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The look of distressed puppy all over Ember’s face melts into confused relief as Bella laughs. She dares to join in with a chuckle, but her brow is furrowed. She might as well be trying to defuse a Vesuvian Crab with a knife. A Vesuvian Crab that she longs to kiss, to hold, to be loved by[1]. That longing is the shape of Ember, and that longing keeps her hoping that she hasn’t done something wrong, something that proves she isn’t the princess that Bella remembers. That somehow even the gods themselves got it wrong, and that other self will come back and apologize for the inconvenience, here’s your real princess, Bella!

And that tension softens as Bella speaks about the Princess Dany, but it doesn’t entirely leave.

“…the first time I saw you,” Ember manages, pulling her hand back, pushing her hair behind her ear, “it was like being punched. Right here.” She demonstrates: her sternum, between her svelte breasts. “I couldn’t get the thought of you out of my head. I sleepwalked through training exercises. I volunteered for scouting missions hoping to get close to you, to be caught by you, to smell you, to touch your hand. And I did. Your pet, your loyal alpha, your Ember. That’s me. But I’m…”

She struggles for the word[2], scrunches her face up exactly like Redana. “…written on top of her. And I don’t know if you can… if I can… the Plousios was our ship, wasn’t it? I know that. I know that. And we had a brave captain who was so soft in my arms, and a daring— or was she the captain— and a garden but I was dancing there with a pack[3], and…”

For a moment she almost has it. But it’s as impossible for her to hold onto as the word. She slumps, disappointed, a disappointment. Crab falls limply from her fingers back onto her plate.

But Bella’s seen that exact slump before, a hundred times, a child frustrated that she can’t keep dinner manners straight in her head.




[1] Claws of Danger… Maxillipeds of Passion!!
[2] palimpsest.
[3] her cheeks flush, unconsciously, and she shifts where she sits like a flick of a hip.
“Bella, then.” Do you hear that, Bella? This must really be your princess come back to you from across the impossible gulfs of memory, saying words like that: as if she’d simply chosen how the future would be, and pivoted herself accordingly. Bella is the name that makes you happy; Bella you will be. That’s what she owes to Mosaic lying naked with her in the moonlit flowers of Beri.

The timing is, naturally, wrong. Bella looks up; Ember is looking down, arms up to the elbow in the basket, unearthing the Rex Carcis buried underneath the purple crab tins. Some crabs gain space by having overly long, singularly unnerving limbs; the Rex simply grew a shell the size of the Shield.

Have you asked her about what happened? Will you ever ask her? Do you suspect that she allowed herself to be shot in the hopes of finding her way to you? But that would be as foolish as diving into the Lethe and hoping to find your heart on the other shore.

“Do you think we’ll actually be hungry enough for this?” Ember lifts the Rex, holds it before her, and if you took away the roughness underlying the voice, ignored the small strong claws, and just listened…

It’s like you never left, and it’s just the two of you back in the garden, that small room attempting to be as large as possible, that playplace of farce and arena for assassins. Except the ceiling’s been opened up, and the prim and proper outfit is gone, and the princess on the other side has been devoured by a wolf.

She lowers the crab and meets your eyes, on accident[1]. She sees the tears.

“…I’m doing it wrong. Am I supposed to sit like this?”

And she tucks her legs in and straightens up and curls her tail in, managing to look incredibly unlike Redana Claudius, who was never able to achieve even half of this. And she looks at Bella, the demigoddess of Beri, for approval: hands in her lap, chin lifted regally, ears cocked hopefully.




[1]: naturally.
The transition is always distinct. You were moving; you have come to a stop. Bits of twinkling starlight fade away around you as you blink, your eyes adjusting to the difference in lighting. It’s polite to stand still to let the brief vertigo pass, especially so that you don’t bump into anyone else as they coalesce out of starlight and a sharp burst of the scent of evergreens. (Of course no one overlaps; it’s magic, after all.) But it passes quickly, and there’s a delightful feeling of solidity right after, as if you’re even more yourself, from the tips of your ears to the tip of your tail. Then you can snuff out the candle in your lantern and properly attend to where you’ve found yourself.

