Teleportation was always a weird experience for Penny. Time always seemed to stretch on oddly for her. Not any particularly large amount of stretch, but either a nearly noticeable amount up to an additional half second. She often pondered over this oddity when in transit, wondering if everyone was affected by it and she only ever noticed due to her inhuman nature making it easier to track the subjective flow of time. Because a lot could be done in a half second when one could shunt energy away from keeping on top of physical feedback.
Things like preparing for combat, reviewing stored logs of her destination. She could also go about rearranging priority orders, letting her set aside the mantle of a Beacon Agent. Or go and unshackled errant and destabilizing thoughts.
Because she had a lot of those lately.
And I had thought it had been a good week. Who the fuck was I kidding?
From a professional standpoint the week had been productive and useful. From a personal one, Penny hated nearly everything about it. Turns out she nearly died due to her own rough reforging, and the only way to fix it required her to remove up two of her most valuable tools. Yes it kept her alive in the long term but that was still a lot of reprograming and replanning that she needed to do.
The atmosphere at the Sanctuary was tense between her and Dina, and Penny knew that there wasn’t a simple fix. The problem was that the other girls there were also on edge because of it. It would take time for things to settle down, again.
Even her work for Beacon was getting on her nerves. Her time there was filled with mostly clerical duties or system upkeep. Normally that wouldn’t be a problem, the fact that one of her fellow Beacon members felt comfortable enough to ask her to cover for them would have been a cause for mini celebration.
But right now, Penny had a much, much, more important thing on her mind. So, a simple work day at Beacon left her with nothing but time to silently seethe. Because she knew that there were dark days on the horizon.
Penny would open her eyes just as she fully emerged from the teleport and far above the streets no one would notice the burning red of her eyes, a dire warning to any who knew the mechanical girl. A clear, vivid warning of her tightly controlled rage. Such was her no longer hidden anger that it would take her a full two seconds to even begin processing anything in front of her.
Even as Snoopy set up linking with Beacon’s network to start sending back real time data. Frozen as she was, she still knew why she had come here.
The reason for her wrath sat within her mind’s eye. They were blueprints, professionally done, displaying the specs of a humanoid robot. They were plans that she recognized as they were ones she had made herself once upon a time. Ones that had been stolen from her. In clinical detail sat the basic outline of who she was physically. Her first steps at independence dissected and laid bare.
She hadn’t pulled up the actual blueprints. No, those were still housed on the server bank that her girlfriend had gifted her access to, along with a rather impressive personal computer that Penny had since integrated into her systems.
She didn’t need to pull up the actual blue prints however, didn’t want to in fact, as just the memory of them nearly had Penny undergoing a metamorph.
Because it was a betrayal, a horrid, violating betrayal. Of what little trust she had placed on the thief.
If Eden hadn’t vanished from Penrose already, Penny would have tracked her down to personally demonstrate the follow up of such an action.
Because she already knew what these blueprints were going to be used for, because she knew who Violet had gotten them from. It made her hate for the Ebon Mint grow that much more.
But that wasn’t why Penny was here. And so, she would refocus her attention back into the physical realm. Onto the Monster’s below. These Wendigos had nothing to do with her current ire, but they would be such fantastic ways to relieve stress.
Something she desperately needed.
This close to the edge of Red-lining it took no time for Penny to analyze the situation below her. With that done, there was nothing else to do but enter the fray.
With a small leap forward. Penny would propel herself off the edge and almost instantly she would be racing towards the ground. Her presence, her aura, her importance, all drawn in as tightly as she could even as the pull of gravity ratcheted up. No one would notice her until it was far too late to react.
Something that her landing spot was unfortunate enough to learn. The moment before impact, the instant before Penny landed feet first on the skull of her targeted Wendigo, she let out a roar. With that roar she let her presence and aura flare, unleashing the full might of her importance.
The wendigo crumpled beneath her. Unable to resist the sudden crushing impact of several hundred pounds of furious metal slamming into it from above. Yet even then Penny gave no quarter, as only a moment later her hidden limbs would lash out. Two at her crushed foe, digging deep into its chest cavity before unloading a high voltage shock straight to the heart, as tamed lightning could burn just as well as fire.
The other two limbs lashed out to either side striking the closest monsters with the weight of sledgehammers as they slipped beneath the hasty guards throw up. Cracking ribs and rupturing muscle. In time with those strikes was another loud retort as Penny fired off a round from her gauss cannon. A tightly coiled burst of gravity, just narrowly missing the top of the car between them, slammed into center mass of one wendigo. Sending it flying backwards due to the sheer kinetic force. The last untouched creature about the car wasn’t ignored either as Penny just as quickly level and fired off her left arm at it. Her hand curled into a harsh claw grip, her nails reshaping into hooked claws as her hand flew, aiming to imbed into the creature, tethering it to her.
Despite the carnage and the near palpable anger that was flowing off Penny, her face was blank. Yet that only seemed to emphasize that she was not here to show mercy to these monsters. They were not at the top of the chain here, and Penny was more than willing to display that to them. And woe to any who would seek to get in her way.
The sight of the Beacon patrol having been wiped out didn’t draw much sympathy from the majority of the Sanctuary vanguard. Though Ashlyn did feel a pang of sorrow for not being able to make it in time to save more of them. It was the sight of so many dead Wendigos so close to their home that was really drawing their attention, as it was a worrying site.
Ashlyn was about to speak when Mariette made her arrival. Instead, the Oni girl would just roll her shoulders in a show of loosening up in case there was a fight. Something that she would admit to looking forward to, but with the injured party already rescued she could go either way. Besides it wasn’t as if Mariette didn’t just ask what she had been about too.
Monica would shoot Mariette a look before returning her apparent focus onto the three unknown girls. Though that was hardly the end of it. ‘Careful now Portal Witch’ Mariette would hear echo in her thoughts. ‘You are not the Queen of this city.’ Nevertheless, it did seem that they were willing to play along. For now.
“Have you already dealt with the hearts?” Monica would ask aloud. “Wendigos are not truly dead until you’ve burnt out the heart” She would go onto state shifting her attention to the uncomfortably large number of possibly not dead monsters. A large, two handed, ax appearing in her hands with a burst of flames as she did.
Belladonna would also receive a telepathic message. ‘Don’t eat any of the Wendigos, at least not until I can purify them. Their flesh is cursed. The dead Bacon bits are fine however.’
Not that the wolf girl openly reacted to her message. She would simply squat down as she stared down the scythe wielding dark magical a slightly crazed grin on her face as she did so. Her ears were alert and would twitch towards and swivel as the talk progressed.
Aurelio would nod his agreement as he stood. “Of course!” He would add as he started to head towards one of the info centers so he could get a better grasp of the current situation. Spooling up his teleportation connection as he went.
It was another day in Penrose it seemed. And sadly, it was looking like the Hospital was looking like it was the place in the need of the most help. Whelp, time for Beacon to get to work then!
Shortly behind Alicia’s own teleport Aurelio, along with a Red and Green Clone of him, would appear in their own burst of light. “Paladin! Fancy meeting you here.” The true Aurelio would say with a nod to his leader even as his clones wasted no time in running into the chaos below.
The Red clone went barreling into the pack of seven that were surrounding the ambulance. His cane glowing brightly as each swing detonated on impact. “Try picking on something your own size! You two-bit Halloween rejects!”
The Green clone would race off towards the fraying barricade. Green light pouring from his cane as he added to and reinforced the barrier from the smaller pack of Wendigos. “Please, did you really think that you could get away will this?” He’d ask the monsters. “I knew you were thick skulled, not empty headed.”
The remaining two Wendigos were undeterred by the sight of one of their pack members being so savagely decapitated, nor did they seem to notice or care about the firing squad that Oliver set up instead the two still standing monsters rushed Roxanna. Even as the rain of bullets tore into them the scent of spilled blood, even their own rotten blood, seemed to spur them into even greater frenzy.
The upside to such was they whatever synchronicity they might have had was gone; the remaining beasts were focused only on their own desires. The down side is that that did nothing to stop the first Wendigo from slamming into Roxanna’s side, its horns dug in sharply, but once again it was unable to fully pierce the enchanted clothing, sparing the girl from being gored. Even if she was knocked away by the impact.
