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Recent Statuses

3 yrs ago
Wishing a relaxing weekend for everyone. Take some time to be kind to yourself, to unwind, and to have some rest. <3
11 likes
6 yrs ago
I ate a brownie once at a party in college. It was intense. I felt like I was floating. Turns out there wasn't any pot in the brownie. It was just an insanely good brownie.
10 likes
6 yrs ago
There was an explosion at a cheese factory in France. De-Brie everywhere.
11 likes

Bio



that elder scrolls / mass effect roleplayer

I put a spell on you

“I am nothing in my soul if not obsessive.”



Most Recent Posts

I have a character who is a Witcher, and he's an asshole of the highest order. (I really don't know that he has any redeeming qualities...) But I also have an enchantress who I love love love writing, so I'll see what the rest of the interest is before I make any kind of decision...
<Snipped quote by Stormflyx>

Want to tag on here is something that is really important. I feel that Sanderson's Second Law (that limitations are what make a magic system interesting, not capabilities) applies to characters too. Since you're writing, your character can do anything htat you write them to. That's cool, but not super interesting and it definitely doesn't create conflict. What's the most interesting is what they CAN'T do, and how they work around that INcapability to achieve their goals. THAT's the essence of story.


That is completely true as well. Nobody likes a character who can do everything, every time. Unless of course, they do everything, every time - until they suffer a very very very big, bad, awful failure and they have to get over it.
Also you read that correctly, I am only allowing 2 Witchers.


Hnnnrrgghhhhhhhhhhhh!!!
Hnnnrgghhhhhhh
I think the only thing my characters have in common is that they're male, they're generally young (so as to be more active) but I've played wizened older characters in big roleplays, and they don't sexually harass anyone. I would say "because I find that reprehensible" but I murder people and steal in roleplays and I wouldn't do those in RL either so

But I play all kinds. To name a few I've been a

  • Hardened merc
  • Slave
  • Crazy pilot
  • ruthless captain and swordsman
  • Suave cutthroat
  • Con man
  • Heroic Knight
  • Warrior Monk
  • Academic Sorcerer
  • Academic 1930's Adventurer
  • PTSD Soldier


Etc.

I guess none of them have any problem going into combat either, which is the last similarity. I did start out with a very narrow set of caricatures, but over the years (as Odin stated) I branched out. I don't think anyone should be criticized for playing in their comfort zone either, however. It's all in good fun and as long as your partner doesn't mind, you shouldn't let anyone tell you what to do.


They're all quintessentially you <3

Whenever I've GMd, I try to do a first round of feedback and offer suggestions on the sheets. I don't mind repetitive and common tropes. What I care about more than that is how well the player knows and feels the character. I care that my player has a direction for said character and is happy and motivated to write them.

I'd rather have a tropey character who the player is stoked to write with, than a character that eventually falls flat because the writer loses steam, or didn't know the character to begin with. Does that make sense? I also think that a good way to add diversity is on playing with strengths and weaknesses. I tend to stack weaknesses as opposed to strengths. Like, yes, my man can fight amazingly well but he's shithouse in a social situation.

As for me, I have a handful of characters who I think are pretty diverse! I tend to play in Elder Scrolls universe, which in terms of diversity more often than not offers a delicious array...

I have my bratty healer, who had that normal and perfect childhood and still turned out like a pretty bad apple....
A disabled, older Dunmer who uses her illness to her advantage
A big massive cat-boi who smashes through opponents by getting his hands on pretty much anything around him a la John Wick.
A nord monk type who has a tendency to talk a lot and over embellish his accomplishments for entertainment
An older woman who was once accomplished in her medical field, but when her husband and daughter died she's been depressed and a shell of herself, waiting to die.



















NameRank
Dro'SintabaGuild Leader
IvyGuild Provisioner (Second-in-Command)
Rhillian of DrakeloweLvl. 1 Guild Healer
Megana CorvusLvl. 1 Squire
Aud LongspearLvl. 1 Guild Warrior
Lifts-Many-BouldersLvl. 1 Guild Warrior
DaixanosLvl. 1 Guild Warrior
SinalareLvl. 1 Guild Mage
TsleeixthLvl. 1 Guild Mage
La'ShuniLvl 1. Guild Scout
Ioannis KyresesLvl 1. Guild Scout





Room Allocation;


  • Master Suite - Dro'Sintaba
  • Attic/Loft - Ivy
  • 1st Floor Ladies - Megana, La'Shuni, Aud, Sinalare
  • Ground Floor Mens - Ioannis, Lifts-Many-Boulders
  • Basement Mens - Rhillian, Daxainos, Tsleeixth


