SYSTEM INFO
STATS
There is a stat system and how it works is simple, it’s a guideline. A higher number will not necessarily equate to a win, especially if the numbers are quite close. However they have other uses, and that is increasing the power of your use of Arts (Hakuda, Zanjutsu, Kido, Hoho), and during writing, can be leveraged to creatively use your strengths to make up for your weaknesses.
As an example, a character who has good Skill but low Strength can make use of a two handed technique using their second hand on their blade to leverage their zanpakuto to cut through thicker targets, is essentially using their Skill in place of a Strength check. Things like this are key.
Gaining stats is also easy and fairly constant as you play. To that end I urge you to keep track of your character’s activities to inform me what you’re doing. Stats are gained in denominations of 25, so the smallest amount that can be obtained at a time is 25. Do bear in mind however there's many ways to become stronger, and different types of play will be rewarded, not just stat dogs who want to become the strongest. I urge you think about what matters most to your character's development. This is after all a roleplay.
ARTS
It is of course expected that Shinigami Arts will also eventually include Quincy Arts and Arrancar Arts. This generally shows your mastery and knowledge of each art. Everything at 4 and above is considered Captain level. As you can imagine, reaching mastery levels in these are more difficult and more eventful. As a final note, uniquely every player is able to reach level 6 in only ONE art.
TECHNIQUES
Throughout the RP there will be techniques that players can learn, these are conventional (or unconventional) sword, weapon, or hand to hand techniques or special moves. The original show didn’t have very many of these if at all, but this really includes special moves that don’t require special abilities from a Shikai or anything of that nature.
KIDO
The way Kido works in this is there won’t be a numbered system of 1-99, there can be more than that. Players will even be able to make their own at certain mastery levels. However, the category system still exists, Bakudo, Hado, and Kaido still exist as categories. Generally meaning barrier, destruction and recovery.
FEATS
A unique system, generally for highlighting unique aspects of a character, whether it’s something they’ve learned to do, or something innate to them. There’s not much else to explain other than they must be earned or revealed through play. If there’s some sort of development you want with your character I’ll inform you if it equates to a feat or not too.