I used to love the holiday season as a kid, but these days I’m terrified that the strange man in red is going to break into my home again and leave another suspicious package under one of my plants.
4
likes
28 days ago
Alright, that's it! I've had enough of this damn heat. Bring me my matches, it’s time to burn the sun down.
2
likes
1 mo ago
If there are 3600 rats living in my bones and I eat one every second, how long will it take me to eat all the rats? Assume each rat undergoes binary fission exactly once every hour.
1 mo ago
Adventurer, the rats in my basement have merged into a fractal entity! I will pay you 4 silver coins to slay the infinite rat(s) in my basement.
The moment Megumi received the message Hina began panicking again. Who the hell was Sacchan? Nervousness building up inside her as Hina considered just making a break for it.
'I don't know for certain they're coming here, I should just calm down... but why else would they have sent that message? Oh god they were coming!'
Hina wondered what god she’s pissed off to get herself in this situation as making an excuse and running away had begun to seem more and more like her best course of action. That was at least until the shield bearing girl in question sprinted into view and tackled Megumi into the ground.
Hina's mind raced as she rapidly thought up countless possibilities for how to deal with her current situation without making a complete fool of herself, before instead choosing to panic, freezing like a deer in headlights and making some kind of terrified whimpering sound as she tried and failed to will herself out of existence.
When Megumi’s hat landed at Hina's feet she flinched as though it were some kind of bomb, cringing hard behind her mask immediately after and hoping no one saw her jump as she tentatively picked up the garment, not really too sure as to what to do with it.
Appearance: Ava at a glance, appears to be a fairly average, teenage girl if a little on the small side. Closer inspection, however, reveals several features not quite right with her appearance. Her entire body seems to have been sucked of all life, with stark white hair and too pale skin closer in shade to grey than any natural skin tone. Her eyes, seemingly the only point of colour on her entire person are a vivid blood red and marked by the dark bags of insomnia. Furthermore Ava’s teeth seem to all be tapered off into fangs, a trait that has scared off more than a few people. Quite the opposite of her physical appearance Ava usually dresses in clothes that are brightly coloured, fun and childish when at home or in public.
Hero Appearance: Sanguine Girl’s costume is an overly frilly red and black Lolita dress reminiscent of stereotypical normal magical girl attire. Height: 160cm Weight: 46kg
Powers: Sanguine Girl is a magical girl with all the powers typical of that position and notably the ability to manipulate blood.
Just wanted to check that you guys where aware of the discord server (link in main post). Most of the OOC stuff is being posted in there so it might be worth joining. @RC3@SubjectVision
The moment the butterflies appeared, Phann decided to give them chase, surging forwards with a surprising degree of speed that probably would have resulted in her toppling over had it not been for the fact that her balance also seemed better than usual. It wasn't like her old body had been particularly unfit, but this new one was something else entirely. Momentarily getting distracted, Phann decided to try and see just what her new body could do. For the next few minutes, Phann ran around laughing, performing feats of acrobatics and flexibility she was sure she never could have before and that she reckoned she could further improve with practice.
Finally getting back to the task at hand, Phann looked to the butterflies, deciding to see just how many of them she could capture. Chasing after them she let her self descend into erratic giggling, nowhere near the level of her earlier cackle but still unnerving to behold. Phann had just managed to deftly snatch two butterflies out of the air, one in each hand when what Phann could only describe as the roar of a very large and very angry lizard sounded out from the distance.
"That can't be good..."
Hearing the man she'd spotted talking to the elf earlier, urging her and the others to move away from the forest, Phann couldn't help but wonder if that was truly the best course of action. While she was pretty sure she could outrun at least a few of these people in her new body, what she wasn't so sure of was the speed of whatever it was that was coming. If it happened to be faster than them running around in open terrain would be a less than ideal position to be in and it seemed, at least to Phann, that traveling a wide berth around the creature through the forest where at least they could hide and wait for it to pass, would be a much safer way to go about things. Then again splitting herself off from the rest of the group seemed like a terrible idea in equal part, though not if everyone ended up dead.
