Hazel!
This is the tale that Amali tells you, slowly and carefully, as you wend your way through the city.
Vespergift, back before it was Vespergift, suffered in the cold. There was no forest to tangle the howling winds of the Outside in its branches, and neither was there a wall to break the teeth of the wind, and the snow came roaring off the peaks of Kel, and so this was just a connector-Hub, a place to briefly stop while on your way to the marvelous orchards and fields of the Old North. A town clung around the Stone, but all they had were hostels and inns and little shops where you could buy meal packages for your journey.
Then Heron herself came to Vespergift, back before it was Vespergift, and she was wearing fire. She bought seven shovels until she found one that didn't melt in her hands, and then she started digging. It wasn't long at all before she revealed that there was a lake beneath the town, and she poured fire into the lake's heart. Some folk say that she bound one of the Demons down there, burning forever as it seethes to think that we're all enjoying ourselves up here.
Then Heron came back up and extinguished her own fires, and the folk of the town built a bathhouse around it, and they began to outdo themselves to entertain the Hero. They sang for her, and they acted for her, and they provided her with company, and they painted her, and they poured wine into one of her glasses and tea in another and coffee in a third, because teabushes and coffeebushes and grapevines now grew here, and they named the place after the flowers that sprang up around the hot springs.
And it's here that you arrive at this vast tower-complex in the city's heart, dear Hazel. Golden light spills out of its windows like mead, and the sound of laughter and music and conversation all muddled together, and heat. This is another reason that lodgings on the ground are so valuable, my boy: they get their warmth straight from the source. But the Chrysanthemum, with its windows all chrysanthemums, its doors all grapevines, is a bright summer's day in the midst of a chilly city.
It is also difficult, now that Amali's guiding you towards the service entrance, not to notice the murals of Heron and her many scantily-clad bathing attendants, or the murals of laughing girls chasing each other with ribbons and towels and nets, or the actual girls up front waving fans and inviting people off the street to come in and enjoy the hospitality of the Chrysanthemum. One of them is wearing a maid outfit with an impractically short apron, while another is wearing a luxurious Crevas robe which has slipped right off her shoulders, and a third is wearing the glittering gem-laced silks of Sapphire.
For while the Chrysanthemum may have no fee for entry, it is not permitted to wander the halls alone (a law for which a pronouncement by Heron is dubiously cited as grounding). The rates to hire an attendant for various pleasures and marvels are standardized, but tips are both encouraged and elicited.
A Serigalamu in a fur-lined coat and a goblin-leather skirt (vainly, heroically clinging to her hips) is hanging by the side entrance, smoking a cigarette (and explaining that would see us here all day talking about some of the other purposes that the Avel have for teabushes). Smoke pours around the golden ring in her septum as she exhales; she glances at you without turning her head and grins. "Heya, Granny," she says in a voice that isn't so much husky as it is an entire sled team. "Which of your nieces is this?"
Eclair!
The black stone of Vesper Victoria's eats the buttery light of the Chrysanthemum on the other side of the street. It's a necessary counterbalance, at least according to the Civils: something to sober you up as you stagger out having over-imbibed on overpriced drinks. Yes, that place place is holy enough, but there's too much to do around here to pretend that partying all day long is acceptable behavior. Temperance, patience, and forethought are the watchwords of Vesper Victoria's, and to that end the surface of the monastery is covered in statues and gargoyles and bas-reliefs depicting all the terrible terrible things that Heron and Civelia are protecting all of you from, from rampaging Mirrorfolk to raging Demons to hideous Undead to the various faces of the Dark Dragon herself.
It's a hell of a climb. It'd be more practical to go inside, make your way up the stone stairwells, listen to choir practice and organ recitals, pass classrooms and archive vaults and the Museum of Edifying Horrors on your way, and then make your way out a window once you're close. But you're out here, making your way up to the head of Sayanastia the Dark Dragon herself, a regular daredevil, because walking inside without some sort of clever disguise would overly complicate your investigation.
Up there, you'll find the envelope pasted onto Sayanastia's tongue; you'll need either solvent or patient knifework to dislodge it. No traps are waiting for you up there, though knowing you you'll still be checking anyway. Sayanastia the Dark Dragon is large and frightful enough that you can sit in her mouth to open the envelope to find that eye-wateringly expensive ticket. Three days as a VIP guest of the Chrysanthemum, food and drink and most forms of entertainment all on the house, and a private suite for inviting pretty and well-tipped girls back to.
