Margarete O'Bryon
Character Summary
Name: Margarete Mclittle O'Bryon
Aliases: Ms. Little, Sergent, Maggie, Lady O'Bryon
Age: 29 years
Gender: Female
Birthplace: United States. New York, New York.
Residence: Arkham
Occupation: Antique Dealer, Great War Package
Appearance and Physical attributes
⊰Strength⊱ 85 | ⊰Constitution⊱ 55 | ⊰Size⊱ 75 | ⊰Dexterity⊱ 60 | ⊰Appearance⊱ 35 | ⊰Hit Points⊱ 13 |
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Physical description
Height: 6'2"
Weight: 226
Build: Brawny
Eyes: Blue
Hair: Auburn, long and wavy/curly
Skin Tone: Caucasian
Tattoos/Scars/Piercings: Full Body Burns, the most notable scaring the left side of her face
Personal Style: Margarete tends to lean on the professional side of apparel. Preferring button down jackets ranging from sleeveless suit jackets, to outdoors jackets. Generally with a semi comfortable blouse underneath. She will regularly switch between skirts of slacks depending on what the situation calls for, or whatever she would feel most comfortable with at the time.
Psychology and Mental Attributes
⊰Intelligence⊱ 35 | ⊰Education⊱ 60 | ⊰Power⊱ 50 | ⊰Luck⊱ 75 | ⊰Sanity Points⊱ 46 | ⊰Magic Points⊱ 10 |
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Empathetic * Spiteful * Protective * Overconfident * Meticulous * Ill-Tempered
Sexuality: Bisexual
Relationship Status: Single
Personality:
Margarete is a professional woman, who wants to do nothing more then to be the most professional person in the room. No detail is too perfect, no problem is too small, and she has the solutions to all of it. She is correct, until proven wrong. Though she had learned through a slow and painful process to trust the ideas of others around her, old habits die hard. She is convinced that her solutions are always the best unless someone else can present a reason for why it's not, or a reason why their idea is better. Margarete as well, has little patience for people who attempt to wrong her or those under her protection. Should anyone attempt to cause her or her friends any physical or verbal harm, she has full intentions to unleash it ten fold in return. No solution is over the top if it gets the job done after all? She is as well, slow to let go of a grudge. Once someone has wronged her or another she is close too, she finds herself just waiting for that poor fool to slip up again, and give her an excuse to put them back in line.
On her less hostile side, Margarete can be extremely caring and protective of those around her. If someone is hurt, she will tend their needs, if someone needs somewhere to stay safe, her doors are always open. If someone just needs a friend to talk about their problems, she will sit and listen. She is nothing if not caring for those around her and in need. She'll be the shield for a kingdom, a protector of those who can't protect themselves, and a friend to those who will do the same for her.
Margarete knows she isn't the sharpest tool in the shed, but she's passionate about her work. And will call out anyone who doubts her abilities in her fields. And given the opportunity to talk about it, she would go on for hours about artifacts and history. In many ways, she still acts like she did during The Great War. Standing tall, stoic, and assertive. Every now and again letting that cover drop to be more relaxed and chill. Enjoying every little positive thing about life.
Habits: Visibly tensing up when stressed, snacking, being louder than needed.
Hobbies: Hunting, hiking, general outdoors activities, writing
Greatest fear:
- Open, uncontrolled flames
Likes: 6 minimal
- History
- One night stands
- The Great Outdoors
- Chewing Gum
- Novels, Romance, Fantasy, Old western
- Sparing
- Old gold, and jewelry.
- Singing and Dancing
Dislikes: 6 minimal
- Snakes
- Heavy industrialization
- Sexism
- Extreme heat
- Rats
- Being mocked or discredited
Cards On The Table
Skills
Call of Cthulhu is notorious for its long list of skills, but it will become managable for you in no time! Here is the offical list of skills used in Call of Cthulhu 7th Edition with the base percentage chance of success listed. Just give me a call during character creation and in-case you need some help. I'm more than happy to help!