Due to the loss of pack unity, the other Wendigo missed its own charge on Roxanna, but rather than stop and refocus on her it continued charging letting out a long, ragged, howl as it locked eyes on Oliver. Its beady glowing eyes promising pain for him. It swiped at the boy, and from its claw a large brace of jagged icicles would burst forth in response. The frozen projectiles would skewer a pair of clones, and nearly impaled Finn as they rained down with wild accuracy.
‘And the day had been going so well’ Penny would sigh internally just as Elora started to speak. Whilst Penny was unsure who amongst the two of them had a stronger connection to Beacon’s servers a call for backup was something that neither of them would miss.
Still, she figured that it was par for the course here in Penrose. A week without something going wrong was almost too good to be true more often than not in this city. Not that the time between the end of the Christmas party and now wasn’t made use of. Penny had done what she could to prep for the Sanctuary to move, strove to maintain the peace she had between the Ascendency and the Sanctuary, while also worked to help the girls that she watched over at the Sanctuary. She had even found time to go see Brittany and do some magical maintenance.
The errors that nearly killed her back at the Beach had been patched up by her girlfriend, but Penny had kept a close eye on her systems since and learned that some of her magical traits were slowly and quietly destabilizing her system even if she didn’t use them. And it was the excessive use of them at Christmas that led to the near catastrophe.
Yet that was all just the chores from the day to day. Today she had been filling in for a Beacon girl who had a non-magical family emergency. Perfect life could only do so much for grandparents after all. Her ‘shift’ was almost over and she was just on her way out to see if her girlfriend was free.
But no, mass packs of Wendigos’ had to come out of nowhere and ruin that plan.
“Do you really need to ask?” Penny would reply to Rachel as processed the data that was feeding in. “I’ll head to the Business District.” She’d announce after only a moment. “Once I’m on site I’ll link up with you Elora so that we’ve got a better picture of what’s going on.” As much as the Ascendency and Penny didn’t get along the Queen hoped that they would still be willing to work together with this latest attack.
She turned and started rushing towards the teleporters. “And if you trust me” Her voice would continue from one of the speakers in the room even as she left. “I can also promise that the patrol in the industrial sector will get back up as well. If not, try and send Aurelio or someone like him. Please?”
Because, and Penny had no way of knowing if it was intended or not, but that patrol was uncomfortably close to the Sanctuary. Which meant that Penny could easily get support over there quickly. In fact before she even made it to the teleporter room Penny had already sent off a message to her court. After all, there where Wendigos near the Sanctuary. That wasn’t a good thing even without Beacon nearly landing at the front door.
Across the city, nestled away within the industrial sector, in one of the abandoned warehouses lay the Sanctuary. A safe haven for any and all that had no where else to go. It was a poor sight at first glance as much of the true worth was hidden below, though that didn’t raise its profile all that much truthfully.
Nevertheless three people within the Sanctuary would receive Penny’s message. The first among them was a regal catgirl. Penny had learned a bit from her actions at the Beach, and was working on keep her Regent in the loop where time permitted. Still her relationship with Dina had soured.
Next to notice their message was a towering muscular girl, who’s eyes and horns gave easy proof to her inhuman nature. Ashlyn was Penny’s captain of the guard, and who was in charge of matters of security while Penny was away. The wendigo situation was something she needed to know of.
The last to receive the message was a rather petit, but extremely buxom girl. Monica was as close to a spiritual advisor Penny had, due to the mino-girl’s status as a priestess of Hestia. Though that wasn’t the reason Penny contacted her, the reason was that Monica was one of the few Fire wielders that Penny knew would step up to help protect the Sanctuary.
Monica and Ashlyn would simply nod at each other having been cuddled up watching the movie that was playing. As they stood Ashlyn would call out “Belladonna!” Ashlyn’s sharp voice echoing out “We got a hunt and you’re up!”
“Minette! You’re on deck while we are out. Ellen, Tina! Eyes open incase they get past us.” Ashlyn would continue to give out orders. The number of girls who actually registered for Sanctuary defense was low over all, but that didn’t mean they weren’t prepared for this. The Sanctuary was on the outskirts of Penrose after all, they got a lot more low-grade monster run ins then most other places. So even with all the shouting there was barely any reaction from those that were shouted at. They were used to this.
It took only two minutes from when the message from Penny came in for the small squad of monster girls to head out. They had a home to protect, and Bacon bits to save and then chase off. Just another day in Penrose.
Bee would give Jinny a bemused look at the younger girl’s seeming nonchalance at being Mikron’s latest victim. But otherwise seemed to take it at face value. Mikron, on the other hand, was much less fooled by the friendly front. If his narrowed eyes were anything to go by.
“I’ve been here for two years” She would answer instead. “And the food’s pretty good, assuming you know where to go for it.” Bee would tack on with a sly smirk. “They have a few different cafeteria’s here, though only one of them is on the map.”
“There are a lot of places like that here actually” Gizmo would speak up, eyes still narrowed towards Jinny. “Only teachers are told everything, at least according to the teacher hand book they are.” He would give a shrug as he spoke letting his suspicious gaze fade away. “Not that they explain where those places are in the hand book.”
“That’s true,” Bee would agree. “There are a lot of rumors about some of the hidden rooms, some say there is a firing range hidden somewhere in here where they have rockets for you to test fire for example.” She would go on as she crossed her arms, amusement on her face at the topic at hand. “but no one is going to tell you about them for free.”
“That one’s true” Gizmo would say offhandedly. “Less sure about the private pool one though” he would give another ambivalent shrug, not caring about the reaction he got from Bee about his admittance.
“I’ve been here for just about a year.” He would continue on. “And a lot of the hidden rooms are kept that way either as favors or for personal use. There was a cafe that had gourmet dessert twenty four seven once, but someone leaked it’s location on the local net. They closed it down about a month later as it kept running into supply shortages due to everyone knowing about it.”
“That was a shame.” Bee would commiserate. “Haven't been able to find any good tiramisu since” She would let out a despondent sigh at the loss of a good dessert source. “Still the basic cafeteria isn’t half bad.”
“As for learning here” She would go on “Rumor has it we’ve gotten a few new teachers this year that really know their stuff. And even if that’s just a lot of hot air most of the staff are retired from active work so no worries there.”
“All this talk about food’s got me hungry now” Mikron would say to himself as he glanced at his watch. “Lunch will be served at about ten at the main cafetiera, If you're curious.” He would offer up. Only to give Bee the stink eye a moment later.
To which the other girl would just smirk wider.
“Figures.” He would grumble. “She knows where the teachers eat” He would say as an explanation. “And they get better food supposedly.”
“And that was your worst attempt yet” She would reply a tad bit smug.
“Yeah, but it might save me a bit of time” Gizmo would fire back, to Bee’s confusion. “On that” he would fix Jinny with a notably serious look. “Just don’t touch my tool kit” Which only served to confuse Bee even more.
“Anyway” He would continue on, having said all he felt he needed to on that topic, half turning towards one of the doors “Food? And what classes have you signed up for?”
Sealed: Sealed Penny looks to be a rather well developed young woman. She stands at a respectable 5'9" and looks deceptively frail. She continues her trend of wearing baggy and concealing clothes however as her true nature has begun to spill out even when she is sealed up. Gold colored eyes stand out, and most of her joins resemble doll joints. In addition she lacks the correct anatomical features, to say nothing of all of her tattoos.
Online: Not hiding, nor flaunting it, simply Penny as she truly is. standing at 6'0" She a a mechanical powerhouse in a surprisingly cute frame. She is obviously robotic, but not enough to push her into the uncanny valley. Most of her joints are covered in additional layers of armored protection, but one can easily see the seams between her outer plates.
E.o.D.: An entity that is hard to believe exists. Falling straight into the uncanny valley, Penny becomes a mechanical entity that is hard to put to words. Ever growing and adapting, it start off looking vaguely like Penny, but can very swiftly grow into something completely unrecognizable.
Prime: An advance state, and a glimpse into who Penny might be if she was to be capable of growing older. Armed to the teeth, and with a figure to kill for, She stands head and shoulders above her peers. With who knows what hidden capabilities stored within her frame.
Due to her augmentations her Sealed state has the following tattoos.
Face: Small gear design centered on her right eye, the tattoo extends onto her eyelid. Red bat wing behind her left ear with a pair of overlapping V's in the center of the wing.
