Name: X (pronounced “ecks”), The Divine Scholar, Grand Magus, The Blind Teacher, Faceless One (and may other epithets according to which race refers him).
True Name: Apocrypha
Gender: Male
Symbols:
A circle with an X, representing something not only disallowed once, but twice over as something truly forbidden. It is also a reference to his namesake.
A Moth with two pairs of wings, representing the mystical nature of magic, a metamorphosis of change from the natural state. They are also associated with the divine creations of X: the Ma'at. It is the emblem of the Order of the Moths, a group devoted to the knowledge and the magical arts as devotees and servitors of X.
Appearance:
Appearing to both Mortals and Gods in the same form, X does not differ his appearance to either party. There is nothing to hide from Mortals in his appearance, as it reveals scarcely anything. It is easy to discern X is a God by the otherworldly manifestation, and yet knowing X is a God is meaningless in itself for no one but X knows anything more. A flowing robe conceals his physical manifestation, dissolving the God to little more than a pair of long slender hands emerging from the sleeves and a partial face beyond the veil of eternal mystery. There is no face beyond the lower half of his visage, and in truth nothing beneath the robes.
Personality:
A mystic god who challenges the very idea of Omniscience. While it is possible to consider that X is a god of knowledge, that is a bringer of knowledge, he is also the force which obscures it. There are things which even the Gods themselves cannot answer perhaps of their own creation or the world before anything. X is the guardian of such forbidden knowledge, keeper of the arts of Magic and Mystery. It is he that conceals the musings of fate, it is he that knows the outcomes before it happens. It is he that governs the laws and functions of how the universe works for it is he that knows the inner workings. His thoughts cryptic and revealing, speaking directly and yet in metaphors and riddles of countless paradoxes. There is no better adviser than X for his insights existed long before the moment and the question was asked.
Created to be what he was, a watcher and recorder, X is a bureaucratize scientist, who's true dominion lies between the ears. Seeking to become more and more omniscient as he studies the world, recording all that is and was, and to be fated. Fulfilling his purpose and role in the divine cosmic order, seeking out the secrets and judging if they were too dangerous to fall into the hands of mortals. Or even gods. With many varied roles to play, X has becoming a prominent enough figure among his siblings, and most should consider his pursuit of purpose to remain within his assigned task. However, this begs the question if one as knowledgeable as X is sated with being a mere tool for a higher entity. There are suggestions of his desire to be the one commanding it all by birthright of intellect, and perhaps it is this reason why he remained so neutral in the wars.
Major Domain: Knowledge.
Minor Domains: Secrets, Magic
Weaknesses:
True Name: Those who call upon him by his true name, may gain the services of the God. As he is bound to serve the speaker of his name.
Logic: Those who can place a argument for or against an action to be done, will gain the services of the God to execute such action or inaction. To sway and manipulate him however, is difficult with his presage.
Blindness: Although restoring sight is an simple task, X chooses to remain blind and instead sees the world through the vision of others. Thus if one can cleverly use this lack of vision, it is possible to outwit a god.
Avatar:
The made of the desert sands, born of the very cosmos, The omniscience sleeps within the cocoon until awoken, To wipe out that which X deems anathema and bury it forever.
A being of absolute power composed of magical sand, it is the wellspring of knowledge, able to fluidly change shape and reform at will. Instilled with its own sentience and reality-warping magic, it awaits its creator's command to rise. Its greatest power is not in its god-level magical abilities, but rather its evolving intellect, capable of rapidly adapting, learning and changing its resilience and tactics to fulfill the command of X. Physical attacks are sloughed off, while magical ones are counted with equal force, all with the ever shifting sands that compose it. It may take the appearance of a full colossus, or simply a large-half torso rising from the desert sand. Capable of great destruction to erase anything that offends X, the sleeping colossus rarely awakens due to X's neutral stance and general permissiveness. Thus it befittingly lies in secret, a sight few have seen in action, and fewer still survive to tell of its existence.
Stance:
Since the death of Fate, the entire world is left without purpose. The destruction of the Creator God and the ascension of a new Goddess of War marks the beginning of the end. The imbalance must be corrected, and a new King of the Gods must rise. Yet without anyone to act as Fate and guide the process, who shall be the one to restore balance to the cosmos? Who shall gather the cores of the surviving gods stop the cycle of destruction? The one King must be allied with all the gods. And yet... Perhaps it is right to seek out the body of the fathers to learn from.
Loyalty During the Rebellion:
Knowledge came to the conclusion that neither side would be able to overpower the other. The feat of striking down the Allfather was impressive, but not without the certainty of mutual destruction. A powerplay done as an upheaval of the heavens, and X served as recorder of such events, and consul to whoever seeks what he had to offer. The many deaths of fellow gods recorded in his books, the first being Fate.
Center of Power:
The living embodiment of collective sentience, the core of X's power is a microcosm of its own. Inside the crystal orb a tree that lives for as long as thoughts may occur. The more leaves it has the more minds to sustain the discourse, yet should it appear frail and dying, the more ignorance is upon the world. Kept in a massive tree which grew around it, within his chambers the core is guarded by X and his magics to require multiple Gods working in unison to render the world dim and dumb.
Relations:
In accordance to his purpose, X maintains his neutrality. Few enemies he considers, the other gods are neutral or friendly, though perhaps he cannot see himself as an ally to anyone in particular due to his stance on keeping knowledge open for the gods. What favoritism would surely tarnish his impartial view on the fellow gods. Yet that is not to say some views are more welcoming than others. Though each God or Goddess has a purpose, and no enmity should arise from such fulfillment of one's purpose.
God of Darkness - Friendly: Darkness which brings meaning to light, he hides away his secrets as I. God of Dragons - Neutral: Lord of the serpents, his children make for specimens of awe in eating my followers. Gods of Fertility - Neutral: Populates the world, without them life fails to blossom in new iterations. God of the Forge - Friendly: Progress past creation, he shall usher in a new age by steel and fire. God of The Hunt - Neutral: To hunt for a sliver of information, without him all would remain hidden. God of Knowledge - Self: Knowledge brings forth more Knowledge, we are one together in this. Goddess of Life - Neutral: That which begins the experiment, she is the river that quenches thirst. God of Lust - Neutral: A being true to desires, without him there is no motivation to act. God of Mankind - Friendly: Lord of such curious creations, he is made for them truly. God of Murder - Friendly: Silencer of Secrets, he is most useful to hold the spread of forbidden knowledge. Goddess of Nature - Neutral: Tempered as the changing seasons, she is as beautiful as she is fierce. God of Predators - Neutral: King of the beasts, he prides his untamed savagery. God of The Sea - Neutral: A mind ever changing as the seas, he is the madness within lurking. God of Sorrows - Friendly: The bringer of hope, he lights the path for the lost traveller. Goddess of Storms - Neutral: Destroyer of civilizations, she erases what is built for new growth with her rain. God of The Stars - Friendly: What stories are written among the stars, he is heavens own scribe. God of the Sun - Friendly: The celestial eye, he bears the blinding truth of light. God of Undeath - Friendly: An offer to mortals of false immortality, his methods are to be noted. God of The Underworld - Friendly: The departed souls bear information, he is librarian of souls. Goddess of War - Friendly: A third generation goddess, she has far surpassed her father.
Powers:
Shared Sight: his elective blindness closes one door, but opens many more in return. Without eyes X borrows the sight of others anywhere he wills. Their vision becoming clear in his mind as a surrogate method to see the world. Such a feature can be extended to any number of individuals, as many as his mind cares to process and attend to creating a many faceted view. The seer is generally unaware of being used in such a manner, but astute observers can notice a shadowy figure of the god within the reflected in the used pupils. Such ability allows him to experience the life through the eyes of a mortal, while also allows him to keep watch over what occurs in the world around him.
Mind over Matters: Not a physical combatant amongst the gods, X is hardly capable in hand-to-hand combat. However his head-to-head prowess is beyond most gods. His mind is a mental bastion, incorruptible and unswayed by anything but logic. Most powerful however is his ability to presides over knowledge. With a touch he can bestow any amount of knowledge he desires into the mind, capable of suddenly enlightening even the most feral of creatures to cosmopolitan levels. However with the same touch done for a different purpose, X can perfectly erase the thoughts of others, absorbing them for his purposes as the memory is obliterated. A mind-crushing ability that can render lesser beings into a tabula rasa state. Allowing him to fill the mind with whatever he information chooses.
Divine Magic: Patron of magic and the granter of it upon mortals, X can warp reality to his will as it is his own eye which is being used as the conduit to do so, while another anchors reality to avoid its complete destruction. This reality warping is produced as magic, making mass appear and disappear, changing forms from one to another, opening holes in the fabric to summon things as necessary from far flung places. Anything one can imagine can be executed, produced within an area equal to how much strain the fabric of reality can hold. Of course when using magic to contest a gods own element, such a point is moot as even X's magic cannot supercede the authority of a god's own being. However, he can reproduce similar powers of other gods, albeit it to a lesser effect as magic merely bends reality not break it.
Incorporeality: Being little more than half a face and a pair of hands floating beneath a hooded robe, X is a difficult god to grasp, both mentally and physically. He floats defying natural laws, wispy and ethereal save for times he chooses to be solid. Curiously The robes are very much part of his body, suggesting his form is chosen in such a way. Which in turn, begs the question if he is able to change forms or if this is how he was created.
Godly Equipment:
Collectively known as the Paradoxes of X, these are the instruments of the god though rarely found on his person. They are stored away elsewhere until recalled or summoned. The Ledger for example is stored within the grand temple of the Order of the Moth which resides in his capital city of Akhkabaren. While the Hand and Eyes are out of the reach of most mortals in the heavenly realm.
One of the paradoxes of X. A mystical book of infinite pages, each turn does nothing to thin the amount of information contained. It is considered to be the god's Mind, for the Ledger contains everything, every possible scrap of knowledge that was or will be, contained within the ancient tome. Every book ever written, every manual, every guide, anything said by anyone at any point in existence, is recorded within the Ledger. And yet it is impossible for anyone to use without understanding how to use it to find what information they need, rather than what they want. Within the bindings the secrets to the universe and more, but should the book judge this knowledge is not pertinent to you, then it will allow a desperate fool to flip page after page trying to seek the answer they were unworthy to know. Such a book was used by X to create his great library, storing the innumerable amount information within a finite space.
