@ClocktowerEchos I love the sound of your idea :) Unfortunately at the moment we're kinda full on the garden worlds. Although I could make an exception and add an additional garden world if our two missing players report in. One more world wouldn't hurt :P
I'm really sorry to be a bother, just wondering if you've been working on your sheets. Although if you no longer have interest, that's no problem as well. @Asura@ONL
@Klomster Sounds pretty good, you'd actually fill in the last slot for the Garden Nations. You're also welcome to add in two more species alongside the Schäferkin, if you wish to add any more that is.
@Ozerath Option 2 definitely sounds good. Would they be human at first or would you be more open to other options? My nation will be federation between it's three native populations(and a significant immigrant population from other worlds). My main race for the federation would be the Ishkaan, aka Not!Turians :P
Government Type: A Federal Republic, the Aurolian Government is split between Three Branches, the Executive Branch, that being the Office of the Federation President who is both the Head of the Senate and the Commander-in-Chief of the Federation Armed Forces. One of the many tasks of a President consist of the creation of Laws, the signing of articles of diplomatic importance such as treaties, to appoint judges for the Interstellar Court and so on.
The Legislative Branch, that of which being the Senate. The Senate's main tasks consist of the passing of laws brought forward by the President, passing or vetoing Legislation by the President, and are to give consent to enact a Declaration of War. And finally there is the Interstellar Court, who are responsible for the enforcement of the Laws created by the President and passed then enacted by the Senate. IC Judges are appointed by the President.
Leadership:
Offworld Holdings: Outside the planetary boundaries of Aurolia, the Federation has an extensive reach towards several sectors of orbit. From the colonial settlements of varyinhg purposes on the Moon of Jaruin, to several small clusters of space colonies and minor orbital installations sharing close orbit with the Garden Moon.
Persons of Importance:
Species and Demographics: Ishkaan: 40% Aldzir: 18% Janari: 30% Immigrants(Humans, Tak'a'dis, etc): 12%
Native
Aldzir are a semi-aquatic mammalian species native to the Nasj continent on Aurolia. The Aldzir are covered from head to toe in thick fur. Their Fur coming in several shades of color depending on the region, the most common colors being Brown, Gray, White and or stripped colors.
The Aldzir have two sets of eyes, an adaptation of their semi-aquatic existence, their vision more sharper then the average human. The upper, smaller pair of eyes are made use to traverse underwater environments when scavenging for food, the bottom larger eyes are their primary ones for sight in the surface.
Aldzir eat and communicate via a trunk, although unimposing at first, inside a Aldzir trunk are tiny sharp fangs that aide them in siphoning blood and shredded meat. Aldzir speak with high-pitched chirps, buzzes, and grunts, it is physically impossible for Aldzir to speak any other languages and often are in need of special translation collars or other such devices, or that an alien speak in their tongue.
Immigrant Population Aurolia is home to a significantly large immigrant community, made up of species from the other Garden Worlds that sought a new life on Aurolia, the most populace of these migrants are the Humans of Terra and the Tak'a'dis of Joord, who first arrived many years ago once the both Empire took hold of Terra and the Schäferkin pushed their old masters off their homeworld, the Descendants of these Refugees are by far the most productive of the federation's migrant citizens.
History: The beginnings of the present day federation can be traced back over three centuries ago, the world of Aurolia was divided between the old nation-states, and had recently entered the digital age, technology was advancing at a brisk pace as new technological innovations popped into existence every few years, often in the form of personal devices and other such gadgetry. These eventually had giving rise to the development of a global network of sorts, run by a truly powerful AIs. The militaries of the world slowly became more and more automated.
Military:
Iskhaan Trooper Armor
Snow Camo Trooper with Helmet
All-Purpose Humanoid Trooper Armor
Osera-series Powered Armor
Yazdu Main Battle Tank
Gazai-series Modular Armored Vehicles
Farov Utility/Strike Vehicle
Khosa Assault Walker
Undena Dropship
Tasyh Gunship
Rish Heavy Transport
The Federation Navy, unlike it's Concordat counterpart, places a more balanced focus on it's ships. Federation Warships, while lacking in the stealth department for the most part, make for this weakness in well-shielded ships, in combat, while the federation navy is capable of limited long-range combat, they much prefer close knife fights with the enemy, their heavy armaments reflecting such battle tactics. Navy uniforms tailored for the many non-ishkaan service members
Navy Pilot
The Aurolian Federation Marine Corps are an elite branch of the Federation Navy responsible for conducting land-based expeditionary operations, using the mobility provided by the Navy to rapidly deliver ground troops and often in conjunction with the Army.
Ishkaan Marine Armor
Humanoid Marine Armor
Aurolia-class Dreadnought
Liberation-class Assault Carrier
Resolute-class Heavy Cruiser
Defiant-class Cruiser
Valiant-class Destroyer
Patriot-class Frigate
Ranger-class Corvette
Razki Air/Space Superiority Fighter
Jeth Interceptor
Vikaar Fighter-Bomber
Hasik Air/Space Dropship
Nishy Assault Shuttle
Over the course of the years since after the Ordo War's end, the Federation has seen the Concordant advance technologically in a terrifying rate, many speculated in the case of open war between the modern day Federation and Concordat, the most common outcome was a total federation defeat. As two decades ago, a cabal of politicians, military officials, and scientists had came to the sitting administration at the time and presented their counter to the Concordat's growing military might, a black ops project known as the Redeemer Initiative.
The Great Machine War left it's scar culturally into the people of Aurolia, Highly advanced robotics and AI looked down upon with great suspicion and mistrust. However, it seems the Federation must now delve deep into what it once considered taboo. The Redeemer Initiative's goal being the development and creation of weapons and cybernetics on par with the Concordat's arsenal.
The Redeemer Initiative needed one final piece of the puzzle, the Government securing a very discreet partnership with Tammond Industries to provide the facilities and materials for the Initiative. In the present day, the Initiative's long years of work has bore some fruit as a wide range of prototypes are set and ready for a field test, be they robotic soldiers, cybernetically-ennhanced soldiers and specialists, or experimental armored war suits. Redeemer-Series Drones