Rooms of the Guild;

  • Communal Kitchen/Pantry/Dining Space
  • Communal Lounge
  • Communal Basement Study
  • Boardroom
  • Master Suite/Office Space
  • Herb Garden and Pond
  • Outside Training Grounds
  • Infirmary/Medicinal Office







4E213
20th First Seed - Bruma


You have been successfully employed as a member of a newly founded Adventurers Guild in Bruma, and have arrived at the Guildhouse. It’s less than grand, and needs some love - but it’s a bed for the night, and regular coin for good, honest work. Founder of the Guild is a Cathay-Raht, Dro’Sintaba - whose motivations for this change in career are unknown. He is joined by a red-haired Dunmer acrobatic and mage by the name of Ivy Pernille.

For whatever reason, you are now a member of Dro’Sintaba’s guild! Our story begins during the first day of business - Dro’Sintaba waits for the arrival of his new employees, and Ivy works through the paperwork - assigning first jobs, and putting together teams...


Noteworthy - World State

  • The year is 4E213, the Stormcloaks were defeated and Skyrim sits under the Empire. The Dragonborn has not been seen since the Battle at Windhelm. Empire and Dominion have a tense peace. Presumed dead. No dragons remain in Skyrim.
  • Individual guild/school states to be confirmed;
  • State of provinces to be confirmed;




  • No Godmodding or Powerplaying. This is a story, not a competition to be Billy or Betty Badass. Keep your characters balanced. I don't want to enforce strict rules that stifle your creativity in creating a character, I will always be reasonable and work with you to create a compelling character with the skills that you want but you have to be prepared to tone things down if necessary.
  • Be considerate, communicate. If you can't post for whatever reason, just let me know. If you're working on collabs with other players, let them know too.
  • Be kind. I really, really, really don't want dick behaviour in the OOC, it doesn't foster the kind of atmosphere I like to create. So be nice to each other, respectful, and helpful. If you can't say anything nice, don't say anything at all. I will remove people who start ruining the groove.
  • Keep it PG-13. You know the rules of the guild. No naughty posts in the IC. If you really have to, take it to PM.


Noteworthy:

  • Due to the setting of this game, please be aware that your characters will be exposed to perilous situations from time-to-time. They can get hurt, they can get very hurt. Please be mindful when engaging in combat of your skills and setbacks, and who is around to help you should you get very hurt.
  • Please no prior relationships with canonical characters from any of The Elder Scrolls games. If you wish to write up prior relationships with other player characters within the game, then by all means please do so as it can be fun. But it's also just as fun to be ~total strangers~...
  • Be sensible in your capabilites. That means try not to weigh down your character with a full inventory. We’ve all been there in game, with that one extra cabbage tipping us over the edge! I like to play TES roleplays realistically - and anything that your character has, must be explained in some way. For example, if they are carrying a lot of money on them - why is this? Are they from a rich family? They have a pretty swish weapon but pretty basic armour? Was it an heirloom? These are things I will question on sheets.


Character Skill/Spell/Equipment Table;

Please complete for each character as means of reference. Paste underneath character application.




I've only ever written in Advanced on RPG. This is more to do with the fact that the plots and groups attract me more in that section. The best roleplays that suit me reside in Advanced. That's just how it has been when I've looked for a new roleplay.

I guess a lot of it depends on how you like to write. I love writing detail. I like to imagine and play out a scene in my head and that means that I *think* I probably write a lot of description, exposition, introspection. I like to know how a scene feels; that might come from the sights, smells, sounds. I also tend to write Elder Scrolls/High Fantasy where that level of description is the standard, imo. I like to be immersed, both when I'm writing and when I'm reading other character posts in the group.

Quantity is not always the way, I agree - and some of my posts are shorter than others, whereas some are *very* long but I like to make sure that everything makes sense, nothing is a waste. Part of that comes from editing - reading the post back later and maybe trimming out a sentence or two here, a paragraph there - making a more cohesive piece of writing.

That said, I follow the standard set by the roleplay - if the posts are shorter, I'll probably keep to that level too. If they're long winded and very personal, then I'll write like that.
I write like Stormflyx.

I tried three pieces of writing from three characters;

Fjolte, my Nord - Dan Brown

Raelynn, my Breton - Anne Rice

Harper, my Fallout Neuro Doc - Agatha Christie
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