Another Paradox of X. A mystical weapon the size and appearance of a god's stone hand, a pulsating core of arcana embedded in its palm. Described as a Hand severed from his own divine body, the relic is linked with X. The god's will becoming its actions, able to move freely and create the same reality-warping effects of magic through the arcane essence it wields. The same core allows the hand to manifest various energy weapons to be used in combat should another god weapon be used, sending out the weapon without harm to the controller. It is a weapon that wields itself.
Still another Paradox of X. A mystical tool the size and appearance of a massive stone orb, a cracks with arcana leaking through. It is the heart of magic, pulsating its power throughout the cosmos. Described as X's Right Eye, plucked out to bestow the knowledge of magic upon the mortal world. It blindly provides the source of all sorcery, without consideration for what purpose they are used for. However it does limit how much magic can be done, as its function serves as a basis to all magic. Any magic invoked is an argument against reality, it is to convince the universe that something should be where it was not, a flame appearing at your fingertips is the remaking of reality to accommodate your request for fire magic. This relic amplifies the ability of the argument, allowing those who control the massive object or even in its presence to shape reality with ease as the supreme magical being. However the more it is used, the more cracks shall appear on its shell, until finally the inner core is released and all magic shall be undone, every spell that was ever cast unwoven as true reality snaps back into place and the eye once more is encased.
The last Paradox of X. A mystical device the size and appearance of a massive crystal orb containing an unstable core of energy, swirling the faint traces of particulates within the hollow sphere. It is the nexus, a singularity point connecting the cosmos through space and time. Described as X's Left Eye, plucked out and placed at the critical juncture in the universe such that his gaze sees all upon the mortal world. It serves as a junction between space and time, an anchor for reality which may change under the influence of magic. This stabilizes the fabric even while parts of it are being tailored and remade, while also allowing portals to be made and scrying to be done. Both are methods to fold the pieces of reality closer, swirling portals to teleport you from one gateway to another all use the singularity as a place in transit, while scrying works to bring images of the destination into view. This relic allows those who control the massive object or even in its presence to view and travel through any point reality with ease. However the more it is used, the more fractured the user will become, scattered throughout the fabric with every use, becoming blinder with each scry and less corporeal with every journey. Until eventually, the user becomes part of the fabric, part of the silent consciousness of the universe.
The southern desert was not always a desert. Thethoth was once known by another name, but such a name is long forgotten in the minds of mortals. It was here where X the god of Knowledge, Secrets and Magic plucked out his eyes and cast them to the heavens, granting the gift of magic to the world in exchange for his blindness. His hands touched the earth and from the earth raised his tower. A library where he gropingly planted the seed in fertile earth around the Core. And to conceal his tree, the blinded god decided to make an inhospitable desert. So all three were born, Magic, Tree, and Desert sand: thus Thethoth began.
A desert, arid and hot, the jutting stones that dot the landscape break the monotony of flattened sand. The sands are endless and expand indefinitely, to every side around you with no cooling oasis is sight. The sweltering heat beats down and the towering pillars shadow the shifting sands, life thirsts and withers. Armies would slow to a crawl between the heat, sandstorms and rough terrain, and ill prepared travelers die. Generally an inhospitable place to survive without magic, and only passing birds pick at the sun-bleached bones. Yet still it thrives, it manages, the touch of magic upon the land allowing some life to exist on the edges. Camels and horses for example, wander sands in search for the rare oasis, created by the magics of the beings that live there.
The nightfall is cool, but ever dry, guided only by the celestial sky the desert moths emerge from the sands. These white moths flutter through the desert, an unbelievable sight as they fly in the air searching for a lush oasis to pollinate and lay their young before returning to their sandy burrows. These moths are for the most part harmless, though have an affinity to magic as normal moths may have to a flame. They are a symbol of the desert, and perhaps the only life native to it as the land.
Of the people who do survive to find the pockets of life scattered across the endless lands, most are magically inclined or in the company of mages. Some settlers have managed to live within the cities that dot the central landscape, each protected by magical structures built long ago. The majority of the populace are humans, however other races can be found intermingling. As these meccas of life thrive at the foot of pyramids and monoliths which make the desert more bearable. People usually come seeking some information or magical trade goods that fall into the hands of this land, some however find the artificial living environments to be a very agreeable life style and become permanent residents. Ones that are still alive at least.
Other Names: Moth Mages, White Moths, Mystic Moths.
The mystical order of the White Moths. Ever concealed in their white robes, they are devotees of X, sourced from everywhere. Beings of all sorts, each seeking a life immersed in knowledge and magic. Like reclusive monks most reside within in his capital, maintaining the great library and with their task of cataloging all knowledge in existence itself by being granted access to The Ledger. From which their high-priests read from and dictate knowledge that is to be transcribed upon giant stone blocks. undertaking tasked by X to be completed, both parties well knowing it is an impossible task, though the rewards of dedication come in being more illuminated than most mortals can achieve after years of study. As such it they have become in large the curators of his realm. They create the desert sands by carving out the writings within X's collection into massive blocks of stone with eldritch powers, and then once a book has been fully transcribed the block is magically shrunk to the size of a grain of sand. Thus is X's realm able to record all that that was, is and possibly will be and conceal the endless knowledge outside the library the realm. And new streams of sand pour out from the floating city of scholars.
Some White Moths however do travel and establish satellite libraries outside of Thethoth wherever their presence is tolerated. And as such these emissaries are akin to missionaries, offering troves of information to those seeking knowledge regardless of their intent. As well as secretly regulating the flow of information within the local area, becoming the dominate library within the area despite what private collections exist, it is difficult to surpass the collection of the White Moths. The satellite libraries all have portals which link back to the grand temple at Akhkabaren, but the portals are usually magically locked and are one-way trips unless the grand temple allows trips from the satellite site to them.
A land devoted to the God of Knowledge is rich in culture. Tolerant of many things most would find offensive, the residents of Thethoth are usually scholars, artisans, and magi. Distinguished by their olive-bronze skin tones, the ancestors of those living in Thethoth are well adapted to the climes using a tradition of magic and sorcery to survive the otherwise unbearable desert. But such is life in the dessert that even the subtleties of its life can be found throughout the cultural diaspora. For example, clothing mostly comes in robes for the intellectually inclined, or very little clothing for those residents who are seen as more boorish folk. Both keep the body cool, however a cultured citizen will wear the prestigious robes, the more eloquent and adorned the more impressive a symbol of status despite the ruling elite being the simple white robes of the Order of the Moth. White is a color reserved for the highest powers in the cities, the purity of such color symbolizing the rank by being able to wear white as the rare white silk-fibers come from the Moths themselves, and to wear white is to tempt fate to stain it. Hence why only those in a seat of honor traditionally wear white, while all others wear a multitude of colors. Of course this is the generality rather than the rule, as many outsiders come and go amongst the cities.
Despite the phelthora of magical items sold at the bazaars, Weaponry carried by non-public defenders is generally regarded with a wary eye within the cities, but tolerated for the sake of visitors and trade. A staff is perhaps the most welcome of these, especially of used as a walking stick, but to carry a sword is to rouse suspicion. Furthermore, residents of Thethoth usually wear unique enchanted gemstone jewelry in various forms, one that which easily mark an outsider for lacking one, this piece of jewelry is used in their burial rites, as the gemstone shall be used to carve the name and record of the dead upon the magical pyramid walls. The gem is then embedded into the wall above and used as a final tie to land of the living, such that their long-dead spirit may be summoned from the underworld to seek advise or testaments of past events. Their corporeal bodies are destroyed in the funerary rites, but some magi fear death and have chosen the path of undeath to continue their studies. But that is not to say there are no rules within the city, no there are a few regulations that attempt to keep order and balance in check, yet this does not stop the occasional murder or theft. That said, nothing is said to go on without X's knowledge of it. Hence if it has occurred, then it is argued to reason that the god of this realm has allowed it to occur. Such is the general philosophy of the citizens, leaving the events in the wisdom of the gods.
There are also some nomadic tribes who scour the desert sands outside the cities. Compared to the city-folk, these nomads find a harsh life in the barren desert. They are tough, sinewy, and hardy survivalists who depend not on magic to live their day to day. In contrast to their urban counterparts, these citizens scavenge what they can find, and often robbing lost travelers before leaving them for dead. Safe passage can be bought however, with gifts and sustenance. Sometimes these nomads venture near settlements and cause concern, but the magical defenses usually keep them away. Goods are traded by leaving them just outside of either's comfort zone, wordless negotiations as things are offered in exchange for a fair price. Although be warned, negotiate a clearly terrible deal, and they may be very unreasonable.
They are a warrior culture, exceptional with bows and arrows to combat the shielding sorcery that would otherwise blast them with flashes of flame from afar. Their deadliest arrows are made from the remains of dead giants, the Senet, destroyed during the war of gods, sacred magebane arrows that pierce the power of magic ignoring the effects they may have. They revere the remains as sanctuaries against magic, and will defend the corpses with a fanatical fervor, more valued than a life-giving oasis or well.
Thethoth is a unified land, composed of far-flung cities that carve out the territorial lines in the desert. Each city is largely independent as individual city states, but are quite literally under the rule of the Capital city. Each city-state is ruled by an Emir as an executive head, protector and chief of the entire city administration. The Emir in turn has a vizier, who offers advice on governing, as well as a local council of White Moths Emissaries who represent the highest level of administration stemming from the Capital. Beneath the Emir come the nobles, mages and scholars of note, who generate wealth for the city or renown, who create an executive chamber that lobby the Emir regarding local laws within the unseen boundaries of the cities. The military forces however are far and few in number, but most problems in the desert tend to resolve themselves one way or another.
