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@Hostile @Hylozoist @NubianLegend @Scrapula @JaceBeleren @Hawlin @shaitarn @Fancy Party

Thread is here! Doing as Hostile had suggested, and posted this to tell you all!
Also, don't be afraid to spam me posts, to get me to do things, I do suffer bouts of laziness.
http://www.roleplayerguild.com/topics/158210-the-guild-of-heroes-villains-and-everything-in-between-a-multiverse-gu/ooc

The actual thread is up, and I've gotten a Co-Gm to help me with all of these character sheets!
Seriously fellas, holy canoli, this is a lotta people. But I'm excited none the less!


Welcome, to The Guild of Heroes, Villains, and everything in between: A multiverse guild roleplay


This roleplay is meant to be that which many of my former roleplays failed to be! A multiversal story with focus. I figured a guild setting would be the best to give direction to the mess a multiverse rp can be.

To determine the power levels of characters, we'll be going off of a feat, and point systems.
When posting a cs, you'll be asked to plop down feats the character has done, impressive things like throwing cars to hacking advanced systems. These allow me to gauge their power, and in term, award them a number determining their power, out of 100.
30 is human average.
40 is meta human.
50 is super human.
80+ is godly levels.

Cs.
Name:
Age:
Gender:
Bio:
Feats of strength: Maybe they have lifted cars, punch though buildings, or are strong enough to clap, and shatter glass with the shock wave.
Feats of agility: Maybe they can dodge bullets, run exceptionally fast, or are able to bend in ways most can't.
Feats of toughness: Maybe bullets bounce off their abs, or they can take a planet cracking punch to the ribs, and laugh about how it tickled.
Feats of intelligence:
Feats of willpower: Maybe they've resisted mind control, shrugged of magic, or withstood torture.
Feats of luck: Maybe has played Russian roulette, and each shot was a dud, or somehow survived a building collapsing around them, in a perfect way to avoid getting a scratch.
Feats of perception: Such as extra-ordinary senses, exceptionally good hearing, things such as this.

Equipment: Ranging from weapons to armor to medkits, this is for all sorts of gear.
Universe of Origin:

The Guild





The Guild is a large station, floating within an area called the Void. The Void is a space between universes, and is the most dangerous area to exist in due to its unstable nature, and violent shifting nature. Of course, The Guild is able to withstand this, becoming one of the most secure places in the multiverse. Only beings either native, or who are exceptionally powerful, can withstand The Void's dark power. The guild itself is split into many different areas.

Main Hall


A combination of bar, restaurant, meeting hall, and auditorium, the Main Hall is a huge area where most guild members will find themselves when they seek out food, friends, and possibly a fight. Here, guild members can order any sort of food they can think of, and enjoy it along side even the rarest drinks.
However, as with anywhere with booze a-flowin, the occasional fight breaks out. As such, there are many exits to the main hall to allow people to funnel out should some powerful fighters clash for a friendly brawl, or in some cases, to allow people to flood in to join the fight. Due to inbuilt defusal nodes within the Main Hall, no strike can be lethal within the hall.
There is also a billboard with the available missions pinned to it. Here people can sign up for a mission, and find others to help you with.

Mission Board

Missions for the guild are separated into both difficulty, and team levels. As there are few tier two, or the mystical tier three guild members, the mission are seperated so they may deal with missions that only they can handle, rather than giving them objectives that level ones can handle.
Even among the different ranks, the missions are given a difficulty rating. This represents the threat level of the enemies, or hazards that may be encountered on such a mission.

Team Two: Missions.


Mission One: Rescue the missing team leader!
The team leader who was meant to lead the new team 2 has gone missing, him have not returned from his last mission! Someone needs to investigate, in order to see if he is in trouble.
Difficulty: ?/10

Mission Two: A large number of people have gone missing in what is known as an innocent world, a world much like children's cartoons. Investigate this disappearances, and if possible, return them to their homes!
Difficulty: 5/10

Mission Three: A group of small time villains have banded together, and are attempting to rally an army to fight the guild. Make sure they never get the chance!
Difficulty: 9/10

Mission Four: The Farm is requesting some special seeds, in order to stock up on exotic fruits. Gather these seeds for them.
Difficulty: 1/10

Team 1: Missions


Mission One: A group of super villains, of exceptional power have banded together, along with some rouge heroes, to oppose the guild. See to it that they're stopped, once in for all. Destroy them all, lest they rise again.
Difficulty: 10/10