Arms: Left hand has chains wrapped around the palm that circle up the arm to end at the elbow. Right arm has thorny bramble vines spreading from her forearm.
Legs: Computer circuitry styled into the shape of wings. Start from her ankles and run to the lower thighs.
Back: stylized spider silhouette in center of the back with only four legs, two reaching up to the shoulders two reaching down to hips. Two black dots three inches in diameter on either side of the spider. A single red eye positioned just above the Spiders head.
Other: Thurisaz rune on the side of her neck. Tribal chevron tattoo on the back of her neck. A jagged lightning bolt collar tattoo.
Specializations: Metal & Lightning & Gravity, the hallmarks of future. These are the aspects that Penny's soul best reflect. Thus her body has been forged from what her soul resonates with; a body of steel, blood of lightning, and unyielding grace. Sadly her outward capability for magic is lacking, weak elemental attacks and a handful cantrips are the limits of her casting capabilities. Her real gifts with magic comes from the fact that she herself in made from her elements allowing for truly unique internal expressions of her magic. the standard expression such is her ability as well as the ability to absorb her elements for personal benefit. Rendering her practically immune to to the effects of Lightning and Metal.
Her ability with Gravity is more than the simple manipulation of the fundamental force, and although she can't consume it like her other elements. She can manipulate the metaphysical weight of things, lending or reducing the gravitas of a strike or action. Letting her turn glancing blows into solid hits, or solid hits into devastating ones. The inverse is true as well.
Lastly the insight to machines that comes with the instinct of Metal helps in day to day situations, she is always a bit quicker than expected due to the Lightning in her veins and has a gift for seeming weightlessness that comes from her connection to Gravity.
[Gifted]
Due to Penny's unique physiology and altered magical aptitude she has the ability to augment and alter her body so long as she has the resources.
Head: Right eye has a zoom feature added to it, vision magnification resembling high quality binoculars. Teeth have been altered to be able to become razor sharp at will.
Torso: Upgraded plating, two utility ports are still available. Retractable Spider limbs: these limbs have a reach of nine feet and are tipped with a three pronged claw, while retracted they lie seamlessly with her torso.
Arms: Left arm has been fitted with a chain knuckle: Firing this system draws power from her gauss system and has a maximum length of 60 ft. Right hand has been altered to allow for a chain saw type attachment along her forearm as well as her inner hand.
Legs: Electromagnetic boosters: Mainly used for midair hovering and at best a double jump. Also increases land speed while moving in a straight line. Parts for this were salvaged from the Sky Bastion's flight engine.
Other: Increased over all height by 3 inches making her stand at 6 feet flat while transformed. Altered plating composition to allow for short controlled bursts of non magical electricity, requires a short cool down between uses. Small com-relay located somewhere within her upper torso, was given to her by Veronica and is capable of inter-dimensional communication.
Note: All of these augments have left visible changes on her sealed state as well resulting in various tattoos depending on what the augment was.
Weapons: Due to that changes that have been forced upon Penny her whole body has become a weapon.
Her Chassis is an Octiron and Etherium alloy with a unique Dilithium lattice weave that lends increased offensive potential to all of her natural attacks. The unique mix stymies external attempts at manipulation while the composition also lends toward her body holding on to positive enchantments placed on it for a much longer time. Additionally, the Electro-Graviton Core she has increases her efficiency, and capability, of transmitting magic through her body even further, resulting in a very potent ability to self enhance/augment with spells.
The Transformation Blade has also been changed by the Power of the Red coin. No longer a Simple blade it has been fused into Penny's systems, reawakening and improving upon an old skill of hers; The projection of energy fields. These field can take the form of additional shielding or augment her currently deployed weaponry but not both at the same time. in addition it has installed a pair of shoulder mounted ray casters capable of firing off accurate and deadly energy blasts.
Once again she has dubbed the use of this system as Assault mode, but no longer is it her only alternate mode, as the Transformation Blade still retains it's unique capability of shifting into different weapon systems. Granting Penny a deep reservoir of offensive and defensive potential.
• Due to her assimilation of Sirkkeli she has gained a auxiliary system to her weapons. Any blades formed on her arms now automatically connect to a in-built injection mechanism that leads to tiny vials stored in her elbows. These vials are slowly filled with special nanites created from specialized fabricators located in her shoulders; normally these nanites are capable of corroding metallic material into a gray metallic sludge and they spread rapidly over a short period of time, but with with effort Penny can temporarily reformat their intended effect.
These nanites require considerable mana to replenish, or alter, due to their unique origins.
[Enhanced weapons][Dual weapons]
Coin Total: 0G, 13S, 04B
Season Zero: Beacon alliance (+3S,+2B) --------- Season One: Hospital (+6S,+5B) Elroy fight (+1S,+1B) Sil fight (+1S,+2B) Building Earth bastion (+3S, +2B) Defeating Justine's guard/defenses (1G,+7S,+9B) Justine event (+1G,+4S,+6B) Demolishing the Castle (+3S +2B) --------- Season Two: Stadium fight (+1G,+6S,+10B) Graveyard fight (2G,+12S,+8B) Beach events (+1G,+2S,+1B) --------- Season Three: Sirkkeli Fight (+3S,+2B) Horror Poop (+3S) Gabo Hunt (+2S) Rave (+1G,+3S) Aurelio Donation (+1G,+16S,+15B) Sanctuary Raid (+1G,+9S,+12B) --------- Season Four: N/A ---------
Total: 9G, 87S, 77B -
Purchases
0G, 07S, 04B, Cloaking Artifact
0G, 00S, 05B, Meditation stone
0G, 00S, 04B, lightning stone X2
0G, 00S, 02B, Quick Change swimsuit
0G, 00S, 00B, Penny doll(Discounted)
1G, 02S, 04B, Transmutation Blade(Discounted)
0G, 00S, 06B, Over-city Guide
0G, 02S, 08B, P.Artifact
1G, 09S, 08B, Perk & Power Swap
2G, 30S, 41B, Total - Stat allocation 5G 32S 32S = 15 Stat points (0 points above 20) - Sanctuary 2G, 6S Faction token's
.:Powers:.
1stRegeneration: A fitting Power for Penny to have, as despite everything that has been thrown at her she just keeps on going. The fact that this power helps her recover that much faster from anything that does hit her helps elevate her to a truly dangerous threat.
2ndPrime: A rare power hidden with the depths of the Red coin. For a short time Penny can channel who it is she will be, or could be, transforming herself into an theoretical adult version of herself. Harder, better, faster, stronger. It doesn't last a long time, and requires a long time to recharge between uses.
• Her original second power, Copy cat, was replaced due to the instability it was enforcing onto her systems.
.:Perks:.
Bile: A monstrous auxiliary system and proof that Penny is not human. It is an interwoven offensive system, fired from the mouth, which can either be used as either a shotgun blast of flechette, arching electricity intermingled with a concussive gravity shock-wave. Or as a long range gauss cannon round, infused with lightning and coated with chaotic gravitational fields, or even as a focused stream of high voltage lightning, condensed gravitational distortions and jagged metal shrapnel that can discharge contiguously for several seconds and redirect easily.
A thing to note is that this system is not a magical in nature, thus takes no mana to use. Its impact is also based on her Vitality rather than Magic. The down side is this attack takes time to recharge, thus cannot be used in rapid succession, and while the cool down can be shortened by limiting the number of elements that are fired off she will never be able to fire it back to back.
• Due to her assimilation of Sirkkeli she has gained a second, weaker, bile attack. It fires off a quick acting glue like substance, that can immobilize weaker targets. This ability has a much longer cool down due to it's unique origin.
Tooth and Claw: Humans fight in dozens of ways, many that they have perfected over centuries of conflict. But Penny isn't human, and fighting like one would only hold her back. The reforging she undertook fixed that issue, and now Penny fights like what she is, a monster and a machine.
She still has all of her old combat training, all the same understanding of how to break someone she just has an understanding how to add her monstrous limbs and capabilities to those situations. With just as much proficiency as her human ones, possibly even more, and just like before it is deeply imprinted, so she always knows how to fight regardless of what form she is in.
Elemental: Penny is not human, even though she looks like one. Once you get past the surface she is a advanced, futuristic, high spec combat machine, with all the benefits that such would entail. She doesn't need to breath, eat, or sleep. All she really needs to continue to exist is the magic flowing within her as she is made of her element.