Laws are for the most part lax, going back to the philosophy that the gods control all aspects of life, all events being guided by their will. The basic tenets set standards which society ought to follow, however exceptions can be made for certain cases. Murder for example, is generally not permitted, unless there is proper evidence and paperwork decreeing the death has been sanctioned by another governmental force, either than of another city-state or another kingdom. These credentials must be surrendered either prior to or immediately after such a crime is committed to the Emir's administration who pass the information off to the White Moths, and as such up the chain of command. On the other hand, if an attempted murder occurs, then the target of the writ is permitted to defend themselves against the assailant so as long as no other individuals are harmed in the process as the Emir will not intercede in such an affair unless public damages are done and if so such damages are claimed for reimbursement to the surviving party. Another common sight to see is Undeath, as a few mages seek to escape the cold embrace of death, they and their thrall are generally allowed within the cities, however are asked to keep their profiles low, usually underground and in the dark in a less than literal sense. Vices are another common regulation, houses of ill-repute can be found, often a wide selection as even mages need to experience pleasures of flesh beyond the mind alone; exotic fantasies can occur with dream brothels and brocades. And finally slavery is completely illegal within the cities, although servants are allowed, they are expected to be treated with a degree of humanity. Which is not to say slavery does not exist, in reaches were the laws influence in thin...
The Pyramids that rise from the desert sands are built long before the cities at their feet. Taking inspiration from the Inverted Pyramid that elevated the Capital, these lesser pyramids were originally built to store arcane power, conduits of energy to project wards against the desert sandstorms and heat. However, now they serve as a vault of knowledge past, as the names of the dead are inscribed within the jeweled walls. A gateway sits in the middle, a veil for the soul to pass directly into the underworld or for a mortal to visit such a dreary realm. However such a gate serves the purpose of being able to recall a long dead spirit from the afterlife, summoned by sorcery to walk against among the living for what moments they may have to impart some wisdom or recall history to whet the curiosity of the mind. This allows the knowledge of the ages to be stored as their linked gems serve as a final tie to the living. It is forbidden for mere mortals to enter such pyramids without the accompaniment of the local powers, however divine beings are free to enter and leave as they see fit.
Cites often are built at the foot of the pyramids, the greatest ones have multiple among their skyline. A large metropolis city will have two or three, while smaller towns will have one. City life is rather busy, vibrant with business and trade. Before the sun breaks the city awakens in the darkness, burning lamp oil to peddle their wares early or catch up on the local gossip. Food is produced in the communal city gardens, usually around a source of water magically maintained by the powers of the pyramids. The cities depend on attracting mages who pay a monthly tax and bolster the arcane energies available to maintain the pyramids, such mages also bring wares from the other cities and may pick up trinkets and crafts along their journey to the larger cities. Otherwise, life is spent in relative stability, with the comforts of life sated.
Some of the largest cities host magical bazaars where one can find all sorts of exotic objects at jaw-dropping prices. The influx of enchanters, smiths, alchemists and other artisans make such items common in Thethoth. Traders from kingdoms afar may brave the desert to find cheap magicial goods marketable for tens-to-hundredsfold more outside Thethoth. Rare books are also common here, although really nothing more than souvenirs for the uncultured masses, especially with most residents of the largest cities having exquisitely extensive private collections, even the lowest level of wealth manages to have a bookshelf or two in their modest homes. As such in the case of these cities, education is offered freely, a public offering of various lectures and topics to be discussed in various parts of the city by renown teachers, philosophers and magi. As such the literacy rate is exceptionally high in Thethoth, as with the basics of food, water, and shelter magically accounted for the city-folk have all the time to devote to leisure, entertainment and studies in the pursuit of one's interests.
The technology of Thethoth is some of the cutting edge the world has to offer. Bolstered by the extreme amount of magic commonly found, Thethoth sees some the greatest innovations in any kingdom. An example of magically developed technology includes Farming, capable of feeding the masses with only a small sector of land assigned to food production by magically accelerating plant growth. Animals, though rare, have been domesticated enough to be used as beasts of burden or for slaughter, most animals are birds who are trained to sing and warble for the entertainment of guests. Construction materials are usually made of stone or clay, with metal being reserved for more portable needs, all the while a small amount of wood is produced by either labor-intensive transmutation or rapidly growing trees. Fabrics include cotton, wool, and finest of all Moth Silk, reserved for the elites. Golems are also a common sight in larger cities, however the time, effort, and resources used to produce one means most will just prefer a common house servant. Gold and silver are used for common currency, however lesser denominations exist in fractional credits where a piece of a pre-produced silver coin is given, the factions being half, quarter, eight, and finally sixteenths. It was regarded as easier to price something against the weight of silver, with gold being equated to be worth ten times as much as silver and used in larger transactions.
The main form of transportation other than walking, the magic carpets of Thethoth can be used within the city given the operator is familiar with how to command and maneuver them. The air traffic is regulated to remain at least eighteen feet above the street level at all times, making those afraid of heights think otherwise when riding in a rather open vehicle. Repair of these carpets require magical thread, a task for a skilled weaver and enchanter. They are usually stored rolled up, and sold by vendors who promise their carpets are the fastest or the most luxurious in a bid for customers.
Fine artisans, inventors and engineers are attracted to Thethoth, often by patronage of eccentric wizards who have little use for coin. That said, some of the most novel uses of clockwork mechanics can be found here. Wind-up toys to even complex devices used by lazy mages to scroll through scrolls. Such delicate machines are usually appreciated as objet d'art. The beauty in these works is how they seem to move like magic, which captivate the mind of even the most learned sorcerer.
Metallurgy is augmented with magic often in the lands of Thethoth. Such items can bear enchantments ranging for mildly useful such as allowing the wearer of full-plate steel to float, or even as impressive as a sword that spouts flames. That said, staves and wands are also produced for the markets, but most magi prefer to fashion their own, personalizing them with ornate touches rather than commissioning one made from a senior magi.
The Art of Alchemy begins to be married to the budding branches of medicine as science. Somewhere between chemistry, magic and physiology the alchemists of Thethoth manage to cure most common ailments, ranging from magical curses to regrowing a limb. Although the process of regrowing a limb is rather painful, and unfortunately shortens ones life expectancy as the regenerative abilities of the body are burned up as by the alchemical law of equivalent exchange, such is the price for a new limb
The Desert within the desert. The Inverted Pyramid Jibsheut rises above the land of Thethoth as an imposing structure which casts its shadow across the land like a sundial. One part of the desert is covered in its massive shadow which sweeps across the sands during the day after which the moonlight continues the pattern and illuminates the rest of the arabian night. Such a cycle helps to cool areas of the desert off, though the shadow does not completely dominate the entire kingdom per say, most cities experience the effect once.
Inside the newest sands of the desert lay dormant, generated by the Order of the Moths daily. Outside its black stone walls the sands pour out from the shrinking and refilling hidden desert to expand the desert beneath the mega-structure. Like a giant hourglass the levels of sand rise and fall within the Inverted Pyramid, pouring out in ever growing numbers with the grains of sand like cascading waterfalls. It's true purpose however, is to harbor the capital city it was constructed around: Akhkabaren.
The walls dampen the effects of the elements around it and within it, magically simulating the sun and moon as both truly lay outside the enclosure, the skies of Jibsheut mimic the actual celestial spheres in astronomic projections, the surreal interiors immerse the land in a sense of floating in space, an attempt at creating heaven for mortals to ponder. The structure also serves to protect the city from the war zones, lifting it high above armies that would attempt to take it, entering the pyramid requires flight and great strength or magic to appear above the level of sands.
An ancient city lifted by a god, Akhkabaren lies within the protection of Jibsheut, hidden from the rest of the world in a desert within the desert. It was originally a city of scholars, magi from across the world seeking the wisdom of the gods. They made their ancient towers here, competing with their contemporaries in contests to establish supreme dominance over the arcane arts. So great was the concentration of arcane power found here that the rest of Thethoth trembled before the duels fought against the world's greatest wizards and champions. Thus in his infinite wisdom, X had intervened and enclosed the magical metropolis within an arcane barrier in an attempt to lessen the effects of such reality warping magic on the rest of the world.
But its reputation for being the greatest mecca of knowledge and the esoteric far exceeded the difficulty in relocating there, and Akhkabaren became the splendor of the magi. Golden towers to match those of X's single tower emerged from the sands, the Order of the Moth born from the most devout and their library built. From there it was merely time before the levels of magic within the city exceeded the strength of the barriers placed as the city developed into a sprawling city of magic. Universities, Wizard guilds, Laboratoriums, all appeared as mortals aspired to become gods, magic had allowed them to exceed the upper limits as they tested their god X. And he in turn allowed their pursuits to test the limits of their knowledge, how far their minds can go before succumbing to the mental breakdown form which the spiraled into with the whispers of his voice. Still they tried to grasp that which was forbidden to them: the apotheosis of mortals.
For They had their aspirations, to reach the heavens above and walk as gods amongst men. For this X found their paradoxical devotion to become his equal curious. And willed the black stone walls of Jibsheut to seal off Akhkabaren from the rest of the world below. Deemed too dangerous to leave on the surface, the god of knowledge lifted the city into the sky where it sits removed from the rest of Thethoth. With the skies painted to simulate the cosmos, a glimpse into the heavens above, they believed it to be their ascension. And X had his isolated experiment upon which perhaps he could grant a single mortal worthy of one day calling him brother...
Getting around a large magical city is somewhat difficult, especially in a city build by mages and not architects. That said, many buildings in Akhkabaren retain portals rather than doors for visitors to come and leave. This portal system essentially connects Akhkabaren together more than the sandy city streets. Even the gate out of the city is merely to allow larger parties to come and go bearing impossibly large goods. But for those first time visitors who are unfamiliar with how the city works, there is a kiosk at the gate which provides Keyrings, which activate the dormant intracity portals found throughout the city streets. Travelling is as simple as placing the signet sigil upon the gatestone and turning to a combination of twists and turns that correspond to a portal gate location in the city. That said knowing the combinations is the trick, and first time visitors are encourage to have set up a guide to the city. The main city gate is attuned to intercity connections, and serves as a hub for many other portal gates around the world.