Mission Two: An eldritch creature is being awakened by a cult in a world devoid of violence, or madness. The creature corrupting this world would be catastrophic. Stop the cult, and should the monster be released, do everything in your power to either reseal it, or destroy it.
Difficulty: 7/10

Mission Three: A group of rouge heroes are attempting to stop the Guild from recruiting villains, by killing as many as they can find. Return the favor in kind for their cruelty, and eliminate them all, to send a message.
Difficulty 5/10

Mission Four: An alien force is invading a universe unable to defend itself. Go to their aide, and repel the invasion.
Difficulty: 5/10

Training Room





The Training Room is based off of the Hyperbolic Time Chamber from Dragon Ball. This area has time dilatation. One day inside of the room, is merely an hour outside of it. The expanse seems to be virtually limitless, and repairs itself from damage done though more intense training. Unlike the time chamber, gravity is normalized to earth's gravity, unless altered via a input console at the hub, which allows people to alter the training area for them personally, meaning some can train in intense gravity, while others can negate gravity all together should they feel the need to.
Another function of the Training Room is its ability to simulate encounters, allowing people to fight against simulation of many foes from the multiverse. This can range from human soldiers, to fantasy monsters, to planet destroying aliens. Of course, these simulations cannot kill, unless their safety features are disabled.

The Farm

The Farm, an area where the production of almost anything the guild needs, ranging from food, to fabric, to even metals. Seemingly being infinite fields filled with many different plants, the farms are tended to be either machines, or by guild members that are being punished for some sort of bad behavior. This area is home to many mystical plants as well, and may be regularly visited by the more nature attuned members of the guild.

The Armory


A place of creation, the Armory is the place to go should you need a new gun, sword, or anything in between! Manned by some of the greatest craftsman money can afford, this area of the guild handles using the resources gathered by The Farm in order to arm the guild members. Many members of the guild spend their time here, as the hard work comes with immense benefits. It looks like a huge factory, with conveyor belts running amok among the either robotic, or living workers. Most guild members only see the front desk of The Armory, as that is where one gets their equipment.

Guild mates are required to have a residence outside the guild building, as housing them all in one place would cause a massive security risk. There are a few exceptions to this rule, namely high ranking guild members, and several workers tending to parts of the guild that require constant care.

Rules.
1. All RolePlayerGuild rules apply.
2. No God modding, auto hitting, ect. However, in cases where a power should apply, but not have an instantly crippling effect, exceptions can be made, poke me for those instances.
3. Be civil. If you need to deal with a problem, I'll set up a pm for those involved, and we can sort it out.
4. Themes of Violence, Substance abuse, and traumatic moments may occur in this story. If those bother you, let me know, and I'll try to steer you clear of those areas.
5. Have fun. If it's not fun, what's the point? This should be a happy, inviting enviroment for people. Say hi, tell jokes in the ooc. That's fine with me.
@MrDidact

Hey, mind if I use House Mudd?
@Masterkeun @Wraithblade6 @VitaVitaAR
Luigi-Sector 2


Luigi grew angry, his face glowing red from his rage. However, given a few moments to think, Luigi's complexion returned to his pasty pale normal state. He looked over the daemon, and he felt a familiar sting. Magnus's story held some truth, according to what little Luigi knew of the Primarch. However, what it also held some semblance to a situation Luigi to had faced, the loss of a loved one, and how he scrambled to stop it. How he resorted to alien tech to find a cure, and how to scorned him. However, unlike Magnus, his actions did not lead to so much suffering, and in his exile, his defeat, he choose to serve, to redeem himself, and to help others. But maybe despite his power, despite his almost god like state, maybe Magnus was not as strong of heart as Luigi was. Pondering this made Luigi chuckle a bit.
"....Get out of here, Traitor. I never wish to see you again. If I do, I will destroy you, or I will be killed by you. What you did, is unforgivable. You choose your sons, over so many more. Sided with the ultimate evil. However, I know the pain of loosing people you love. I lost my Janessa thanks to the fools of the Adeptus Mechanicus...so, against my better judgement, I'll let you go for now." Luigi tells the Daemon. Anyone there, however, could easily tell Luigi was helpless against the Daemon, and his words were empty, hot air, and little more.
Luigi noted the Dragon Human was leaving, and this was annoying, to say the least. He knew of some space marines which held draconic features, and he was curious to see if this many maybe was the spawn of an rouge marine, one who had though some miracle managed to retain the ability to have children. Heretical indeed, but a chance to learn much, as they had almost destroyed the daemon Magnus. He had much to learn...
@Yidhra