Turning her attention back to the creatures she held in their hands, Phann noticed their irreparable damaged wings from where she'd touched them and in spite of the logical part of her brain telling her that as insects they were incapable of suffering, she couldn't help but feel a little bit guilty. Thinking on what to do with them Phanns grin widened a little as her mind wandered back to the time she'd spotted some girls freaking out over a grasshopper and decided to pick it up and eat it right in front of them, their priceless reactions forever etched into her mind. A moment later and Phann had shoved both of the butterflies into her mouth and in spite of the godawful taste managed to put on a rather impressive show of maintaining her grin while she chewed and swallowed the poor creatures, only then stopping to stick her tongue out in disgust.
Phann blinked not quite believing her eyes, having spent her life believing that death would simply be the end she was rightfully surprised to find herself standing in a child's body, surrounded by grass and completely alive. After the initial shock of not being dead wore away, Phann couldn't help but grin a little, finding the notion that truly nothing, not even life itself, could be held sacred.
"Well I guess that's atheism out the window... maybe I should just adopt faith in this goddess’s religion..."
Phann paused for a moment, briefly considering her own musings before dismissing the notion entirely, deciding the before she blindly went about enacting some deities will she'd first like to check that she agreed with that will and then might consider enacting it with her eyes wide open. It wasn't like she had any reason to trust this goddess had common interests anyway, if this world had one or more deities then it also stood to reason that her own had had such beings as well and she certainly didn't consider many of their achievements to be things she could get behind.
Still, regardless of whether Phann was going to adopt a faith or not, it was fun to ponder on such topics and she had just been given so much to think on. Did magic exist in this world? It seemed likely given the circumstances... For that matter did the fundamental scientific rules of her old world even apply here? If not then what did... Was whatever divine force that governed this world truly all-powerful? Paradoxes aside it would appear not if they had to rely on summoning the dead to do things for them, though maybe that purpose was amusement... What else made this world different, or was...
Phann was snapped out of her thoughts by the sound of the goddess whispering into her ear, causing her to frown slightly. The "Don't you dare slack off" part she found more than a little vexing but more so was the fact that the goddess had seemingly dumped her and all these other people, she was somehow only now noticing, into dangerous territory. Still, at least the deity had provided a warning at all and her words had drawn Phann's attention to her surroundings which was probably a good thing.
Phann looked over the pillars with some degree of curiosity, before shifting her attention to the glades more interesting feature, its current occupants. The first people she noticed was a large, gaunt-looking man, whose other features she could not make out many of his other features for the filthy cloak he wore and who seemed to be offering a hand to what seemed to be a very small pirate with a pair of, if she had to guess, giant magitech apendages of some kind extending from her back. Next, she spied a white-haired female in a lolita dress, Phann figured most would consider her conventionally attractive had it not been for the sinister vibe she gave off, honestly Phann couldn’t help but grin at this, the strange part of her mind Phann had spent so long cultivating finding the whole creepy aesthetic strangely pleasing. After that what appeared to be a large, muscular creature, halfway between a man and a lizard, it didn’t seem hostile so Phann assumed it was fine but really wanted to know how something like that even came to exist. Finally, Phann looked over to where what appeared to be an elf and what Phann guessed to be the personification of egotism where having a conversation.
Given the fact that her own appearance seemed to have changed and she wasn't the only one caught in the crash, Phann deemed it entirely likely that at least a few of these people where her fellow classmates or worryingly enough, members of the hijacking group. Pushing that thought aside but maintaining some degree of vigilance, Phann moved on to checking her own self out. Beginning her examination, it became immediately clear that she was at least a couple of years younger than she had previously been, with lighter skin and hair as well. She seemed to be wearing some kind medieval jesters costume. if the hat was anything to go by, and whatever the case it was quite possibly the single most comfortable thing Phann had ever worn. Eventually, Phann reached up to probe her face, searching for the burn scars she'd become so familiar with. Nothing. In spite of liking to think herself as having moved past the matter of physical apperances, Phann couldn't help but feel an overwhelming sense of joy at the loss of the marker that had burdened her for so long.