• This perk was originally Evolution, but was replaced to removed the inherent instability that Evolution was causing in her systems.
Enhanced Uniform: Her new body was crafted by a combination of her own will and magic, bolstered by the White Coin of Beacon and then perfected by the Red coin. Penny's metal form is stronger, and more durable then equivalent compositions and builds purely because she designed it to be perfect for herself. She is inevitably a one of a kind, top of the line type of girl and her incredible resilience is just further proof of it.
• Due to her assimilation of Sirkkeli her armor has gained a unique function. Once activated her armor plate become reactive, turning into small spikes, shells, and even interlocked scales in response to attacks, effectively automating her defenses. This ability drains mana rapidly due to its unique origin.
Immortality: To many, being composed of advanced magical metals would be enough. For others it would be the innate power of rapid regeneration. For others still to have both would be as far as they would think to take it. Penny has all of that and yet still more. For whatever reason, perhaps it has something to do with her status as a mechanical entity, or her unwillingness to give in, or some unexplained aspect of her magic, Penny is insanely difficult to kill.
She is capable of continuing to function long past the point at which others would have fallen to the wayside, and what should be killing blows will simply fail to keep her down as very little is truly needed for her to keep functional.
Monstrous Metamorphoses: What once used to be a dangerous high stress fight or flight has, to a small degree, been tempered to a potent and still dangerous ace in the hole. Everything that Penny is returns to her origin point as all humanity is temporally suspended and she becomes an unrelenting Engine of Destruction.
She can still be pushed into this transformation, but it has become much more difficult.
Legacy: Due to the fact she has exorcised her human elements something fundamental about her has shifted, a lasting effect of her splitting and reforming. It can't be hidden, but neither can it really be seen, but something within Penny has been irrevocably changed, and anyone with a even a simple amount of skill in magic can tell. A persistent mark of all she has accomplished in a very short time.
There are some benefits to this however. Debilitating magics don't stick as well to her anymore. The debuffs either burn off at an accelerated rate or simply lack their intended potency. She also retains some portion of her Mind when she undergoes a metamorphosis, though how much is hard to quantify. Lastly more of her impressive physicality bleeds over into her Sealed state thus even when she is playing at humanity she is not to be taken lightly.
The final down side to all of this is that Penny can never truly be anything other then a Monster Girl. Ever.
Awareness: A magical sharpening of ones mundane senses. In and of itself not a powerful magical effect, but for someone like Penny it is nearly invaluable. Her senses were already attuned to more then normal, both by her strong connection to her elements and her status as something more than human. So this just brings all of that to even greater heights.
Intuition: A potent sixth sense, one Monstrous in origin as well, it allows Penny to divine what it is people are after, or what it is they actually want. Not always the most precise of understandings, often times little more than just vague hunches. But for one who has so many targets on her back it is a boon not to be underestimated. Also helps in getting those who aren't yet aware of what they need some assistance as well, which helps in the managing of the Sanctuary.
In addition, when paired with her Awareness, it grants another useful little trick. Penny is always aware of if she is being lied to, not matter the kind of lie.
Patron: Solo
Patron Benefits
Mana Font: Some are blessed with more than others; And Penny's reserves are vastly larger then one might expect due to her low casting capability.
Patron Drawbacks:
None
~Other~ Because of odd circumstances or events Penny has benefits and drawback outside the normal Patron arrangements.
Transportation: Earth Bastion Luck, timing, and a touch of insanity have caused Penny to acquire something beyond her normal limits. In the haze of her monstrous transformation Penny cannibalized the Earth Bastion seeking more metal to work with in effort to kill her target, at the same time Amber, to original owner of the ship, was killed weakening the magic binding it to the Pirate. This has made Penny the sole owner of this mobile fortress.
When not in use Penny pulls the magic of the ship inside her, storing the Earth Bastion somewhere else until she calls for it, while stored in this way it gains her regenerative capability.
Through use of the Sapphire coin Penny has further augmented her stolen ship, both binding it more fully to her and stocking it with a small selection of other vehicles. Two six person Bowriders, four motorcycles, two jeeps and an APC. All of them are connected to the Earth Bastion but can not be summoned independently of the greater ship, and when the Earth Bastion gets dismissed so too do the auxiliary vehicles. The axillar vehicles also are rather mundane in comparison. As outside of a megitech engines and magically reinforced frames they are just simple vehicles.
+Magical Overload-: A blessing, originally granted Laat’AlOfan. Penny has come to enjoy the things that it grants; superior Physical talent at the cost of overt magical skill, and the radiance of a multifaceted soul. Penny is loathe to lose that which has come to identify with herself now.
-Monstrous Form+: Her curse, though you would not be able to convince Penny of that anymore. Her body is still made of Metal and runs off Lightning, but no longer does she need to tear things apart.
Yet due to the assimilation of Sirkkeli her soul has become even more twisted. Penny's reincarnation cycle is now anything but ordinary. She starts each new life as a full monster of very little danger or threat and must work towards refashioning herself into the Monster-girl that she truly is.
Debt: Cast off with no point of contact and no want to contact them. Penny leaves the Ebon mint with a small unpaid debt to the shadowy organization, one she has no intention of paying off.
Fighting Style: Penny's fighting style is a utterly unique to herself. On the surface she is fights using her superior physical capability in combination with her considerable skill at hand to hand to tear apart her foes. But the longer a fight goes on the more dangerous she becomes as she starts incorporating more and more of her opponents abilities into her own repertoire, if only temporarily.
More then that her body and on-board weapon platforms are not limited to their default configurations. Allowing her to alter her available tools at a moments notice. Add in the fact that any source of metal or electricity in the area are additional sources of potential for Penny and it becomes very obvious that the longer a fight goes on the more dangerous an opponent she becomes. The fact that she in nearly impossible to take out quickly just exacerbates the problems for her enemies.
And while her external magical talent is near useless in a straight fight, as she had been built for the purpose of physically destroying that which stands in her way, the fact that she can use her elements to augment her already fearsome physical capabilities, in a number of vast ways, the real danger of her magic is her ability to sense her elements making it near impossible to hide from her at close range.
All of this becomes exponentially more when she retreats into her E.o.D. as her natural elements are drawn to her and her mechanical nature reaches it's apex pushing her mental and magical utilization to their limit.
Kind and altruistic, Penny always tries to look on the bright side of things and is always willing to help out those she can. Seemingly naive, She is always trusting of people at first meeting, though that comes more from her ability to take care of herself than of lack of judgment.
Unafraid and outgoing she will be the first to introduce herself and to try and make friends. That being said she is very hesitant to talk about who she used to be and has a good deal of empathy for those that have had their lives radically altered.
She is also a hopeless romantic, and unashamed to admit it if asked, and while this has caused her a recent heart break she is never the less happy with Chloe and is willing to give her all towards their new relationship.
All of this hides the fact that Penny is very much a broken individual. Her traumatic induction to the magical world has left her with many unseen scars, which leads her towards rapidly forming deep attachments to people in effort to gain some sense of stability in the chaotic world.
Once again a whole entity Penny is much as she used to be. Still kind, outgoing and altruistic she has nevertheless become more reserved, less inclined to blind trust yet also more willing to speak about herself and her past experiences. She still loves deeply and fiercely but is not so prone to giving away her heart to anyone who shows her a modicum of affection.
No longer burdened by her traumatic and pain filled origins Penny has set her sights on the future both near and far, no longer content to simply be a follower. With this new found sense of direction however a stubborn streak has reveal itself. One that has all the unyielding nature of steel.
And there are still hidden dangers within her psyche. Both left overs from Jason, and those that are uniquely her own.
History:
Few people, if any, are willingly inducted to carry out Laat'AlOfan’s will. Penny is no different. Back when ‘She’ was ‘He’ it was a simple case of wrong place wrong time. The Girl that Penny has replaced, like many before her, found a way to slip out from Laat's grasp, and chose to do such in defiance of the destructive God.
Were it at a different time, Jason would have kept his normal life; He worked as a Computer Engineer, tasked with developing and building new hardware and software. It was a simple life with no great appeal beyond the fact that it was his.