The Welcoming Plaza in Crevas is, like many, so solid that everything around it has to accommodate it. The ceiling, walls and floor of the cave that the Civils helped shape around the Crevas Stone are decorated exactly the way that you’d imagine the Nagi would do it: in a profusion of riotous colors, little chips of vividly bright glass forming the mosaics. Thick threads (of cloth, of roots, or of tails, depending on how you look at them) weave above and below and through each other, with ridiculous goblins peering through the gaps, or hands surfacing from the mass to guide or to plead, their edges made clear with little chips of obsidian. Think of one of your comic books, actually, the old four-color kind, except that all the panels have burst under the weight of four hundred different colors, and coil upon coil of undergirding structure threaten to lift right off the page, too.

After all, like most Nagi mosaic art, the art accounts for the shape (or, in this case, the other way around). Run your hand along the wall and you’ll feel the strands standing out in relief, the glass under your fingers indistinguishable from scales, until you touch the leering face of a mad-maned goblin hound or the knuckles of one of the hands emerging from that neon net. Go ahead. No standing behind a museum’s velvet rope here, my dears.

The cave’s got a yawning mouth at the west end, and when you emerge, you’ll find yourself standing in the bright crisp sunlight of Crevas, halfway up and halfway down. Elegant ramps wind their way up the walls of the valley on either side, and the lower city opens up below you, and looking down at those rooftops meant for basking and those rope bridges swaying in the wind and those pennants snapping in the breeze and those painted signs advertising glassworkers and dyemakers and illuminators and gemcutters and goldsmiths and weavers, to say something of the masseuses and the street vendors and the street performers and the coffee brewers and the venturers and the astrologers…

Well, then you might think the four hundred colors of that cave must have leaked out while you weren’t looking and flooded the city below, soaking into the streets and the houses and the silks and the laughter. It’s not Aestival, but no place can be Aestival, so don’t hold that against it. And there’s no better place in all of Thellamie to be during the Festival of Light.

Up and behind you the upper city rises, building up to the great Viperiat, previously the mirror-festooned fortress of a certain puffed-up glowbug. The Viperiat has never been taken in war, as it actively hides even its gates from its enemies; Yuki Edogawa pushed those gates open from the inside. (And she never would have gotten in if not for the cunning help of the Aestivali, let us note. Only they could have so perfectly pretended to betray the outlander heroine!) All the mirrors have been taken down now, despite the glowbug’s screaming tantrums from inside them.

So here we are. The scene is set. Cock your ear and listen to the celebrations reverberating throughout the city; Civelia has come to Crevas, and this may be the most special Festival of Light that anyone here has ever experienced, for—

Well. Read on, won’t you?




Hazel!

Ice cream on a hot day.

You’re already shivering and smiling, aren’t you?

It’s a spiced vanilla, creamy and rich and sharply cold. Delicate little flakes of ice press against your palate before melting back into the cream. The spices find the spaces under your tongue, at the back of your throat, almost tingling there. And you are, of course, careful with the purse that Yuki gave you, aren’t you? Still full of Crowns and Coronets, each one stamped with the Civil emblem on one face and the decorations of the minting Hub on the other, like all of those state quarters you have back home, the ones with exotic names like Texas and Ohio.

And you’re sitting there, on a bench set into a wall on one side of the plaza, surprisingly deep. Naturally, it’s that way so that Nagi can get their coils all up on there, on that nice perch (which is why it is also surprisingly low, your heels resting on the cobbles).

Nagi! You’re in the heart of their greatest city, you know. Not that they’re the only people there, not with the Festival of Light happening today, probably not even on ordinary days, there are plenty of Kel and Aestivali, Serigalamu and Avels, but the differences between all of them are as much cultural as it is in appearance. (Remember: center, south, west, formerly north.) But the Nagi are singularly unique, aren’t they? After all, everyone else has got legs, instead of a thick, well-muscled, sinuous, slightly cool to the touch tail.

