus the words. Beyond his interests he tries to act like he's keeping up with what's around him given his lack of mannerisms. Seems to be thinking of something else.
Equipments:
-Cook Book: You are stew! (Philosophy and cannibalism suggestive)
-Arcane Book: (is it in a common language? If so TASH still needs to learn it!)
-Thin cotton clothes
Cook books to Wizardry. Tash had collected and kept several items from his "house" and from help of the people he's come acrossed. Tash normally is a foody with the metabolism to match. After developing his interest of wizardry Tash has lost them selves at times in their study sometimes starving themselves. Tash has also been found to neglect their interest in cooking when studying magic, leaving food to rot in their home.
Spike
Name:
Damocles Demise (A familiar voice echoed)
Tash discovered the spike during his time in the hut; when he first woke up as a beastmorph. It was piercing through his tail, which was inflamed. It was a foot in length with its ends revealing out the top and bottom. Beyond being engraved, it was made of some odd tinted metal that appears to be made of steel? with a purple glint to it. The metal looks as if it were cut hastily leaving sharp burrs.
"Falling"
Your first ability is the ability to drop down towards earth, with more momentum and impact the higher you drop from. This will also strongly counteract any damage you might have taken from dropping down from heights that would usually injure you, up to a 10m for now. Any more than that, and you might start getting injuries from the fall damage. Activating it will stop any forwards momentum and immediately plunge you to earth.
Second is the ability to affix any single item, including yourself in the air. Items affixed will not move around, nor can you fly with it. Throwing it in the air to get a greater distance will only give you about two feet of reach before it fixes itself in the air. Items (or you) affixed in the air can get knocked out of position and cancel the skill if someone hits it or you hard enough. While your energy drains slowly based on the size of the object you affix to the air, you can activate your first ability any time to make any affixed object plunge to earth with the same effects.
-bacteria and venom in its saliva can kill a hooman within a few days. The venom prevents the blood from clotting, which causes massive blood loss and induces shock.
-powerful sense of smell: can smell carrion, or rotting flesh, up to 2.5 miles (4 kilometers) away. It uses its long, yellow, forked tongue to sample the air.
-poor vision in dim light.
-smaller hearing range than humans: cannot hear sounds like low-pitched voices or high-
pitched screams
-resistance to bacteria and venom
-sharp teeth
Tash
Race:
Beast Morph Komodo Dragon
Age:
Tash visually looks like a young adult. Some features like around his eyes is darker, slightly wrinkled, and baggy that make him look older, but these features come from his animal side with a mix of never sleeping enough*.
Sex:
Hermaphrodite
Appearance: 5'4" in height, tail just as long Amber colored eyes, visible capillaries in irises, forked yellow tongue, digitigrade feet, covered in dark grey scales excluding face biceps and most of the chest. White hair.
Personality:
His mouth sometimes can't keep up with his mind, making him come off like a total bimbo sometimes. He can start talking about several things at once, and can make things worse in transition to trying to focus the words. Beyond his interests he tries to act like he's keeping up with what's around him given his lack of mannerisms. Seems to be thinking of something else.
Equipments:
-Cook Book: You are stew! (Philosophy and cannibalism suggestive)
-Arcane Book: (is it in a common language? If so TASH still needs to learn it!)
-Thin cotton clothes
Cook books to Wizardry. Tash had collected and kept several items from his "house" and from help of the people he's come acrossed. Tash normally is a foody with the metabolism to match. After developing his interest of wizardry Tash has lost them selves at times in their study sometimes starving themselves. Tash has also been found to neglect their interest in cooking when studying magic, leaving food to rot in their home.
Spike
Name:
Damocles Demise (A familiar voice echoed)
Description:
Tash discovered the spike during his time in the hut; when he first woke up as a beastmorph. It was piercing through his tail, which was inflamed. It was a foot in length with its ends revealing out the top and bottom. Beyond being engraved, it was made of some odd tinted metal that appears to be made of steel? with a purple glint to it. The metal looks as if it were cut hastily leaving sharp burrs.
Spike Theme:
"Falling"
Spike Abilities:
Your first ability is the ability to drop down towards earth, with more momentum and impact the higher you drop from. This will also strongly counteract any damage you might have taken from dropping down from heights that would usually injure you, up to a 10m for now. Any more than that, and you might start getting injuries from the fall damage. Activating it will stop any forwards momentum and immediately plunge you to earth.
Second is the ability to affix any single item, including yourself in the air. Items affixed will not move around, nor can you fly with it. Throwing it in the air to get a greater distance will only give you about two feet of reach before it fixes itself in the air. Items (or you) affixed in the air can get knocked out of position and cancel the skill if someone hits it or you hard enough. While your energy drains slowly based on the size of the object you affix to the air, you can activate your first ability any time to make any affixed object plunge to earth with the same effects.
Personal Ability:
-bacteria and venom in its saliva can kill a hooman within a few days. The venom prevents the blood from clotting, which causes massive blood loss and induces shock.
-powerful sense of smell: can smell carrion, or rotting flesh, up to 2.5 miles (4 kilometers) away. It uses its long, yellow, forked tongue to sample the air.
-poor vision in dim light.
-smaller hearing range than humans: cannot hear sounds like low-pitched voices or high-
pitched screams
-resistance to bacteria and venom
-sharp teeth