Within Akhkabaren, lies Ankhatem the library of X. It is the central tower reaching the heavens as a finger of god, the seat of where X can be found day to day meditating upon the universe, watching through the eyes of mortals below glimpses of their life. It is his sanctum and his residence, where The Order of the Moth venerate him as servitors to a low-maintenance god. The highest ranks of the order reside in the tower, keeping the books in order, tending to the collection of knowledge gathered through the centuries by their divine patron. It is there were they may discover information otherwise withheld from the world, the secret knowledge bound within the books here fill the mind with a lifetime of learning. However their perfect enlightenment comes at a cost, for they cannot be allowed to speak of such insights, their minds erased the moment they attempt to disseminate such information to the common rabble.
Upon the highest floor, observing over all of Akhkabaren, the Tree of Knowledge is found within the false tree of knowledge which has grown around the library. The false tree grows far and spreads its white petals which occasionally magically turn into the white desert moths seen across Thethoth. The moths in turn are collected by the Order who raise them to spin their holy robes from. The God X himself spends time in mediation within the canopy, although from time to time he will provide a scrap of information in an open exchange of knowledge. Newly promoted members of the Order who are accepted to study within the halls are expected to present their own publication for ascension to be placed upon the filled shelves of the library.
The books found within X's personal library are great, however the greatest of them are not the books of magic, written by great magi of old, but rather the magical books penned by X himself. These magical books are gateways into the mind, portals which seem to invite the reader to enter them as an illusion of a world appears from the pages. Like a simulation, readers of these books are actually experience everything within the minds theatre, placed in a deep consciousness as they explore the worlds the book create within their head. Escaping one requires the mental fortitude to want to escape the limitless imagination and return into reality. And some White Moths, no matter how powerful, have never returned from opening one of these books.
A showcase of knowledge beyond books, scattered across the tower are the remains of various races, displayed openly for scholars to observe and take note as they float in magical preservation. They have been stripped to their components, in the soft glowing arcane canisters, with layers of reconstruction underneath, their organs and viscera able to be put back on piece by piece according to the needs of those who wish to study the macabre anatomy. Even X's own creations can be found, preserved only to be pulled apart in their destruction suggesting a darker side in the pursuit of knowledge.
Greatest among these however is a fallen sister, yes even the gods of the realm are not beyond study as X hosts the decapitated head of the goddess of Love. Killed in the wars, as her face still captures the horror of her last moments, now captured forever for mortal eyes to behold what became of Love. A goddess he could never phantom, irrational and illogical, it was only fitting that the god of Knowledge preserve her head to find what went through her mind... Rather than her heart.
Beneath the tower lies the dungeons. A place of unspeakable horrors done in the name of understanding. It is here where X prepares the bodies, a White Moth shown the true lengths of which one must undertake to gain knowledge. Here the secrets of beings being studied, alive or dead to glean greater information to advance the field of knowledge. It is these dark experiments buried deep beneath the magical city that the sands may recall the most gruesome of discoveries...
There are a quite a number of magical beings that roam the sands of Thethoth. Some are benign to mortals, some are malicious, while others still are indifferent. Of those created by X, all a purpose, the first being the Sphinges which were an attempt to create companions and servitors. Yet X could not bring himself to dominate them as puppets, having chosen to instill within them the sentience of free will as part of his creation. They were free to do as they wish in their existence, such that perhaps a small part of him would be free from having to commit to the purpose for which he was made. All other things X has learned to limit such freedom, and force upon them a purpose to which they were created, a lesson he learned after the folly of the Sphinges.
Race Name: The Sphinx Other Names: Faceless Sphinx, Ghost Sphinx, Mirage Sphinx, Masked Sphinx.
Race description: The Sphinx, or more aptly the Sphinges, was created by X, God of Knowledge, Secrets and Magic. Eternally connected to their creator, each is given a name, of which they are compelled conceal as they are bound to grant a single wish within their power to whoever calls them by their name. And yet they are also innately truthful, and must tell the truth. As such, they like their creator, speak in riddles. Offering a riddle in lieu of speaking their name to those seeking it to gain control over the Sphinx. And though they cannot lie and must grant a wish to those who call upon their hidden names, it does not mean they are without free agency to fulfill that wish in anyway they see fit. They are long-lived legendary lifeforms which may alter reality itself in ways a minor god can by using their innate connection to Magic. Yet they too are mortal and can be killed, albeit with their god-like abilities, it is very difficult.
Biology: The Sphinx's body itself is selectively immaterial, the blue eagle-feathered wings and powerful lion-like body is straddles between incorporeal and corporeal as their beautiful manes wistfully fade away. Retractable claws match the golden colour of the only definitely solid piece of its existence: A golden mask. They lack eyes, ears, noses and mouths, and yet still retain their senses by a telepathic ability, but lacking such physical features they do not need to eat or drink, nor breathe, although they are capable of resting appearing as nothing more than their blank mask as the dematerialize themselves. It is ill advised to attempt to wear one, or wake one. Despite the odd biology, or rather lack of biology, Sphinges are able to mate, although the exact process is a considered a mystery, yet remember these beings can change reality as they please, as such producing offspring is nothing to question. Each Sphinx can live indefinitely, but most seem to enter a fugue state after the first five or six millennia, a Sphinx that has yet to live a their first millennia is considered a mere child. Death usually comes by destruction of the mask which contains their consciousness, and it is said their consciousness return to X as the god absorbs all the knowledge and secrets it has learned over the course of the Sphinx's life time.
Race Name: The Ushabti Other Names: Silent Statue, Stone Sentries, City Guards.
Race description: The Ushabti, both plural and singular in use, was another creation by X, God of Knowledge, Secrets and Magic. Carved from the stone and imbued with limited basic sentience, these magical constructs serve to maintain order for their creator. Nameless masses which as their name suggests, are mute in their actions, often found stationed throughout as watchers. They are able to assume a still state, recording everything that occurs within their senses and make for ideal guards when they suddenly spring to life. They can be controlled by certain incantations, known by select individuals. In combat the Ushabti are able to channel the magics within them into blasts of arcane power and have basic martial training with their carried scepters. And finally, being constructs rather than organic beings, they are technically immortal for as long, but can fall into disrepair and be destroyed.
Construction: The Ushabti are made from sandstone blocks, their solid bodies animated by magic which articulate the hard material with limbs and joints. Inside their statue-esque forms is a scroll of magic which empowers the statue to move along with the spells they cast. The inscriptions on their bodies describe their functions, written in esoteric script. Creating one is a feat as even well-practiced magic users fail at being able to imbue sorcerous abilities to their golems, but the Ushabti are created by the Order of the Moths as personal protectors. The process is a well-guarded secret, and no one mortal knows the entire requirements to produce one, rather taking measures to portion out the creation to different individuals.
Race Name: The Senet Other Names: Moth Enforcer, Stone Destroyers, Temple Guards.
Race description: The Senet, both plural and singular in use, was another creation by X, God of Knowledge, Secrets and Magic. Created for the purposes of defending Thethoth from the armies of the warring gods. Like the Ushabti, they are carved from the stone and imbued with sentience to maintain order for their creator, bound to the will of X as part of his standing defenses. They are unable to use magic, however they are also unaffected by it in return, seemingly ignoring magical effects and attacks to tear into battle with their weapons. Yet in times of a tentative peace, these giants have little function and wander the endless sands searching for purpose. Some are find it by serving the Order of the Moths, as intimidating enforcers among the magical community. For the most part however, they are relics of another era, cursed with an immortality to exist on until their god whispers their orders once more.
Construction: The Senet are made from sandstone blocks, shaped into centaurian models for speed, strength, and skill, each personally sculpted by X and imbued with sentience. The stone joints articulate naturally, stone on sandanimated by magic which articulate the hard material with limbs and joints. A divine blessing protects them from magic, a ward nullifying the reality-bending effects magic has. They are few in number, but the fragments of one destroyed in the war still contain parts of X's protection, and are prized by collectors to create magic-proof objects. Scavengers roam the deserts trying to find a graveyard's trove of these ancient creations.
Race Name: The Isfet Other Names: Desert Demons, Desert Elementals.
Race description: The Isfet, or more Isfets if mulitple, were creations of the Sphinges, themselves creations of X: God of Knowledge, Secrets and Magic. In an attempt to create life, just as their creator has, the Sphinges created the Isfet based on the humans they have seen, combining a magical ability and selective corporeality to them just like the Sphinges. However the Isfet rebelled against their creators, who had enslaved them with a similar cursed without true freedom. They freed themselves of their masters, and have been at odds ever since. Yet even still their united cause splintered from the original tribe, a rift among the Isfet caused birth of four factions, and four different subspecies each with their own personalities and affinities. They are long-lived legendary lifeforms with magical powers above those of most mortals, yet they too are mortal and can be killed, albeit with some difficulty.
Biology: The Isfet are modeled after humans, with upper bodies of man that fade into elemental smoke below the level of their waist. Their forms are selectively immaterial, the varied skin tones of their flesh straddle between incorporeal and corporeal as they please. While they do need to eat and drink, they do not need to sleep as they never tire. That said, they do sleep if they so choose to, by placing themselves in a magical trance state. Curiously, all Isfet are male, and how more are made is a subject scholars debate and argue. Some claim they interbreed with other humanoids beings they enslave, producing offspring with mixed features which then are bred to produce more pure offspring and so forth. Others question if the Isfet have found a means to magically transform genders and simply surrogate a female role, although this begs the question of intentional anatomy on behalf of their creators. Finally some speculate they prey on solitary Sphinges, forcing them to create more of their kin after battles of magic throughout the desert. In death, the Isfet dissolve into nothing, leaving no trace of their physical bodies as the magic of their creators wish them away.
The Isfet connected to the Winds, they are perhaps the most agreeable in mortal view. Their communities travel across the desert, wandering nomads in magical caravans composed of sand-skiffs. ship-like vessels that float inches off the desert sands and are pushed by the winds. They are traders who lure travelers with food and drink, plying them with dance and music from their enslaved harems. Although should they offend a Djinn, they should be wary of the sudden changes in mood they will have. It is better to offer them a trade in their favour, while enjoying their entertainment, lest they wish to make some sporting entertainment out of you by watching your body be taken up in a desert twister.
