STATUS:
@SaltSight Game was Astlibra: Revision. Found it on sale bundled with another game I've been wanting so I gave it a shot and got like, straight indie JRPG of the early 2000s injected into my veins.
1 yr ago
Current
@SaltSight Game was Astlibra: Revision. Found it on sale bundled with another game I've been wanting so I gave it a shot and got like, straight indie JRPG of the early 2000s injected into my veins.
3
likes
1 yr ago
Hate that strange ennui that hits after 100%'ing a really, really good game. Good time was had, but man am I glad it can't mess my sleep schedule up anymore.
6
likes
3 yrs ago
Rich people blood sports is how the Oscar's should always have gone. As a hot blooded american man I cant sleep at night without witnessing violence of some kind.
3
likes
3 yrs ago
So true. Anyways, play Lancer!
3 yrs ago
Final Fantasy: Stranger in Paradise is the funniest shit I've ever seen while also not being a bad game. Just crack open some cold ones with the boys, blare Limp Bizket, and Kill Chaos.
Name: Skofnung Quote: "Cut endlessly, oh guardians of Hrólfr! Here is your killer, here is your murderer, and in front is where fresh blood collects, waiting to be freed by you once again!" Rank: C (If it were used by its original owner, it would certainly be an A rank sword.) Type: Anti-Unit Range: 1-11 Description: An imperfect version of the legendary sword of Hrólfr Kraki, equally legendary king of the danes. A blade of unparalleled sharpness, and haunted by the protective spirits of Hrólfr's most fearsome berserkers, numbering twelve in total. It is a supremely powerful sword capable of eviscerating even the most durable of foes...or at least it would be for Caster, if not for her violating two of its stipulations of use.
The sword carries with it two rules: That it is never to be drawn in the presence of a woman, and that the sun is to never touch its hilt.
As a descendant of the Vanir, her half-elf nature is like that of the sun itself. Merely coming into contact with the sword causes its power to drop in rank, and her gender causes its power to drastically drop once more. In addition, due to Caster being the one to personally cause the deaths of eleven of the twelve berserkers decreases the blade's legendary status, as it is the version pulled before the final Berserker, Vöggr met his end at a much later date. Thus, only eleven have "died" as far as the blade is concerned. Ordinarily, the blade would cut with the force of twelve men behind it, but Caster's version carries only eleven...and eleven men that have been weakened beyond what they are capable of.
The only way for this Noble Phantasm to reach true power would be in the hands of a man of true Danish descent, as then the stipulations would be lifted so long as the user didn't fight in the sun, or against or in the presence of women. Were Caster to perish, this blade, even in possession of another, would fade with her.
Draft for my idea of Caster's weapon. As for "why" she'd have it, I'm going to pre-emptively say that I kind of interpreted it as that it is because she caused it to be haunted, as well as killing its original master. In the original legends, it was also frequently snatched from his tomb, so it wouldn't be uncommon for someone other than him to have it.
A hurried set of footsteps echoed through the halls of the Clock Tower as a boy younger than most amongst the halls sprinted, running as fast as he could, all of his strength being put into every step he took as he mentally repeated: "I'MLATEI'MLATEI'MLATEI'MLATEI'MLATEI'MLATEI'MLATEI'MLATE I'MLATEI'MLATEI'MLATEI'MLATEI'MLATE!" as he dashed past students carrying books, and even having to pass through various parts of the building that connected to the museum.
Just a few hours prior, Joachim Heikkinen had just departed from the plane he'd arrived on, luggage carried behind him as the young boy, left alone in the almost entirely foreign environment, found himself rather lost just trying to GET to the Clock Tower. Oh sure, seeing it was easy, but the streets of London proved more...confusing than expected. Or rather, his sense of direction was far worse than he could have expected. He wasn't used to traveling, what with his studies taking up most of his life; The most experience he'd had with London was when his father would bring them to talk in person with a few Lords of the mage's association...mostly to brown nose in bids to arrange beneficial marriages that, really, never were destined to work out.