(Well. Almost all of the Nagi have those. You’ve already accepted directions from a young man who had the glimmering golden eyes of the Nagi, a sibilant lilt to his voice, and diamond patterns on his legs when his skirt fluttered just so. You still haven’t figured out that he was flirting with you when he put his arms around your shoulders to orient you.)

Perhaps you’re watching that Nagi dancer by the fountain. She descends low enough that her palms brush the mosaic tiles, then rears up, showing off her pale red belly and her impressive abdominal strength, arms working above her ears (and let your eyes run down the hoops hanging from them, too). A small crowd’s gathering to watch, a lingering in the midst of a hundred other things to see. It’s okay to watch her pivot in place, to see her bare spine in the space between her top and her scales, to be engrossed.

Aren’t you?

Give us a moment to watch, or to have your eye caught by the fountain, or to enjoy the ice cream— a moment spent here, sitting on a Nagi bench in the middle of the Festival of Light.




Handmaidens!

That description of the Welcoming Plaza above? That’s here. That’s not quite now. Because you’re the reception party. Sulochana is supposed to be here, too, but from what Kalentia’s heard, it’s unsurprising that she hasn’t made it. The Princess of the Nagi Mercantile Consortium is infamous for overloading her plate and then overcorrecting based on a whim, for all that she’s led the Consortium to a strong year.

You are (or rather Heron is— Rurik, right?) the center of attention as you wait for Civelia’s arrival. She’s up to something big this year, that much is common rumor, but you’re definitely not supposed to tell anyone:

She’s prepared to make another Queen of Light.

Sayanastia knows, in her bones, in the shared essence of that devoured arm, just how big of a task that is. Civelia pours her spirit into everything she makes, like the Fallen Stars do, but she’s a second-tier divinity at best: a creation of the First Fallen, not one of His peers. The caretaker of the Stones and the world, the head administrator of the Civil Church, and an absolutely insufferable paragon of the stiff upper lip.

(At least one Heron has theorized that she literally can’t complain, at least around Heron, because then she wouldn’t be perfect. The First Fallen was inhuman, a sharp-edged ice-intellect that still dripped with cloying sentimentality. Or so Heron vaguely remembers, or felt comfortable claiming that she remembers.)

But she’s not here yet. It’s you, and it’s your job in aggregate to make sure she’s welcomed properly. (Stars forbid that Heron fail at being the honorary Festival Vizier.)

Onlookers pull out their tablets to take candid photos of Heron; giggling children weave underfoot, carrying toy pinwheels and toy prisms and brightly colored streamers; a Serigalamu merchant more brave than clever is trying to explain to Cair how timeshares work; the wind has a hint of Outside moss underneath the spice and the smell of crowds.




Yuki!

Where the mirrors used to be, there’s just tapestries hung over red sandstone. The Consortium came to the conclusion that even mosaics would be too reflective. Doorways that used to be hung with shining beads are now hung with bright but very opaque velvet. Last time you were in the Viperiat, you chalked up the disorienting maze to all the mirrors, but it’s time to admit that, no, this place is always like this. Where the sound of your own breath (or your noises of helpless outrage) used to splinter and come back to you from a dozen different directions, now the Viperiat swallows them up, and the shadows yawn between each lantern hung optimistically from the ceiling.

The sudden crash— no need to be ashamed, dear, anyone might have jumped right out of their skin. (Or, to use the present idiom, their molt.) A Nagi forces her way out of a room just ahead, teeth bared, glancing back over her shoulder, and proceeds to barrel into you. That’s not actually something that happens often, given how aware the Nagi are of their bodies and the smaller people around them. But not this one.

