STATUS:
@SaltSight Game was Astlibra: Revision. Found it on sale bundled with another game I've been wanting so I gave it a shot and got like, straight indie JRPG of the early 2000s injected into my veins.
11 mos ago
Current
@SaltSight Game was Astlibra: Revision. Found it on sale bundled with another game I've been wanting so I gave it a shot and got like, straight indie JRPG of the early 2000s injected into my veins.
3
likes
11 mos ago
Hate that strange ennui that hits after 100%'ing a really, really good game. Good time was had, but man am I glad it can't mess my sleep schedule up anymore.
6
likes
2 yrs ago
Rich people blood sports is how the Oscar's should always have gone. As a hot blooded american man I cant sleep at night without witnessing violence of some kind.
3
likes
3 yrs ago
So true. Anyways, play Lancer!
3 yrs ago
Final Fantasy: Stranger in Paradise is the funniest shit I've ever seen while also not being a bad game. Just crack open some cold ones with the boys, blare Limp Bizket, and Kill Chaos.
When told that Druid girl needed some herbs, Steppe Archer wasted absolutely no time in leaving with her little fairy friend to go and find them. "You got it!" she said before scampering off into the night with the fairy on her shoulder. With a description of the flower in question, the nomad girl headed off to the north of the goblin cave by following a constellation. It was easier to make her way back from coming North, since she just had to find the constellation again and walk in the opposite direction. Thankfully she would find a cluster of the flowers in place not too far away from the nest. With ginger precision she would pluck the flowers out from the roots, getting a grand total of eight of the herbs. She had no idea how many were needed, but she had to imagine that this many must be sufficient. And if she needed more, she could always circle the area...at least that's what she thought until her keen eyes caught the signs of old wolf tracks. They weren't close by, but it was a good indication that going further out meant venturing into dangerous territory.
With her bounty in hand, the archer would return after shooing off some badgers that seemed to be attracted to the smell about her. She was glad that animals seemed to steer clear from the goblin's nest, making her trek back fairly uneventful. When she came upon the druid girl once again, she proudly presented her eight herbs, asking: These are the ones, right? Do you need some more, or is this enough?"
Seeing as how the Druid Girl was now mostly naked save for her underwear, the nomad girl would take it upon herself to hurriedly dig through her pack and toss her tribal dress at her. If they were going to go talk to that farmer, they should do it fully dressed. Of course, now it would have made more sense to give the dress to the naked girl...but...didn't want to overstep and undo Druid Girl's gesture. A smile was on her lips as Big Red carried the girl, and had the decency to offer a final rite for the deceased. It eased her mind a bit that they would at least have a funeral of some kind, even if it was an impromptu cremation far away from their homes.
With torch in hand, the archer would carefully step through the cave's chambers as they ascended. Once the cool scent of the night's air broke the dank musk of the cavern, the archer would let out a sigh of relief. They'd still have to go get the two other adventurer corpses, but from here it looked like they were home free. "I can keep watch until we can move away from here. If you need to, by the way, you can cut some of my dress off for bandages. She needs it a lot more than I do," the archer said, not seeming to at all mind the idea of an important piece of her cultural identity getting scrapped for bandages. She just hoped that she could do good here...in reality, all she had managed to do was kill Goblins. She was of the mind right now that she was the weakest link amongst them; She didn't have the magical powers of the druid which, while only usable thrice had saved the Lizard Fighter's life, and the Lizard Fighter was possessed of a naturally resolute soul, capable of weathering pain and injury as if it was rain cascading off his scales. All she had was her bow.
She was almost certain that if the two had gone alone, they would have been fine without her if not a bit worse for wear. If she and the Druid girl were alone, they would be dead for sure. If her and the Lizard Fighter were alone, she doubted that both of them would make it back alive. Within the girl was the growing desire for strength to protect others, wrapping tightly around her heart. ...She needed to be better.
Steppe Archer was genuinely surprised that there were no more tricks seemingly in store. The fact that for once in this place a room was just a room was astounding...and somewhat worrying. Were the goblins so confident that they knew they didn't even need to booby trap this...breeding chamber? Regardless, Big Red and the druid girl had things under control. As such, the nomad girl would walk over to the crate nearby and begin compiling the gear that was worth retrieving and the porcelain tags that she had found. ...It was depressing to imagine that, much like the guard lady that she had adventured with on first coming to town, this young woman may find her career at an end due to ill fortune. This was the line between beasts and monsters; A beast would simply kill you or wound you badly. But a monster...does worse. A real monster does inexplicable things for reasons that don't exist, to people who have their whole lives full of life, light, and hope. Now this girl's friends were dead, and she'd suffered things that Steppe Archer imagined would break even her.