That wasn't what mattered now though; A summons from the Clock Tower, as well as an invitation to a Holy Grail War was a once in a lifetime thing for a magus of his low standing, and as such he knew that failing to even show up would be more than just an insult to them. As such, he was reasonably panicked when he couldn't find the headmaster's office right away. After being scolded by a passing professor, and finally getting instructions from a girl kind enough to give him the time of day, he arrived and slowly pushed the door open. He'd been running a fair bit, and he was frightened at the prospect of not being in time, but it seemed that so far only a handful of the other masters had arrived as well. He didn't know what kind of favor his father had to put in to have someone so...young be put up as a master for a grail war, but he knew that he couldn't lose focus. Faltering here before the already accomplished magus would lead to him being regarded as burden...perhaps he'd even be killed for his servant if he wasn't mindful.
Clearing his throat silently, he took a seat and said: "M-My apologies for being late. I'm Joachim Heikkinen; I specialize in healing magecraft. Its a pleasure to meet you all." feeling a bit calmer at having a chance to introduce himself before he took in the other Magi around him. One was obviously the most conspicuous of the bunch, wearing a turban as well as a full mask over his face. That was...a bit off putting, since he couldn't even look him in the eyes, but Joachim quickly looked at the other two present. A well built looking man, and a fiery haired woman clearly of high standing. He gulped, feeling utterly out of place amidst these undoubtedly experienced Magi...no, he couldn't feel discouraged now! It wasn't like he was completely inexperienced; He'd seen blood, mended bones, held the dying, he was definitely as prepared as he could be. Now, he only hoped that he wouldn't get laughed out. Either for his height, or for his youth. Regardless, the box clutched tightly in his hands was proof that he wasn't here as a stand-in. An honest to goodness catalyst, if just a small one, meant that he had prepared ahead of time to summon his servant. Even if it was just a chip, it was the genuine article for a summoning.
@The Irish Tree I have a half finished bio sitting in a PM to myself. If someone's interested in that fire spot I was thinking of though, let them go for it if they want. The element isn't particularly important to this character concept.
I'm not trying to rush you, not exactly many people looking to jump into this rp. I just wasn't sure if you lost interest, was all. Lemme know if you need any help!
Also, did my best to accommodate everyone in the post.
"Fine..." the Erune clad in Zweite armor said, before her cheeks swelled again, but this time she managed to keep it down and simply gave a disgusted sounding sigh. She took a moment to regain her composure and groaned, shaky enough on her legs to need to rest against a support beam. "J-Just a bit of a shaky landing, kid. I'm Corday." she said, offering him a handshake, momentarily wondering how long it would take for the Zweite to start sending out bounty hunters for escaped Ziggurat prisoners. "Oh yeah! Say, Kid, like my friend said, know where a shipwright or a town is?" she asked, which, there was, near the Southeast docks of the island. But whether Cyll wanted to say that to someone who just called him "Kid" and was dressed in imperial armor was up to him. He could see that the ship was indeed damaged; It would even seem irreparable, given that the harvin with the mustache had mentioned that they had lost an engine, and the keel of the ship was most certainly cracked.
The apprentice of Poxanne froze up when she yelled for her to run and grab the surgeon pack, saluting and standing up straight as she replied: "R-Right away ma'am!" before bolting off, leaving Mucu to simply stare at the gaping hole in the ship. The mushroom man's pale white eyes widened as he heard the sound of metal screech against itself, and in a sudden crunch the airship caused a hatch to fly off. Hastily climbing up to try and rescue Poxanne and her patient, Mucu found himself toppled over by Marshall dashing out, falling onto his rear before the entirety of the airship fell upon him. Raising his hands, the mushroom man was immediately buried, not an inch of him visible from the wreckage.
Poxanne's apprentice returned, and, seeing Marshall holding her like that, she blushed and clasped her hands to her cheeks. "I-Is this how people make babies? C-Can humans and harvins even MAKE babies!?" she thought to herself before rushing over and holding the surgeon's pack. "D-Don't you worry Mister, I brought the surgeon's pack, s-so now you won't die!" she stammered, shaking as she looked at just how much blood covered Marshall. "H-Hu...huwawawawahu" she said, getting weak at the knees at the sight of his blood...and so much around his stomach. Was...was that why the surgeon pack was needed? But the more she looked at him, the more "fine" Marshall seemed to be. Was he really injured?
