While the rest of the team was engaging at range. Ven went full on with his dual swords as he closed the gap between the Imperial Soldiers. He acted first and started slicing and dicing. Downing the first Imperial Soldier he came across, then the second and the third. But as the fight went on, there were still plenty of Imperial Soldiers left and while he was not getting shot at. Mir'aziel'thraw and Vivrynn shots downed three of the range soldiers. It seems like the remaining four range soldiers were ignoring him and Grydon and focused on Mir'aziel'thraw and Vivrynn as they were the bigger threats to them and started firing at them. With the soldiers near Michaela trying to rush her.
Which one of the police officers did pick up the plasma rifle and with a quick examination of it and accidently firing a shot near his feet. Did he get into positron and started firing at the Imperial Soldiers. Nailing at least two in the chest and they fell to the ground.
"We can do this," Ven yelled to his team as he was fighting. Dodging and blocking attacks from the Imperials in front of him while countering them when he could. "Do not let them surround you!" He said as advice as tried his best to be near to Grydon while trying to accidently get hit by his axe. As to protect each others flanks as to avoid getting surround and beat down from all sides.
Still, about thirteen of the imperials have been taken out and the remaining soldiers are they are still focused on taking down the power rangers despite their losses. Meanwhile off in the distance far down the street from the battle a figure was watching from afar. Judging how the battle was progressing and for now. They were content to watch from afar and there were still imperials left to fight. Time to see if the power rangers can call this day a victory.
As Desmond excepted, the man's grip was tight and it hurts. Though he did not expect the spit and feeling the wet saliva on his hand was not a good feeling. Disgusting really but, Desmond tried his best to not seem grossed out or uncomfortable to Valgo. But, at least Desmond knows to prepare for the future if they handshake again. "And I will honor our deal and get your things. Do not worry about that," Desmond smiled though mainly to cover the pained expression his face wanted to do.
When it was over, Desmond expected Valgo to say something more or just leave but he did neither. Valgo just looking around and Desmond was wondering what he was doing. Then, the question was asked and he was a bit suspired that Valgo would ask him that. "No, Valgo, I am not a blightborn. I am a normal human," he motioned to the several clearly eaten chicken wings. "I eat normal food and not... people. Saying that last part as a whisper. Desmond sighed, "Though I have not meet a blightborn and I just know what other people have said and it is nothing good."
Desmond took a long sip from his drink and continued, "but I am now here and have to live with them so might as well learn more about them and what not." Sounding a bit cautious and looking around a bit. "But yeah, I am not a blightborn and well... you have any others questions you want to ask me?"
Equipment: Bryar pistol, combat vibroknife, two datapad(one for slicing), commlink, fusion cutter, repair tools, Abilities(For Force Users): N/A Skills: Marksmen, CQC, Slicing, Repairing, Understanding Binary, some knowledge of the Exaron Underground and Tech Savvy Weaknesses: Noticeable - Since there are few Rattataki on Exaron, Trakah stands out like a sore thumb, and it is hard for him to blend in. Despite how hard he tries.
Limited Tech Knowledge - While knowledgeable about technology, he does not know how to fix vehicles or spaceships.
History: Trakah was born on a medical ship to a military family. Trakah's father was a former Separatist spec ops general, and his mother was his second in command. Near the end of the Clone Wars, both of them grew disillusioned with the Separatist cause and fled with Trakah to a world where they could escape and hide from both the Republic and the Separatists. Exaron was that world, and the ruler of that world owed his father a favor and was allowed to live there in secret, and Trakah's family kept a low profile.
In the years growing up on Exaron was peaceful enough, his family settling in a small farming community. Away from the capital and from the fighting in the aftermath of the rise of the empire. Here, things were simple, though he could tell his parents were not skilled in the ways of the farmer. But they managed to get by by helping a farmer manage his farm. While his parents would teach Trakah how to use a blaster and fight, not wanting their child to be unprepared if something bad were to happen.
Still, life was good for Trakah for a time. Then an imperial surveyor discovered a deposit of valuable minerals beneath the community. His family and others were forced out of their homes and land to make way for mines. With little options, Trakah's family moved to the city of Buir and lived in misery. His parents started working as mercs for hire, and they managed to get some semblance of their old lives. But by the time he was sixteen. His parents would die during a job, leaving Trakah alone.
At first, Trakah did not know what to do or how to survive. Then, an idea came to him, he remembered a drunk Dug with a gambling problem that his parents used to talk about, and Trakah, perhaps he could gamble his way to a better life. A plan that while worked initially, but his plan would backfire, and Trakah was left with little credits. But, by chance, a friend of his parents saw Trakah grambling after talking with the kid. Agreed to take him under his wing and teach him how to survive.
