Okay sounds good, thanks for the reply. I will start brainstorming character ideas until a CS is up.
I never even thought of a age restriction for characters. What age did you have in mind? I suppose if I was to set one I would likely set to age 10 - 50 @Stiggmata
If someone chooses to create a kid character I imagine something like that kid from Mother Ship Zeta going around and messing with the ship.
Charlie was born in Jubilife City, which is located in the Sinnoh region, his mother and father both worked for “The Poketch Company” there. A few years later, the family moved to Twinleaf Town. A small town with the fresh scent of leaves in the air. It has dirt trails and wide open grass fields.
This was where Charlie was raised, he lived a privileged life for the most part. His parents never leaving him wanting for much. The only real troubles Charlie ever had in his childhood, was due to living in such a small town. That is until the war, when his father was killed.
Reason for Leaving Home: Since his father dying in the war, Charlie has decided to go a journey. A journey that he hopes will bring him closure, and most importantly fame! He always felt like a big fish in a small pond... now is his chance.
Personality: Charlie is somewhat of a hotshot, he enjoys showing off and being center of attention. Although coming off cocky, he can also be calm and serious when needed. Charlie almost always has a grin on his face, and has a habit of humming when he is focusing. He also dyes his hair an orange hue to match his best friend and partner, Chimchar; which also helps him stand out in a crowd.
Sneak Attack - If a thief can catch an opponent when he is unable to defend himself effectively from her attack, he can strike a vital spot for extra damage.
Uncanny Dodge - A thief can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker
Search - Thieves can use the “Search” skill to locate traps, or to just search an object or area in general. (You generally must be within 10 feet of the object or surface to be searched.)
Defensive Roll - The thief can roll with a potentially lethal blow to take less damage from it than he otherwise would. Once per day, when he would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the thief can attempt to roll with the damage.
Armour: Tattered Leather Armour Set (8 AC)
Weapons: Dagger(1d4) - Nicknamed “Venom” this dagger has a special groove forged into the curved blade. This groove holds a large amount of poison in a reservoir near the hilt. Tarver stole this dagger from an ancient burial site near his homeland.
Shortbow(1d8) - Standard shortbow, found in most bowyer shops in most cities
Items:Quiver w/ 30 arrows, Backpack, Journal, 3 Leather Belt Pouches, lockpick set, quill and ink, torch, flint and steel, 1 large waterskin, 1 small waterskin, Cured Meat(2 days worth), 5 vials of snake poison.
Gold:183 GP
Tarver Thornfarrow was born in Amn, also known as the “Merchant’s Domain”. It was a tremendously wealthy nation in West Faerun. Through it run Important trade routes to Calimshan and Baldur's Gate, as well as colonial ports in the Moonshaes and Chult. It’s population, mostly Human with a large minority population of halflings, was historically in the range of 3 million.
Tarver spent most of his childhood in the capital, Athkatla(“The City of Coin”)... learning the family trade. The Thornfarrows come from a long line of master thieves. His father was as dedicated as they come, taking 6 or sometimes 7 days a week to instruct Tarver. At the age of 17 Tarver’s mother was caught stealing a massive gem from a local official. She was sentenced to Death and executed later that month.
After his mother’s death, Tarver, as well as his father were stricken with grief. They did everything they could to keep their mind occupied. Nothing was helping, Tarver knew he could not stay in Amn any longer. He must leave this place, and seek a better life for himself… for his mother.
Since deciding to leave his homeland, Tarver has Wandered many continents, searching for something better, and stealing valuable things along the way.