The Isfet connected to the Stones, they are perhaps the most primitive in mortal view. Their communities retain the tribal nature of their origin and are marked by small villages across the desert. They are raiders who terrorize travelers in ambushes, waiting beneath the desert sands or towering rock to strike. Captives are either brutally killed, or enslaved to be worked to death or sold to other Isfet. They sometimes align themselves with the nomadic peoples of Thethoth, and go on joint raiding ventures, attacking cities from time to time in looting skirmishes. Generally not done unless both parties are desperate, or if there is a particularly tempting target.
The Isfet connected to the Waters, they are perhaps the most mercurial in mortal view. They are solitary, and reside near rare places of water. As such they are usually seen by cities or even within them, enjoy a local populace that fears and honors them with gifts. An Oasis is usually a sign of one, especially in cities without pyramids. However they are fickle creatures, capable of generating great fortunes to the people that appease them, or destroying them by various plots and schemes of vengeance. They are sometimes worshiped even by cults, though their existence is kept a secret by followers for concern of alerting the proper authorities to the presence of an Isfet within the city. For such reasons, these Isfet tend to be mavens who serve as high-status kingpins in the criminal underworld.
The Isfet connected to the Fires, they are perhaps the most attractive in mortal view. They are social creatures, having created a city of their own to match those in Thethoth. Built upon the back of a golem construct, the city moves and walks across the desert as a mobile wonder. They are fiery creatures, both in personality and temper, aggressive, passionate, and bold. They will broker deals with mortals, working their magics in trade for services to be rendered, becoming masters by pulling favours and contracts. They take well to flattery, giving themselves fanciful titles and preferring to be addressed in eloquent descriptions of their splendor. Yet, they are also very prideful beings, and insulting one is easy as not having serenaded them with at least three titles of how awesome they are. At which upon being insulted, they tend to destroy that which annoys them in an burning inferno.
Race Name: The Ma'at Other Names: Desert Angels, Pure Moths.
Race description: The Ma'at, both singular and plural, were created by X, God of Knowledge, Secrets and Magic to balance out the Isfet. Creating another race in response to the failings of his first creation, the sphinges, the Ma'at are made in his image. Mystic and otherworldly, present but distant as they fly gracefully through the desert sky upon four wings. They are sightless, just as their creator, lacking anything above the line of their hoods and instead sense the magic around them like a moth to pheromones in the air. Hence their affiliation with moths that often follow their wake. They were created for a singular purpose, and exist solely to fulfill it, though they are still under the direct command of X. Yet only so many were made for the problem, and the godly wars halted their creation and reduced their numbers as Isfet took sides with War, forcing the Ma'at to flock to the aid of the the King of the Gods indirectly. They are immortals granted magical powers on par with the sphinges, and are unrestrained in their purpose to destroy the Isfet. To destroy one requires a tremendous effort as they use their swords and sorcery to hunt down and rid the world of their polar opposites and once done, disappear by the will of X.
Biology: The Ma'at are modeled after X himself, albeit in female form with wings with which they fly on. They are ethereal beings, radiating an obvious mystic divinity to them. Their forms are graceful, but alien with long limbs and wispy bodies, seemingly delicate despite their prowess. The pale and pure white skin tones of their flesh are matched by the subtle pearly iridescence of their wings from which feathers make for prized quills by collectors despite not having any particular magical property save for unearthly beauty. Spiritual immortals, they do not need to eat, drink, or sleep and all Ma'at are female. White moths can be found following them, spinning the silken threads that they are clothed in as they flutter their dusky wings like magical diamond-dust powders. Despite their allure, seldom are mortals attracted to these beings the moment they see beyond the veil to find their fabled beauty shockingly missing half a face. Made without their eyes, they sense the magic and energies surrounding them to see, piercing past illusions and magical effects to hunt down their sworn enemies the Isfet. Finally, the Ma'at crumble away into a swarm of white moths, fluttering away should a critical strike destroy them, leaving no trace of their physical bodies save for a few feathers, sword, and hooded gown as the moths return to X to be reborn into another angelic warrior.
Name: Atefir the Archmagister, The Experiment, Reborn One, The Fourth Hand.
Gender: Male
Appearance:
Wizened by his immortality, Atefir's eyes glow with his spark of divinity. The mysteries of the cosmos reflected in those pure electric blue orbs. His body weak beneath the starlight robes, frail as his mortal coil is taxed by the arcane energies bestowed upon it. But with silver beard and wrinkled brow, his bald crown hides beneath a scholar's cap as his arthritic hands tremble musing through his elder facial hair.
Equipment:
A staff of arcane authority, its power far beyond lesser staffs. With crackling energies barely contained at one end while the mystic jewel glows unblinking at the other, the staff is an impressive symbol of sorcery. The personal staff presented to Atefir by X as a token of his demigodhood. It can easily create portals and wormholes without a gate or focus by burrowing through the fabric of space. With it in hand, it is possible to nullify incoming magical attacks, or redirect them using the portals. Hence the one who wields it has incredible powers over other magi.
Floating always within reach of Atefir, the Book of Eyes is his greatest scholarly work. Written along ago and presented to X, within it the secrets to the art of scrying, clairvoyance, and sight. Within it, spells and incantations related to seeing. Most curiously however are the otherworldly creatures summoned by the book. These grotesque entities of unknown origin, appearing from the aberrant worlds discarded as failed designs. No god created them, but rather through the eons, these strange monstrosities came to be.
Little more than a mass of eyes dripping of flesh and sinew, the Irseth, or more commonly called 'Beholders' by non-Thethothians, are a race of gruesome creatures. They are as some claim 'spare parts of the universe' which grew sentience over the years. Others think them to be failed experiments of X in attempts to restore his sight hidden away for being such horrific messes. But their powers are great, capable of seeing everything with their ocular powers. Their unblinking eyes allow them to see in all directions at once, a complete view as they float absurdly through the air. With slime dripping tentacles they explore, horrifying those who would flinch at their many eyes capable of seeing invisible and hidden things even without light. This is due to the light-generating power of the central eye that emits a high energy light normally invisible through the dilated pupil it bears. The more unpleasant ability however is the eye ray, blasts of intensified light energy focused through the central eye. Their reproduction involves budding off the second largest eye along with some fleshy mass, which will become a central eye of the new Irseth. Fortunately the base intelligence of the Irseth is rather low, being just barely risen from the cosmic discard pile, they are little more than mindless jellyfish, floating and feeding on the absorbed eyeballs of other creatures to grow and thrive. They can be trained for rudimentary purposes, however rely on visual cues for basic orders such as pointing at objects to draw its attention and gaze there.
Where X created the Ushabti, Atefir created Heku. Studied from the Ushabti and the Senet, Heku is a creature made from a written scroll. Just as the Ushabti and Senet were made of stone, and Wadjet out of sand, Heku is made of papyrus. The many reeds cut from the specifically grown garden, grown for six days in an abundance of magic in fertile earth. The squeezed fibers soaked for six days in the pure waters, before being woven and pressed together for six nights beneath the wind-swept moon. Then by six days in the burning sun upon the sands the perfect papyrus was made. A single scroll of seemingly endless length, the potential waiting to receive the living inscription that would animate it to a semblance of life. It took several attempts, years of preparation and research however in the end, the papyrus scroll rose and folded itself into a man. Seeing this Atefir smile, and called his creation: Heku.
Heku has been his personal servant and traveling mount ever since. More flexible than the stone statues, capable of shifting just as X's avatar Wadjet, albeit in less ways. Heku is capable of magic like the Ushabti, but can change its form to suit its purposes with ease. Should Atefir require a manservant, it takes the form of a humanoid, a hollow mummy-man of paper tending to the elderly wizard's care. Should Atefir require a transport, then Heku transforms into a beast pf burden, allowing the mage to ride it across the land in lieu of teleportation or taxing his aged body. All in all, Heku is merely a specialized Ushabti, more suited for the purposes of accompanying Atefir, and of course bringing the wonders of Thethoth to the rest of the world.
Personality:
While X exists in an uncaring void, detached from all mortal cares or affairs in the god's sanctum, Atefir remains true to his origins and understands the plight of mortals. Still distant from the common race, though not as far removed as his creator X. It is his partial humanity that makes the mage more grounded in mortal affairs. A memory of his past life, before the rise to demigodhood, still the remnants remain, clinging as the last autumn leaf in the chills of winter. Unlike X, Atefir is capable of feeling, understanding more than just understanding, but emotions. He knows the meaning of mortality, and the meaning behind it for he once was. In such a way perhaps, he is superior to his creator for love does not elude him.
Abilities:
Semi-Divine Magic: Perhaps renown as the greatest mage in history, if not of all time bar the gods, Atefir is able to do feats of magic that set him apart from the lesser mortal wizards. His understanding of magic far greater than the grasp of mortals, able to tap into both the arcane and the divine. While no match for a god at full power outright, mortals will wonder at the effortless negation of most spells with another. An ravaging inferno summoned by his rival quelled with a raging blizzard, a thunderous bolt of lightning countered with a impervious wall of stone. Few non-gods could claim to be his equal in terms of magic, and even then that could be contested as easily.
Insightful Analytics: With a simple glance Atefir dissects you, not in the way of his creator, but in the way an old man of experience gazes into wanton youth. With the powers of observation, he can read anyone like an open book, a few minutes is all he needs to find your inner workings. The subtle lies you wish to tell him, and even the ones you tell yourself, the Archmagister seems to know, by foresight or insight. Which perhaps in his advance age is how he can keep up with the younger upstart mages in countering their every spell with one of his own so quickly though his hands are far slower.
Fragile Humanity: Among the demigods, Atefir is perhaps one of the physically weakest. His body still very much human even in immortality. There is no superior strength or speed, no senses or physical abilities granted to him outright save for what he already had. And now his advancing age has made it difficult for him to maintain a grasp on what divinity threatens to destroy his body. He requires daily meditations to refocus the part of X which seeks to claw itself out and return to the god.
History:
A mortal imbued with the forbidden. Divinity instilled within a mere human, made rather than born. Atefir is an artifical demigod, his mortality a relic of his human past, aged well as the divine infusion merely grants immortality but not youth eternal. His years long behind him, his own story begins as a mere child ends with his partial ascension. And yet history has buried his mortal name, stuck out from memory.