- Accounting - 20%
- Anthropology - 01%
- Appraise - 50%
- Archaeology - 01%
- Art/Craft - 05%
-Insert craft if specified by your occupation. - Charm - 15%
- Climb - 30%
- Credit rating - 50%
-Based on your occupation. Occupation skill point must be used to raise your credit rating. - Cthulhu Mythos - 00%
-Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity. - Disguise - 05%
- Dodge - 30%
-Can be added onto with skill points during character creation. - Drive auto - 20%
- Electrial Repair - 10%
- Fast Talk - 05%
- Fighting (Brawl) - 55%
-Other means of fighting may be added here during character creation. - Firearms (Handgun) - 20%
- Firearms (Rifle/Shotgun) - 50%
-Other forms of firearms may be added here during character creation. - First Aid - 30%
- History - 50%
- Indimidate - 50%
- Jump - 20%
- Language (Other) - 01%
-May be added during character creation, either from your occupation or personal skill. - Language (Own) - 60
- Law - 05%
- Library Use - 45%
- Listen - 20 %
- Locksmith - 01%
- Mechanical Repair - 10%
- Medicine - 01%
- Natural World - 10%
- Navigate - 45%
- Occult - 05%
- Operate Heavy Machinery - 01%
- Persuade - 10%
- Pilot - 01%
-What type of pilot you are is deteremined by your occupation or personal skills. - Psychology - 10%
- Psychoanalysis - 01%
- Ride - 05%
- Science - 01%
-What field of science you are skilled in, is determined by your occupation or personal skills. - Sleight of hand - 10%
- Spot Hidden - 25%
- Stealth - 20%
- Survival - 10%
-What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills. - Swim - 20%
- Track - 10%
- Additionl slots of not listed skills
Weapons and Combat
Damage Bonus: 1d4
Build: +1
Dodge: S0
Weapons:
- Unarmed: 55 - hard 22, Extreme 11 - Damage (1d3 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
- Calvary Revolver, M1873: 20 - 10, 4 - 1D10+2 - 15 yards - 1 (1max) - .45 - Malfunction (100) (Capacity 6)
- Winchester 1897: 50 - 25, 10 - 1d10+7 or 1D6/2D6/4D6 at (10/20/50 yards) - Range 50 yards - Attacks 2 - 12 gauge - 100
- Brass Knucles: 55 - hard 22, Extreme 11 - Damage (1d3 + 1 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
- Baseball Bat: 55 - hard 22, Extreme 11 - Damage (1d8 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
What Is On Your Person:
This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
- Clothing - Button down suit jacket, pencil skirt, a blouse underneath, Lifted dress shoes
- Purse/Wallet - Loose coins, ID, notebook filled with sketches from work and random thoughts, assortment of pens and pencils, $200, business cards with contact information
- Brass Knuckles
- Chewing Gum
- .45 Cavalry Revolver
- Magnifying glass, dusting brush
- A pair of necklaces, One silver, one pearl
- An assortment of rings ranging from gold, to a small ruby ring
- Light work gloves
- Wick Lighter
Residence:
This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
- M1897 shotgun, stored under the bed
- Baseball bat
- Outdoor and clothes
- Lantern
- Fine wines and bourbon
- History books and encyclopedias
- Tools for inspecting artifacts
- Box of 12 gauge shells (100)
- Box of .45 Automatic. (100)
- Car, Nash Touring
- Sprinkles the Cat
History
What brought you to the detective agency, and why are you still there: One During the great war, Margarete found herself stations in a field hospital hastily established in an old manor house in France. While there, the structure was destroyed in a series of explosions. Caused by planes or artillery, she would never know for sure. Though she survived relatively unscathed, she watched as horrors crawled out from what used to be the basement and began to attack the survivors. One of them having caused the burns she now wears today. Now, she wants to know what had happened, what those creatures were, and how they got there.
Life before current day:
Margarete grew up in a wealthy family in New York city. Her father owned a factory, and her mother was an assistant to a dock owner. Margarete wanted for little in material value. She was also the youngest of five kids having four older brothers who while she grew up made sure to remind her she was the runt of the litter. This caused a lot of situations where if she wanted her voice heard, she would have to physically make her brothers listen. Only being dialed back by her mother when she caught them fighting. By the time she outgrew half her brothers, most of the fighting had calmed down between the siblings. Though she still found herself having to balance forcing members of her family to listen to her, and being as lady like as possible to avoid embarrassing her parents. Something she could pull off on a regular basis if everything her parents said was true. Though she did love her family, and she knew they loved her back. But it became apparent quick that the life she wanted to live, was not the life she wanted to live. That life she would find when her family visited upstate New York. The Adirondacks were so green! So clean! So fresh, and the only rules and restrictions seemed to be respecting each other and the world around them. It seemed like the perfect life for her! She would visit her family home out here whenever possible. It was one of the few times she didn't feel restrained by her parents ideas of her!
Growing up though, it became rather apparent she wasn't the smartest cookie. Likely a less than average to low IQ combined with some likely form of ADD. Though through well funded education, heavy persistence from her parents and tutors, she would pick up on some topics, though most would begin falling off fast. She wasn't dumb, nor stupid. But when compared to her brothers with the same resources she fell behind often, and greatly. Topics such as reading and writing fared better then others. She did surprisingly well in history as well. But overall, when it came to schooling, she struggled behind other kids her age. Her parents held much hope for her to find a nice husband to take care of her though!