An apology dies on her lips as she looks down at you. “…the outlander,” she sneers. Her pigtails are hung with ostentatious gold charms, lying heavy on her shoulders. “You come and go as you please, don’t you? No need for you to live with the consequences of your political meddling—

“Out!!!!” Sulochana has her upper body through the velvet of the doorway now, gripping either side furiously. “You go back to your mother right now and whine about how you don’t get to treat the Consortium like a set of child’s hoops—“

“—not even a member of the Consortium—“

“—your face is red and breathless—“

“—nepotism which every bylaw of the Consortium stands against—“

“—crushing my friend—“

From underneath the very heavy body of this Nagi, you are still clever enough to recognize two things: there’s probably a bodyguard or two behind Sulochana, but she’s filling the entire doorway and not letting them past, and from the way both their fingers are twitching, the two of them are another set of screamed fragments away from pulling out their Heartblades and dueling right on top of you.

Just another day in the life of a former heroine, right?




Eclair!

Sand thunders down into the vats, roaring, deafening, thunderous. The polewomen working the vats all have fluffy earplugs and communicate through sign language and Nagi tail thumping. Their job is to stir the solvent into the sand. Below the vats are barrels, already bearing the proud logo of Vessenmer Dyes and Paints. As the sand melts away, what is left behind is dye, as close to raw color as is possible.

In other parts of this workshop, dyes are blended in carefully measured quantities to make new hues; in other parts of the workshop across the courtyard, barrels are painted and orders are organized. Under your feet, in the rock itself, barrels sit and age, the color of the dye subtly richening and darkening as it waits in the dark. Rumor has it that some businesses have long, spiraling passages down beneath the city, to the places where even the darkness is wet, there to achieve impossible transformations— but that is a matter of public safety, and thus a banned practice, save for the Alamek family (who hold the monopoly on Outside-soaked colors).

Anesh Vessenmer turns the swatch of wallpaper over and over. Her short-nailed fingers are daubed in dried colors, including a sort of purple-grey that might be useful for painting old thistles. The color on the swatch has not faded since it was carefully peeled from the wall; you’ve seen to that personally. Anesh considers the swatch, and she considers you, and she considers the length of her own consideration, and she considers the sword hanging at your hip.

“We make many sales,” she says. A statement of fact. “Assuming this is one of ours— I’d have to consult the books— it might have been purchased through a reseller, or through the Church. We do a lot of business with them.” Hidden in her words is the glint of her fangs: if you interfere with our production the Church will ask you why, and the Civils won’t pull Heartblades on you but they will pull paperwork on you, and you’re an Aurora, aren’t you? They can find reasons to make polite requests of you, and if not you, then they can make polite requests of people who would pull Heartblades on you if necessary, because they make sure that the world stays nailed down and as pristine as possible for the Queen’s return, and part of that is painting new construction and tastefully adorning their chapels. At least, that’s what I think she’s saying. Maybe you disagree. Her face is flat and does an admirable job of hiding her thoughts.

There is no sign, on the swatch, that it was part of the letter A, before you peeled it from the wall; that the letter was part of the word THAT; that the word was part of the sentence CURSED BE THEY THAT OPEN DEAD INSIDE. Or DEED INSIDE. Timtam’s calligraphy needs work. She has an unfortunate propensity for unnecessary loops and swirls. She also got paint spattered on the carpet. These facts are likely connected.

Out in the courtyard, which has variegated sand between each tile of glass, a small child plays with her rabbit. It hops one way, she slithers to that side. It hops another way, she slithers to the other side. She claps her hands in delight as Mister Hoppy bounces into the circle she’s made of her tail.
THE NIGHT SKY
…is a dome, and the wellspring of magic. The stars are faintly visible while the sun is illuminated, and move faster than stars back home; they all have names, like the Hawk, or the Rose, or the Drummer. The sun is a crystal globe illuminated from within, and the moon is connected to the earth by a delicate, spiraling silver road. The moon is home to the Lunarians, a high-magitech civilization with a penchant for astronaut-style armor and flying ships. They're the ones who make the spirit tablets.