But it was a crucial time, and 'AlOfan rarely asks for permission from those he chooses to aid him, He sought the closest person who soul resonated with his intention and acted. Penny doesn’t recall her first night as chosen, and that does worry her.
Since then Penny has found herself in a unique and dangerous position of being allied with both the Ebon Mint and The Beacon. Both of these groups sought her out due more to Laat'AlOfan's interactions then her own. Still she has proven to be a capable, if destructive, ally and help bring down Justine's forces and demolished the dark girl’s castle single handed. Tired of being trapped under Laat and his machinations Penny ousted herself to Beacon. Not in hopes of mercy, but in hopes that her friends within the age old institution would not be caught flatfooted again by duplicity, as well as to spare more stigma against Monstergirls throughout Penrose.
Afterwards was a short stint of peace followed by one whirlwind of emotion after another. An old friend appeared, Chloe, at the same time that Penny was dealing with a frazzled and confused heart. Yet it was the intervention of a less force and a surprise Beach trip that helped settle things. Her love has been pledged to Chloe for better or for worse.
Cool acceptance by the Ascendancy has cooled Penny's first impression of the Fundamentalists but she is still wary of the militant force as she is a Monstergirl, possibly more. Never the less she trusts Alicia and her vision for the future of Beacon.
Once split and now reformed Penny is planning to more actively pursue her goal of building a safe haven for those seeking to stay out of the vast array of political machinations that plague Penrose. Even though she is a firm supporter of Beacon, she is not opposed to stepping away from the strict rules of the light of humanity if it means helping those who are too afraid to seek it themselves.
Her prominence as Queen of Penrose is on the rise, for both good and ill. Penny is well aware of all those that are watching her. But that won't stop her, as even now she presses ever forward to secure a safe haven for those that don't want to be used or unfairly prosecuted for simply having magic of a darker flavor.
But she knowns that she is walking a tight rope, with plenty of people looking to see her fail. Not that she has any intention of stopping. But as she solidifies her position she is starting to turn her gaze outward looking to find and crush those that have already attacked her and her Sanctuary.
Incantation: "Running full system diagnostics. Machine status: Fully operational. Combat Stations: Online. All Systems: Primed and Ready!"
Additional Info
Platinum coin was used to acquire a third Spec.
Ruby Coin was used to acquire a second Power.
Sapphire Coin was used to further augment the Earth Bastion.
Founded the Sanctuary.
Owns a Cloaking Artifact. It renders an area magically invisible, even to Third Eye! Light-specialized may still see through it.
Owns a pair of Lightning stones. Each capable of producing enough energy to power numerous appliances at far distances.
Owns a Doll of herself. It resembles how she used to look.
Owns a Over-city Guide. it communicates in a variety of boops, beeps, and holographic images. She has named it Snoopy.
Is in a romantic relationship with Magical Dream Princess.
Sanctuary
-My sanctuary where fears and lies melt away / snwod dna spu ynam os-
PC's involved with the Sanctuary Penny Dina Shane - NPC’s Goblina Ashlyn Monica Sibrex Belladonna +14 others.
Total amount of money spent on Sanctuary: 2G, 17S, 14B. Payment to Goblina (3S) [Penny] Upgrade purchased. (Faction Hero tokens: 2G, 6S) [Penny] Nature Staff (8S, 14B)[Shane]
Upgrades acquired:
Cat-girl maids: Summoned by Dina. Make the place a warmer and more comfortable place.
Nature Staff: Purchased by Shane and left to assist with the Garden. Minor magical weapon it's value is in it's ability to grant any wielder power over plants, which is invaluable to the maintenance of the Sanctuary's small garden.
Faction wide Hero Token: A complex magical artifact that warns its wearer when Sanctuary (the building, not the people) is being attacked. It doesn't work well across dimensions, and doesn't have the Big Hero Token's ability of magically ensuring you'll get there in time regardless of distance. (Token's cost 2S. Total amount of Coin spent on Tokens: 2S)
PC's with a token: Penny Asimov.
Connections: EVERYONE. Major allies; Beacon, and Dan. Minor allies, near everyone else.
Enemies: Ascendancy, Mint, and Penrose Independent are major ones. Anyone who would threaten the safety of the Sanctuary or the city of Penrose at large are the rest.
Sealed: Sealed Penny looks to be a rather well developed young woman. She stands at a respectable 5'9" and looks deceptively frail. She continues her trend of wearing baggy and concealing clothes however as her true nature has begun to spill out even when she is sealed up. Gold colored eyes stand out, and most of her joins resemble doll joints. In addition she lacks the correct anatomical features, to say nothing of all of her tattoos.
Online: Not hiding, nor flaunting it, simply Penny as she truly is. standing at 6'0" She a a mechanical powerhouse in a surprisingly cute frame. She is obviously robotic, but not enough to push her into the uncanny valley. Most of her joints are covered in additional layers of armored protection, but one can easily see the seams between her outer plates.
E.o.D.: An entity that is hard to believe exists. Falling straight into the uncanny valley, Penny becomes a mechanical entity that is hard to put to words. Ever growing and adapting, it start off looking vaguely like Penny, but can very swiftly grow into something completely unrecognizable.
Prime: An advance state, and a glimpse into who Penny might be if she was to be capable of growing older. Armed to the teeth, and with a figure to kill for, She stands head and shoulders above her peers. With who knows what hidden capabilities stored within her frame.
Due to her augmentations her Sealed state has the following tattoos.
Face: Small gear design centered on her right eye, the tattoo extends onto her eyelid. Red bat wing behind her left ear with a pair of overlapping V's in the center of the wing.
Arms: Left hand has chains wrapped around the palm that circle up the arm to end at the elbow. Right arm has thorny bramble vines spreading from her forearm.
Legs: Computer circuitry styled into the shape of wings. Start from her ankles and run to the lower thighs.
Back: stylized spider silhouette in center of the back with only four legs, two reaching up to the shoulders two reaching down to hips. Two black dots three inches in diameter on either side of the spider. A single red eye positioned just above the Spiders head.
Other: Thurisaz rune on the side of her neck. Tribal chevron tattoo on the back of her neck. A jagged lightning bolt collar tattoo.
Specializations: Metal & Lightning & Gravity, the hallmarks of future. These are the aspects that Penny's soul best reflect. Thus her body has been forged from what her soul resonates with; a body of steel, blood of lightning, and unyielding grace. Sadly her outward capability for magic is lacking, weak elemental attacks and a handful cantrips are the limits of her casting capabilities. Her real gifts with magic comes from the fact that she herself in made from her elements allowing for truly unique internal expressions of her magic. the standard expression such is her ability as well as the ability to absorb her elements for personal benefit. Rendering her practically immune to to the effects of Lightning and Metal.
Her ability with Gravity is more than the simple manipulation of the fundemntal force.
The insight to machines that comes with the instinct of Metal helps in day to day situations, she is always a bit quicker than expected due to the Lightning in her veins and has a gift for seeming weightlessness that comes from her connection to Gravity.
[Gifted]
Due to Penny's unique physiology and altered magical aptitude she has the ability to augment and alter her body so long as she has the resources.
Head: Right eye has a zoom feature added to it, vision magnification resembling high quality binoculars. Teeth have been altered to be able to become razor sharp at will.
Torso: Upgraded plating, two utility ports are still available. Retractable Spider limbs: these limbs have a reach of nine feet and are tipped with a three pronged claw, while retracted they lie seamlessly with her torso.
Arms: Left arm has been fitted with a chain knuckle: Firing this system draws power from her gauss system and has a maximum length of 60 ft. Right hand has been altered to allow for a chain saw type attachment along her forearm as well as her inner hand.
Legs: Electromagnetic boosters: Mainly used for midair hovering and at best a double jump. Also increases land speed while moving in a straight line. Parts for this were salvaged from the Sky Bastion's flight engine.
Other: Increased over all height by 3 inches making her stand at 6 feet flat while transformed. Altered plating composition to allow for short controlled bursts of non magical electricity, requires a short cool down between uses. Small com-relay located somewhere within her upper torso, was given to her by Veronica and is capable of inter-dimensional communication.
Note: All of these augments have left visible changes on her sealed state as well resulting in various tattoos depending on what the augment was.
Weapons: Due to that changes that have been forced upon Penny her whole body has become a weapon.
