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My Very Brief Bio

Male, 31 years old. (So I'm practically dead, as we speak.)

Likes (other than writing and roleplaying): I'm into all genres of music. I love to cook. I love the outdoors, and walking through the park near my house. (Yes, really.) I read a lot of thriller/mystery novels. And I usually watch seasonal anime. (Or cooking shows. Because Western Media provides even fewer things that are worth watching.)

But as for my many other neglected hobbies, I've played basically every sport. (Soccer and Bowling being my favorite of the bunch.) And I'm trying to play more video games. (Going through my never-ending Steam library.) Plus, I've dabbled in making electronic & metal music, and I used to play a number of instruments. (Guitar, French Horn, etc.)

My 1X1 Interest Check: SleepingSilence's Tavern (Want 1x1 RP's? Please come in.)


Hope you have a wonderful day!

Most Recent Posts

Cyberpunk Edgerunners is the kind of anime I expected Devilman Crybaby to be. Which is why I still haven't seen it. (All style, no substance.) Worldbuilding is borderline comical. Cheap flashes of vulgarity/sexual scenes in some attempt to be mature. Trope characters without clear motivation. Deaths of main characters all fall completely flat. (Laughed out loud in the final episode.) Predictable nonsense plot. The music often sucked and didn't fit the tone of what was on screen. (As typical for Netflix anime.) And a lot of the action scenes were in slow-mo and lacked any kind of logic. (Fight choreography in general was poor.)

It honestly felt like a show had a wasted budget, and its ending was beyond unsatisfying.

5 out of 10. (And that's being generous.) For decent character design and nice looking art. (But its Studio Trigger, so...its to be expected.) First half is more watchable than its second.


It's singing, so it counts.

I think I might've coughed up a lung.
I'm only halfway through Death's Door. But I'm not seeing why the critics have this tied with Tunic in score. (Seriously, you're f*cking dreaming.)

Though the YouTube space that both originally praised it to high heavens too, before dialing it back to "This is good...(But not perfectly good.)" - Says every analysis title I’ve seen, after Tunic was released.

Is also a statement I may find more or less contentious, whenever I happen to finish the game. (But this game's quality thus far, is clearly not much better than simply above average 6/10 affair.)


Character / Controls: The crow is cute and the controls are functional. (With only minor hiccups in my secondary powers not always firing, or doing what was intended.) So I’d say it meets the serviceable standard that it was probably aiming for.

Combat / Upgrades: All the upgrades require grinding (or more so collection hunting) and are not very impactful/noticeable in gameplay. With the secondary powers ‘upgrades’ feeling incredibly obtuse and unnecessary. (More like how they should’ve started-grades.) But the combat itself is fairly straightforward, and simple when it works as intended. With slow-paced fights and heavy dodging required for just about every encounter. (Having a few different weapons that all feel the same, except not as good as the starting weapon.) But it could probably keep me entertained…if not for…

Enemy AI / Variety: There is none. No, not really. But there’s so fucking many “stuck fighting waves of dudes” combat arenas, and every level has the exact same spawn pattern and mooks to deal with. (Except for some color and appearance changes.) So it starts feeling pretty repetitive, pretty fast. (Even sharing very similar mini-bosses in each level thus far.) But the even bigger issue is everything else…

Like their attacks striking you somewhere impossible (usually leaping/distance attacks), hitboxes that can be inconsistent (like your distance attacks passing through them and doing no damage), cheesing AI by standing somewhere out of bounds and striking the poor bastards to death, while they stare obliviously into space. (This has happened numerous times so far.)

Because the AI seems to be very basic and not very good at staying alive. (Whether it kills allies faster than you can, charges off a cliff, or teleports right next to you so it can be stunlocked to death.) It feels like the enemy's spongey health bar is all that’s keeping them a threat.

Boss Design: The first few have been the brightest spot of the game (and is the one thing I’d argue Death’s Door has made both easier and more entertaining than Tunic.) Even if I’d argue each might be a bit too easy and ‘interacts’ with you a bit too similarly. (You get a few intro lines and some “oh, I’m so evil and mad” dialogue (four times) each time you clear an area.)

Though I’ve also spoiled myself to know that my very next fight is supposed to be less well crafted. So, we’ll see how I feel about them in the end…

Exploration / World Design: One of its biggest letdowns. (As far as I’m concerned.) Since the levels themselves feel thrown together, and hardly feel like a cohesive world that was lived in. (Besides, how dead simple/time-wasting filler all the puzzles are, in a world full of dumb AI.)

But one of the biggest problems and patterns that I’ve noticed in most games (including this one) is that a game will (almost) always be worse off without a decent map. (Because every great game I’ve played in a bit, has a great map and/or world building atmosphere.)