Off in the background, a loud groan of metal sounded, as a large, puffy fist burst through the hull of the airship, as Mucu literally busted his way out of the ship, looking no worse for wear than he had been. Not that anybody cared. His eyes lit up when he saw Poxanne's apprentice, and, with large thundering steps, he ran towards her. It would only have been for a moment, but Marshall would feel...something, inside of the mushroom man. Something abnormally powerful had made itself manifest for a brief moment. But that was gone as Mucu picked the apprentice up and tossed her in the air before catching her. "W-Woah, hey! Mucu, c'mon...Amanita isn't going anywhere." she said, giggling as she hugged him. "Gotta work Mucu." she said, patting his arm and making him put her down.
"O-Oh, hello there." Perkeo greeted to their newly arrived guest. A slight trickle of sweat was visible on Perkeo's brow, primarily because this young man had the look of a privateer; Whether it was the aerial, or land type of stealing from others, it was clear that this man had served on a crew for some time judging by his physique. The rest of his judgement was based on pirate stereotypes. Standing behind Cayde, Perkeo cleared his throat to answer the nobleman's question: "W-Well, I believe we're on Malovarna, judging from all the trees. Lovely little spot."
At Cayde's answer the the rogue's question, Perkeo had a flash of brilliance, and promptly beamed. "Why, my good man, you witness before you the freedom fighters that have flung open the gates of Ziggurat, and plucked its denizens from its hellish pits, and returned to (mostly) tell the tale! We even vanquished a mighty primal beast in order to come upon this little island, and were hoping to find some shelter from Zweite's bloodhounds." he said, trying to make it sound as dramatic as possible, while also giving his instrument the occasional strum.
A young man of short stature at only 4'11", Joachim is often mistaken for being younger than he is, and his cheerfulness certainly doesn't dissuade many from thinking he's maybe only twelve. His caramel colored hair is perpetually a mess, would spill down past Kim's eyes if he were to not tuck some of it back. His skin is relatively pale, and his physique is nothing out of the ordinary for a boy his age.
Name: Joachim (Kim) Heikkinen
Nicknames: Brat, Kim
Age: 14
Gender: Male
Master of: Caster
Command Seal Location: Right forearm. Command Seals resemble a circle broken into two by a large, jagged shape. The semi circles have scattered shards that fleck off in thin strokes, as if it were debris flying away from a point of impact.
Origin: Congregate; "To bring together the dregs and the weak, and to dance amongst them."
Personality: A bright and cheerful person, Kim is one to see the brightest part of any situation...within reason, of course. His optimism is far from boundless, and in the cases of combat he is often lost in the chaos of it all. He is known to be a thoughtful person, often making observations about others in order to better his interactions with them. He is easily lost in observing things, and is thus able to become tunnel visioned, losing sight of the world around him in favor of what he's trying to understand. Coming from a family of mages specializing in the healing arts, he has never really been one to pick fights or revel in violence. Despite the rather snobbish nature of mages, he doesn't really view anybody in particular being above or beneath him, either just not seeing, or refusing to acknowledge the differences a prestigious bloodline makes in one's ability.
In regards to Caster...he is wary of her. Despite her kind words and actions to him, as well as her insistence on him not following her for fear of disturbing him with her magecraft, he can't help but feel that there is something sinister about the woman. He trusts her, as far as combat abilities go, but is reluctant to say that he greatly fears being alone with her. He is unlikely to use command seals to force her to do something, mostly due to Caster seeming to always have the best intentions in regards to her allies. He fears that at some point, he may be forced to use three seals to make Caster take her own life.
Biography: The unremarkable life of Kim was just that; Relatively unremarkable and plain, even for one knowledgeable of the secret world of magecraft and the Clock Tower. His entire family was spawned from a mix of magus and non-magus relations creating a new family, which, had started roughly 200 years ago. The fifth generation was the one Kim was brought into, as the second child of four. Like all relatively new magus families, his was rarely respected, treated as nothing more than third rate healers that are barely more efficient than normal doctors. High expectations were placed on him and his siblings, including expensive and intensive tutoring sessions from professors of magecraft.