With everything securely on her person, Steppe Archer would return. "We should have the fairy scout ahead of us. Just in case there are any more ambushes." With her eyes wandering to the girl in Big Red's arms, Steppe Archer bit her lip as she tried to just...not think about how broken this girl was. "...You're going to be okay. We'll get you help. I promise," the nomad girl said, forcing her trademark smile to come out, in spite of her overwhelming urge to cry.
With everyone now in the merry death hole, Steppe Archer would relax a bit. At least until Big Red started mentioning that there may be more goblins and that helping the girl would have to wait a moment. She felt bad about leaving her like this, but there wasn't much they could do until they were certain the area was clear. They couldn't leave her, especially not alone. Remembering that they came super duper prepared with an antidote and potion each, Steppe Archer hurriedly dug through her sack and pulled out her liquid red vial. "Here. If her throat is fine enough to swallow anything, that should help her. I'd also check if she needs an antidote, if you can do that somehow," the nomad girl said, before hurrying back over to the Lizard Fighter with her fairy-light in tow.
She'd make sure they'd bring the girl back, even if she had to carry her back by herself. ...She totally could. Steppe girl strong!
Art by 爱欧 Caster’s appearance is one that betrays the drops of inhuman blood flowing in her veins, given that her skin is an unnatural pale pallor, and her ears can only be described as elvish in shape. She is 5’6”, and weighs an amount known only to the dead. While her eyes are usually closed shut, when opened they are an unusual rich gold, with pupils that cannot be differentiated from the surrounding iris with only the sclera of her eyes looking as it should.
Sex: Female
Alignment: Neutral Evil
Attribute: Heaven
History: Once, long ago, a hideous woman bade a man to give her the boon of staying within his home. She then bade of him the right to his bed, and he accepted. Therein, the hag transformed into a vision of beauty and the man forced himself upon her; Thought to be a dream by the man, the woman vanished only to appear three days after with a baby nestled against her. This was Skuld, the woman who would bring ruin to the Danes, and herself be brought low by vengeance.
She would marry Haeroward, slay her own half brother, and cement her terrible power by raising an army, and then raising that same army from the dead to slay all who opposed her. Despite her great sorcery and terrible power, with her husband slain the wicked queen fell apart at the seams. All her waking moments were spent clutching his animated corpse, trapped in her own delusion of their private kingdom paradise. She was tortured endlessly for her betrayal, yet if asked about it, she would say she only regretted the death of her husband and would gladly die ten thousand times the same way if it meant he would have survived.
Personality: Caster is...unusual and idiosyncratic, to say the least. She is prone to being very upbeat, cordial, and incredibly polite when dealing with others, but has been shown to be capricious within her own workshop, often creating something and initially boasting that it was a major breakthrough, only to discard it mere moments later as "gutter trash" before resuming her work. She is most certainly a disturbing individual, very comfortable around both death and the dying, often seeking out those about to die in order to re-purpose corpses, or simply to amuse herself. She is not above using underhanded tactics, thinking that so long as minimal losses are assured for her side, anything is fair game.
In spite of her sinister nature, Caster proves to be somewhat...amicable to her allies. Caster, despite her macabre actions and rather sinister methodology of magecraft, is loyal to a fault. Her class of caster as well as her skillset being very unsuitable to a regular type of holy grail war results in her requiring an alliance with others, and, being in such a large one, Caster is more than content to oblige by the suggestions and orders of her fellow members of the ??? faction.
Parameters: Strength: E Agility: D Endurance: C Mana: A+ Luck: C Class Skills Territory Creation: B The capacity for a Magus to establish territory, usually for the purpose of collecting and restoring mana. At this stage, the creation of a "Workshop" is possible, and as such Caster's limit is that of a relatively small sized building or room, in which her mana will gradually restore itself. In her Workshop she is able to cast spells for significantly less mana cost. In addition, she can sense the presence of others within her territory.
