Name: Agorth Nightshade
Race: Dunmer
Age: 130
Gender: Male
Appearance:
Personality: Agorth is Kind hearted, Caring Elf.He often walks in the meadow's enjoying the simple things in life. He enjoys fine wine, Fine food and soft music.
If hes not found wandering skyrim or the other provinces looking for more information on necromancy, he can be found within the college library writing notes and tombs. He loves talking to people and won't shut up if the subject of conjuration comes to light. while he doesn't owe anyone his loyalty, Agorth will gladly help those who ask, be it a lowly peasant or a jarl.
History: Agorth was Born and raised in the college of winterhold in skyrim, He quickly took a liking to conjuration but felt that the Conjuration school of magic was one sided that the darker side of conjuration..necromancy was an area which had so much unknown and for this he left to gather more information throughout the provinces. He spoke to the archmage before hand, explaining how he wanted to study the possible defense against the undead and ways to better utilise necromancy in a safe manner and gaining permission to practise out in the ice fields behind the college as not to endanger anyone. while out traveling he sent back encrypted notes to the college making sure that his research was protected.
He traveled all over Tamriel finding out what he could, but when the war started between the aldmeri dominion and the imperial legion he returned to skyrim and to to college, upon his arrival he spoke to the arch mage to discuss all his notes and how to proceed forward with his research in a safe manner, however the Archmage noticed that Agorth had necromancers Rot from practising and conjuring the drawback of working with undead flesh and souls is that you slowly start to decay yourself. He now spent his days writing his notes into tombs, practising spells on both dead and undead creatures. knowing that one day he may have a breakthrough that will protect everyone from necromancy. He used his contacts within the college, thieves guild and other people whom he met while wandering for resources, from soul gems to dead creatures.
When dragons came about Agorth started to look into the issue, he knew that there was dead dragons and some mounds had been emptied, he suspected Necromancers at play but wasn't sure.
Equipment:
Black Leather armor with a hooded cloak
Staff of incineration - Creates a Firewall that lasts for 60 seconds.
Staff of Reanimation - raises a dead creature/Humanoid until it is killed or staff is stored away.
Skill: Necromantic scholar.
Unlike most of those who study the craft of necromancy, He seeks how to protect people from necromancy by understanding the craft itself. He has a fondness for the undead and when not at home spends his time working on understanding how many creatures have come about from magic.
When casting he uses a few undead summons.
Hero Skellington archer
Hero Skellington knight
And target Resurrection
The spells he uses all have a limit, he only casts enough energy to allow for the summons to fight till the area is clear. if the fight is over quickly he will burn his summons till they are nothing but ash.
His use of soul gems both white and black allow him to help others create enchantments or recharge enchanted gear, however he never enchants equipment for fear of the necromancers rot seeping into the item.
Also Agorth has some knowledge within Destruction - mostly Fire as all Dunmer have a natural affinity towards
And Minor targeted and self Healing - just incase anything does go wrong when casting and studying