Kim was shielded somewhat due to being only the second child, but the training was arduous nonetheless. His oldest sister even at one point considered running away from home, an action quickly dissuaded by her realizing that if she left, all expectations would fall to Kim, along with the primary lessons. Knowing the sacrifices his sister made, Kim would comfort her in her short periods of free time, as would his younger siblings. Their father wasn't cruel to them, but showed a callous hatred of most people, especially the upper crust of the Clock Tower that had basically written off the entire family as a magical dead end. His actions would grow more and more ridiculous, as would his lessons, reaching the point that he was actively injuring the servants of their household, dragging them into sound proofed rooms for his children to practice their healing upon.
After long years of training, at the age of 21, his sister developed her own magecraft through their healing techniques. It was a breakthrough that Kim so far has been completely unable to replicate, a spell the likes of which seemed capable of resurrection of a recently deceased individual. The family's lesson plans became significantly less strict, and, with something new created, his father felt that they could finally gain prestige, and grow their family into one capable of being recognized by the Clock Tower. Through the grape vine, Kim's family became aware of the Grey Family's servant summonings, and, at the insistence of his father and with a number of strings pulled, the unsuccessful second born son was flown off to London, the tip of a sword carried in a box, a priceless artifact that weighed nothing compared to the fear welling inside him. If he were to survive and win...then what else could he wish for, but to live a normal life rather than the one offered to him?
Magecraft Section:
School of Magecraft: Healing
Skills/Spells List: (Please include how many times you can cast specific spells)
Object Flow: Brew (6 Times): Skilled in the crafting of basic potions and poisons, Kim is more than capable of brewing up several, each taking up the course of roughly an hour to produce. A single usage of Brew makes enough Healing Potion/Poison to be effective for 2 people. His healing potions are similar in terms of power to his Suture spell,
Object Flow: Repairing Touch (3 Times): A healing spell that channels Od from the user into an inanimate object that is damaged in some way shape or form. After a few moments, the materials of the object become replaced with exact replicas, at least in terms of form and stability. Mechanically complex things cannot be repaired to functioning capacity by this spell alone.
Outward Flow: Tourniquet (2 Times): A simple, but effective healing method that forces the target's wounds to cease bleeding, even internally. While this does indeed cause blood to clot right away, it shouldn't be mistaken as having "fixed" anything. Further treatment would be required in order to fully heal a person. The spell loses its effectiveness after 30 minutes of taking effect.
Inward Flow: Inhalation (2 Times): A reversal of an opponent's Cursecraft that is a signature spell of the Heikkiken magus family. Rather than purging foreign Od, Kim is capable of integrating it into his own supply and immediately use it for the purpose of repairing his body. Naturally, incredibly advanced Cursecraft is capable of bypassing it, but would still be greatly weakened should Kim activate this spell.
Outward Flow: Suture (5 Times): An influx of Od intended to force the healing processes of one's own body to accelerate beyond what is normally possible, repairing bones in hours and completely restoring destroyed tissue over the course of minutes. In a strange way, this spell is almost like a curse due to the nature of application.
Inward Flow: Carapace (3 Times): By condensing Od around his skin, Kim is capable of hardening his body to an extreme degree, capable of completely shrugging off most forms of normal physical damage for periods of roughly 10 minutes at a time. This does not make him invincible however, as a strong enough shock would cause damage to him internally. A bootleg form of Reinforcement of one's own body, this is a crude spell that would only really be effective against normal humans.
Outward Flow: Reconstitution (1 Time): A difficult spell causes a lost body part to be restored (albeit rather painfully) by stimulating the recipient's Magical Circuits to heal it back into place.
Amount of Magecraft Mana: C+
Quality of Magic Circuits: C
Other: Has a love of fried foods, and has a habit of keeping paper menus from restaurants that he's visited and enjoyed.
A fair skinned woman bearing unusually pointy ears, Caster is a dainty figure, looking as if she has never held a weapon in her life. Her golden hair is perpetually kept bound by a white band across her scalp, and eyes are reminiscent of the sun itself. She is almost perpetually clothed in formal dress wear, and an unusual air surrounds her. She is a being of unnatural beauty, and from a glance it is easy to tell that she is more than simply human. She is almost never seen without a warm smile on her face, most unsettlingly so when she is performing her magic.
Class Name: Caster
Nicknames: Princess, Pale Woman
Alignment: Chaotic Evil
Servant of: Joachim (Kim) Heikkinen
Weapon(s):
Wish: To have her beloved in her arms once again, at the height of power.
Personality: Caster is...complicated, to say the least. She is prone to being very upbeat, cordial, and incredibly polite when dealing with others, but has been shown to be capricious within her own workshop, often creating something and initially boasting that it was a major breakthrough, only to discard it mere moments later as "gutter trash" before resuming her work. She is most certainly a disturbing individual, very comfortable around both death and the dying, often seeking out those about to die in order to re-purpose corpses, or simply to amuse herself. She is not above using underhanded tactics, thinking that so long as minimal losses are assured for her side, anything is fair game.
She is not, however, someone that cannot be trusted. Caster, despite her macabre actions and rather sinister methodology of magecraft, is loyal to a fault. Her loyalty is unquestionable, especially to her master, unlikely to do anything to make him use a command spell beyond the aforementioned magecraft. Her class of caster as well as her skillset being very unsuitable to a regular type of holy grail war results in her requiring an alliance with others, and, being in such a large one, Caster is more than content to oblige by the suggestions and orders of her fellow members of the Black faction.
Class Skills Territory Creation: B The capacity for a Magus to establish territory, usually for the purpose of collecting and restoring mana. At this stage, the creation of a "Workshop" is possible, and as such Caster's limit is that of a relatively small sized building or room, in which her mana will gradually restore itself. In her Workshop, she is able to cost spells for significantly less mana cost. In addition, she can sense the presence of others within her territory. In particular, her workshop functions well as a Necromancer's workshop.
Item Construction: C The ability of a Caster class servant to create magical items. Due to her legend in life never detailing her as creating any objects, it is a relatively low rank. With this, she can only create the most basic of objects that can serve a purpose, basic remedies, and rudimentary weapons. Naturally, none of these are on par with Noble Phantasms.
Personal Skills
Seidhr: A+ A nordic form of magecraft that originated from the Vanir Gods . The magic itself is incredibly varied, to the extent that if given enough time to parse the effects of a spell, Caster is almost certainly able to replicate it with her extensive knowledge of Seidhr. In particular, Caster's favored methods of using her magic are in the forms of enchantments, illusions, and necromancy. The latter of which is her greatest strength, as in the height of her power, she was capable of resurrecting her armies over and over again, wiping out her enemies with raw numbers. The magic itself is shamanistic in nature, with a good number of spells requiring time to prepare.
Blood of the Sun: C A weaker form of divinity formed from the link that elves shared with the Vanir and Aesir gods. As a half-elf, Caster's paramaters have been given a slight boost, mostly to her Mana and Agility paramaters, as well as her magecraft capabilities. This also confers with it a slight degree of Magic Resistance, at least on the level of D rank Magic Resistance.
Allegiance of Spirit: B A skill that formed from Caster's deep rooted loyalty to those she most trusts. A reverse form of Charisma, Caster bestows a parameter boost to those whom she trusts greatly, usually resulting in a ++ into their highest stat, and two singular +'s to two other parameters. This skill can only affect a single person at a time and cannot boost a human master's capabilities, except for letting them tap into her workshop's mana reserves to replenish their own.
Base Parameters:
Strength: (筋力, Kinryoku?): E Endurance: (耐久, Taikyū?): D Agility: (敏捷, Binshō?): C+ Magical Power: (魔力, Maryoku?): A Good luck: (幸運, Kōun?): C Noble Phantasm: (宝具, Hōgu?): B
Name: Udøde hær af Heoroweard (Undead Army of Heoroweard) Quote: "More, More, Rise and serve once again! My beloved, his followers, and all those who you had slain!" Rank: B Type: Anti-Army Range: 1-100 Description: A summoning Noble Phantasm that uses a great number of corpses, numbering in the thousands. While the mana cost for this noble phantasm is usually staggeringly high, it can be lowered significantly with a tribute of over a thousand corpses. The summoned beings number in the tens of thousands, all skeletal recreations of those who fought and died for Heoroweard's quest for kinghood. Leading the charge himself is her reanimated husband, who's arms manifest only as a ghostly apparition, with a ghastly blade clenched between non-existent fingers.