But that part doesn't appeal much, does it? You're a daughter of the Mansion, and compared to the Great Game, the intrigues and the innuendoes of the Chrysanthemum are vulgar and mercenary. In the Mansion, all serve, and all jockey for position in service; there is none of this dance between guest and guide, in which many a guest realizes that they are out of their depth and in need of a pretty girl or a charming boy to take the lead. The Chrysanthemum entertains one and all, but in the Mansion there is nothing that delights more than the Great Game and the attention of the mistresses themselves, those vast and primordial dreams enveloping you in their coils, prizing you for your very nature as a limited being.
That said, they do a mean breakfast buffet, and the cool rainwater baths of the Mansion are very different in character than the spas and saunas of the Chrysanthemum...
Rurik!
There's nothing for it but to take the Roads, at least part of the way. Vespergift is impenetrable. Any attempt to open a soft way into the city is rebuffed by the hardness, the solidity, of those legendary walls. So even if you take a shortcut to Stoneward, you've got a leg of travel left. So let's talk logistics. Are we going for the full parade through Kel, or do you mean to gather everyone up back inside of the Stacks before taking that last leg all together from Stoneward? (Let's be real, either way you're going to coincidentally end up breaking bread with Yuki Edogawa.)
By and by, how are we going to play this? Any semblance of stealth, trying to disguise what you're doing, or are Injimo and Aadya going to enthusiastically shake down half the city trying to flush out the Maid while flashing Civil badges and wearing starglasses?
Cair!
Meanwhile, back at the Stacks...
Rude riddle-risker / rue-reaping,
irritant know I / ire-inflaming.
Light-lost lass / lunatic-lolling,
Darkness-deprived / doomed to death.
"Hard does Heron trouble Hands, hopping to her horrid whim. Surely a slave of Light, seeing only the swinging of stars. With tempest we made to tear down tyrants, troubling us no more. For the freedom of fools we fought, feigned their fear and fell our friends."
Light-lackey / long-lingering,
To bounty bound / to bullion beaten.
Tower-trapped / treasure-tested,
of Artifice / an Artist.
The philosophy might be worth arguing over, but she's not stupid: she's accusing you of being Heron's handmaiden, someone involved deeply with the material world and the treasures of the Stacks, and can you really say that she's wrong?
Yuki!
"So that we can remain at least somewhat on a forward trajectory," Timatheo says, "I think that we can pivot with minimal effort to being vacationers in Vespergift. It will be notably more expensive, but to be frank treasuries are stored up for events like these. I have enough contacts at the Chrysanthemum there to get my finger on the pulse of the entire city and half of Kel in the process." He clicks the tablet shut with an air of satisfaction. "And if the High Council's ploy is to make us think they're hiding this Hazel, then we'll just have reinforced our cover by going to Vespergift and then 'returning' to Aestival."
"The Chrysanthemum?" Pasenne's tail rattles again, and she's brought her hands up to her veiled face. "You mean it? Will we- do you think there will be time to-"
"In the process of investigations, we will likely have to use various attractions for our purposes," Timatheo says, shooting the maid an amused glance. "Don't get your hopes up on anything specific, though, and don't think we'll be able to actually relax."
"If we find Hazel and tame him," Sulochana says, and there's something commanding in her voice, not bossy but taking charge nonetheless, "we'll all have a vacation wherever Yuki wants to go, and I'll cover for us. How does that sound?"
Anka looks you up and down and comes to the unspoken conclusion that she likes her odds of bullying you into deciding on Summerkand.
"Actually, the maid's right," Magasha interjects. "If we're going to the Chrysanthemum, it would be inauspicious not to enjoy ourselves. I'm sure that she and I can work together to bring good fortune to our expedition while Timatheo and Yuki there enjoy their detective work." She thumps her tail once in satisfaction, smiling as if the issue has already been settled.
"We'll need some coats for the approach into the city, but we're dressed appropriately for the Chrysanthemum itself," Timatheo says, not commenting on Magasha. "We'll be out of the city before the last festivalgoers have left, but it's becoming a much closer thing. Let's not waste time." Then he gives you an approving nod and a smile; you've impressed him at least a little bit.
But you're Yuki Edogawa, after all. Naturally impressive. Who wouldn't want to get on your good side?