I posted a cs. Did the mention not work? Just making sure.
@VitaVitaAR
Aren't there runes that make it health drain too, or am I missremembering that....
@VitaVitaAR @Masterkeun @Wraithblade6

Luigi- Sector 2

"You're...sorry..." Luigi says, blinking a few times. He then suddenly grew red in the face, as veins bulged in his face, his rage causing a physical change. "You're sorry?! Like hell you are, you disgusting warp spawn bastard! You know who you should be sorry to? The Emperor, because he's the only one who'd accept that bullshit at this point, and you, dragon man, you can't forgive him. Because of him, countless worlds have been destroyed! Countless human lives lost to daemons, their souls consumed! He is a monster, though and though. No forgiveness, no regret, only death will suffice!" Luigi screams out, marching forwards. Quickly stopping to pick up his chainblade, Luigi set his sights on the wounded primearch.
"You die here, Magnus. This world will be your grave. I, Luigi Vile, Acolyte of the Inquistion, will kill you here. It might now be now, but you can't run from me. Your sins, will be punished." Luigi growls, moving forwards. "Come you two, we must finish this. This monster has killed women, children, the elderly. Any that would satiate his sick and twisted hunger for suffering, and souls. Whatever remorse he displays, is simply a trick. Thousands of years of hate doesn't dry up like this...Die, you Tzeentchian bastard!" Luigi roars, charging, chainsword raised.
However, Luigi knew he'd do little. He waited, he knew that if Magnus attacked him here, now, after that, it'd drive the others to action. His sacrifice would fuel the death of Magnus, the daemon prince. This was worth infinitely more than his life, and he knew it. The blow to chaos would save so many lives! A martyr to the cause, his blood would be that which wrote Magnus's end. A fitting end, Luigi thought. So little did he know of what's truly going on, and how little this would mean.
@Raineh Daze
He harms his enemies by healing himself with their lifeforce. Could rp it as the enemy withering slightly, while he became more lively, while his wounds close.
@Yidhra
Time for a character who I think will play a critical role in what's to come, and who may give people conniptions depending on their disposition.

Name: Tobi

Title: The Lord of the Forge.

Gender: Physically and mentally male, but is a golem.

Appearance:


Personality: Tobi is blunt, curious, and slow to anger, slow to calm. Where as many golems lack a personality, Tobi has achieved something beyond his fellows.

Ideals: Tobi sees the world simply as a place to exist. He sees not good, or evil. Simply people, and things to do. He isn't malicious or benevolent due to this. He is just Tobi.

Biography: Created many years ago in a fantasy land by a dwarven wizard, he was created to serve a dwarven god who helped keep at bay the evils within the deep earth. However, the dwarves discovered a dark power, the power to infuse weapons with souls. As such, a god of death destroyed them with a terrible disease, but Tobi, as a golem, was immune to this. For centuries he guarded the tomb city of the dwarves who created him, until a different group of dwarves discovered him. Once found again, he set out to serve his god, and eventually became an angel of sorts, a being infused with godly power. As such, he has ascended past his golem roots to his current state. However, he in a battle against the darkness, fell into the abyss, and ended up in this world.

Powers

Soul Smith: Tobi is the last Soul Smith, beings that have learned how to not only infuse weapons with souls, but to work upon the very soul itself. Tobi is able to repair the spirits of those he encounters, or, in some severe cases, create new souls from pure magic. This allows him to create other golems, and magical creatures.

Smiting Powers: Using his magical powers, Tobi is a master smith, able to replicate and repair things to a factory quality, and far beyond. If given enough time to study a broken items made from metal, he should be able to repair it, and either improve it, or enchant it. Any metal weapons he holds also gain the bonus effect of being treated as other metals for their hardness, and as magical for hitting incorporeal targets.

Metal Control: Due to his infusement with his gods power, he shares in control over metals. He is able to heat metal, and cool metal with his focus. He can also defuse alloys, or refuse them, after pulling them apart.

True Creation: Tobi can use some of his magical powers to create matter. He can create most mundane substances, and some magical substances, such as mithral, or adamantium. He is able to create 50ft by 50ft cubes of the materials, if need be. This is how he primarily supplies himself for his smiting, creating both his smithy from this as he travels, and the metals he needs to forge.

Weapons
Forge Hammer: While not a true weapon, Tobi has brought with him a large hammer he uses as his black smiting hammer. It is effectively a large iron hammer.

Equipment: Tobi has with him black smiting tools, things such as tongs and buckets for water to quench metal. A grind stone for sharpening such things. He carries this all in a large metal chest he has on his back, wearing it like a backpack.

Universe of Origin: Custom Dnd like universe.
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