Her Chassis is an Octiron and Etherium alloy with a unique Dilithium lattice weave that lends increased offensive potential to all of her natural attacks. The unique mix stymies external attempts at manipulation while the composition also lends toward her body holding on to positive enchantments placed on it for a much longer time. Additionally, the Electro-Graviton Core she has increases her efficiency, and capability, of transmitting magic through her body even further, resulting in a very potent ability to self enhance/augment with spells.
The Transformation Blade has also been changed by the Power of the Red coin. No longer a Simple blade it has been fused into Penny's systems, reawakening and improving upon an old skill of hers; The projection of energy fields. These field can take the form of additional shielding or augment her currently deployed weaponry but not both at the same time. in addition it has installed a pair of shoulder mounted ray casters capable of firing off accurate and deadly energy blasts.
Once again she has dubbed the use of this system as Assault mode, but no longer is it her only alternate mode, as the Transformation Blade still retains it's unique capability of shifting into different weapon systems. Granting Penny a deep reservoir of offensive and defensive potential.
• Due to her assimilation of Sirkkeli she has gained a auxiliary system to her weapons. Any blades formed on her arms now automatically connect to a in-built injection mechanism that leads to tiny vials stored in her elbows. These vials are slowly filled with special nanites created from specialized fabricators located in her shoulders; normally these nanites are capable of corroding metallic material into a gray metallic sludge and they spread rapidly over a short period of time, but with with effort Penny can temporarily reformat their intended effect.
These nanites require considerable mana to replenish, or alter, due to their unique origins.
[Enhanced weapons][Dual weapons]
Coin Total: 0G, 13S, 04B
Season Zero: Beacon alliance (+3S,+2B) --------- Season One: Hospital (+6S,+5B) Elroy fight (+1S,+1B) Sil fight (+1S,+2B) Building Earth bastion (+3S, +2B) Defeating Justine's guard/defenses (1G,+7S,+9B) Justine event (+1G,+4S,+6B) Demolishing the Castle (+3S +2B) --------- Season Two: Stadium fight (+1G,+6S,+10B) Graveyard fight (2G,+12S,+8B) Beach events (+1G,+2S,+1B) --------- Season Three: Sirkkeli Fight (+3S,+2B) Horror Poop (+3S) Gabo Hunt (+2S) Rave (+1G,+3S) Aurelio Donation (+1G,+16S,+15B) Sanctuary Raid (+1G,+9S,+12B) --------- Season Four: N/A ---------
Total: 9G, 87S, 77B -
Purchases
0G, 07S, 04B, Cloaking Artifact
0G, 00S, 05B, Meditation stone
0G, 00S, 04B, lightning stone X2
0G, 00S, 02B, Quick Change swimsuit
0G, 00S, 00B, Penny doll(Discounted)
1G, 02S, 04B, Transmutation Blade(Discounted)
0G, 00S, 06B, Over-city Guide
0G, 02S, 08B, P.Artifact
1G, 09S, 08B, Perk & Power Swap
2G, 30S, 41B, Total - Stat allocation 5G 32S 32S = 15 Stat points (0 points above 20) - Sanctuary 2G, 6S Faction token's
.:Powers:.
1stRegeneration: A fitting Power for Penny to have, as despite everything that has been thrown at her she just keeps on going. The fact that this power helps her recover that much faster from anything that does hit her helps elevate her to a truly dangerous threat.
2ndPrime: A rare power hidden with the depths of the Red coin. For a short time Penny can channel who it is she will be, or could be, transforming herself into an theoretical adult version of herself. Harder, better, faster, stronger. It doesn't last a long time, and requires a long time to recharge between uses.
• Her original second power, Copy cat, was replaced due to the instability it was enforcing onto her systems.
.:Perks:.
Bile: A monstrous auxiliary system and proof that Penny is not human. It is an interwoven offensive system, fired from the mouth, which can either be used as either a shotgun blast of flechette, arching electricity intermingled with a concussive gravity shock-wave. Or as a long range gauss cannon round, infused with lightning and coated with chaotic gravitational fields, or even as a focused stream of high voltage lightning, condensed gravitational distortions and jagged metal shrapnel that can discharge contiguously for several seconds and redirect easily.
A thing to note is that this system is not a magical in nature, thus takes no mana to use. Its impact is also based on her Vitality rather than Magic. The down side is this attack takes time to recharge, thus cannot be used in rapid succession, and while the cool down can be shortened by limiting the number of elements that are fired off she will never be able to fire it back to back.
• Due to her assimilation of Sirkkeli she has gained a second, weaker, bile attack. It fires off a quick acting glue like substance, that can immobilize weaker targets. This ability has a much longer cool down due to it's unique origin.
Tooth and Claw: Humans fight in dozens of ways, many that they have perfected over centuries of conflict. But Penny isn't human, and fighting like one would only hold her back. The reforging she undertook fixed that issue, and now Penny fights like what she is, a monster and a machine.
She still has all of her old combat training, all the same understanding of how to break someone she just has an understanding how to add her monstrous limbs and capabilities to those situations. With just as much proficiency as her human ones, possibly even more, and just like before it is deeply imprinted, so she always knows how to fight regardless of what form she is in.
Elemental: Penny is not human, even though she looks like one. Once you get past the surface she is a advanced, futuristic, high spec combat machine, with all the benefits that such would entail. She doesn't need to breath, eat, or sleep. All she really needs to continue to exist is the magic flowing within her as she is made of her element.
• This perk was originally Evolution, but was replaced to removed the inherent instability that Evolution was causing in her systems.
Enhanced Uniform: Her new body was crafted by a combination of her own will and magic, bolstered by the White Coin of Beacon and then perfected by the Red coin. Penny's metal form is stronger, and more durable then equivalent compositions and builds purely because she designed it to be perfect for herself. She is inevitably a one of a kind, top of the line type of girl and her incredible resilience is just further proof of it.
• Due to her assimilation of Sirkkeli her armor has gained a unique function. Once activated her armor plate become reactive, turning into small spikes, shells, and even interlocked scales in response to attacks, effectively automating her defenses. This ability drains mana rapidly due to its unique origin.
Immortality: To many, being composed of advanced magical metals would be enough. For others it would be the innate power of rapid regeneration. For others still to have both would be as far as they would think to take it. Penny has all of that and yet still more. For whatever reason, perhaps it has something to do with her status as a mechanical entity, or her unwillingness to give in, or some unexplained aspect of her magic, Penny is insanely difficult to kill.
She is capable of continuing to function long past the point at which others would have fallen to the wayside, and what should be killing blows will simply fail to keep her down as very little is truly needed for her to keep functional.
Monstrous Metamorphoses: What once used to be a dangerous high stress fight or flight has, to a small degree, been tempered to a potent and still dangerous ace in the hole. Everything that Penny is returns to her origin point as all humanity is temporally suspended and she becomes an unrelenting Engine of Destruction.
She can still be pushed into this transformation, but it has become much more difficult.
Legacy: Due to the fact she has exorcised her human elements something fundamental about her has shifted, a lasting effect of her splitting and reforming. It can't be hidden, but neither can it really be seen, but something within Penny has been irrevocably changed, and anyone with a even a simple amount of skill in magic can tell. A persistent mark of all she has accomplished in a very short time.
There are some benefits to this however. Debilitating magics don't stick as well to her anymore. The debuffs either burn off at an accelerated rate or simply lack their intended potency. She also retains some portion of her Mind when she undergoes a metamorphosis, though how much is hard to quantify. Lastly more of her impressive physicality bleeds over into her Sealed state thus even when she is playing at humanity she is not to be taken lightly.
The final down side to all of this is that Penny can never truly be anything other then a Monster Girl. Ever.
Awareness: A magical sharpening of ones mundane senses. In and of itself not a powerful magical effect, but for someone like Penny it is nearly invaluable. Her senses were already attuned to more then normal, both by her strong connection to her elements and her status as something more than human. So this just brings all of that to even greater heights.
Intuition: A potent sixth sense, one Monstrous in origin as well, it allows Penny to divine what it is people are after, or what it is they actually want. Not always the most precise of understandings, often times little more than just vague hunches. But for one who has so many targets on her back it is a boon not to be underestimated. Also helps in getting those who aren't yet aware of what they need some assistance as well, which helps in the managing of the Sanctuary.