Item Construction: B The ability of a Caster class servant to create magical items. Due to her legend in life never detailing her as creating any objects, it is a relatively low rank. With this she can only create the most basic of objects that can serve a magical purpose, basic remedies, and rudimentary weapons. Naturally, none of these are on par with Noble Phantasms. Personal Skills Seiðr: A+ A nordic form of magecraft that originated from the Vanir Gods . The magic itself is incredibly varied to the extent that if given enough time to parse the effects of a spell Caster is certainly able to replicate it with her extensive knowledge of Seiðr. In particular Caster's favored methods of using her magic are in the forms of enchantments, illusions, and necromancy. She is especially fond of the usage of necromancy, reflecting her legend as a literal raiser of armies. The magic itself is shamanistic in nature with a good number of spells requiring time to prepare. One of the most powerful spells she had ever conjured completely hid all of her husband’s army, which amounted to over 10,000 warriors completely masked from senses both magical and physical. While she has nowhere near the capability to perform such a feat, making one person undetectable is well within her means.
Blood of the Sun: C A weaker form of divinity formed from the link that elves shared with the Vanir and Aesir gods. As a half-elf, Caster's parameters have been given a slight boost, mostly to her Mana and Agility parameters, as well as her magecraft capabilities. This also confers with it a slight degree of Magic Resistance, at least on the level of D rank Magic Resistance.
Allegiance of Spirit: B A skill that formed from Caster's deep unshakeable loyalty to those she most trusts. This skill can only affect a single person at a time and cannot boost a human master's capabilities, instead letting them tap into her workshop's mana reserves to replenish their own. Over the course of a Holy Grail War, the devotion Caster shows to a single individual can begin to manifest as a supplemental mana source that they are capable of drawing upon for whatever needs they have. In addition, the servant will find itself capable of drawing on the mana present within Caster's workshop if it finds itself in need of restoration of their health and staving off the effects of curses that damage the Servant. Once her trust is lost it cannot be regained. Caster can assign this skill to any target she has trust in at any time, changing who receives and benefits from the effects. Noble Phantasms:
Name: Uddøde hær af Hjörvarđr (Undead Army of Heoroweard) Rank: B Type: Anti-Army Range: 1-100 Description: A summoning Noble Phantasm that uses a great number of corpses, numbering in the thousands. While the mana cost for this noble phantasm is staggeringly high, it can be lowered significantly with a tribute of over a thousand corpses. The summoned beings number in the tens of thousands, all skeletal recreations of those who fought and died for Heoroweard's quest for kinghood. Leading the charge himself is her reanimated husband, who's arms manifest only as a ghostly apparition, with a ghastly blade clenched between non-existent fingers.
The individuals skeletons and cadavers are relatively weak compared to any servant and have an equivalent stat of E-- at all times. Heoroweard's form is greatly strengthened via Caster's eternal love for him. In terms of stats, he himself would be on par with a powerful Saber class servant, capable of going toe to toe with nearly any normal servant in a Holy Grail war. He cannot, however, be summoned without the army being in place, and if enough of them are eradicated, Caster will have no choice but to end her Noble Phantasm early. In addition, any individuals killed within the radius of the Noble Phantasm with the exception of servants will be forced to rise and join the army, skin and flesh dissolving to free their bones for the endless march for the true king of Denmark.
Had some questions for the rp in terms of content.
1. In terms of fighting, are our weapons functioning like real weapons? IE: Stabbing someone with a sword makes them bleed? Or is this sentai/toku style of sparks just flying off and everything basically being a blunt weapon for nonlethality?
2. Are transformations instant, or are they interruptible?
3. In the section on MAGLIOCKs, it cuts off before mentioning what happens after the contract ends.
The nomad girl couldn't help but feel a sense of dread as she looked at the opened door. "I'll go in first. I'm used to setting traps, so if there are any I can disarm them," she said, carefully stepping over the rock that had been placed behind the door to make it more difficult to open. Well, difficult in the normal way. Not in the "Big Red School of Door Destruction" way. Regardless, it posed no obstacle as she made her way inside with a torch in hand. In the distance there was a crate, but what caught her attention was the faint shadow of a person on the ground to her right. Turning her head, Steppe Archer had to keep herself from vomiting at the sight of the brutalized Padfoot that lay at her feet. Shakily she would bend down and place a finger to the girl's neck to try and feel for her pulse...nothing. She'd been stone cold dead for a long time, it seemed. There was...indication of her being "used" by the goblin, forcing Steppe Archer to shake her head as she looked away. The girl's face gave every indication that her death was a horrible one. ...This was the difference between a Beast and a Monster.
