Welcome, to The Guild of Heroes, Villains, and everything in between: A multiverse guild roleplay
This roleplay is meant to be that which many of my former roleplays failed to be! A multiversal story with focus. I figured a guild setting would be the best to give direction to the mess a multiverse rp can be.
To determine the power levels of characters, we'll be going off of a feat, and point systems.
When posting a cs, you'll be asked to plop down feats the character has done, impressive things like throwing cars to hacking advanced systems. These allow me to gauge their power, and in term, award them a number determining their power, out of 100.
30 is human average.
40 is meta human.
50 is super human.
80+ is godly levels.
Cs.
Name:
Age:
Gender:
Bio:
Feats of strength: Maybe they have lifted cars, punch though buildings, or are strong enough to clap, and shatter glass with the shock wave.
Feats of agility: Maybe they can dodge bullets, run exceptionally fast, or are able to bend in ways most can't.
Feats of toughness: Maybe bullets bounce off their abs, or they can take a planet cracking punch to the ribs, and laugh about how it tickled.
Feats of intelligence:
Feats of willpower: Maybe they've resisted mind control, shrugged of magic, or withstood torture.
Feats of luck: Maybe has played Russian roulette, and each shot was a dud, or somehow survived a building collapsing around them, in a perfect way to avoid getting a scratch.
Feats of perception: Such as extra-ordinary senses, exceptionally good hearing, things such as this.
Equipment: Ranging from weapons to armor to medkits, this is for all sorts of gear.
Universe of Origin:
The Guild is a large station, floating within an area called the Void. The Void is a space between universes, and is the most dangerous area to exist in due to its unstable nature, and violent shifting nature. Of course, The Guild is able to withstand this, becoming one of the most secure places in the multiverse. Only beings either native, or who are exceptionally powerful, can withstand The Void's dark power. The guild itself is split into many different areas.
A combination of bar, restaurant, meeting hall, and auditorium, the Main Hall is a huge area where most guild members will find themselves when they seek out food, friends, and possibly a fight. Here, guild members can order any sort of food they can think of, and enjoy it along side even the rarest drinks.
However, as with anywhere with booze a-flowin, the occasional fight breaks out. As such, there are many exits to the main hall to allow people to funnel out should some powerful fighters clash for a friendly brawl, or in some cases, to allow people to flood in to join the fight. Due to inbuilt defusal nodes within the Main Hall, no strike can be lethal within the hall.
There is also a billboard with the available missions pinned to it. Here people can sign up for a mission, and find others to help you with.
Missions for the guild are separated into both difficulty, and team levels. As there are few tier two, or the mystical tier three guild members, the mission are seperated so they may deal with missions that only they can handle, rather than giving them objectives that level ones can handle.
Even among the different ranks, the missions are given a difficulty rating. This represents the threat level of the enemies, or hazards that may be encountered on such a mission.
Team Two: Missions.
Mission One: Rescue the missing team leader!
The team leader who was meant to lead the new team 2 has gone missing, him have not returned from his last mission! Someone needs to investigate, in order to see if he is in trouble.
Difficulty: ?/10
Mission Two: A large number of people have gone missing in what is known as an innocent world, a world much like children's cartoons. Investigate this disappearances, and if possible, return them to their homes!
Difficulty: 5/10
Mission Three: A group of small time villains have banded together, and are attempting to rally an army to fight the guild. Make sure they never get the chance!
Difficulty: 9/10
Mission Four: The Farm is requesting some special seeds, in order to stock up on exotic fruits. Gather these seeds for them.
Difficulty: 1/10
Team 1: Missions
Mission One: A group of super villains, of exceptional power have banded together, along with some rouge heroes, to oppose the guild. See to it that they're stopped, once in for all. Destroy them all, lest they rise again.
Difficulty: 10/10
Mission Two: An eldritch creature is being awakened by a cult in a world devoid of violence, or madness. The creature corrupting this world would be catastrophic. Stop the cult, and should the monster be released, do everything in your power to either reseal it, or destroy it.
Difficulty: 7/10
Mission Three: A group of rouge heroes are attempting to stop the Guild from recruiting villains, by killing as many as they can find. Return the favor in kind for their cruelty, and eliminate them all, to send a message.
Difficulty 5/10
Mission Four: An alien force is invading a universe unable to defend itself. Go to their aide, and repel the invasion.
Difficulty: 5/10
The Training Room is based off of the Hyperbolic Time Chamber from Dragon Ball. This area has time dilatation. One day inside of the room, is merely an hour outside of it. The expanse seems to be virtually limitless, and repairs itself from damage done though more intense training. Unlike the time chamber, gravity is normalized to earth's gravity, unless altered via a input console at the hub, which allows people to alter the training area for them personally, meaning some can train in intense gravity, while others can negate gravity all together should they feel the need to.
Another function of the Training Room is its ability to simulate encounters, allowing people to fight against simulation of many foes from the multiverse. This can range from human soldiers, to fantasy monsters, to planet destroying aliens. Of course, these simulations cannot kill, unless their safety features are disabled.
The Farm, an area where the production of almost anything the guild needs, ranging from food, to fabric, to even metals. Seemingly being infinite fields filled with many different plants, the farms are tended to be either machines, or by guild members that are being punished for some sort of bad behavior. This area is home to many mystical plants as well, and may be regularly visited by the more nature attuned members of the guild.
A place of creation, the Armory is the place to go should you need a new gun, sword, or anything in between! Manned by some of the greatest craftsman money can afford, this area of the guild handles using the resources gathered by The Farm in order to arm the guild members. Many members of the guild spend their time here, as the hard work comes with immense benefits. It looks like a huge factory, with conveyor belts running amok among the either robotic, or living workers. Most guild members only see the front desk of The Armory, as that is where one gets their equipment.
Guild mates are required to have a residence outside the guild building, as housing them all in one place would cause a massive security risk. There are a few exceptions to this rule, namely high ranking guild members, and several workers tending to parts of the guild that require constant care.
Rules.
1. All RolePlayerGuild rules apply.
2. No God modding, auto hitting, ect. However, in cases where a power should apply, but not have an instantly crippling effect, exceptions can be made, poke me for those instances.
3. Be civil. If you need to deal with a problem, I'll set up a pm for those involved, and we can sort it out.
4. Themes of Violence, Substance abuse, and traumatic moments may occur in this story. If those bother you, let me know, and I'll try to steer you clear of those areas.
5. Have fun. If it's not fun, what's the point? This should be a happy, inviting enviroment for people. Say hi, tell jokes in the ooc. That's fine with me.