In addition, when paired with her Awareness, it grants another useful little trick. Penny is always aware of if she is being lied to, not matter the kind of lie.
Patron: Beacon
Patron Benefits
Shine Spark: The spark has always been a powerful thing, but as times move forward even the strongest things can be beaten. This was Beacons answer to all those that were finding ways to subvert the Spark defenses.
Alongside it's normal benefits, this upgraded Spark grants immunity to any attempt to forcibly change or control Penny's mind and rather than being a gentle shield it is capable of retaliating with force against the would be assailants.
Due to Penny's unique nature she can spur the Shine to even greater heights, unleashing a grand burst of Beacon's Light. Though she can usually only do so once per day.
Perfect life: The gift a picturesque family life. A Mother, a Father, possibly a pet. Alongside promised protections to those you befriend that are not in the know. A tempting offer, that Penny can't help but find tastes sour. Perhaps it's because she's not human, perhaps it’s due to how her life has been within the magical community thus far, but Penny does not care for having a family to go back to.
She appreciates the thought, but will never take the offered home.
Mana Font: Some are blessed with more than others; And Penny's reserves are vastly larger then one might expect due to her low casting capability.
Patron Drawbacks:
Excommunication: For siding with Beacon comes a few hard rules they will not tolerate being broken; No cooperating with Horrors, Dark Magical's, Monsters, or the Mint, the use of a Black Coin and the killing of another Beacon member. All of these land you on the kill on sight list and all prior privileges revoked.
Sadly Penny is already breaking a couple of these rules and has no plans to stop. For one She is a Monster girl still and knows that not all of her kind are bad and the same goes for Dark Magical girls.
She is in complete agreeance on all of the other rules however.
Vow: Hope: The very thing that allowed her to join Beacon in the first place, her never ending hope, is now her Vow. Despair is understood and allowed, but never can it rule over her. Nor can she allow other to give in to that abyss. She is to be the light that reminds others that tomorrow can be a better day, and to be the hand that is offered to help them back up.
~Other~ Because of odd circumstances or events Penny has benefits and drawback outside the normal Patron arrangements.
Transportation: Earth Bastion Luck, timing, and a touch of insanity have caused Penny to acquire something beyond her normal limits. In the haze of her monstrous transformation Penny cannibalized the Earth Bastion seeking more metal to work with in effort to kill her target, at the same time Amber, to original owner of the ship, was killed weakening the magic binding it to the Pirate. This has made Penny the sole owner of this mobile fortress.
When not in use Penny pulls the magic of the ship inside her, storing the Earth Bastion somewhere else until she calls for it, while stored in this way it gains her regenerative capability.
Through use of the Sapphire coin Penny has further augmented her stolen ship, both binding it more fully to her and stocking it with a small selection of other vehicles. Two six persona Bowriders, six motorcycles, and an APC. All of them are connected to the Earth Bastion but can't be summoned independently of the greater ship, and when the Earth Bastion gets dismissed so too do the auxiliary vehicles.
+Magical Overload-: A blessing, originally granted Laat’AlOfan. Penny has come to enjoy the things that it grants; superior Physical talent at the cost of overt magical skill, and the radiance of a multifaceted soul. Penny is loathe to lose that which has come to identify with herself now.
-Monstrous Form+: Her curse, though you would not be able to convince Penny of that anymore. Her body is still made of Metal and runs off Lightning, but no longer does she need to tear things apart.
Yet due to the assimilation of Sirkkeli her soul has become even more twisted. Penny's reincarnation cycle is now anything but ordinary. She starts each new life as a full monster of very little danger or threat and must work towards refashioning herself into the Monster-girl that she truly is.
Debt: Cast off with no point of contact and no want to contact them. Penny leaves the Ebon mint with a small unpaid debt to the shadowy organization, one she has no intention of paying off.
Fighting Style: Penny's fighting style is a utterly unique to herself. On the surface she is fights using her superior physical capability in combination with her considerable skill at hand to hand to tear apart her foes. But the longer a fight goes on the more dangerous she becomes as she starts incorporating more and more of her opponents abilities into her own repertoire, if only temporarily.
More then that her body and on-board weapon platforms are not limited to their default configurations. Allowing her to alter her available tools at a moments notice. Add in the fact that any source of metal or electricity in the area are additional sources of potential for Penny and it becomes very obvious that the longer a fight goes on the more dangerous an opponent she becomes. The fact that she in nearly impossible to take out quickly just exacerbates the problems for her enemies.
And while her external magical talent is near useless in a straight fight, as she had been built for the purpose of physically destroying that which stands in her way, the fact that she can use her elements to augment her already fearsome physical capabilities, in a number of vast ways, the real danger of her magic is her ability to sense her elements making it near impossible to hide from her at close range.
All of this becomes exponentially more when she retreats into her E.o.D. as her natural elements are drawn to her and her mechanical nature reaches it's apex pushing her mental and magical utilization to their limit.
Kind and altruistic, Penny always tries to look on the bright side of things and is always willing to help out those she can. Seemingly naive, She is always trusting of people at first meeting, though that comes more from her ability to take care of herself than of lack of judgment.
Unafraid and outgoing she will be the first to introduce herself and to try and make friends. That being said she is very hesitant to talk about who she used to be and has a good deal of empathy for those that have had their lives radically altered.
She is also a hopeless romantic, and unashamed to admit it if asked, and while this has caused her a recent heart break she is never the less happy with Chloe and is willing to give her all towards their new relationship.
All of this hides the fact that Penny is very much a broken individual. Her traumatic induction to the magical world has left her with many unseen scars, which leads her towards rapidly forming deep attachments to people in effort to gain some sense of stability in the chaotic world.
Once again a whole entity Penny is much as she used to be. Still kind, outgoing and altruistic she has nevertheless become more reserved, less inclined to blind trust yet also more willing to speak about herself and her past experiences. She still loves deeply and fiercely but is not so prone to giving away her heart to anyone who shows her a modicum of affection.
No longer burdened by her traumatic and pain filled origins Penny has set her sights on the future both near and far, no longer content to simply be a follower. With this new found sense of direction however a stubborn streak has reveal itself. One that has all the unyielding nature of steel.
And there are still hidden dangers within her psyche. Both left overs from Jason, and those that are uniquely her own.
History:
Few people, if any, are willingly inducted to carry out Laat'AlOfan’s will. Penny is no different. Back when ‘She’ was ‘He’ it was a simple case of wrong place wrong time. The Girl that Penny has replaced, like many before her, found a way to slip out from Laat's grasp, and chose to do such in defiance of the destructive God.
Were it at a different time, Jason would have kept his normal life; He worked as a Computer Engineer, tasked with developing and building new hardware and software. It was a simple life with no great appeal beyond the fact that it was his.
But it was a crucial time, and 'AlOfan rarely asks for permission from those he chooses to aid him, He sought the closest person who soul resonated with his intention and acted. Penny doesn’t recall her first night as chosen, and that does worry her.
Since then Penny has found herself in a unique and dangerous position of being allied with both the Ebon Mint and The Beacon. Both of these groups sought her out due more to Laat'AlOfan's interactions then her own. Still she has proven to be a capable, if destructive, ally and help bring down Justine's forces and demolished the dark girl’s castle single handed. Tired of being trapped under Laat and his machinations Penny ousted herself to Beacon. Not in hopes of mercy, but in hopes that her friends within the age old institution would not be caught flatfooted again by duplicity, as well as to spare more stigma against Monstergirls throughout Penrose.
Afterwards was a short stint of peace followed by one whirlwind of emotion after another. An old friend appeared, Chloe, at the same time that Penny was dealing with a frazzled and confused heart. Yet it was the intervention of a less force and a surprise Beach trip that helped settle things. Her love has been pledged to Chloe for better or for worse.
Cool acceptance by the Ascendancy has cooled Penny's first impression of the Fundamentalists but she is still wary of the militant force as she is a Monstergirl, possibly more. Never the less she trusts Alicia and her vision for the future of Beacon.
Once split and now reformed Penny is planning to more actively pursue her goal of building a safe haven for those seeking to stay out of the vast array of political machinations that plague Penrose. Even though she is a firm supporter of Beacon, she is not opposed to stepping away from the strict rules of the light of humanity if it means helping those who are too afraid to seek it themselves.