THE CENTER
…is comprised of the Mountains of Kel, building up to the impossibly tall Moonhorn and the Lunar Causeway. The mountains are a labyrinth of fortresses, fastnesses, monasteries, mines, fortifications, and hidden passages. Aboveground, it is extremely windy, inhospitable, and difficult to find a way upwards that is not blocked by old walls or snowdrifts, despite the soaring bridges between mountains. Fortunately, most stone hubs have extensive infrastructure surrounding them. Here, light is captured in crystals; here, forbidding exteriors hide sumptuous interiors; here, the Kel facilitate trade between Thellamie and her moon, and keep anything that has fallen from rising again.

THE NORTH
…is full of trees. No, more than that. Thick, deep-rooted trees, drinking deeply of the light. They whisper, they stir, they grow walkers. It had a perilous reputation even before the Shadow of the Wood was buried here, but it was tempered with adventure and chivalry. Now only the forest remains, and the knights that emerge are made of dead wood walking. Here be monsters; emerging from a stone hub here will find you standing among ruins, or a barrow of roots, or suddenly tangled to the earth by weeds. And for what? Flowers glowing with inner light, cures impossible to find elsewhere, or even the panoplies of lost heroes laid in barrows?

THE EAST
…is the desert of shining sand. Bright swathes of colored sand make variegated dunes, natural patterns which change with the wind. Sometimes, shifting sand reveals a flash of scales. The dunes can easily swallow a traveler up— right into a serpent’s coils. Only slightly less perilous are the sinuous cities that arise around stone hubs, their delicate spires and domes, their multi-colored glass towers and their steaming vents. Do not let the stereotypes of indolent, lascivious serpents fool you: they are industrious and clever, and their specialized goods can be found even on the moon herself, particularly their glasswork which fills with light. But do not stare deeply into their eyes, either.

THE SOUTH
...are the Shifting Jewels, humid and noisy and decadent. Here are cities built of wood and paper and silk, here are games that change fortunes, here are the shrines to Vesper and her Auntie, here are the rivers that change their courses daily, here are the festivals and the fireworks, here are the disappearances and the reappearances, here are the vests and the veils, here are the markets and the other markets crowded around stone hubs, here are the fishes and the curries, here are the cults and the gangs, here is ghost-fire on the waters and light trapped in bottles.

THE WEST
...is rolling plains, and herds roaming freely, and hide tents on the horizon, and wagons making their way down faint overgrown roads. It is pits of clay, and bones in tar, and hawks riding the winds. It is dense pine groves and snow blowing down off the mountains and the quaint towns of Old Foresters building stockades and watchtowers around stone hubs to keep out both the trees and the Serigalamu. It is being hoisted up onto a horse by a huntress and dressed in plundered Jewel finery. It is the hunt.

THE STONES
...were built by the First Fallen, who descended in order to nail the cosmos into shape, a sacrifice that no one pious ever forgets. They are thrust into the earth, carved with starsong, drinking deeply of light in order to keep the world whole. Walking from one to another turns a journey of days into an hour, but do not leave the path.

THE SPIRIT TABLETS
...are suspiciously similar to those Zelda tablets. There may have been cross-pollination of ideas, just like what happened with jazz, or with legends of a sleeping king.

THE FALLEN
...are potent, and dangerous, and limited, and criminals, and shapers of the world. The First Fallen is hidden somewhere in the mountains, masquerading as just another monk. The Fire in the Wood no longer has just one body. The Demon Queen rages inside yet another prison. The False Fire gluts herself on mischief and drama.