When The United States entered the Great War, her father had joined as an officer like his father, and his father's father before him. When all of her brothers ended up enlisting, she attempted to join herself meeting strong resistance from both of her parents in doing so. This went on for a few weeks before Margarete joined anyways despite her parents refusal to allow it. During the war she almost never saw action. Though from time to time she could hear the blasts from artillery in the distance. When her unit of clerks found itself attached to a impromptu field hospital, the building was destroyed in a rather large explosion injuring nearly everyone inside. To the surprise of those who could still walk there were few deaths among the debris. What the explosion had uncovered though was a basement that hadn't been discovered when the building was first occupied. Outside of it creatures that Margarete could never imagine had emerged, picking off those too wounded to fight back, and those who ran in fear. One of those creatures had found it's way to Margarete in a matter of moments, and in her attempts to escape it she found herself trapped within one of the many burning fires of the field hospital while the creature stalked outside looking for a way in. When she woke in a new hospital, she was informed that she would be returning home, and that few survived the encounter at her station. When she attempted to explain what had happened, she was dismissed being told she had Shell Shock and her memory of the events were skewed and unreliable. She would return home with not a soul believing her words.
She returned from the war before any of her brothers, and long before the war ended. For her deeds and hard work, she left with a comfortable rank, though her career was over for good. When her mother saw her precious daughter brought home burned and wheelchair bound Margarete had trouble hearing how much her mother missed her over the scolding. How she shouldn't have run off, how she had ruined her life and any chance to have a good husband, how she had needlessly endangered herself and for what?! Every time her mother looked at her from that point, she could see the look in her eyes of disappointment. The scolding and arguments got worse as the war dragged on. With each letter that came in, explaining another brother wouldn't be returning home, the dread was placed on Margarete. With plenty of "This could have been you" "Look what happened to your brothers, what were you thinking" "War is no place for a lady". The scolding stopped when the letter for her father came in. Everything stopped after that. Her mother shut herself in and barely acknowledged anyone anymore. Margarete wasn't much better. In her state, she felt hideous, and wanted nothing to do with anyone who could judge her for her actions. The consequences she wore on her face and would for the rest of her life.
Terry would be the only brother to return home. By that time Margarete could walk without assistance anymore, and held her brother close when he stepped into the door. Her mother finally broke out of her shell again, though paid Margarete little attention as she made sure her son was safe. When he went to take over her father's factory Margarete decided the best course of action for herself, was to get as far away from home as possible. In this case, being the family home out in the Adirondacks. She would spend several years there after the war reading her books, working as a manager in an antique shop, and hiking and hunting to her hearts contempt. Life was as good as it could be for a while, until her brother one day returned to the family cabin. He had told her they needed to sell the cabin. Between their mother not making an income anymore outside of their father's pension, and the factory doing poorly, the family was cutting costs and selling whatever assets they could. Though he explained it as best as he could, and assured that this was the last thing he wanted to do, Margarete would need to find somewhere else to live. With the best option being back home, she was ready to backpack it across the country and live in the woods. Upon hearing this, Terry had offered her some of the sales of the cabin, to help her get started again in a new home. She figured this was the best compromise she could get, so she took it.
Moving to Arkham wasn't her first choice. Or her second. But it was a nice town, and it was affordable enough, and there was a nice little shop with an apartment built into the building for sale. Packing up the possessions she had left to her name, she moved and opened up her new shop. Selling and collecting antiques, learning their history, and getting to tell it to others. She was financially comfortable by any definition, but she was nowhere near as well off as she was growing up. But she still got to go on her long hikes, hunting trips, and got to enjoy her passion in regional and ancient history. Overall, she would call it a win.
Your belief in/encounters with the supernatural: Some creatures that couldn't be explained attacked her during the war. She had no idea what it was, but she has trouble believing it's from this world.
Ideology/Belief: If Margarete had her way, everyone would live as farmers, hunters, and historians. The tribal and clan life. But since that isn't feasible, she is a strong voice in the ideas of being independent from other people, government, and and anyone else who would meddle with her life. The only involvement should to assist others who are not able to help themselves. If asked, she'll say she's catholic, though practices little, if at all.
Significant people: Her brother Terry is the closest person she has in life. One of the few people who supported her for living a more independent life (After some childhood fights), and has assisted her financially whenever he could. Not that she would openly ask. Many days, she wished she could return the favors.
Her mother could be be included, though they don't speak often. Just the occasional letter. Margarete can't stand the disappointed look on her mother's face whenever she looks at her.
Benny, her local contact for antiques, collectables, and artifacts
Meaningful location: The Adirondack mountains.
Treasured possessions: History of the old United States, her first major history book
Extras
Character Quote: "This isn't worth fightin' over. But if you're going to make a fight out of it, know it's going to hurt you a lot more than it'll hurt me."
Theme Song: Diamond Ring
Anything Else: