Alina Crow
"Huh? Say again?"
Name: Alina Crow
Age: 16
Gender: Female
Race: Harpy
Rank: 4 : Wand
Personality:
Alina is a klutz, Shes known to fall over easy, and bumble her way through many encounters, Shes also a bit dense. But even with all of these qualitys, she is probably one of the smarter pioneers of magic, as expected as a descendent of the crows, Shes generally a bright and cheerful girl, quite the opposite of what one would usually expect for someone whom so casually wields death-magic like necromancy.
Of course she suffers the same personality trait as her elders, which you can tell due to her name. She has an infatuation with shinies, and seeing a new shiny can distract her. Of course this would likely result in her losing her head by getting distract by a sword swing, so thats usually why she uses undead minons to do the work for her, usually ghosts rather then ghouls.
Of course she doesn't call them minons, thats too demeaning. She calls them respectful contract workers, and puts them back where she finds them. After all shes a nice necromancer, the type that wouldn't so casually use death-magic for ones own agenda's but to contract the dead to help people for a bit. Calling on the ancestors and what not. Its like what some of the shamans do but actually works more often then not!
Brief Backstory:
The only daughter of her mother, Calera Crow, with her father being a no-show adventure from her flings at the guild, She lived a relatively simplistic life, always guarded by her armoured knight. She grew up with the inquisitive nature characteristic of her family and soon enough she was on the trek to learning as much magic as possible. Always leaning towards the characterisitc familys magic of necromancy, and always trying to pioneer new ways to cast the magics in creative fashions and shorter times. While trying to expand upon the notes of her heritage.
She joined the guild mostly due to it being an excuse to go traveling, as well as the fact that her mother used to go there, and it seemed a fitting where to honour her passing by trying to do what she did, Thus, the bright and peppy Harpy started doing guild-work at the guild. Of course she was always shadowed by a masked undead that never revealed their face, but the older folk knew whom they were, Howard was a regular at the guild after all. Having attended 3 descendents of the person that originally revived him from the dead.
Alina likes the concept of adventuring, maybe one day she'd take a trip to visit some other places and find other necromancers whom aren't so mean and secluded so she can happily pool over her notes with them.
Equipment:
The Crows Hat: A witches hand that belonged to her mother and her grandmother before her, Its a simple hat that has no real things special about it, bare that its soaked in enough magic to be sort of magically attuned. Really it does nothing but its the only hat which shes adjusted to so well that it doesn't fall off her head.
Otherwise due to the lack of hands, she generally packs pretty light.
Skills:
Potent Necromancy:
If there is a corpse, it is likely she can reanimate it with little effort, explaining why she did that to the church however is another issue entirely. Being a 5th generation necromancer, stemming from a line of potent necromancers. She is quite gifted in the art of necromancy. Specifically in the manipulation of spirits, due to its closeness to air, conjuring banshees and ghosts to aid her. She technically has the expertise required to pursue the field of trying to create a sapient undead servant -but- Howard isn't a fan of getting replaced so she out of respect for the loyal manservant, has neglected pursuing further efforts into producing sentient undead not that she would have much chance anyway due to how slim it was, and instead just continuing work on the other aspects of necromancy. Still, Shes pretty good at sewing with her feet as a result of having to deal with decomposing corpses (for study purposes of course, raising them would result in her having to deal with the local clergy...) .
Basic Knowledge of Elementalist Spells: At Howards behest to diversify to not be such a niche spellcaster, she has begun to learn elemental spells, though her training is currently quite rudimentary, She is capable of conjuring the average fireball or so. She has best affinity with air element spells.
Flight: Like all harpies she is capable of flight, generally used as an evasive manuever or as a way to take her position as a overseer to command her undead. Or generally so she can see the sights. She likes seeing things with the wind in her hair after all. Not useful in caves.