Name: Ravdur
Base Form:
Aspect: Ice - Ice, the frozen element that to some, can be seen as weak. Especially to heat and fire. Melting away to harmless water. But, ice is more than its weakness. From the smallest chunk of ice to the towering glaciers. It can be strong, enduring, and sometimes hiding something beneath the surface. For even icebergs do not show their true size to the wandering eye. Do not fear the man with the hot firey anger but the one with the ice cold calculating anger. As those are the ones that will use their anger to its greatest effect.
Aspect: Purification - Wip
Persona: On the outside, Ravdur can be seen as cold, distant, and unforgiving. Which he can easily, especially to those he dislikes But, this is the impression he gives off. Ravdur, while stoic and most of the time does not show emotion. He does have a kinder side to him. Compassionate and willing to help guide others that need it. Ravdur has a code of honor that he follows, and rarely does he break it. Despite his appearance, Ravdur is not easily influenced into fighting or has a bloodlust. While he does consider himself a warrior, Ravdur instead choices to pick his battles and use a weapon when he needs to. While following his code and tends to look down on those that violate said code.
Which said code of honor deals with the no killing or harming of civilians or innocents. Do not lie, be honest, do not forsake friends or allies in need, keep your word or lose it and remember to never enslave others.
Ravdur has plans on what to do in the world. Ranging from taking ice guardians to protecting future projects, creating mystical black ice, which will be used for several ideas he has, and the creation of a special ice comet that would involve his future followers.
Musical Theme: Song
Base Form:
Aspect: Ice - Ice, the frozen element that to some, can be seen as weak. Especially to heat and fire. Melting away to harmless water. But, ice is more than its weakness. From the smallest chunk of ice to the towering glaciers. It can be strong, enduring, and sometimes hiding something beneath the surface. For even icebergs do not show their true size to the wandering eye. Do not fear the man with the hot firey anger but the one with the ice cold calculating anger. As those are the ones that will use their anger to its greatest effect.
Aspect: Purification - Wip
Persona: On the outside, Ravdur can be seen as cold, distant, and unforgiving. Which he can easily, especially to those he dislikes But, this is the impression he gives off. Ravdur, while stoic and most of the time does not show emotion. He does have a kinder side to him. Compassionate and willing to help guide others that need it. Ravdur has a code of honor that he follows, and rarely does he break it. Despite his appearance, Ravdur is not easily influenced into fighting or has a bloodlust. While he does consider himself a warrior, Ravdur instead choices to pick his battles and use a weapon when he needs to. While following his code and tends to look down on those that violate said code.
Which said code of honor deals with the no killing or harming of civilians or innocents. Do not lie, be honest, do not forsake friends or allies in need, keep your word or lose it and remember to never enslave others.
Ravdur has plans on what to do in the world. Ranging from taking ice guardians to protecting future projects, creating mystical black ice, which will be used for several ideas he has, and the creation of a special ice comet that would involve his future followers.
Musical Theme: Song
Tundra/taiga ecosystem
Black Ice - Ice that is blackish in appearance and never melts. Stronger than any metal the mortals can make. Can be used to make strong weapons, armor, or act as reinforcements in the manufacturing of buildings that can help keep mortals insulated from the cold.
Black Ice Temple - Where instructions on how to gather and use black ice is located.
Eosin
They come in various shades of grey and, on average, stand at 6'5 between 7'5ft. Varying eye color and
heterochromia does occur in Eosin. Eosin are stronger than a human or elf generally, but both, if powerful enough, can match an Eosin. They are resistant to the cold and can last longer without food or water than a human or elf. They can live for two hundred and fifty years.
Ice Golems
Ice Golem
They stand at nine feet tall, and are made of Regice. Their purpose is to protect settlements and their people from outside threats. They have limited speech and can voice when danger is coming but are not sentient. Normally one or two ice golems guard a settlement. If a settlement is destroyed and the golem is still active, then it protects the survivors of the settlement, and if there are no survivors, then it moves on to another settlement.
Regice
A special type of ice that like Black ice can never melt. It is able to regenerate at a moderate rate when damaged and is only found so far in the ice golems.
Frostbringer
A war hammer that not only deals ice damage when hit and can use ice attacks but can switch between a two-handed and a one-handed mode on the fly.
Holy Ice
A special type of ice that can be created and forms on the corrupted part of a living thing or object or place as it absorbs the corruption until it covers the corruption completely. Once the corruption is gone, it melts into harmless water.
Black Ice - Ice that is blackish in appearance and never melts. Stronger than any metal the mortals can make. Can be used to make strong weapons, armor, or act as reinforcements in the manufacturing of buildings that can help keep mortals insulated from the cold.
Black Ice Temple - Where instructions on how to gather and use black ice is located.
Eosin
They come in various shades of grey and, on average, stand at 6'5 between 7'5ft. Varying eye color and
heterochromia does occur in Eosin. Eosin are stronger than a human or elf generally, but both, if powerful enough, can match an Eosin. They are resistant to the cold and can last longer without food or water than a human or elf. They can live for two hundred and fifty years.
Ice Golems
Ice Golem
They stand at nine feet tall, and are made of Regice. Their purpose is to protect settlements and their people from outside threats. They have limited speech and can voice when danger is coming but are not sentient. Normally one or two ice golems guard a settlement. If a settlement is destroyed and the golem is still active, then it protects the survivors of the settlement, and if there are no survivors, then it moves on to another settlement.
Regice
A special type of ice that like Black ice can never melt. It is able to regenerate at a moderate rate when damaged and is only found so far in the ice golems.
Frostbringer
A war hammer that not only deals ice damage when hit and can use ice attacks but can switch between a two-handed and a one-handed mode on the fly.
Holy Ice
A special type of ice that can be created and forms on the corrupted part of a living thing or object or place as it absorbs the corruption until it covers the corruption completely. Once the corruption is gone, it melts into harmless water.