Suddenly feeling great about the whole scenario, Phann let her usual too wide grin spread across her face, eyes widening as she began to let out the mad laughter she'd spent so long mastering, slowly rising in intensity from a manic giggle into a full-blown cackle. An image of insanity only made further horrifying by her new childish form. After she'd finished, Phann took one last moment to bask in the giddiness she was feeling before, sufficiently convinced that anyone from Kurtzpel was now aware of her identity, she set about planning her next course of action.
Biological Age: 15 Former Age: 17 Gender: Female Race: Elfa
Background
Phann wasn’t born into the best of circumstances, her mother had died giving birth to her and her father had never forgiven her for that. There wasn’t ever a time that her father showed any kind of love towards Phann and when he got drunk, he used to do things to hurt her. She was 6 years old when her father finally went too far, lashing out at her in a drunken rage and permanently marking her face and body.
After that Phann was taken away from home and at the orphanage where she was kept her academic prowess was discovered. Over the next few years she would take to science and philosophy, particularly the latter developing an ethics model in her head and at some point, deciding to stop caring about other people’s judgment and start acting like a crazy person, reasoning that it caused no harm and anyone who would judge her for such behavior or the scars on her face was unworthy of her opinion.
Unfortunately for Phann, as smart as she was, no one wanted to adopt a child so horribly scared, especially not one that spent most of their time in public acting like a lunatic and eventually she ended up applying for a scholarship at Kurtzpel. After some debate as to whether it would be more damaging for the university to accept a crazy person or for Phann to publicize her entrance exam results and tell the public she was denied entry, Phann was begrudgingly accepted into the school. Needless to say, in a high-class university filled with stuck up rich kids Phann didn’t make many friends.
Phann had watched the hijackers go about their business wanting to do something but for whatever reason finding herself unable to do anything but stare, she saw as the truck sped towards them and in the moments before the eight-wheeler collided with the bus time seemed to slow for Phann as she flinched slightly, she wasn’t really that afraid of dying, she’d long since come to terms with death, in fact, living seemed like a scarier prospect if anything and as far as Phann knew no one would miss her, still she was worried it might hurt a little.
Phann was not expecting anything beyond death, she finds the idea that even life isn't sacred rather amusing.
Legend: The Crimson Jester
The Crimson Jester, bringer of madness, killer of kings. One of the better-known legends, if the details are a little unclear. The Crimson Jester is said to be a potent hemomancy and schemer of epic proportions, that parades as a jester and often appears shortly after the emergence of great evil, particularly the emergence of tyrants or similar, from here they are said to go about orchestrating some elaborate scheme to bring their adversary down in some dramatic fashion.
Stealth and subterfuge are the Crimson Jesters weapons, known for spending years formulating complex multi-layered schemes ending in a dramatic and often humiliating loss for their quarry. More than a few times the has the Crimson Jester masqueraded as an ordinary fool, infiltrating corrupt kingdoms and collapsing them from the inside. While they love to put on a good show historically the Jester has shown no need to be in the spotlight, leading a number of scholars to speculated that the Jester has appeared many more times than are recorded and has simply gone unnoticed.
As for the Jesters true nature, there is a great divide in opinion. Some say that they’re a champion of the people, fighting for what he believes is right and bringing joy to those in need. Others would say they’re a scoundrel, devoid of honour and utterly insane. In actuality it’s a combination of both.