Now, years later, being a tech-savory person and living in Tregallon. Trakah has managed to make a life for himself, but now, with the empire tightening its hold over Exaron. He has gotten thinking about doing more than surviving and actually taking the fight to the empire that had cost him his old home and the bad state he and others are forced to live in.
For now, Trakah is planning his next move and whether or not his next move is going to be more than just surviving.
2025, the year it went to hell. No one living knows exactly where the Chimera Parasites came from. Whether from space by a meteor, frozen in Antarctica and was freed when the ice containing it melted, or maybe even a government bioweapon got wrong. Only they showed up in India, and from there, They spread to the rest of the world like cancer. Infecting and transforming their hosts into cannibalistic mutants. At first, the infested was limited to zombie-like beings, and there was still a sense of order as governments tried to contain the infected and find any way to counteract the Chimera Parasites. Nothing worked, as the world was desperate for a cure.
Two months after the appearance of the parasites and before the world collapsed. A special organization created by the United Nations called the Asclepius Initiative. An organization meant to study the Chimera Parasite and find a cure, and contain the infected. Asclepius set up bases around the world, and for a time, there was hope. But as if by command, the parasites started to change their hosts further. While the "zombie' form remained the default type, the parasites changed their hosts into new and more powerful forms that caught the world and Asclepius off guard. Ranging from mutant forms that were barely human to large monsters that were the size of a small building. Unable to handle these new kinds of infected, the world would collapse despite the best efforts from Asclepius.
Now, five years later, those still living are often found in fortified settlements and despite the fall of the world. Asclepius is still around but in a scattered and reduced state. Still, the remaining members of Asclepius are committed to finding a cure and saving humanity from the Chimera Parasites. One such Asclepius base located in Germany, while surviving would come across something that could be cure for Chimera Parasites and save humanity.
So begins a journey that will take them across the world and the fate of humanity lies with them. Whether or not they can succeed is solely in their hands.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
Overview
Hello and welcome to the rp. The year is 2030 and in this rp, you will be playing as members of the Asclepius Initiative who live in a Asclepius base in Germany. Where they have been working to survive while trying to find a cure to the Chimera Parasites and save what is left of humanity.
Chimera Parasites
A Chimera Parasite is a black beetle looking parasite about the size of a apple. While easy to kill by most standards, its speed and often attacking in number usual causes a person to be overwhelm though it only takes one parasite to infest a person. By climbing on their back and attaching themselves to the spine. Specifically the top of the thoracic part of the spine. From there they quickly take control of the host and are able to mutant the host to the specific deigns of the parasite. Which while most parasites have a default desire by turning their host into a mutant cannibal akin to a zombie. It has been identified that their are stains or different variants of the Chimera Parasite that make their hosts mutant into specific forms.
Variants that have been identified so far.
Default: The zombie, the default form of the infested. While looking like the undead or just wrong. The Chimera zombie is worse than zombies we know of in human lore. For while they main method of attack is their hands and teeth like traditional zombies. They can climb, open doors and are otherwise more dangerous than expected.
I think that's a wonderful idea, if you decide to join. :)
Sounds like someone with a lot of trauma to work through, which makes for great character growth.
Yeah and I have ideas about what he went through. For his magic, maybe something that allows him to channel the power of certain ancestors in his bloodline. If allowed and since his is half Mäiosian that means that some of the ancestors he is channeling are human and he struggles to connect to them.
I may not join but, I think I got a idea for a character. A half Mäiosian who is from a Free Wind citadel who more or less escaped from his citadel and his past by being apart of the exchange program and would be a Astra. But what exactly his magic is I am still thinking.
The supernatural, vampires, werewolves, ghosts, and more. Everyone knows about them in some way, and most consider them myths and legends, nothing more. For how could these beings exist in modern times without anyone knowing they exist? Let alone having actually seen or met one and having people actually believe it. There has to be a logical explanation for the sightings and is all made up.
Well, for one family, the Russells, mainly their children. They will discover not just that the supernatural exists but their family's role in it after they learn that their parents have gone missing. Gathering in their parents' home at the request of their uncle after being questioned by the police and soon discover their parents' legacy and embark on a quest to not only save their parents but take up their mantle of being hunters of the supernatural. Awakening what powers lie in their blood and traveling America to hunt those that seek harm to humanity and to save it from those that seek to dominate them.
It will not be an easy task, and the road will be a long one. But they say that a family that fights together stays together. So starts their mission, and time will tell if they will prove to be up to the task. For both new and old threats are on the horizon and one, in particular, has plans for the Russells.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one characters 5. Minimum of one paragraph
Overview
Hello and welcome to the rp. The rp is set in 2010, and the rp is about a family of former hunters that are forced into action after the family's parents go missing. After learning about it and being questioned by the police about it. The family's uncle asks them to come to their parents' house to discuss things. There they will learn about their family's secret, that they are hunters of the supernatural. But not just any hunters but ones gifted with abilities to give them an edge against the supernatural. Soon they discover the reason for their parents' going missing and not only start to rescue them but, in the process, become hunters in their own right and start hunting down hostile supernaturals and protect humanity from those supernaturals that seek to either harm or dominate humans. Traveling America while doing so.
