Current
Lots of guests coming and going in the next few weeks. I apologize in advance if I lag in posting
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6 yrs ago
Traveling for a week, and may not keep up with RPs. Thank you for your patience.
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6 yrs ago
Been busy and scatterbrained this week, and behind on RPs. Please excuse my delay in posting.
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7 yrs ago
Got back from a two-week vacation overseas. Give me some time to catch up with RPs. Thank you for your patience!
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7 yrs ago
I'll be going on a two week vacation starting tomorrow and don't know how often I'll have Internet access. Thank you for your patience. I'll try to be more regular when I get back.
"Hey, so have you heard of 'Pasta Pioneer' movies? They're movies based in the Pioneer Era of Columbia's history when they sent pioneers out into the untamed wasteland to claim large swaths of territory, establishing the foothold for modern Columbia. But unlike normal pioneer movies, Pasta Pioneer movies are made by Siracusans, adding their own take to the genre. One criticism of classic pioneer movies is that they're too 'campy' and 'overly optimistic', even though the reality of being a pioneer was often harsh and lawless. The Siracusans, who have their own history of lawlessness, made the genre more 'dark' and 'gritty', but significantly more engaging and interesting. Add to that the Siracusan's own unique cinematography techniques and moving orchestral pieces and you get quite a few amazing, genre-redefining movies. You should check them out when you have the chance. I've got a few recommendations..."
BTW, @Stern Algorithm, is the nationality of the tent identifiable?
The kids were not able to identify the nationality of the tent. I should point out that the kids recall that the people in the tent spoke Victorian, but that is considered the 'common tongue'.
@Lemons, I also wanted to mention that the supposed prize for touching the jar were the dinars that every participant was given.
Yes, were still accepting, though I may not slow down the current pace. I will try to find a point to bring your character in once they have been accepted.
Baltasar's eyes flitted from Ash Girl to Seven, sizing up the two that had been assigned to help him. His eyes narrowed at Seven's remark, but he held his tongue; he had seen her helping out at the orphanage and didn't want any perceived rudeness on his part to push away her aid.
Selim smiled, seemingly unphased by Seven's antics, having had plenty of experience dealing with snarky, but well-meaning, coworkers. But before he sat back down, he suddenly perked up. "Minimalist!"
"Huh?!" The small, black-haired Durin jolted at suddenly being called, the house of cards he had been making crumbling down in the process.
"Go with them," Selim demanded.
"Why?" Minimalist retorted, irked at the setback to his little card project.
"'Wh-why?' All you've done since you got here is complain about the architecture. You're an operator too, aren't you? Go on out there and do something useful! 'Git!" Selim randomly picked up a stapler and brandished it menacingly, though it wasn't clear whether he was going to throw it or do something else with it.
"Fine, FINE!" Minimalist got up out of his seat and followed Ash Girl, Seven, and Baltasar out of the office into the scorching Sargonian sun.
As the group walked over to the orphanage, Baltasar explained, "Nur is pretty absent-minded. Hisn-ul-Zahra isn't the biggest nomadic city, consisting only of a single plate, so even if he's lost, there are only so many places he could be. But it's still fairly new, and there are still a lot of parts under construction which can be...dangerous."
At the orphanage Baltasar checked the chores calendar and found the other two children that had gone with Nur to the market. After a small amount of questioning, the following details came to light: there was a foreign military tent set up in the market with a 'hawker' outside inviting people into the tent to 'win a prize'. Word had spread that the people in the tent simply wanted passersby to 'touch a jar', paid them some dinars, and let them on their way. Hoping to make some quick change, the children had gone in one-by-one and touched the jar. As they left the tent, dinars in hand, the two children suddenly lost track of Nur, and assumed he had gone somewhere to spend his money. Though the children had described the tent as 'foreign', unfortunately the tent was giving out the local currency, and the children either were unfamiliar with or could not recognize any identifying symbols.
"I was just at the market looking for Nur," Baltasar explained, "But I didn't see any suspicious tent. Did they pack up and leave already?" Baltasar wasn't sure if this was even a worthwhile lead to follow. It could just be a coincidence that Nur disappeared after visiting the tent. But besides Rhodes Island, Baltasar generally assumed that the intentions of foreign powers were sinister in nature.