Notable Items
Crimson Jesters Garbs: The Crimson Jesters Garbs are a set of magical vestments, always appearing as a many-pocketed jesters costume colored in some combination of red and black or white. The garb itself has a number of magical properties, making it worthy of the Jester’s legend. Firstly, it has many of the standard features of a legendary magical item, including being very hard to destroy or permanently damage. And secondly, the outfit has transformative abilities that seemingly operate off a mind of its own. Other than completely changing how it appears almost daily it will often make minor alterations to its appearance, like changing a glove or inverting its pattern, when observers, particularly those unaware of this feature, look away. Seemingly the only purpose for this is to confuse and infuriate onlookers.
An Assortment of Props: The Jester is armed with a large assortment of props that one would expect to be found in a novelty store or held by a stage performer. While this seemingly limitless supply is all high quality and durable it lacks any magical capabilities.
Dirty Fighter: Phann doesn’t see any innate good in honour and as such doesn’t practice it. In a fight Phann utilises deception and trickery, prioritising debilitating and crippling her enemies in a fight, all things she excels at. Nimble: Small, flexible and nimble Phann uses all of these traits to their fullest extent, weaving in and out of enemies and allies alike in combat and constantly running around both in and out of a fight. Performer: As the Crimson Jester Phann is gifted in just about every type of stage performance or party trick, particularly favouring magic tricks, acrobatics and theatrics. Skulduggery: Phann is naturally skilled in stealth, subterfuge and deception.
Magical Abilities
Hammer Space: Phann has the ability to place objects non-living objects into a personal hammerspace by removing them from perspective. Due to the way this ability works she must move the object she is trying to store, and no one can be visually observing it at the point it is stored. Heamomancer: Though Phann still requires access to a leyline to catalyze her magic once she’s going, she burns through lifeforce rather than drawing mana from leylines themselves. The advantage to this is that even in areas where leylines are weak she can use her power at full potency and spells that would take other casters time to gather energy for she can do so near instantaneously, with the drawback being the use of one's own lifeforce being a risky endeavor. Novice Blood Mage: In spite of having the potential to become a potent spellcaster Phann has very little knowledge on spellcraft itself, with the exception of being an average illusionist and having the unique capability to manipulate her own blood through magic.
Phann fighting style focuses on melee-ranged spell casting.
Phann prefers to take cheap wins than engage in a fair fight.
Though she can hold her own for a while, Phann is poorly suited for engaging in a fair one on one fight usually opting to run away in such a scenario.
Biological Age: 15 Former Age: 17 Gender: Female Race: Elfa
Background
Phann wasn’t born into the best of circumstances, her mother had died giving birth to her and her father had never forgiven her for that. There wasn’t ever a time that her father showed any kind of love towards Phann and when he got drunk, he used to do things to hurt her. She was 6 years old when her father finally went too far, lashing out at her in a drunken rage and permanently marking her face and body.
After that Phann was taken away from home and at the orphanage where she was kept her academic prowess was discovered. Over the next few years she would take to science and philosophy, particularly the latter developing an ethics model in her head and at some point, deciding to stop caring about other people’s judgment and start acting like a crazy person, reasoning that it caused no harm and anyone who would judge her for such behavior or the scars on her face was unworthy of her opinion.
Unfortunately for Phann, as smart as she was, no one wanted to adopt a child so horribly scared, especially not one that spent most of their time in public acting like a lunatic and eventually she ended up applying for a scholarship at Kurtzpel. After some debate as to whether it would be more damaging for the university to accept a crazy person or for Phann to publicize her entrance exam results and tell the public she was denied entry, Phann was begrudgingly accepted into the school. Needless to say, in a high-class university filled with stuck up rich kids Phann didn’t make many friends.
Phann had watched the hijackers go about their business wanting to do something but for whatever reason finding herself unable to do anything but stare, she saw as the truck sped towards them and in the moments before the eight-wheeler collided with the bus time seemed to slow for Phann as she flinched slightly, she wasn’t really that afraid of dying, she’d long since come to terms with death, in fact, living seemed like a scarier prospect if anything and as far as Phann knew no one would miss her, still she was worried it might hurt a little.
Phann was not expecting anything beyond death, she finds the idea that even life isn't sacred rather amusing.