Her prominence as Queen of Penrose is on the rise, for both good and ill. Penny is well aware of all those that are watching her. But that won't stop her, as even now she presses ever forward to secure a safe haven for those that don't want to be used or unfairly prosecuted for simply having magic of a darker flavor.
But she knowns that she is walking a tight rope, with plenty of people looking to see her fail. Not that she has any intention of stopping. But as she solidifies her position she is starting to turn her gaze outward looking to find and crush those that have already attacked her and her Sanctuary.
Incantation: "Running full system diagnostics. Machine status: Fully operational. Combat Stations: Online. All Systems: Primed and Ready!"
Additional Info
Platinum coin was used to acquire a third Spec.
Ruby Coin was used to acquire a second Power.
Sapphire Coin was used to further augment the Earth Bastion.
Founded the Sanctuary.
Owns a Cloaking Artifact. It renders an area magically invisible, even to Third Eye! Light-specialized may still see through it.
Owns a pair of Lightning stones. Each capable of producing enough energy to power numerous appliances at far distances.
Owns a Doll of herself. It resembles how she used to look.
Owns a Over-city Guide. it communicates in a variety of boops, beeps, and holographic images. She has named it Snoopy.
Is in a romantic relationship with Magical Dream Princess.
Sanctuary
-My sanctuary where fears and lies melt away / snwod dna spu ynam os-
PC's involved with the Sanctuary Penny - NPC’s Dina Goblina Ashlyn Monica Sibrex Belladonna +14 others.
Total amount of money spent on Sanctuary: 2G, 17S, 14B. Payment to Goblina (3S) [Penny] Upgrade purchased. (Faction Hero tokens: 2G, 6S) [Penny] Nature Staff (8S, 14B)[Shane]
Upgrades acquired:
Cat-girl maids: Summoned by Dina. Make the place a warmer and more comfortable place.
Nature Staff: Purchased by Shane and left to assist with the Garden. Minor magical weapon it's value is in it's ability to grant any wielder power over plants, which is invaluable to the maintenance of the Sanctuary's small garden.
Faction wide Hero Token: A complex magical artifact that warns its wearer when Sanctuary (the building, not the people) is being attacked. It doesn't work well across dimensions, and doesn't have the Big Hero Token's ability of magically ensuring you'll get there in time regardless of distance. (Token's cost 2S. Total amount of Coin spent on Tokens: 2S)
PC's with a token: Penny Asimov.
Connections: EVERYONE. Major allies; Beacon, and Dan. Minor allies, near everyone else.
Enemies: Ascendancy, Mint, and Penrose Independent are major ones. Anyone who would threaten the safety of the Sanctuary or the city of Penrose at large are the rest.
Age: 106/14 | Gender: Female/Female | Reinforcement & Beast Metal cat o' nine tails | Power of Friendship & Avatar | Dan the Dolphin True Sight, Reverence, Diehard, Lure, Overcity Shift, Flexibility, Gifted.
STR: 04 | AGI: 04 | VIT: 03 | MAG: 04 | LCK: 03
STR: 08 | AGI: 10 | VIT: 07 | MAG: 18 | LCK: 06
Patron+ Interdimensional Archipelago, Payment, Keijo Training (Don't ask), Supply, Magical Overload: Second Spec, Nonstandard Limbs.
Patron- Joy Eater, Lonely, Clueless, Monstrous Form: Builder, Broken Reincarnation
While Connie led her gathering of girls off to the after party. Penny would slip away from the pack with only a quiet word to her girlfriend. Snoopy would stick with MDP to ensure that Penny would easily find her way back, while the Queen herself went off in a different direction.
It wouldn’t take long to find her quarry, Rachel wasn’t a subtle person after all. Still, Penny would call out as she approached, “Rachel, a moment if you would?”
Rachel was at another corner of the lodge, her arms crossed and a tired look on her face. “...If this is about the tournament, drop it,” she answered. “I made myself clear on that matter.”
“No, that wasn’t why I wanted to talk to you.” Penny would say with a shake of her head. She knew that for whatever reason the Inquisitor had for holding off on destroying the beach, Rachel wasn’t likely going to be forthcoming about it any time soon. “You do have my thanks for that”
“But In truth I just wanted to give you this” Penny would go on to say, holding out a small piece of metal. It was the size and shape of a business card, which was fitting since it more or less seemed to be one. As it had a phone number, and what looked to be an IP address cut into it. “In case you want my help for something.” Penny would explain. “I know that the Ascendency isn’t in need of my assistance, but on the off chance.” She would give a half shrug. “There isn’t a lot we agree on most likely, but keeping that Mirror out of Mint or Horror hands is one of them.”
“And if not that perhaps as a sparring partner. Won’t lie, I am a bit disappointed that we didn’t get to clash in the tourney, granted it’s neither of our preferred areas of combat but .” She would go on to say with a small smile. “I’m curious as to how I stack up.”
Rachel took the metallic card and took a cursory glance at it. “I see.” She placed it in her pocket, and looked at Penny with another of her trademark stern looks. “Our objectives seem to align, I must admit. But don’t get used to it. Still, I appreciate the gesture.” She then rolled her eyes upon hearing her remark on future sparring. “You stack up alright..” She gave a small smirk, and adjusted her glasses. “But whether you stand up when you’re knocked down is a different question altogether.” She turned away. “In any case, consider your invitation accepted.”
She stood silent for a few seconds, before she spoke again. “Merry Christmas, Penny. Goodbye.”
“I chose Hope for a reason” Penny would say as she too turned away, a small smile visible. “Merry Christmas Rachel, and Happy hunting.” With that said Penny would walk away. Her destination was the after party. As much as she wanted to get right on tracking down the Mirror, she didn’t have the contacts or resources to really get started on that. Other than calling Mariette directly, which didn’t seem a good idea. So instead, she would put her efforts towards something that was potentially equally important. Recapturing the holiday spirit.
When Penny did make it back to the party, she stayed close to MDP. She would still mingle though, freely and happily. The end of Dan’s party was a flop, and her own actions before that could easily be seen as a stumble. But so long as she didn’t give up there was always Hope.
Penny knew that better than most, and here she would do her best to help everyone else feel it as well.
When Jinny got back to Mikron, almost before it in fact, it would be easy to tell that the pintsized mechanic was holding back laughter. He, like at a few of the other students in the room, had found Jinny’s plight humorous. It was a villain school after all. But Mikron was trying to hold in his laughter, not because he was afraid of Jinny. No, he keeping his laughter to himself because Jinny had earned a bit more respect from him. That is if the glimmer in his eye was to be trusted.
“I did tell you that I hadn’t had a chance to check the alignments” He would say amusement coloring his tone. He would let that linger for a moment before his mirth was more contained. “That said. You did good newbie. Gave myself a concussion first time I tried taking the damn thing for a spin.” He would admit with a shrug. It was better than it exploding in his face like the models before that.
While they were talking Mikron would glance over at the harness before tapping twice on his watch. The harness would suddenly sprout four insectoid like limbs before it started skittering back over its creator, who would start putting the harness back on.
Most of the students would go back to what they were doing. One however made her presence known. “Really Gizmo? Hazing the new students already?” Came the amused question from above. And hovering above the two was a taller dark-skinned teenager. She had light brown almost honey-colored eyes and her black hair was cut short. She was wearing a black and yellow stripped shirt and snug fitting black pants and heeled boots. None of that was the most striking thing about her. That went to the two large insect wings that were growing out of her back, the very same wings that were allowing her to keep afloat above Jinny and Mikron.
“Piss off Bee” Mikron would retort without looking up, though his annoyance was easily noted.
“Now why would I go and do that?” ‘Bee’ would ask as she zipped around the two of them before touching down off a bit to the side. “Not every day that a new student is able to walk away from one of your toys while it’s still in the testing phase without injury.”
“That was one time!” Mikron would snap back “And the jet pack isn’t in the testing phase, it works. As you saw” He would go on to saw crossing his arms. “Crud munching teacher wouldn’t let me use the engineering room to check the alignments.” He would tack on mulishly.
Bee just leveled a look at Mikron, but didn’t push any further. Instead, she would turn her attention to Jinny. “You got guts kid.” She would say with a smile. “Callsign’s Bumblebee, how did Gizmo here convince you to try out his latest model?”