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    1. SimpleWriter 7 yrs ago
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@Zaphander You can go ahead and post him in the CS Tab Now.
@Zaphander I personally don't think I see to much issues with him as long as it's played alright. Wait for everyone's approval.

@Ruler Inc I like it, even if her Hero attitude is down the drain. Consider her accepted from me.

@Eviledd1984

  • Villains are filled for now.
  • Power looks more like a super power than a MHA Quirk. Quirks are more simple or straightforward, and their applications come from how people use them. 'Controlling Cards' is not a Quirk. Controlling the material from which they would be made is already a bit more like it.
  • That sheet has simply no love put into it, and it shows. It's sub-par to all of the rest, and the lack of Sample post (and WIP statement) tells me you either didn't read the whole things or didn't care for them. Unless it was posted too quickly or by mistake, which I hope it was.
@OwO After the modification Windel mentioned, I also think this is fine. Await KoL's answer before posting in CS Tab.

@KaijuBaragon Fine by me. Await KoL's answer before posting in CS Tab.

@Riegal Legit Villain. Looks about right to me. Wait for all GMs' approval before posting in CS tab.

@Lonewolf685 Promising. Fine with me, check in with KoL.

@Aviaire Touching. I like her. Ok with me, wait for GMs answer.

@NightmareInd Accepted as far as I am concerned.
@Eviledd1984 Yes there is, although for now Villains spots are pretty much taken. We are still reviewing the applications, though I prefer to warn in advance.




I lied. Here is the OOC. Get to writing characters and stuff people ! :D

Link to the Discord top of OOC, you are welcome there if you feel like it !
Links

Interest Check

Discord (Wait to be accepted. Players joining before being accepted will be kicked !)

Currently accepting new players !



GM: SimpleWriter

CO-GM: LuckyBlackCat



Credit: KoL







It’s been decades since the first Quirks appeared. Since then, just about 80% of world's population have some sort of superhuman ability. All over the globe, society has changed, and those changes required many adjustments. Many academies for heroes in training have thus appeared all over the globe such as, of course, U.A.’s Academy for Heroes in Japan.

Lately it’s come to enjoy even more spotlight due to the coming of All Might working as a teacher there. But less known to the people of Japan was U.A.’s prototype predecessor, one that All Might had created during his time in America. It was thus deemed U.J. Academy of San Francisco. Less than capable at any form of administration, the number one hero left U.J. to chosen personal before leaving the country. It may be an off-shoot compared to some other schools, but U.J grew to become one of the top hero schools of the nation. After all, who wouldn’t want to be part of the Number One Hero's own school and have a chance to aim for the very top?




Introduction

Moving away from Japan, this RP will take place in the Academy of U.J. situated in a futuristic San Francisco, which was opened by none other than All Might himself before he left for Japan. This story will take place at about the beginning of the events of MHA, but said events will be mentioned only little to never.

This will mostly be an Academy Roleplay with focus on a progressive story that happens parallel to canon events. Players will be able to create young heroes that entered U.J and are on the path to master their Quirk and become Pro-Heroes - while others will incarnate as villains on a quest of their own which will bring them toe to toe with Heroes.



Setting

Heroes:
Players who choose to be on the path to becoming a Pro-Hero will attend U.J and be assigned a Home Room Teacher. While training to master their Quirks and learning the ropes, they'll be thrown or caught in events that will require them to surpass themselves to live and overcome them. Only with the necessary will to march ever forward and learn can one become a Pro-Hero!

Villains:
Players who choose to be on the path of villainy will belong to a small branch of the League of Villains situated in San Francisco. Their main purpose is the destruction of all things All Might. This includes, and for now is the main focus, the destruction of U.J by one way or another. They'll be working under a leader who receives orders from the secretive main head of the League. These character roles will be limited, depending on the number of heroes we have.



Rules






Character Sheet Template



So much Interest. I'm glad. Thank you all.

Also, the OOC is pretty much done, but due to me Moving and having internet only on Thursday it will be up by then. Pinky Promise. ;P
Well this has almost enough Interest that I can start working on the OOC it seems. Plus some people that does not need to manifest on this Thread.

Thank you all ! :)

I will keep you updated ASAP.

Credit: KoL







It already have been a while since the first Quirks appeared and, since then, just about 80% of World's population have some sort of superhuman ability. All over the Globe the Society changed, and those changes required many adjustments. Many Academies for Heroes training appeared all over the Globe such as, of course, U.A. Classed First in Academies for Heroes in Japan.

Lately it might enjoy even more spotlight due to the coming of All Might working as a teacher there, but less known to the people of Japan, maybe, was that before leaving America All Might had created a school of his own; U.J. Academy of San Francisco. Less than capable at any form of administration, the number one hero left that to capable personal before leaving the country. It may be young compared to some other schools, but U.J grew to become one of the top Hero School of the nation. After all, who would not want to be part of the number one hero's private school and have a chance to aim for the very top.




Introduction

Moving away from Japan, this RP will take place in the Academy of U.J, situated in a futuristic San Francisco, which was opened by none other than All Might himself before he left for Japan. This story will take place at about the beginning of the events of MHA, but said events will be mentioned only little to never.

Mostly, this will be an Academy Roleplay with focus on a progressive story that happens parallel to School's events. Players will be able to create young heroes that entered U.J and are on the path to master their Quirk and become pro Heros - while others will incarnate villains on a quest of their own which will bring them toe to toe with Heroes.



Setting

Heroes:
Players who choose to be on the path to becoming a Pro Hero will attend U.J and be assigned a Home Room Teacher. While training to master their Quirks and learning the ropes, they'll be thrown or caught in events that will require them to surpass themselves to live and overcome them. Only with the necessary will to march ever forward and learn can one become a pro Hero !

Villains:
Players who choose to be on the path of Villainy will belong to a branch of the League of Villains situatedin San Francisco and with main purpose the destruction of all thing's All Might. This include, and for now is the main focus, the destruction of U.J by one way or another. They'll be working under a Leader who receives orders from the secretive main head of the League. Those posts will be limited, depending on the number of Heroes we have.


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