She would take care of the body once she was certain it was safe, carefully scanning the floor as she watched before her ears strained. Something in here was breathing. Approaching the source of the breathing, the nomad girl's eyes went wide as she saw the woman with dark red hair tied up. She was alive! Carefully inspecting the ground around the girl for traps, Steppe Archer would say: "One of them is alive! But they're badly hurt. Big Red, can you help me cut her down? I'm going to give her one of our potions." The woman was in bad shape, with a dislocated left foot and bruises and cuts all over. She kept making these...small noises. It was really uneasy just being in the room with her, but Steppe Archer couldn't just leave her. She would keep inspecting in case of traps...now she was certain that goblins were monstrous enough to use girls like these as bait for clever traps. One boy who had attempted to woo her back when she was a child showed her how to hunt dangerous game; by endangering their cubs. She broke that boy's nose that day. ...Worth it.
"Mm...sounds like you need my help. I'd be happy to!"
Name: Haruka Fujinaga
Gender: Female
Age: 17
Role: MAGILOCK
Contracted to: Nidhogg, a rondel dagger possessing a blade edged in a light pink coloration. The handle is wrapped in black cloth with a strap descending down the pommel, frequently wrapped around Haruka's wrist when she is in her MAGILOCK form. The AMARUNE itself possesses the ability to inflict a magical "blight" on a target, the likes of which gradually drain their vitality and stamina and siphon it back towards Haruka. This effect is maintained so long as Haruka is in her MAGILOCK form, or until the target gets a tokusatsu/mahou shouju approved distance of "away" enough that the siphon breaks. Nidhogg herself is a rather soft-spoken individual, often allowing Haruka to make her own decisions. She is a voice of reason for the girl who has suffered greatly, and she could be seen almost as being a secondary mother to her.
When in M=D form, Nidhogg grows from being a simple rondel dagger into a full-length gauntlet covering Haruka's right arm with a blade permanently sticking out from her wrist. The blade is capable of detaching, being swung around by the cloth that had formerly kept it around Haruka's wrist. The blade will have become completely pink, save for the "core" of it being a vibrant purple that seems to pulsate every now and again. The siphoning effect would grow stronger, and now start draining the victim at a faster pace.
Abilities: Haruka is capable of excreting poison from her hands in her MAGILOCK form, toxins that are capable of affecting a person even through skin-contact. While the severity of the poison is influenced by how long she remains in contact for, it is always more effective for her to coat Nidhogg in poison and strike with her rather than slap someone to poison them. In addition, she has complete immunity to her own poison as well as poisonous abilities of SEVENSINs.
MAGILOCK=DRAGOKEY Abilities: When accessing M=D, the pink poison becomes airborne and completely covers the area around Haruka in a miasma. She is capable of deciding who is and isn't affected by the airborne poison, and is also capable of sensing anyone within the cloud of it, making invisible targets very, very visible. The poison still affects people through skin, so it isn't necessary for someone to breathe it in to be affected. The effect of it is also strengthened, now causing them to hallucinate. Prolonged exposure to the airborne poison cannot be fatal, but can knock a person unconscious after a time.
History: Haruka's life was fairly ordinary up until roughly two months ago. Unbeknownst to her, her younger sister was in possession of Nidhogg for at least a year, until she was defeated by one of the SUPERSINs. Her sister completely vanished without a trace save for the knife that Haruka knew she always carried in her bag for some reason. Now contracted to Nidhogg, she searches for any evidence of her missing sister while trying to hide her identity from the other MAGILOCKs.
Because of her sister being captured by a SUPERSIN, she will frequently butt in on the fights between MAGILOCKs and SEVENSINs in an attempt to capture one of the SINs. After hearing that the rumored DRAGOKEY has emerged, she actively seeks him out in an attempt to gain his help in saving her sister.
Personality: Haruka is usually a very straightforward and honest person, with an outgoing nature. Before her sister's disappearance she had the top grades of her year, reflecting that she has an acute eye for details and a diligent work ethic that borders on obsessiveness. Some students describe that study sessions with her were "Cram School Level". She's more than a bit pushy when she gets excited, which only gets accentuated when she transforms.
While in her MAGILOCK form, her personality takes a turn for the sadistic. She greatly enjoys fighting with Nidhogg, and her personality grows more haughty and domineering as a fight goes on. Her pride in her own abilities is second to none in this state, fully believing that she could even take on an M=D in a one-on-one fight if she manages to land a clean hit in.
When Venomous Vampire appears in her MAGILOCK form, her hair and skin grow pale and her eyes become a bloody red. Her attire resembles that of a stereotypical vampire that got thrown in the magical girl machine, with a high-collared cape and vermillion dress that gradiates to black covering her body. She doesn't seem to mind the outfit at all.