This is the tale that Amali tells you, slowly and carefully, as you wend your way through the city.
Vespergift, back before it was Vespergift, suffered in the cold. There was no forest to tangle the howling winds of the Outside in its branches, and neither was there a wall to break the teeth of the wind, and the snow came roaring off the peaks of Kel, and so this was just a connector-Hub, a place to briefly stop while on your way to the marvelous orchards and fields of the Old North. A town clung around the Stone, but all they had were hostels and inns and little shops where you could buy meal packages for your journey.
Then Heron herself came to Vespergift, back before it was Vespergift, and she was wearing fire. She bought seven shovels until she found one that didn't melt in her hands, and then she started digging. It wasn't long at all before she revealed that there was a lake beneath the town, and she poured fire into the lake's heart. Some folk say that she bound one of the Demons down there, burning forever as it seethes to think that we're all enjoying ourselves up here.
Then Heron came back up and extinguished her own fires, and the folk of the town built a bathhouse around it, and they began to outdo themselves to entertain the Hero. They sang for her, and they acted for her, and they provided her with company, and they painted her, and they poured wine into one of her glasses and tea in another and coffee in a third, because teabushes and coffeebushes and grapevines now grew here, and they named the place after the flowers that sprang up around the hot springs.
And it's here that you arrive at this vast tower-complex in the city's heart, dear Hazel. Golden light spills out of its windows like mead, and the sound of laughter and music and conversation all muddled together, and heat. This is another reason that lodgings on the ground are so valuable, my boy: they get their warmth straight from the source. But the Chrysanthemum, with its windows all chrysanthemums, its doors all grapevines, is a bright summer's day in the midst of a chilly city.
It is also difficult, now that Amali's guiding you towards the service entrance, not to notice the murals of Heron and her many scantily-clad bathing attendants, or the murals of laughing girls chasing each other with ribbons and towels and nets, or the actual girls up front waving fans and inviting people off the street to come in and enjoy the hospitality of the Chrysanthemum. One of them is wearing a maid outfit with an impractically short apron, while another is wearing a luxurious Crevas robe which has slipped right off her shoulders, and a third is wearing the glittering gem-laced silks of Sapphire.
For while the Chrysanthemum may have no fee for entry, it is not permitted to wander the halls alone (a law for which a pronouncement by Heron is dubiously cited as grounding). The rates to hire an attendant for various pleasures and marvels are standardized, but tips are both encouraged and elicited.
A Serigalamu in a fur-lined coat and a goblin-leather skirt (vainly, heroically clinging to her hips) is hanging by the side entrance, smoking a cigarette (and explaining that would see us here all day talking about some of the other purposes that the Avel have for teabushes). Smoke pours around the golden ring in her septum as she exhales; she glances at you without turning her head and grins. "Heya, Granny," she says in a voice that isn't so much husky as it is an entire sled team. "Which of your nieces is this?"
Eclair!
The black stone of Vesper Victoria's eats the buttery light of the Chrysanthemum on the other side of the street. It's a necessary counterbalance, at least according to the Civils: something to sober you up as you stagger out having over-imbibed on overpriced drinks. Yes, that place place is holy enough, but there's too much to do around here to pretend that partying all day long is acceptable behavior. Temperance, patience, and forethought are the watchwords of Vesper Victoria's, and to that end the surface of the monastery is covered in statues and gargoyles and bas-reliefs depicting all the terrible terrible things that Heron and Civelia are protecting all of you from, from rampaging Mirrorfolk to raging Demons to hideous Undead to the various faces of the Dark Dragon herself.
It's a hell of a climb. It'd be more practical to go inside, make your way up the stone stairwells, listen to choir practice and organ recitals, pass classrooms and archive vaults and the Museum of Edifying Horrors on your way, and then make your way out a window once you're close. But you're out here, making your way up to the head of Sayanastia the Dark Dragon herself, a regular daredevil, because walking inside without some sort of clever disguise would overly complicate your investigation.
Up there, you'll find the envelope pasted onto Sayanastia's tongue; you'll need either solvent or patient knifework to dislodge it. No traps are waiting for you up there, though knowing you you'll still be checking anyway. Sayanastia the Dark Dragon is large and frightful enough that you can sit in her mouth to open the envelope to find that eye-wateringly expensive ticket. Three days as a VIP guest of the Chrysanthemum, food and drink and most forms of entertainment all on the house, and a private suite for inviting pretty and well-tipped girls back to.