THE SWORDS
...are manifestations of the heart, as expressed through light. Fighting with them is the noble art, the dangerous art, the fight which ends in tears. They cut anything but flesh and that which is infused with light, and they sink into both, instead; they only hold against each other. A strike to the head will take your wakefulness, a strike to the heart will take your strength, a strike elsewhere will take your walls. Coincidentally, because one cannot remove an opponent from play permanently, a second noble art has sprung up alongside it, to secure victory and provide one a cute trophy.
"I'm sorry," Ember says, pulling steaming tins out of her basket. The scent is buttery and rich. "I know you are probably sick of rations, but it's what we've got." What else? The same thing they've been eating this whole time: crab upon crab upon crab. Crabs boiled, crabs jellied, crabs made into cakes, crabs made into candy, red crabs and blue crabs and green crabs and yellow crabs. A black one, a white one, a pink or purple one. What else would Poseidon provide for provender?[1]

She's wearing lace and doesn't quite know how to wear it. Her thick hair peeks through, the sleek beach-blonde hair designed to repel water and to retain heat in the void, the hair that she so often shows off under her warrior's silks. At least she knows how to wield a brush and a pen like knives, doesn't she, Mosaicbella?[2] All that training as a scout and operative means that she's able to bury her discomfort underneath alluring smiles, sharp wing'd eyeliner, and an offer of crab legs to break together and dip into the crab sauce[3].

She leans back, one hand on the checkered Cloth of Love spread out upon the grass[4] and watches that crab with the intensity of a knight ready to fight. But she's already fought, hasn't she? Not just in shooing the Horse away from the basket enough times, but on Portugal. If she were to close her eyes, she would still see herself leaving herself open, touched by the madness of Dionysus that screamed: the only way out is through. And it was, and victory is hers, and here she is in white lace and pearls at her throat, and Goldie's done her hair in wavy curls framing her cute royal face.

This makes sense, doesn't it? The reveal. The gods descending from on high to declare that a mysterious warrior with no past is in fact their descendant, destined for a crown, capable of defeating heroes and monsters alike[5]. That she deserves to be equal with Mossabella.

"...do you prefer Mosaic or Bella?" Ember asks, softly, her thumb working firm circles on her finger. Her ears are low, and she is awash with Sincerity, her eyes moist with the instinctual seduction of the forward scout working on a target. There are many ways to get the measure of someone, and a kiss is as good as a fight, and if she's a demigod too, maybe she'd give as good as she gets. But a fight's as good as a kiss, too, if it comes to that.


[1] And it was difficult enough keeping this away from the Horse.
[2] Bellasaic? Mosabells?
[3] Made from real crabs!
[4] Red and white, a board for making careful moves towards victory, and each plate of isn't-she-sick-of-this-now crab is one of her tokens.
[5] But it's unusual for you to be the god, too.
[6] Why is she thinking like this?
It is not a door in the air. It is also not not a door in the air. It is a sideways movement; it is the impression of speed; it is the sheltering of vast wings. It is limned in violet.

Ember steps before the assembly, the image of a conquering hero, a daughter of Ceron who has been affirmed in her belief that she is, in this moment, in her sphere, the very best. (The Ceronians aspire to this, yearn for this feeling: this mastery not of a skill but of a way of being.) She is also comic in how she carries Mosaic-Bella in her arms, her lover overflowing that embrace in every direction, but that too is part of the legacy she claims. Behind her come the Silver Divers, comes Dyssia, and comes a very confused and frazzled ex-Alpha of the Star Kings, lips held shut around the message she has been vouchsafed with.

“Did you think that would stop me?” Ember howls her victory, howls her insistence that all acknowledge her greatness. “I am the polestar of the pack, and not even phantoms and could-have-been moments can stop me! I am Ember, Alpha of the Silver Divers, and also apparently a princess, and a child of the gods! Your dominion over the people of this planet is over!”