Unfortunately, this game has no map whatsoever. So good luck wandering aimlessly and having no clue as to where you’re going, most of the time. Which makes traversing, backtracking, scavenger hunting for good ending collectables, power ups, finding where you’re supposed to go, etc etc. More tedious than it needs to be. (A bit of a meandering chore.)

Graphics / Charm: The artstyle is appealing (hard to say it's anything but nice looking) and the game runs smoothly. But the charming moments in its dialogue and story feel overstated. (In that, I’d argue only a few lines and bits are memorable in a positive way.)

Soundtrack: Another thing that probably carried the game for most. The music is noticeable and bombastic at times. But I’d argue that its placement has repeatedly messed with the tone. (Where the combat music will begin blasting the moment you step anywhere near any action. Just for the music to continue banging on, long after you decided to head in the opposite direction.)


So yeah. I’ll keep playing. But the (mainly subjective) art and music does not equal an eight out of ten game. Almost everything else could be improved upon, mechanics could be better explained, and certain main building blocks are poorly thought out. (Like its exploration.)
Me want Silksong.


We all do. ;-;

Okay. So I finished the few (twenty seven) games on my phone. With a few decent surprises. But I'm glad that I didn't need to pay for any of them. <.<'

"Dandara: Trials Of Fear Edition" was the one I was most eager to try. (Due to it being a Metroidvania & liking its art style.) Thus, I tried to save the best for last. But the controls weren't good enough for how bullshit the gameplay was. (And it didn't even have the proper controller support as advertised. Since the (PS4) buttons weren't properly displayed.

"Ticket To Earth" was one that I almost avoided due to its unappealing art style. But I'll give it this, the core gameplay loop is actually pretty engaging. For a while. (And it felt like a more 'full' experience. For a phone game.) But the many characters, dialogue-heavy cutscenes, and storyline were so damn uninteresting. (That I didn't get past Chapter Two. Because its combat was getting a little repetitive for its own good.) And there was nothing else keeping me there.

"Detective Mimo" does Doki Doki Literature Club better. (If that doesn't kind of spoil the game's tricks already.) But with this, and "There Is No Game", 'quirky puzzle games that take full advantage of being on a phone', seem to be the best genre of app games.


And the reward for "most egregious game to pay money for" goes to...

*drum roll*

"A Normal Lost Phone" has FIVE goddamn puzzles and the shittiest music you'll ever hear, for about 4 bucks. (I swear it had to be made on a "I dare you to make a game less interesting than Gone Home" bet.) With it also having a very mysterious mystery.

Here, let me give you the set up, and you can take a wild stab in the dark at guessing its conclusion.

Game: Reading texts of how this person's parents are very unapproving of him suddenly breaking up with his girlfriend. And they're so so so confused as to why their son wouldn't date the perfect girl (As you're hearing the shittest indie music imaginable, playing on a loop in the background.)

This is not a mystery, writers. Try harder.

But I digress. Now I get to focus on my Steam library, and play real video games. Yay!
It's just a shame most of the things you *can* watch in theaters right now, aren't even worth the $3.

As there's so many poorly-reviewed things out right now (that I've never even heard of). Beast, Fall, The Invitation, Gigi&Nate, DC Pets, Three Thousand Years, The Minions Movie, Nope. (The answer to "Do you want to see any of these movies?" Buh-dum tish.)

Though maybe Bullet Train can get more eyeballs. And DBZ for nerds. This is sarcasm.


Brief Reviews (of mostly cartoons):

Primal (Season Two) is certainly not as strong as the first. Something that could be reasonably expected, given how high the bar was set. But I still feel a bit disappointed thus far. (The ‘writing’, which is an odd thing to say for a mostly silent show, has gotten notably worse.)

The Dragon Prince’s first two episodes were borderline painful to sit through. With repetitive exposition, horrible dialogue, obvious plotting and art direction so bad that the creators themselves supposedly changed it for later seasons. (But I could only manage to skim through the next obvious ‘hook episode’, before I gave up.) Sorry Sokka.

Kipo and the Age of Wonderbeasts proves that Dreamworks can animate. First season looks nice throughout. Characters are generic, but entertaining enough. But the hip-hop music is poorly-fitting, and the writing is pretty bad. (Hits every trope and cliche that it could fit in a single season.)

Lost Ollie is a mini-series, without a clear target audience. (Or a hint of decent acting in sight.) And somehow, “the kid is actually dead all along”, would’ve been a better pay off than the saccharine crap you get.

Hilda is comfy and adorable, thus far. (At least its first few episodes are.)


And in terms of something I want to watch, because of the hype surrounding it, is "RRR". (That three hour long bollywood action movie thing.) But I can't find it anywhere yet...

Edit: RRR was fucking ridiculous, and kept me (and a friend) fully entertained throughout its run time. Plus, it portrays the British as accurately as possible.
I single-handedly made everyone stop fighting and have some fun on my vacation. Thank you card games.

Plus, food markets are great and spicy fruit jam is delicious.

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