Legend: The Crimson Jester
The Crimson Jester, bringer of madness, killer of kings. One of the better-known legends, if the details are a little unclear. The Crimson Jester is said to be a potent hemomancy and schemer of epic proportions, that parades as a jester and often appears shortly after the emergence of great evil, particularly the emergence of tyrants or similar, from here they are said to go about orchestrating some elaborate scheme to bring their adversary down in some dramatic fashion.
Stealth and subterfuge are the Crimson Jesters weapons, known for spending years formulating complex multi-layered schemes ending in a dramatic and often humiliating loss for their quarry. More than a few times the has the Crimson Jester masqueraded as an ordinary fool, infiltrating corrupt kingdoms and collapsing them from the inside. While they love to put on a good show historically the Jester has shown no need to be in the spotlight, leading a number of scholars to speculated that the Jester has appeared many more times than are recorded and has simply gone unnoticed.
As for the Jesters true nature, there is a great divide in opinion. Some say that they’re a champion of the people, fighting for what he believes is right and bringing joy to those in need. Others would say they’re a scoundrel, devoid of honour and utterly insane. In actuality it’s a combination of both.
Notable Items
Crimson Jesters Garbs: The Crimson Jesters Garbs are a set of magical vestments, always appearing as a many-pocketed jesters costume colored in some combination of red and black or white. The garb itself has a number of magical properties, making it worthy of the Jester’s legend. Firstly, it has many of the standard features of a legendary magical item, including being very hard to destroy or permanently damage. And secondly, the outfit has transformative abilities that seemingly operate off a mind of its own. Other than completely changing how it appears almost daily it will often make minor alterations to its appearance, like changing a glove or inverting its pattern, when observers, particularly those unaware of this feature, look away. Seemingly the only purpose for this is to confuse and infuriate onlookers.
An Assortment of Props: The Jester is armed with a large assortment of props that one would expect to be found in a novelty store or held by a stage performer. While this seemingly limitless supply is all high quality and durable it lacks any magical capabilities.
Dirty Fighter: Phann doesn’t see any innate good in honour and as such doesn’t practice it. In a fight Phann utilises deception and trickery, prioritising debilitating and crippling her enemies in a fight, all things she excels at. Nimble: Small, flexible and nimble Phann uses all of these traits to their fullest extent, weaving in and out of enemies and allies alike in combat and constantly running around both in and out of a fight. Performer: As the Crimson Jester Phann is gifted in just about every type of stage performance or party trick, particularly favouring magic tricks, acrobatics and theatrics. Skulduggery: Phann is naturally skilled in stealth, subterfuge and deception.
Magical Abilities
Hammer Space: Phann has the ability to place objects non-living objects into a personal hammerspace by removing them from perspective. Due to the way this ability works she must move the object she is trying to store, and no one can be visually observing it at the point it is stored. Heamomancer: Though Phann still requires access to a leyline to catalyze her magic once she’s going, she burns through lifeforce rather than drawing mana from leylines themselves. The advantage to this is that even in areas where leylines are weak she can use her power at full potency and spells that would take other casters time to gather energy for she can do so near instantaneously, with the drawback being the use of one's own lifeforce being a risky endeavor. Novice Blood Mage: In spite of having the potential to become a potent spellcaster Phann has very little knowledge on spellcraft itself, with the exception of being an average illusionist and having the unique capability to manipulate her own blood through magic.
Phann fighting style focuses on melee-ranged spell casting.
Phann prefers to take cheap wins than engage in a fair fight.
Though she can hold her own for a while, Phann is poorly suited for engaging in a fair one on one fight usually opting to run away in such a scenario.
Biological Age: 15 Former Age: 17 Gender: Female Race: Elfa
Background
Phann wasn’t born into the best of circumstances, her mother had died giving birth to her and her father had never forgiven her for that. There wasn’t ever a time that her father showed any kind of love towards Phann and when he got drunk, he used to do things to hurt her. She was 6 years old when her father finally went too far, lashing out at her in a drunken rage and permanently marking her face and body.