The individuals skeletons and cadavers are relatively weak compared to a servant, being the equivalent of a servant with E in every stat, but Heoroweard's form is greatly strengthened via Caster's eternal love for him. In terms of stats, he himself would be on par with a powerful Saber class servant, capable of going toe to toe with nearly any normal servant in a Holy Grail war. He cannot, however, be summoned without the army being in place, and if enough of them are eradicated, Caster will have no choice but to end her Noble Phantasm early.
@PaulHaynek,@Restalaan (YNG),@ShwiggityShwah,@Lmpkio (MOR) FF5353 Magnus did his best to paint a favorable picture of his rather grim sounding hometown. Located within a gargantuan labyrinth, his family on his mother's side have served as guardians to a large den of monsters, that since the ascension of the newest demon lord flourished, as monsters could drag their spouses there to exist in peace. The labyrinth was infamously unconquerable, to the extent that most skilled adventurers could maybe only make it halfway through before hitting a roadblock consisting of Golems, Gazers, Minotaurs, and even a few Cursed Armors. It was a bit odd to be describing his home in such a grim way, and as such he switched to talking about the delicious food grown from the underground farm areas.
That conversation dragged for a bit, and seemed to have gotten Magnus hungry judging from the rumbling erupting from his direction. What impressed him more was Yang's home, which seemed like a place he'd heard of before. He was certain that his father mentioned that he'd crossed fists with one of the monks from there and fought to a draw, a feat rarely possible from his monstrously strong father. Noticing that she got up and bowed, Magnus hastily rose up and gave a rather awkward bow, simply replying with a similarly stated greeting of: "Hello!" Which...since he didn't say anything to follow up, made it a bit of an odd choice. He just didn't want to say the same thing.
When Yang asked about where he had learned to fight, Magnus' ears twitched a bit, before he frowned for a moment. "W-Well...it isn't really a school, per say...but, my father taught me the arts of the Berserker." he said. Immediately, Yang would recognize the occupation; Warriors of the farthest reaches of the north who would send themselves into a blood soaked rampage, decimating anything and everything in their path, be it friend or foe. It was rather paradoxical to think that someone so shy and reserved could ever be a Berserker, but rumors said that each Berserker developed a certain method to induce the blood rage, and to keep it at bay; While it was impossible to fully control it, it could be regulated somewhat outside of intense circumstances. "My father taught me how to use an axe, too. Other than that I...really don't know any martial arts," Magnus added after a moment's pause, scratching the back of his head. It was a bit embarrassing to ask her out of the blue to teach him.
Realizing that Talia was back, Magnus' heart sunk as he clenched his fist, desperately wanting to not have to break her heart like this...but it was something he had to do. Getting up, he resolved himself to it and grit his teeth, striding over to her once she was inside and seated.
"Talia I...I-I have something I need to tell you."
@PaulHaynek,@ZekariVoblis A9A9A9 The cave dragoness stepped out from the wagon, relieved that their ordeal was through. It was a scary thought to think that someone had come close to death after a fight, and, looking at the faint mark of the wound upon here arm, Nephele thanked the gods that she hadn't been so grievously injured as to promote infection in the wound. If those assassins had been carrying poisoned knives, she felt that it may have been a larger problem...but even then, she is resistant to most forms of natural poison. Nephele turned her attention to Neil as he said that he needed some time alone, just after they had all gotten seated for dinner.
Her curiosity piqued, and she wondered if this meant that he was going off on his own to engage in some otherworldly activity, since it was so...strange of an excuse when there was a hole in the building bringing fresh air in constantly. Once she was certain most people's attentions were placed elsewhere, the dragoness rose from her seat with her meal left mostly untouched to go spy at Neil from the edge of the hole, taking care not to show her whole body in case he turned around. It was then that she saw a woman approach, and, seeing that she was likely a prospect for the guild, she hurriedly ducked her head back behind the wall. It was unlikely, but she had the feeling the girl had seen her. Regardless, she would return to her dinner, satisfied in knowing that Neil wasn't doing cool other-world stuff without her. When she returned, she would see Magnus approaching Talia, with a rather grim look on his face...it was then that she felt today might have just gone from bad to worse for Talia.