Now while there will be an overarching plot and story arcs for it. There will be a monster of the week style arcs in between the story arcs. Which I will be open to suggestions if anyone happens to have an idea they want to do.
So with the focus being on a family of hunters, that means there will be limited slots. I am thinking at the moment about 3 main family chars and 2 cousins. However, due to story reasons. The cousins would have been brought up with the main family after said aunt and uncle were killed in mysterious circumstances. So a big household growing up and the cousins would be older than the main family kids. As for ages, the children should be. Generally, somewhere in their twenties, no one above thirty. Also, the kids grew up in Columbus, Nebraska, and this is where their parents' home is located.
Also, the main family parents would be Richard and Joan, and the cousins from Richard's older sister, Emily, and her husband, Owen. There is a third, Russell, the younger brother of Richard and Emily. Victor, who has kids but is divorced and said kids are busy being hunters in Europe. Victor is a retired hunter who had little contact with Richard and his family due to a falling out they had after a hunt years ago.
For the ages of the chars, the main family should be 20-25, cousins 26-29 for reference.
Abilities
For what abilities the Russells family has, here is it. Enhanced strength, enhanced agility/speed/reflexes, enhanced durability, enhanced healing, resistance to foreign influence, and innate fighting skills. Now, how strong these abilities are, here it is.
For how strong a Russells is? One can lift an adult human up easily and throw them. They can hold their own against Vampires and others of similar range.
How durable? They can handle being hit by a car with minor injuries and are resistant to blunt-force trauma. They are, however, not bulletproof or resistant to bladed weapons though they can take hits that would hinder normal humans.
How fast? About beyond the speed/agility and reflexes of a normal human, and can move at great speeds but cannot outrun a car. An example of how fast the reflexed and speed, a Russell can step on a bear trap and react fast enough and be fast enough not to get caught in it.
How good is their healing? One can heal all minor injuries in an instant, and it takes more time to heal the more severe the injury. The healing has its limits and can not regrow severed limbs. Bearing the most extreme of injuries like a bullet to the brain, decapitation, or severed limbs. The body will heal itself at a fast rate, and it just takes time. Also, enhanced healing does nothing with disease resistance, so the Russells are still affected by normal diseases.
Resistance to foreign influence? Meaning that a Russell is resistant to mind control, suggestion, and other mind-altering effects and drugs. Their resistance is very high though it is possible for a powerful drug or user to influence or controls a Russell. It is rare that this happens.
Innate fighting skills? Each Russell has innate fighting skills in both armed and unarmed combat. But though the skills are innate, they require little training to get used to and can rely on instincts to fight. Though in regards to armed combat, weapons such as swords or maces and other melee weapons is what a Russell can use instinctively. This does not extend to range weapons such as firearms though it has not stopped others like the Russells from using guns in their hunts.
But the Russells' main family made efforts to stop their children and Emily's children from getting their abilities so they could be normal and live a normal life. A method only a few know of, and thus their abilities are dormant. But they will be activated soon into the rp.
So that is it and if anyone has any questions, just say something. Also, I am looking for a co-op so if you are interested. Again just say something. Plus, I will be reserving a cousin spot so I will be accepting 1 more cousin spot.
"Okay Valgo I see," Desmond trying not to seen intimidated by Valgo and tried to talk calmly. "So a barrel of pitch, a block of wax and a big good axe." Desmond pondered a bit before replying back to Valgo. "It should not be a problem for me to get those items for you though it may take a bit of time to get all of them here. Depending how the weather is since we just had a week long blizzard."
Desmond leaned back in his chair and took a sip of his drink before continuing and leaning back in. "Do not worry about being swindled, I am a man of my word and I do not enjoy backstabbing my customers. My parents taught me better and I know better then to cheat my clients. It is bad for business and I am not in the camp of making enemies on my first real day here." At least I know how to fight if that happens, Desmond thought uneagerly.
Now for the hard part, Desmond thought. "Now about payment..." His voice starting to sound a bit nervous. "Yes, get more coin since the amount you have on the table would not be enough. So I will get your items and you will get me more coin?" Desmond offered his right hand to Valgo and expected to get a bear hug in the form of the hand shake and preparing for the sudden pain. "Do we have a deal?" He smiled and hoped that this could be a fruitful venture and maybe make a friendly acquaintance out of it. "And if you do not have the coin by the time the items arrive, I am should we can work something out."