It began when X pondered an idea. For if a god could die, and if a god could live, could not a god be made? Not born of a birth, but created? And opportunity came at the gathering of the magi, for in the wars of gods, many powerful spellcasters declared their allegiances. Their grasp of the arcane arts, their dedication to the study was worthy for one amongst them to be the test subject. Amidst the great wars, X observed with curious interest, watching through the eyes of warriors taking part in battle. This was the first test, to notice the presence of the god of knowledge watching their victories. And those who took note were invited to partake, messages sent through a fluttering desert moth, the omen of X. The Moths led them, those survivors to the books scattered across the lands. Each an invitation to partake in a tourney. A promise of a reward far greater than bring glory to one's god and faction written clearly as the magical book became the portal. Those who resisted fought on in their petty squabbles, shunning the gracious gathering of great wizards only matched by the neutral city of Akhkabaren.
And of those who answered the call, He was among them. He who was him before his rise. A name he cannot recall, a name no one remembers. He had shown great prowess in battle against the armies, but now stood the greatest trial of all. The prize offered by X, described by the God of Knowledge, Secrets and magic was the secrets of divinity. That which they sought in their mastery of the magical arts, ways to become true gods even as they lived as gods among men. Yet as only one may be found worthy of such a secret to bear, the others must be removed. And not just removed, but destroyed, for hearing there exists a method to godhood itself was beyond what mortals were to know. X required them to be erased, not merely dead, but eradicated. This was the test of skill and faith, to whom will such knowledge be given? Who will gain the ultimate secret?
He would. For the sake of knowledge he destroyed them, the final few who lasted when the chaos erupted. Mages vaporizing mages, powerful magics cast bounding and rebound across the planar arena. All until the bitter end, and when the grey dust cleared, He knelt alone against the blind God. X had watched him, through the panicked sight of others falling to his magics, of how he wore his body out for victory. With a new proclaimation, X challenged the panting mage to battle. And it was as expected, what little energy left barely laughable as the source of arcanery itself brushed off all the final attempts. A comparison of divine magic against a mortal mastery, was as comparison to a single grain of sand to a vast desert of it! Try and try again, X the patient scholar allowed him to rest, for days on did their battle wage, though for every attack He had the mage could not penetrate the defensive wards X had erected, and barely did his own protections last against the pressure of facing a god.
And still he preserved, until finally he stopped. Thinking no longer to outmatch the god, but to outwit him. Knowing somehow X was watching him through his own eyes. He closed his own eyes, seeing naught but darkness and X would surely see the same. A wise move perhaps? Could he beat a god? There as his sightless eyes groped about to find the place to strike, his enlightenment came. He had already proven his skill to be noticed. He had demonstrated his devotion to knowledge to do what others may have failed. What now was more that X demanded of him before he could claim the secrets of immortality? This was not a contest to defeat X, for what mortal could defeat a god? It was impossible for a mortal to match a god. No this was a matter of impressing him.
Opening his eyes once more, He felt the touch of X upon his head, a finger of god anointing his brow. There the transfusion began as He watched in awe. His name escaping the recesses of his mind and instilled with a new identity. The hand of X transferred into him, absorbed the divine essence, the spark which blinded his eyes with the highest power. X deemed him worthy to rise at last, his ability to learn the lesson to be instilled, the final test.
And when He opened his eyes anew to gaze upon the creator X, he was Atefir the Reborn one.
He threw it into those rapacious gullets. Such as that dog is, who by barking craves, And quiet grows soon as his food he gnaws,
-Inferno, Canto VI, Lines 27-29
Three barking mouths, snarling fangs with lips uncurled. The chain of their tether strained back as a wolf tested the length of its chain. Finding itself salivating at the mouth, and yet pulled back and recalled to the post. Ah there it would find its bond infuriating, wanting to gnaw at the metal that condemns them to this starving hell. For they were gluttonous beasts, craving for flesh so unwittingly walking at the mouth of the cave before them. Food and water, so close to the water's edge as the party entered, threading across the stone, scented most foul. It was only natural that the canines took offense to the malingering scent which wafted in, and howled in recourse. What gave them away in the depth of the cave? Was it their faces in the light? The stench? the sound of splashing feet? Or the hunger that filled their empty stomachs to churn upon themselves. A tongue that dripped of venom, nearly foaming to maim and kill, to fill their pain with soothing balm of gilead, to feast upon something to save their stomachs from the ulcers that shall destroy itself. Oh for the sake of hunger, did their eyes sharpen, fur raised and bristled back, heart pump with a hunting vigor. The primal forces urging the wolves to howl and hunt, the pack alive once more.
And as they had their pack, so did the psion have his. Food for thought, as he reached into the reclaimed bits of goblin food and threw them within reach of hungry jowls. He knew a hungry mongrel when he saw one, too many times he had to fend them off to snatch a meal for himself as a street rat. But he also knew the appearance of a dangerous cur, one driven to the edge of starvation and rabid enough to bite. These wolves were no different, and it did not take a great intellect to surmise that it was difficult to bite an arm or leg or snarl and howl, when a mouth was busy chewing on food. As such with food in sight the wolves like current, flowed to the path of least resistance, taking to the food with lapping appreciation, allowing the party to move on in peace perhaps...
Unless of course these wolves would still be hungry after their meal, and find themselves hungering like the risen dead for human (orc, goliath, crow, and whatever the changeling classifies as) flesh. As such, lacking their presumptuously presumed leader Seethe, the mute turned to Kiki and raised an eyebrow, before making a hand motion towards the continued path. Hopefully these dogs will leave them be, and this bribe will not come to bite them in the arse later.
Bonus action: Switch Psychic Focus from Psychic assault to Nomadic Mind (animal handling). Action: Animal Handling Roll to calm wolves down with bribe of candy food = 1d20 + 3 = (10)+3 = 13 - Outcome: Success? Dogs seem to be appeased for the moment.
A bite of the serpent's appeal, Pain which physicians never heal, Produced with evil seeds in wait, Lost is innocence: gone is faith, Eyes hungered for the tainted meal.
It had all gone so swimmingly, each player doing their task. Allies were summoned, conjured as they appeared to take into the fray. The water elemental although taking tooth and nail, seemed to avenge itself by pummeling its foe in the style of pugilists. Slamming itself into the chosen dog all the while a shark seemed to have joined in on the fray with pointed teeth. All of them took their marks, taking after how the warlock took after Jill's bullet and began to punish the hound. The beholder seemed to forgo his sword for a novel cast of lightning, the electricity jolting all at once across the line of three enemies. Each dog suffering after the other in exquisite pain that made the masochist scrape his tongue inside his mouth with a hint of jealousy. To feel the lash across ones flesh was a searing agony, but to experience the shock coursing through every neuron? Indeed the fallen had a burning desire to be the one receiving such a storm by Cynthia and Dyn. For this worthless mongrel failed thrice to obey and bite, for all the teeth that gnashed and growled, no such head could lead the attack without the inner quarrel. Thus with a heavy heart the Warlock was struck with impunity, unbearably unscathed for all his masochist drive.
Yet along came a dark angel, a cursed blessing that stirred the oceans into frenzy. A mistress clad in darkness and nothing more, a seducer in the shadows bearing fishnet stockings improper naked and yet clothed. Indeed like Venus, from the castrated impotence of a titan, born from the sea. Oh how the waters parted in her wake in her rapidly rabid advance, washed in foam and darkness as pure as tarnished silver. From those pale lips the kraken's ink, the essence of nyx that flowed so thickly from her harlequin smile, sweet pitiless salivation. In the darkness the duo dabbled, two wretched beauties as twisted as they were flawed. Enveloped in their danse macabre, a tango of death and domination. Whip and net intertwined as dark tendencies wove the odd couple together much to the impairment of the dog's vision to see the grey and pallor sight. His rhythm returning the whipping lash around his own body as the weapon snaked around his chest and waist as if directed by the will of the umbramancer. For all the disappointment in the hound's failure to strike back, Koan's presence beside him was more than welcome with the tides of darkness the perverted goddess brang. her hips gyrating in open carnality as she recited her orders like a vedeic mantra.
"My lady of agony... Shall we play with our misbehaved mutt?" Nothing would be as sweet as a private show in the dark. The others had avoided the summoned void, keeping to the underlight that was filtering through the sunless, airless sky of sea. But Koan understood him, and he yearned to understand her, a puzzling paradox of madness that tugged at his dark self. The nature of the clown was not that of a fool, not by those eyes, not by the way her dervish twirled in time to deliver the eldritch blasts those puppies so deserved. Dark magics filled the waters, what pact did she make with her soul? What taint did manifest in her mystery? Who was the master of this mistress? One above her that sent him to her in conniving and conceiving an wicked intimacy between them? A child of anemones beneath the blood-fed waves, offspring of dark and darker still.
And yet alas, it would seem the heavens would intervene from this trysted lariat. Beatrice, sweet Beatrice, from the celestial planes on high, breaking the moment with spellbinding beauty that outshone the darkest purgatory. The colours of the pattern, woven with the brother of death's curly locks, scintillating so from the crystal until alas their dog toy could growl no longer at the barking mad darkness. And behold, the tri-headed hellhound before the dangerous duo was lulled into a trance. Slowed from wrath and ruin into a sluggish apathy, much to the disappoint of 'Sauron' who frowned at the conflicting nuances in both women's demands. One goaded, urged, demanded of his lash to strangulate and harm until no more struggle would come from the whelping, but the other who had so wrapped the worthless mongrel around her fingers like the twirls of her own hair so desired that no such harm should come to her pet. Her pet? No, it was their pet, for only pain, only delicious pain could be fed to such a ravenous beast, a glutton for punishment. So why should the pain stop? There would be no pleasing Beatrice in the bounty of purgatory, but the golden apple of Dis was placed upon the Warlock's hand, just as much as the wispy shadow whip. From Adonis to Paris, fairest of all for the fairest. To Koan alone he whispered low in tutting: "How disappointing. She has taken away our toy..."