But that part doesn't appeal much, does it? You're a daughter of the Mansion, and compared to the Great Game, the intrigues and the innuendoes of the Chrysanthemum are vulgar and mercenary. In the Mansion, all serve, and all jockey for position in service; there is none of this dance between guest and guide, in which many a guest realizes that they are out of their depth and in need of a pretty girl or a charming boy to take the lead. The Chrysanthemum entertains one and all, but in the Mansion there is nothing that delights more than the Great Game and the attention of the mistresses themselves, those vast and primordial dreams enveloping you in their coils, prizing you for your very nature as a limited being.
That said, they do a mean breakfast buffet, and the cool rainwater baths of the Mansion are very different in character than the spas and saunas of the Chrysanthemum...
Rurik!
There's nothing for it but to take the Roads, at least part of the way. Vespergift is impenetrable. Any attempt to open a soft way into the city is rebuffed by the hardness, the solidity, of those legendary walls. So even if you take a shortcut to Stoneward, you've got a leg of travel left. So let's talk logistics. Are we going for the full parade through Kel, or do you mean to gather everyone up back inside of the Stacks before taking that last leg all together from Stoneward? (Let's be real, either way you're going to coincidentally end up breaking bread with Yuki Edogawa.)
By and by, how are we going to play this? Any semblance of stealth, trying to disguise what you're doing, or are Injimo and Aadya going to enthusiastically shake down half the city trying to flush out the Maid while flashing Civil badges and wearing starglasses?
Cair!
Meanwhile, back at the Stacks...
Rude riddle-risker / rue-reaping,
irritant know I / ire-inflaming.
Light-lost lass / lunatic-lolling,
Darkness-deprived / doomed to death.
"Hard does Heron trouble Hands, hopping to her horrid whim. Surely a slave of Light, seeing only the swinging of stars. With tempest we made to tear down tyrants, troubling us no more. For the freedom of fools we fought, feigned their fear and fell our friends."
Light-lackey / long-lingering,
To bounty bound / to bullion beaten.
Tower-trapped / treasure-tested,
of Artifice / an Artist.
The philosophy might be worth arguing over, but she's not stupid: she's accusing you of being Heron's handmaiden, someone involved deeply with the material world and the treasures of the Stacks, and can you really say that she's wrong?
Yuki!
"So that we can remain at least somewhat on a forward trajectory," Timatheo says, "I think that we can pivot with minimal effort to being vacationers in Vespergift. It will be notably more expensive, but to be frank treasuries are stored up for events like these. I have enough contacts at the Chrysanthemum there to get my finger on the pulse of the entire city and half of Kel in the process." He clicks the tablet shut with an air of satisfaction. "And if the High Council's ploy is to make us think they're hiding this Hazel, then we'll just have reinforced our cover by going to Vespergift and then 'returning' to Aestival."
"The Chrysanthemum?" Pasenne's tail rattles again, and she's brought her hands up to her veiled face. "You mean it? Will we- do you think there will be time to-"
"In the process of investigations, we will likely have to use various attractions for our purposes," Timatheo says, shooting the maid an amused glance. "Don't get your hopes up on anything specific, though, and don't think we'll be able to actually relax."
"If we find Hazel and tame him," Sulochana says, and there's something commanding in her voice, not bossy but taking charge nonetheless, "we'll all have a vacation wherever Yuki wants to go, and I'll cover for us. How does that sound?"
Anka looks you up and down and comes to the unspoken conclusion that she likes her odds of bullying you into deciding on Summerkand.
"Actually, the maid's right," Magasha interjects. "If we're going to the Chrysanthemum, it would be inauspicious not to enjoy ourselves. I'm sure that she and I can work together to bring good fortune to our expedition while Timatheo and Yuki there enjoy their detective work." She thumps her tail once in satisfaction, smiling as if the issue has already been settled.
"We'll need some coats for the approach into the city, but we're dressed appropriately for the Chrysanthemum itself," Timatheo says, not commenting on Magasha. "We'll be out of the city before the last festivalgoers have left, but it's becoming a much closer thing. Let's not waste time." Then he gives you an approving nod and a smile; you've impressed him at least a little bit.
But you're Yuki Edogawa, after all. Naturally impressive. Who wouldn't want to get on your good side?