Aoife's prognosis wasn't good. Not only had she received a massive dose of originium, but she had gone without treatment during the most crucial stages. It took a few weeks on the landship to stabilize her condition and get her orientated as an operator, but the medical team was starting to consider more drastic, experimental treatments for her. A caprinae operator named 'Polka', who had been assigned to a newly-established clinic in Sargon, possessed arts surrounding originium that could be the key to extending Aoife's life. Operator Earthspirit had been planning to head to the Hisn-ul-Zahra clinic for research into the catastrophe patterns unique to Sargon and was willing to take Aoife along with her. Aoife has been at the clinic for about a week, undergoing treatment with Polka. Next to the clinic, Rhodes Island also established an orphanage, primarily to care for infected children.
Though distant, Dr. Kal'tsit demonstrated an awareness of Seven's condition and seemed, every once in a while, to assign Seven on missions that lay outside of Rhodes islands stated goals; missions that appeared to be personal projects for the doctor involving relics of the past. Few and far between, these missions, expectedly, had not provided Seven with an answer nor a solution. One day, Kal'tsit approached Seven wordlessly and handed her a dossier. In it were photocopies of a letter and a photograph. The photograph seemed to show the inside of a massive, artificial cavern. A large, imposing, obsidian octahedron was suspended from the ceiling of the cave via chains. The letter came from a 'Catch Lightrace' and was addressed to 'Stitch Canvas', AKA operator Minimalist. Catch was apparently still on his quest to look for their mentor, and had been wandering the Durin underground. He had recently happened upon another abandoned city, and took a picture of the strange object, as he knew that Catch "liked geometric shapes". What the letter failed to mention, most likely thanks to Catch's naivete, were the catwalks, scaffolds, and military equipment that seemed to surround the object, clearly evident in the photo.
"This was Catch's last letter. Take Minimalist with you. Head to Hisn-ul-Zahra to prepare and gather a team. Determine what nations may be involved before going to Acahualla." Kal'tsit offered these instructions cryptically, but what remained unspoken was the usual, 'secure the object or destroy it'. Given the size of the artifact, destruction seemed to be the only option.
Sargon - Hisn-ul-Zahra City Plate - Rhodes Island Branch Office - Early afternoon
The lunch rush due to activity at the neighboring orphanage was dying down as Rhodes Island personnel went back to their business. A young, local, Rebbah male, Baltasar El-Kabti, entered the office, looking worried and agitated. He had been working part-time for the Branch office for a while now, taking care of the children at the orphanage. He was an orphan himself, and infected, but he had grown up before the branch office had been established. Still, it was clear he cared for the children and admired what Rhodes Island was doing to help the unfortunate in the city.
"E-excuse me, but has anyone seen Nur?" he asked in a thick Sargonian accent, wasting no time as he wandered the office, looking for anywhere that the child he was looking for could be hiding. "I didn't see him at lunch today." Nur was one of the infected orphans that Baltasar looked after; a quiet, Liberi boy who often had his head in the clouds.
Selim, AKA operator Jericho, a large but older Aegirian gentleman who mostly helped with fixing old appliances, stood up and approached Baltasar, offering a reassuring hand on the young man's shoulder. "Calm down Baltasar, when did you last see him?"
"At breakfast," Baltasar explained, "I know he went on an errand to the market, but I don't think he's returned yet. I went to the market already, but I couldn't find him in the crowd. I was hoping maybe he'd be here."
Selim took a long draw from his cigarette-shaped medical inhalation device before citing protocol, "He must have gone with some of the other kids, did you ask them?" Selim didn't seem too worried; the streets of Hisn-ul-Zahra were pretty safe, Lady Ameera Zainab kept the city clean and prosperous.
"I-I haven't," Baltasar replied, feeling ashamed that his panic had blinded him to this obvious step.
Sensing the boy's plight, Selim looked around the office. Everyone was pretty busy, but there were a few newcomers who didn't have assigned roles yet. To be fair, one of them was just Polka's patient, and the other was just passing through, but they were Rhodes Island operators all the same. "Hey, Ash Girl, Seven, do you two mind helping Baltasar find Nur?"
I think I'm going to start next week. @Nanolyte Even if your character isn't quite finished yet, I think it should be fine, since you have provided enough information for me to go on.