"Then to the shadows with you Curs! Shadow Banish." A whip untwisted with a flick, circling like a shark as it swung around like a lasso from the darkness. The master's symbol of dominion over the lesser beasts, the primal reaction to abhor the sting of the cruel lash. A crack resounded, and then another, twice fold was the whip cast and recast away at the uncharmed hounds remaining in the fray. And from their own shadows did rise the greater beasts, morphed into forms befitting their owner's nature. The jaws engulfed them, sealing shut as the twin heads of Orthrus emerged to snatch away the other dogs and leave the last one hypnotized before the warlocks. Jill had so taken away their fun together by demanding this dog untouched, but now he had forced the issue as the others disappeared from sight for the moment. They would return for as long as his concentration held, entrapping them in the realm of shadows in the belly of their fabled cousin. The hexblade had no intention of sharing their toy, what greed marked this target theirs and theirs alone was wiped as radiant Jill took control of the situation with a spell rather than by instilling a fear and natural submission to the plaything.
"Now we have no choice do we?" A smile of lunacy beamed at Koan in pride. A compromise between both ladies, the one in control would be kept from the harm of the other dogs sensing their brother's stupor. But now it was fair game for the rest of them to ravage until the seas ran with blood to bring forth the Furies.
Action: Cast Banishment on Hellhounds A & C. Cerberus A vs Charisma DC 18 = FAIL Cerberus C vs Charisma DC 18 = FAIL Outcome: Both hounds banished for 1 minute (10 rounds) or until concentration end.
Location: Barad-dûr (The Tower). Interacting with: Satilla, Nor.
Vacant now as before, Or perhaps I never was, In essence I am nothing, Do you know what I am?
What strange magics flitted here and there. Something was certainly amiss, Thomas could feel it in the air. The boy's spell had pulled his target back, just as he had intended, armor flung back and partially crushed by the sheer force of gravity. And yet something unexpected happen, something of an anomaly that all the armors seemed to be frozen in time. Their advance halted for whatever reason and the sorcerer wondered why. His own spell shouldn't have done that, not given the range he could manage and the stability of the gravity well he could produce. Sure with another decade or two of training the very same spell could destroy entire battlefields, swallowing up everything into the event horizon like extruding noodles from a pipe. There was a potential for greatness, and great destruction. Of course, that said, the Sorcerer had years of experience ahead of him, and this vocational exploration was exactly what was needed to hone his more practical skills.
That said, never look a gift horse in the mouth, or so the farm-boy would know. Whatever held the armors down be it his spell or something else, the rest of the group took it upon them to capitalize on the break in continuity. Behind him the sound of a bear mauling the reverent, Kyra, Keystone and Sana seem to also be managing their foes with their arms. Leaving the magically inclined of the party at arms with an armor that could charge them at any moment. Well not that the zombie could charge, more like shuffle towards in a very slow stumbling motion given the damage to the metal and the ex-ex-man inside. Did Satilla intend to be the point guard? As touched as he was, the party's healer really shouldn't be placed in such a dangerous position, then again he wasn't too keen on getting in a debate of party roles with Satilla right this very instant. Thus Thomas yielded, and stood his ground behind Satilla watching the girl take her defensive stance with a glorified stick as those soulless eyes stared from the helmet'd dead. "May we should let the fighters handle it Satilla, I mean you're too important to- Us."
Ask and you shall receive. For like some stout-drinking stout knight, the dwarven metal man interceded himself between the non-fighters. Well it was time to see the man's knife skills in play. All the while Thomas pondered what spell drove the cogs behind the armor. What possible interaction could have been made between his spell and theirs? Searching his mind for any sort of connection that could be drawn from the cosmic nature of the disruption to the nature of magicks most malefic. And alas, nothing. "Uh, Feel free to go at it, I'll withhold my spells for now and stay out of your hair!" Oh the irony of telling a barber they can cut without worry of being burned...
Cerberus, monster cruel and uncouth, With his three gullets like a dog is barking Over the people that are there submerged.
-Inferno, Canto VI, Lines 13-15
The Great Worm, or worms, in the distance howling. With a sigh the umbral one shook his head, one part disappointed in being dragged into a fight from the shadows, and one part disappointed that he would not be able to allow the darkness the drow mistress had conjured up to envelop his flesh. Oh for a tainted soul seeking cleansing, the warlock did love his shadows, feeling their cold warm his skin, the unradiance filling his spirits. Black as jet ink, ebongloam like the void, swallowing and expanding the edge of darkness unto the brink. Enwrapt by the tendrils, obsidian lace like a mantle over his mantled body, and with the sensuous touch of pitch a net held in hand. Just as Koan had instructed, though interwoven in such grasp a serpentine form snaking around his armored arm. Were they to capture this guardian? Hound or not, elemental or not, 'Sauron' had his preferences for his own canine companion. Even as he watched through the growing darkness with those devilish eyes ever-burning orange, he knew what must be done. Yes, A test, a trial, a labor, one of dozens to be done to be redeemed in the eyes of the accursed Gods. And so be it, to step out of the shadows, soon enough,
But one was not enough was it? One for all they had was easy, but three? Oh three would be a challenge. With teeth and claws, waiting to gnash and splay, to cut and cut deep. To gorge, and tear, to rip asunder and taint the dark waters with scarlet blood. To feel those fangs burrow into the flesh: such pain, and those claws slashing across the skin: such agony. Those thoughts made a creeping smile appear across the Fallen's lips, an eye cast at Koan, those pale lashes blinking in a forgiveness for her plan and preparation to be unraveled by some offending dolt. One of their numbers had summoned an aqueous ally, but it was she that awoke the tranquility of the watchmen. Whatever plans they had, be it capture, diplomacy, or polymorphic ways, dissolved away with the attention of the beasts. Thus the hunt began, the prey to be hunted the hunters, and the hunters where the prey. It has been only a week or so since he had the pleasure of killing a quarry, most preferred their bounties alive for whatever purposes they had to bring justice to those who evaded capture. Thus alas, so many were no good to him dead, but sometimes there would be an understanding of sorts and the death deemed was... Acceptable.
"I'll be sure to leave one alive for you to play with..." The warlock's wicked smile beneath that eternal hood shot at Koan just as Jill did the same to the approaching trio. They had summoned darkness, and what appeared to be a water elemental to their side, but now it was for 'Sauron' to do his part, taking his strides out into the underlight moving towards the female Aasimar who fired the first shot. And as the shadowed one left, the shadows pulled with him, linger wisps and tendrils longing to claim their servitor, or was it he that led them into the sea's light? Pulled out of the bitter darkness, the shape of a whip, cast of shadows themselves as they magically coalesced into being within his right hand. His shadow lash, manifested the dark tendril ever billowy but crisp with his full swim that glided effortlessly as afforded by the wing-like nature of his enchanted cloak. The whip a weapon to tame the foul beasts, to teach them the beauty in pain, the bounty of agony. It was time for battle and these whelps would find an eager, if not suicidal, playmate in 'Sauron'
"Shadow Hex." The invocation of the shadows as an infernal glare seared itself into the triple pairs of the beast marked for death by Jill. There before the menagerie did the Fallen stand in wispy armor dark, lash of shadows in hand like a dark lord of domination. Spell-storing ring glinting in hand a signet proper inscribed and prepared with magical shields at ready. Let them come at him, unlike those who preferred to savour their spells, the warlock had no intention of doing so, should all three beast come to engage him then all the better. They shall feel the feel the power of the dark side. Even now as the shadows bore witness to the mark of Cain upon the poor unfortunate beast's central head, one that would condemn it more than Jill's bullet may have so too did 'Sauron' think of the heavens. Was she watching? Did she care about him?
"Heel, Whelp." The whip cracked. Swung around to gain momentum as the hexblade raised his arm, circling back as they approached the shadow sentinel boldly striding into abyssal depths. There was no fear of pain upon death, no worry of being torn limb from limb. No the pain would be to die for, the greatest to feel in a lifetime as three mouths shredded your mangled still-living body between the three dogs. But for now, let them bark before the sting of the lash. The first of many marks cutting across as fading shadows danced across the target inflicting the pain its wielder so loved. And more was the back-swing flung away in sweet sadism as the weapon of darkness struck again, crossing the original slash with an X. There a true mark of a cursed creature, marked for death by the warlock's curse laid upon it as twinges of agony would seep into the foul wound. Unto the brink of death and back then, this bold move shall put him within the reaches of the beasts.
"Bite me!"
-Retrospective Action- During initial Cerberus in sight w/ Koan's plan: Summon Shadow Whip -Combat Round 1- Move Action: Swim/Move 60 feet (manta cloak) to (11, -4) 10 feet away from Cerberus B Bonus Action: Place Hexblade's Curse on Cerberus B Action(s): Whip Attack 1 vs Hexed Cerberus B = 1d20+11 = (13)+11 = 24 Whip Attack 1 vs Hexed Cerberus B = 1d4+5+2+4 = (3)+5+2+4 = 14 Slashing Whip Attack 2 vs Hexed Cerberus B = 1d20+11 = (20)+11 = 31 (CRIT) Whip Attack 2 vs Hexed Cerberus B = 2d4+5+2+4 = (2+4)+5+2+4 = 17 Slashing
Only for payment I shall ferry, Boating you across to paradise, Offer me one when you are buried, Lower the body to lower the price.
May the dead bury their own dead. The psion watched as the earth sunk and swallowed up the beheaded bodies. It was a curiosity that their resident smell stone sorcerer had the gall and grace to give goblins a grave. Missing heads in their shallow beds, unmarked but far more than what an enemy deserved. Still, there were no last rites to commend them to their goblin gods, merely unceremonious executions. And of course the former street-rat knew better than to leave such warm bodies unmolested. Not in the way of Hymn-Adriane and Kiki, but rather with an intent to search their corpses of whatever useful things before the goliath finished his mounds of earth. Slim fingers lifted two silver pieces from the dead target, and a thought considered if he should pick up the discarded goblin blade. Twas either the blade or bow and arrows left behind, and a blade was far more fetching than sticks and string. Another weapon to be added to the growing collection, as the mute affixed the new piece to his belt and tucked the coins into the man's coinpurse. Perhaps he could fancy himself now as one of those warriors from (Hammerfell) the western desert with their curved swords.
