Atone
Paladin Level 1 | Tiefling | Lawful Good | Acolyte
--------------------------------------------------------------------------------
Combat Stats
Armor Class: 18
Initiative: +1
Hit Points: 11 [1d10]
Speed: 30 feet
--------------------------------------------------------------------------------
General Stats
Strength 13 [+1]
Dexterity 13 [+1]
Constitution 13 [+1]
Intelligence 8 [-1]
Wisdom 12 [+1]
Charisma 14 [+2]
--------------------------------------------------------------------------------
Proficiencies
Proficiency Bonus: +2
Passive Perception: 11
Proficient Saving Throws: Wisdom, Charisma
Proficient Skills: Insight, Religion, athletics, intimidation
Proficient Weapons: simple weapons, martial weapons
Proficient Armor: all armor, shields
Other Proficiencies: Languages: Common, Infernal, Celestial, Goblin
--------------------------------------------------------------------------------
Attacks & Spellcasting
Longsword| +3 |
1d8 (1d10) slashingJavelin| +3 |
1d6 piercing (Thrown 30/120)--------------------------------------------------------------------------------
Features
Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Darkvison Can see in dim light up to 60ft as if it were bright light and up to 60ft in darkness as if it were dim light. Cannot discern color in darkness.
Hellish Resistance Resistance to fire damage.
Infernal Legacy Knows the Thaumaturgy cantrip. At 3rd level can cast Hellish Rebuke as a second level spell once per long rest. At 5th level can cast Darkness once per long rest. Charisma is the spellcasting ability for these spells.
Divine Sense The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
Lay on Hands Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
--------------------------------------------------------------------------------
Spells
Cantrips (at will):
Thaumaturgy1st level (NUMBER OF SLOTS):
SPELL, SPELL, SPELL2nd level (NUMBER OF SLOTS):
SPELL, SPELL, SPELL3rd level (NUMBER OF SLOTS):
SPELL, SPELL, SPELL4th level (NUMBER OF SLOTS):
SPELL, SPELL, SPELL5th level (NUMBER OF SLOTS):
SPELL, SPELL, SPELL6th level (NUMBER OF SLOTS):
SPELL, SPELL, SPELL7th level (NUMBER OF SLOTS):
SPELL, SPELL, SPELL8th level (NUMBER OF SLOTS):
SPELL, SPELL, SPELL9th level (NUMBER OF SLOTS):
SPELL, SPELL, SPELL--------------------------------------------------------------------------------
Personality
Personality TraitsSad Boi
Honorable
Determined
IdealsAspiration- I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings.
Faith- I trust that my deity will guide my actions.
Sacrifice- My faith and the well-being of those close to me take priority over my own health and safety.
Bonds-I will do anything to protect the temple where I served.
-I will do my best to serve my god regardless of what that may entail.
-I do not have many friends, so I shall fiercely guard the precious few that I have.
Flaws-I put too much trust in those who wield power within my temple's hierarchy.
-My piety sometimes leads me to blindly trust those that profess faith in my god.
-I will accept harsh treatment and not stick up for myself due to a lack of self-worth.
HistoryBorn as a devil child, Atone's parents did what they believed was the only sensible thing: leaving him on the front stoop of a church in the dead of night. When he was discovered the next morning the priest who found him took him in instead of eradicating him there and then for he could see the possibilities that were now open to him. Atone was raised in the church performing various tasks such as cleaning, assisting with certain ceremonies, and carrying out any other task that others thought to be below their station. The priest also made sure he was fully exposed to the teachings of the gods, especially how said gods felt about devils and demons.
As he was old enough the priest began having him trained by some of local paladins. He then explained to Atone that his devilish heritage was a sin and thought he must absolve himself of his very existence by performing great deeds in the name of the gods. In order to ensure that Atone continued his holy mission, the priest gave him a holy symbol in the form of a crucifix with a ruby embedded in the center of it to wear around his neck. Atone was told that once he had atoned for his existence as a spawn of Hell in the eyes of the gods, the ruby would turn blue. What the priest didn't tell him was that the ruby was completely mundane in nature and so would never actually turn blue. This would ensure that his perfectly indoctrinated little devil would continue doing the gods' worked until his inevitable demise. The devil would be exterminated and the gods' will carried out. Two birds with one stone.
--------------------------------------------------------------------------------
Equipment
PP0
GP15
EP0
SP0
CP0
EquipmentLongsword
Shield
Javelins (x5)
Chainmail
Explorer's Pack
Holy Symbol
Prayer Book
Sticks of Incense (x5)
Vestments
A Set of Common Clothes