Behind her, Dyssia gets an excellent view of how furiously Ember’s shaggy grey tail is wagging, freed from the confines of its tight “denim” disguise at last. Of all the possible heroes, Dyssia, how surprising is it that Ember was the one?
“Gods damn it all,” Ember says, staring up at the slate-grey sky. Lightning like lace; the deep roar of thunderbolts falling. The beat of huge wings. She lies in the cold mud of the battlefield; the last redoubt of Ceron falls. Next to her, the Star King groans. The stomach goes tight and tense when facing down an unacceptable outcome. All around her, the scents of chaos and broken retreat are thick clouds.

If she’d just been a moment faster with the Shield. If she’d managed to protect Mosaic. If she’d never insisted on coming down to this terrible planet to… but then wrongdoing would be unmet by champions. But shouldn’t champions get some sort of happy ending? Not like this, waiting for the thunderbolts to fall on the two of them in the slate-grey mud.

“No time for that, soldier,” Ember’s voice says, but not her voice: melodious, set to the tune of an unheard song, and unmistakably divine. A voice like Gemini’s. “Up and at them! Present arms!”

And Ember stands, and presents her arms in the midst of the tumult, and underneath the light of the Lantern the world flattens. The clouds are made of balls of cotton, and the mud strips of felt underneath her feet, and the warring armies little dolls with black button eyes. The Star King makes a noise of nausea on the ground, even as Ember lifts her eyes and sees the trees, growing upside down, their branch-roots shining violet and teal and white. She turns, and sees herself—

But not herself. Taller, lusher, skin shining. She smells of Mosaic’s favorite perfume and Delight and Victory and Olympus. In one hand she holds a wand; over one shoulder of her gleaming breastplate is a lion’s skin. Her ears are set with white jewels; her teeth are like pearls.

“Could have beens, ha!” She waves the wand, and other stages light up for a moment, places where familiar faces stagger under the stage lights, the relentless glow of the crystal trees. “We prefer what can be, don’t we, Dany? What will be. Me, and Bella, and Alexa and Dyssia and Dolce and Vasilly and Beljani and Epistia and Beautiful and all the rest aboard the dear Plousios, and what’s waiting for you— for us— on Gaia.”

Her tongue is like lead. “I… who are you?” The truth of her is Certainty on the nose.

“Call me the Shepherdess, Ember,” she says, and cups Ember’s chin with kindness, lets the silk pool on her wrist. “I am the future of the Princess Redana Claudius; we had to make sure that you make it, right? But it’s always tricky, doing something like this, and thank goodness we got to— oh, you still call it Portugal, don’t you? It doesn’t get the other name yet. But we got tossed into Time’s loom, here and in this place, and this is where I gave you what you needed.”

She presses her forehead to Ember’s own, and their scent is the same. “You were, and are, and will be again Redana Claudius, Nero’s daughter, Hermes’ daughter, Zeus’s daughter, the lover of Bella Hostilius Meowmeow, First of Her— no, still can’t say that.” Her laugh is Ember’s laugh, but older, gentler, a laugh to fall into. “You have also been Ember of the Silver Divers, just as we have been so many things. Shapeshifters, skinchangers us, always looking for the person we need to be.” Here, she winks.

Then she turns, gestures, and all the possible worlds narrow.

“Go to our Bella, Dany.”




A shadow blots out the sun; the new light in her hand seems almost cool in comparison. The Shield is slung on her back, and with the other hand she reaches out, distraught.

“Mosaic! My lady! Bella!! Whoever, whatever you are, just— just don’t—”

The Lantern she ties to her sash, nearly dragging her belt down with its weight. With both hands this small and brave knight lifts the demigod into her arms, and Ceron’s strength fills her.

“We have to find everyone else—“ And she looks around, and it was all just sand on the floor, and toy ships dangling from the branches, and a relentless stage light, wasn’t it? If you blink, Bella, you might just see a familiar savior waving one hand in greeting, in tribute, in promise. But your loyal Ember is already headed onwards, even as the Shepherdess kneels and offers a hand to the Star King.




Under the Lantern’s light, the Generous Knight is, at least for a moment, just a model made of clay and metal and paint, frozen in her monstrous apotheosis, and all the ruined fleets just toys. It’s better to think of them that way, isn’t it?