After engaging M=D Form, Venomous Vampire grows in age to her early 20s. Her hair retains and eyes regain some of their pigment, and her hair grows out until her bangs completely cover one of her eyes. Her attire becomes much more revealing with her shoulders becoming exposed and her dress shortening to her mid-thighs. Fur linings now cover her wrists, dress hem, and hood that give her a very warm appearance despite most of her legs being exposed.
"Mm...sounds like you need my help. I'd be happy to!"
Name: Haruka Fujinaga
Gender: Female
Age: 17
Role: MAGILOCK
Contracted to: Nidhogg, a rondel dagger possessing a blade edged in a light pink coloration. The handle is wrapped in black cloth with a strap descending down the pommel, frequently wrapped around Haruka's wrist when she is in her MAGILOCK form. The AMARUNE itself possesses the ability to inflict a magical "blight" on a target, the likes of which gradually drain their vitality and stamina and siphon it back towards Haruka. This effect is maintained so long as Haruka is in her MAGILOCK form, or until the target gets a tokusatsu/mahou shouju approved distance of "away" enough that the siphon breaks. Nidhogg herself is a rather soft-spoken individual, often allowing Haruka to make her own decisions. She is a voice of reason for the girl who has suffered greatly, and she could be seen almost as being a secondary mother to her.
When in M=D form, Nidhogg grows from being a simple rondel dagger into a full-length gauntlet covering Haruka's right arm with a blade permanently sticking out from her wrist. The blade is capable of detaching, being swung around by the cloth that had formerly kept it around Haruka's wrist. The blade will have become completely pink, save for the "core" of it being a vibrant purple that seems to pulsate every now and again. The siphoning effect would grow stronger, and now start draining the victim at a faster pace.
Abilities: Haruka is capable of excreting poison from her hands in her MAGILOCK form, toxins that are capable of affecting a person even through skin-contact. While the severity of the poison is influenced by how long she remains in contact for, it is always more effective for her to coat Nidhogg in poison and strike with her rather than slap someone to poison them. In addition, she has complete immunity to her own poison as well as poisonous abilities of SEVENSINs.
MAGILOCK=DRAGOKEY Abilities: When accessing M=D, the pink poison becomes airborne and completely covers the area around Haruka in a miasma. She is capable of deciding who is and isn't affected by the airborne poison, and is also capable of sensing anyone within the cloud of it, making invisible targets very, very visible. The poison still affects people through skin, so it isn't necessary for someone to breathe it in to be affected. The effect of it is also strengthened, now causing them to hallucinate. Prolonged exposure to the airborne poison cannot be fatal, but can knock a person unconscious after a time.
History: Haruka's life was fairly ordinary up until roughly two months ago. Unbeknownst to her, her younger sister was in possession of Nidhogg for at least a year, until she was defeated by one of the SUPERSINs. Her sister completely vanished without a trace save for the knife that Haruka knew she always carried in her bag for some reason. Now contracted to Nidhogg, she searches for any evidence of her missing sister while trying to hide her identity from the other MAGILOCKs.
Because of her sister being captured by a SUPERSIN, she will frequently butt in on the fights between MAGILOCKs and SEVENSINs in an attempt to capture one of the SINs. After hearing that the rumored DRAGOKEY has emerged, she actively seeks him out in an attempt to gain his help in saving her sister.
Personality: Haruka is usually a very straightforward and honest person, with an outgoing nature. Before her sister's disappearance she had the top grades of her year, reflecting that she has an acute eye for details and a diligent work ethic that borders on obsessiveness. Some students describe that study sessions with her were "Cram School Level". She's more than a bit pushy when she gets excited, which only gets accentuated when she transforms.
While in her MAGILOCK form, her personality takes a turn for the sadistic. She greatly enjoys fighting with Nidhogg, and her personality grows more haughty and domineering as a fight goes on. Her pride in her own abilities is second to none in this state, fully believing that she could even take on an M=D in a one-on-one fight if she manages to land a clean hit in.
When Venomous Vampire appears in her MAGILOCK form, her hair and skin grow pale and her eyes become a bloody red. Her attire resembles that of a stereotypical vampire that got thrown in the magical girl machine, with a high-collared cape and vermillion dress that gradiates to black covering her body. She doesn't seem to mind the outfit at all.
After engaging M=D Form, Venomous Vampire grows in age to her early 20s. Her hair retains and eyes regain some of their pigment, and her hair grows out until her bangs completely cover one of her eyes. Her attire becomes much more revealing with her shoulders becoming exposed and her dress shortening to her mid-thighs. Fur linings now cover her wrists, dress hem, and hood that give her a very warm appearance despite most of her legs being exposed.