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    1. Snarl 10 yrs ago

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back, who knows for how long tho

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Are you guys still taking applicants? :)


Yes we most certainly are c: what class/es are you interested in reserving?

<Snipped quote by Snarl>

Done! Between both "personality" and "Likes" sections, I added a section for it. If you'd like a short bio for the town, I could add that in (or type it up here). The location of either doesn't really matter to me.


Thanks! And if you'd like you could do that c: the more info the better but its not necessary.
I need to add Vance's hometown to his CS then.


Oooh yes please do so- I advise everyone do the same, to make it easier for map building c:
Hey guys who wants to make a map? I was thinking of drawing one and simply just posting it up- but if anyone would prefer doing it themselves/ have a better method, please let me know! Make sure to look through everyone's CS's and their hometowns and list all the places they've mentioned to place them on the map.
sup


aye c: How've you been? Nothing much to recap in IC but that everyones just been familiarizing their characters with one another and signing up to be placed in teams. I've already predetermined the teams and I'll be making a World post once you and two others post, stating who's with who and where you all should go and what you'll be fighting.

OOC has just been a bunch of banter on shipping characters together (namely the Cleric and tactician), the etablishment of the Bestiary which is near the bottom of the Characters section, and a possible Tavern of Heroes that'll be incorporated in the rp later on once the characters have returned from this first quest.



Castro/23


Faction: Pirate

Appearence: copper skinned with stormy gray eyes, he stands at 5'11 with thick long dreads that brush against the back of his knees. Beads and gold jewelery are woven through his hair and jingle as he walks. He has a lean, muscle-bound build. He often darkens the areas around his eyes with charcoal.

Bio: Castro was once a deck hand for the ship The Buzzards Mouth. The ship sunk, however, after a storm blew it into a coral reef and its stomach was perforated by coral. Much of Castros shipmates fell into the ocean while others were dragged down with the ship. He was somehow washed ashore in Neverland. Before this, however, he dabbled in the dark arts on his ship. He acted as a soothsayer and fortune teller. He predicted where raiding would be plentiful and read the stars for guidance on their journeys. Now on the Island he simply seeks to make the most out of the "shit turn of hand", as he'd like to say, of his situation.


Zehariel


A lord demon who resides in one of the lowest circles of hell. He has recently become bored with his life back at home and has escaped to the Surface in search of something to entertain him. There he bumps into your human and becomes obsessed with them.

Abilities: raising the dead, hell-fire manipulation, shape-shifting, basic psychic powers (telekinetic) amongst others

Personality: he is cold and cruel. He shamelessly pursues a life of debauchery. He fails to understand human emotions and the needs of others. He is selfish and blunt. However when he has a new thing to play with he treats it like a precious thing.



Jere Locklear/M/ 23


February 9th

Class: Beast Whisperer

Occupation: Tracker

Species: Wood Elf. Lifespan: 150 or so years. Abilities: forest expertise, botany-inclined. Weaknesses: fire deals twice as much damage on them (idk)



Personality: to sum up Jere's personality you could simply call him a boy scout. He's sensitive toward the needs of others and finds it hard to say no to people. Optimistic and joyful, he's youthful and views life as something to be cultivated. Not the most courageous in dire situations but if he sets out to do something he does not see it halfway, in fact he sees it to the end. Jere loves chatting and telling others whats on his mind. He's prone to dramatic displays and overreactions, however. Stubbornness and lying are his downfalls.

Likes: eating sweet things, being outside and under the stars, wild/dramatic adventure stories, playing music on his flute

Dislikes: crying/see others cry, foul smells, ghosts/scary stories, injustice, unnecessary violence, leaving something unfinished.

Past/History: born and raised in a small village hidden away in a forest. From a young age he was drawn toward the wildlife around him. He was naturally inclined toward raising and taming the smaller critters that lived by his home. His grandfather nurtured this talent in his grandson, recognizing that he had a gift, which was passed down every other generation. Jere uses a glass flute to tame the beasts. He specializes in forest creatures above other types. He set out on his own when he turned 17, headed toward a major city to find a guild that would suit his talent. Once at this major city, however, his attention as drawn toward the disrupt in the world outside of the safety of the forest. He felt more inclined to help those suffering around him and instead joined up with a group of travelers to help relieve the turmoil that the demons leave in their wake.





Gian/M/(appears 25)

around 200 or so (he doesn't keep track)

Oct15

Class: Necromancer

Occupation: embalmer

Species: parasite. A creature that fuses with a body and takes control over it. Lifespan: potential immortality since lifespan depends on host. Abilities: mind control over host. Weaknesses: the parasite does not die when the host does, the parasite itself has to be destroyed for it to die.



Personality: shameless in his pursuit for pleasure- his life of debauchery, however, is a strange one. His standards are different than that of others. The parasite mirrors the needs and drives of its host, however due to its workings being so simplistic it often confuses these needs and drives- often "crosswiring". Meaning that when the host is hungry the parasite could have the host eat rotten meat rather than something more appetizing. Basic emotions are understood- like anger and delight, sadness and boredom- but more complex emotions do not register with him (love and compassion) so he comes off as cold. He has no understanding of limits or morale. He is childishly selfish since he does not consider the feelings of others. Socially he is low functioning- but when it comes to matters of human anatomy and other biological processes he is a savant.

Likes: he has an obsession with decay and torment, inhaling noxious fumes, gore and guts. He's always getting high on some hallucinogen. Moths.

Dislikes: loud noises/people, feeling helpless/no control over his situation, sleeping (he sees it as a waste of time), demons (they disrupt his experiments because they taint the bodies they kill)

Past/History: He is the product of dark magic. His creator, however, succumbed to his creation. The parasite, with each host, grew in intelligence. He took on the name Gian after his creator. The parasites thoughts are disruptive and odd, for he has a tendency to take on the personality of his host, which often conflicts with his own and sometimes even the remnants of his past hosts. He took up necromancy and views it as a science- he strives to look for the perfect body, one that will not decay under the strain that he places on it. He has a Frankenstein complex- where he'll go as far as to dismember and mend bodies together- his mad scientist pursuits, however, have proved fruitless. Gian has lost count of the bodies that he has taken control of. He's also lost track of the dead bodies that he's disrupted in their holy rest.



Elle's next but I want to just make sure and save progress here.


Whoa your characters are so lovely- I especially like Tanzin's backstory and his previous job. Elle is coming along nicely too c: When you finish them up feel free to post them in the character section and get started!

We're currently only waiting on Jerkchicken, AiyvaGuard, and Pirouette to sign up. After that I'll post the next World post to move the plot along.
Just finished the Bestiary and I'm suddenly so tired.



Night guys, today was fun cx
<Snipped quote by Dragonite777>



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