Ember’s hands and chest and, let’s be honest, face are full of a post-sweat, exhausted Mosaic, but her ears are still perky and her tail wagging furiously. “Dyssia! Take the Lantern, would you? Navigating’s… let’s find a way out of here!”

(Here in the dark, contrasted with the roots of Time above. Here in a place that is not a place, made false long enough to leave.)




There’s a set of stairs at the end. After the nightmare death worlds, after the party where Gemini was being forced to drink poison, after the place where all the suns were dead, after the place with all the plush animals surrounding Goldie, there’s just a set of stairs that lead down to a door clearly marked Emergency Exit. It has a steady, soothing green glow.

“See you all later,” the Shepherdess says as she opens it, and ushers the Star King out, and all the rest too, and she offers Bella a private wink as Ember bounds through the door, and then she lets the door shut behind her.

Behind them, Time remains.
Closing is impossible, at least until she sees an opening. What Ember does instead is watch, and wait, and keep moving at the edge of the Alpha’s sight. No flank can work here, either, not without a partner. But she is slowly tightening the spiral, coming close enough that she can be ready for that opening. When it comes.

“At the very least,” she says, ducking behind a transport that will be melted to slag within three shots, “be honorable enough to tell me what has happened! This weapon you play with: what is its renown, its lineage? Who was its maker, Star King? Who placed it into your hands?”

Traditional. Proper. Even though her body is taut, full of the tension of worry, her chest cannot help but lighten, her heart to race, as she tries to establish a good rhythm. Fight me as a daughter of Ceron, she is saying, even as she leaves Determination wet as a trail behind her where she has touched the world. Do not think you can get away without treating me as an equal.
“I am of the blood of Howl From The Ashes,” Ember says, and her voice is small and still like the crook of a scorpion’s tail. The words lie where she sets them. “She did not betray her pack, no matter the temptation.”

She strikes the Shield, the once, against the Lantern. Just at the side, where it shivers. Light erupts, coruscating, giddy with freedom, and the world shudders with fractured time.

And that is enough for her to vault up onto one of the lantern posts that line the Portuguese streets, and from there she launches herself at the Alpha. It is the Lantern that impacts the proud warrior in the stomach, sends her flying back, and Ember herself is just the counterweight, the straps of the Shield biting into her arm as she sends it careening through the rival pack.

She lands heavy on a transport; where the Lantern lands, the road fractures in a roar of splintered tar and stone. One cuts through her cheek, unprotected, and perhaps one of the watching Portuguese sees how the cut scabs immediately.

“We rise roaring from Bitemark!” She stands, proud against an entire pack, baring her keen teeth. “We come with a goddess at her back! And if you will not show me how to call them back, I will send us all there, too!”

[7 to Finish with Blood.]
It's not your territory. It's theirs. Easy enough to say, right? But not for Ember. Not for Ember, steeped in the ways of Ceron. Not for Ember, who knows that the pack's territory is whatever the pack may claim. It's their planet, not yours. No, the planet is already marked.

Her mind goes in different directions, then.

"Where is the honor and glory in making an enemy disappear?" She bares her teeth, gestures wide with the Shield. "Where are your trophies, Alpha? This is a degenerate weapon. Bring my pack back so that we can fight for this planet properly." Not free this planet; that would be alarming enough to justify leaving the Silver Divers and Mosaic wherever they have gone. "Clear your half-wolves from the board and come fight like women! Bring out your spears, your swords, your cords, your maces! Winner takes all, loser offers concession: that is the way of Ceron! Do it or I will break your toys and we will fight like savages, teeth on necks, to dissolution."

It is mostly a bluff. It is a deliberate choice to channel the howling of a hundred honorable predecessors into outrage. She risks being lost in it (as she always is). There is no Mosaic here to talk her down. Nothing but the groaning of the injured and the echo of her voice in the empty space.
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