Now that the scavenging was completed, the silent watcher considered the next course of action to be done as the loam and gravel covered the remains away. Three goblins to sentry was adequate, but their lack of vocalization was worrying. Did the greenlings believe a force of three could take the five lot of them? Bar the smoldering wizard who seemed to contracted either apathy or hydrophobia, their party had the numbers. So why did these cretins not call for backup? True they had nearly killed Kiki, but given the nature of the changeling's and the rogue's budding affections, it would only incite more than just vicious words from the tiefling.
Kiki has a bard in this wretched place Ardiane is the singer in the band, Kiki says to Ardiane: girl I like your face, And Adriane swoons as she takes Kiki by the hand.
Yes, being the silent one had its benefits, set aside in solitude did allow you to people watch. Watching how their little party had begun to interweave as one cohesive unit. Each having their particular place and partner as it seemed, though the stragglers were just as dangerous as the Bonnie-&-Clyde's. Certainly he knew they had been wary of his silence, and so had he been of their words. For what was not said bore secrets which intimidated the mind, but what was said could also be a lie, with acts done to deceive. Of course they didn't know his name, but he knew theirs unlike the nameless corpses lying low and under now. And the more you knew about one's enemies, the better, but the more you knew about one's own allies? Well, even better still. As it is said in the east: know your enemy, know yourself.
Into the depths of Hades, threading the trickle of the Styx, the rushing sound of its waters running over the stones as shoe-clad feet stride across the rock. The resounding footsteps, prated by the very cave telling of where and when. Not as so much a stealth operation as a stroll into the cave, keen to take the observation in what little light left lingers behind them. The shadows of Nyx unto Erebus, darkness along the path unpierced by human eyes, but alas they had amongst them a walking candlestick to illuminate the path should that sooty snooty Lordsmen take the lead. And yet by placing the wizard there, to be a neon light advertising their decent into the fold, was to ask to be riddled by arrows from all sides. Hence perhaps it was a blessing the fiery mage was a step behind thus far. If perhaps the bird could care to blaze ahead, and tell of what use a ranger has in settings un-urbane, for the psion was only versed in the city alleyways and slums not repulsively pungent goblin caves. The smell of damp molds stank like guano, or perhaps goblin feces turning the olfactories away from inhaling such foul spores. Oh wait, a moment, it was the be-lisped goliath who made such offending odor, albeit perhaps it was the orc as well? Either way one of the boys would most likely have announced their arrival beyond attempts to muffle their walk into the cave. Of which, why bother thought the psion as he simply walked inside with nary a reason to so excruciatingly conceal his presence with every step.
Investigation Roll for Loots: 1d20 + 5 = (13) + 5 = 18 -> 1 Scimitar, 1 shortbow + 20 arrows, 2 sp. Take 2 sp & 1 Scimitar. Stealth Roll with advantage to amble into cave: 2d20k1 + 2 = (7 + 8) + 2 = 10
Completed where I begin, Infinity means nothing, Repeating my mantra, Cycles of revolution, Leave no change on me, Endless for all eternity.
What does it mean in the end? How each day dawns the breaking sun, bright and brilliant in the morn only to be snuffed out by the shadows of night? How most beautiful of all the world's flowers bloom and blossom for a springtime romp, only to wilt and wither away. And so too would mortals live and rot, each a single drop of rain swallowed by the endless tides. It seems meaningless does it not? The futility of it all, from which a sense of worth is equated to the empty void. But perhaps, just perhaps, in the infinitesimal chance that there exists a reason for it all, then may yet still be a motivation. A drive which makes the circular path spiral to some end, closer and closer as we rise and ascend. For was it not fitting that even a single tear shed from the heavens shall raise the storming seas. And perhaps, it is this wanton desperation for validation, this strive to find a meaning, that fulfills its own eternal quest. A search for meaning, for purpose, for function. Unless of course, this existence was all just a cruel mockery of life, a penny opera played at for sheer entertainment and amusement for a twisted audience unknown.
And as one entered the stage, another had left. It appeared the Umbramancer had melded effortlessly to this band of misfits. To an extent a least, having seemingly won the approval of the female aasimar, and at least the satisfaction of the beholder. The dark drow was more than welcome to inflict more exquisite agonies upon him, but this hazing ritual it seemed was not for everyone. Or was it? From the ranting spew sourced from the betentacled holder, Koan was more than cordial with all newcomers. Of which suggested to the shadowed one that this group was either much larger than they appeared, or far less successful. Something of a suicide squad perhaps given the commentary and numbers present. Yet before another comment could be made in stride (or in the case of the many-eyed-monster in float?), the cat-lizard objected even more of her protests. Something about the current females in the group out-playing her usual hand, so to speak, to which the draconian feline scampered off in a huff. Fair enough, if she was needed, she could be tracked, twas after all his particular job should Jill require a cat of some slug-like skill. 'Sauron' gave his parting acknowledgement, a nod with those ever-burning eyes keen on searing the tabaxi into memory. Then the gaze returned once more to Her, the aasimar who began it all, marking her words with a charmed smile as the devil's wit replied in kind: "It is a blessing then, should one find joy in one's own pain."
It was not too far a swim, to find a rather peculiar tiger. One suggested by the merwoman who seemed to be the guide for the group. Now a tiger on land made for a very fine rug, but underwater? Though almost as expected with a group of this oddity, the group had wove their way to see a polymorphed tiger. One that turned into a siren of blue scales and equally hued hair. And this one appeared to have somehow known the dunderhead, or whatever his name was, the harsh sounds coming from the beholder's mouth hole was rather unpleasant to a civil ear. Though by Koan's intervention, the dark elf had interceded in the inquisition, sparing the Fallen to answer with another clever retort. A clever tongue to twist the words and mind, drowning logic in lies and burying truth in charm. Yet for all the suspicion the beholder had cast upon 'Sauron' it appeared the man, or rather beast, was more than willing to accept a tiger turned into a fishgirl. Tentacles wrapt themselves around flesh and fin, scales and tail, in some lariat of gross mismatch. Although it seemed to the warlock at least, she may have some worth to the beholder.
Ah Koan, would she do the same rite to this newcomer? Another mix of... Species? A druid who so aptly clung on to an abomination? It was almost disgusting to watch the paternalistic affection afforded by Dyn. Yet in away it was amusing to 'Sauron' to watch the ever-vigilant being drop his guard for a familiar face, no matter now small the guard was. Certainly it would appear the tigergirl had his trust, some tidbit to exploit in due time. As the burning gaze scanned over their newest edition to the party. That said, what was their particular purpose of venturing forth into the chasm of the Verdant Stream? There would be an answer in the silence, and patience. As those eyes wandered to meet Jill's while Koan spared a moment to greet the druidess.
Strings drawn tight, The ends reunited, A completed close, The Circle.
Location: Barad-dûr (The Tower). Interacting with: Voice in the Sky, Armor 4, The Fellowship.
As I did stand my ground upon the room, I looked toward Kyra, and anon methought: The armors began to move.
Predictable. Almost disappointing. Animated armors.
"I knew I smelled something rotten." A snide remark made by Thomas' reaction to the taunting. It appeared their enemy had revealed themselves. And despite Thomas' joking assessment earlier, maybe the mage had some skill after all. It was not easy to create such constructs, autonomous armor guardians, requiring a spark of willpower was the trick. In theory it was possible to create an army of sentiient and self-aware servitors, bound by the magical arts as a synthetic life form. And yet there are grave ethics to be considered when playing with the forces of life and death, such abominations perhaps ought to never exist unnatural as they were. And yet was magic natural? Was Thomas, born of cosmic power, not such an abomination? A creature born of magic, self-aware and serving the stars that lure their brother closer? His powers from the tainted blood, an infusion from the far realms as ancient as the evening sky. A faint radiant glow emitted about Thomas's sun-form skin, charging himself with the inner light, twas the call to battle, one mage to another. The armors screeched their metal sounds, the terror of their soiled unoiled hinges squeaking away to the vulgar sounds of Uranus, the Magician. Brash brass clashing crass rambling shambling mass reeled unfeeling steel. The coordination slow and puppet-like, moving but barely, as if the weight of its own charge was far more than the force provided. Maybe they were not so advanced as Thomas once thought.
With a quick glance at their frontlines, Sana, Kyra, and Keystone all seem to have things handled. There was a bear now to his left, and the lack of a certain dwarf certainly didn't sit very well with Thomas. The barber seemed to split, and cut himself away for this rather dire battle. There were six armors, and though only a few had moved, six possible enemies to face, and Satilla needed to live to heal the cuts and injuries the rest of us had. Thus it was time to stand his ground, for to his right the boy raised his right hand as if to halt the armor as it approached, creaking away like a macabre tin solider, Thomas gazed at and then past the metal animus. The whites of golden sunny eyes became touched by darkness, turning black from the rim as the world faded away into naught. And as Thomas' vision turned to darkness, so too did manifest a bend in space, a void grew behind the advancing armor. A tear to be filled that sucked in the gap, a pull inescapable that light was swallowed up just as Thomas's eyes turned to pitch black. Alien as they were, a momentary blindness. With the timing mastered over months of practice, Thomas channeled his power with one final collapse of his fingers, suddenly turning a halt into a fist, the spell complete and the implosion imminent.
A strong gravity well pulled the armor animus back, a nearly comical appearance if it were not so dangerous. Returned towards the wall from whence it came, armor dented in the void, crunching like a tin can as the crevice sucked away with insatiable greed. A miniaturized localized black hole, that revealed the true nature of these things. armor twisted in a a kink until pop like Keystone's joints did the face plate become ripped off. And there Thomas could see, although strange that his eyes were able to escape the void that he stared into it which usually occurred with the casting of the gravitational void. What lies beneath was no vacant hollow, but rather, a mortified face, a villager perhaps? One twisted in pain from all the crushing gravity it had endured within the tiny event horizon. So they did get the right place... But was it the right time?
"Armored Undead!" Thomas shouted at the group. It seemed his role in combat was largey identifying what exactly they were fighting. "The poor wizard's steel sentinel."