After that Phann was taken away from home and at the orphanage where she was kept her academic prowess was discovered. Over the next few years she would take to science and philosophy, particularly the latter developing an ethics model in her head and at some point, deciding to stop caring about other people’s judgment and start acting like a crazy person, reasoning that it caused no harm and anyone who would judge her for such behavior or the scars on her face was unworthy of her opinion.
Unfortunately for Phann, as smart as she was, no one wanted to adopt a child so horribly scared, especially not one that spent most of their time in public acting like a lunatic and eventually she ended up applying for a scholarship at Kurtzpel. After some debate as to whether it would be more damaging for the university to accept a crazy person or for Phann to publicize her entrance exam results and tell the public she was denied entry, Phann was begrudgingly accepted into the school. Needless to say, in a high-class university filled with stuck up rich kids Phann didn’t make many friends.
Phann was not expecting anything beyond death, she finds the idea that even life isn't sacred rather amusing.
Legend: The Crimson Jester
Phann had watched the hijackers go about their business wanting to do something but for whatever reason finding herself unable to do anything but stare, she saw as the truck sped towards them and in the moments before the eight-wheeler collided with the bus time seemed to slow for Phann as she flinched slightly, she wasn’t really that afraid of dying, she’d long since come to terms with death, in fact, living seemed like a scarier prospect if anything and as far as Phann knew no one would miss her, still she was worried it might hurt a little.
Notable Items
Crimson Jesters Garbs: The Crimson Jesters Garbs are a set of magical vestments, always appearing as a many-pocketed jesters costume colored in some combination of red and black or white. The garb itself has a number of magical properties, making it worthy of the Jester’s legend. Firstly, it has many of the standard features of a legendary magical item, including being very hard to destroy or permanently damage. And secondly, the outfit has transformative abilities that seemingly operate off a mind of its own. Other than completely changing how it appears almost daily it will often make minor alterations to its appearance, like changing a glove or inverting its pattern, when observers, particularly those unaware of this feature, look away. Seemingly the only purpose for this is to confuse and infuriate onlookers.
An Assortment of Props: The Jester is armed with a large assortment of props that one would expect to be found in a novelty store or held by a stage performer. While this seemingly limitless supply is all high quality and durable it lacks any magical capabilities.
Dirty Fighter: Phann doesn’t see any innate good in honour and as such doesn’t practice it. In a fight Phann utilises deception and trickery, prioritising debilitating and crippling her enemies in a fight, all things she excels at. Nimble: Small, flexible and nimble Phann uses all of these traits to their fullest extent, weaving in and out of enemies and allies alike in combat and constantly running around both in and out of a fight. Performer: As the Crimson Jester Phann is gifted in just about every type of stage performance or party trick, particularly favouring magic tricks, acrobatics and theatrics. Skulduggery: Phann is naturally skilled in stealth, subterfuge and deception.
Magical Abilities
Hammer Space: Phann has the ability to place objects non-living objects into a personal hammerspace by removing them from perspective. Due to the way this ability works she must move the object she is trying to store, and no one can be visually observing it at the point it is stored. Heamomancer: Though Phann still requires access to a leyline to catalyze her magic once she’s going, she burns through lifeforce rather than drawing mana from leylines themselves. The advantage to this is that even in areas where leylines are weak she can use her power at full potency and spells that would take other casters time to gather energy for she can do so near instantaneously, with the drawback being the use of one's own lifeforce being a risky endeavor. Novice Blood Mage: In spite of having the potential to become a potent spellcaster Phann has very little knowledge on spellcraft itself, with the exception of being an average illusionist and having the unique capability to manipulate her own blood through magic.
Phann fighting style focuses on melee-ranged spell casting.
Phann prefers to take cheap wins than engage in a fair fight.
Though she can hold her own for a while, Phann is poorly suited for engaging in a fair one on one fight usually opting to run away in such a scenario.