Avatar of Tortoise

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Recent Statuses

1 mo ago
Current Do not kill the part of you that is cringe. Kill the part that cringes.
5 likes
1 yr ago
Sad to say I'm currently experiencing Writer's Block. Luckily I learned Writer's Kung Fu and I can chop the block in half with my hands like Bruce Lee
8 likes
1 yr ago
Why is the sun like bread? It rises in the yeast, and sets in the waist. Haha! Isn't that so cute? Join my RP or more puns will come.
8 likes
1 yr ago
What's the difference between a Hollywood actor and a piece of driftwood? One is Justin Timberlake. The other is timber, just in a lake. Hahathisiswhati'mdoinginsteadofwriting
4 likes
4 yrs ago
That moment when losing a character in a rougelike makes you want to shed tears. No backup. It's gone.
4 likes

Bio

Current RP I want you to join: roleplayerguild.com/topics/191461-car…

Hey y'all. I've been at this for about 12 years, and I've played a lot of kinds of RP. I like fantasy and sci-fi the most, just because they give me the most to worldbuild with, but I'm cool with almost anything. I just like writing.

Most Recent Posts

Terilu


Terilu- Ascendent of the Third Caste and Called by the Reaching Hand, in Form of Baítudatu-Thumilie, of New Dawnlit- is really bothered right now. He's soaring up high in the sky, which usually lifts his spirits as much as it does his body, but the sun keeps getting in his eyes. He's nocturnal, as any rational being should be; he hates taking off during the day.

Especially this day, this summer day. The sun burns so brightly that Terilu is finding his way over the Emerald Forest half-blind. There's this vile human expression- "blind as a bat-" that is, like most human sayings, completely inaccurate. They should know better. Terilu's eyes are as sharp as theirs. All bat eyes are. Most of the time. When they are not being forced to climb up close to the sun at midday. Now.... well, right now, he really is as "blind as a bat," and blinder. The stupid expression has become true. Under the shadow of his wingspan, it makes him grin a little.

The light is so distracting. Too much for wide, black eyes. His breed is meant to glide gently under moonlight and cloud-cover, letting those special breezes that seem to exist only at night carry him up aloft over the world. Travel during daytime- it is barbaric. It's running a marathon blindfolded, barefoot, and with hot fires burning all around you. How do the savage races do it? Viewed from up and over the treetops, up here in the wilding air with the birds, shimmering light looks to be bouncing off of every blade of grass and every leaf. It has made the atmosphere green. (A very unnatural color, in Terilu's mind. The grass in his part of the world is gray.) Batting his wings three times more, they lift him up further over the world and they ache from the heat and stress. He imagines them to be melting like wax. But there, look- he can see his targets.

Even through the daylight blur, there's no mistaking the form of a Stoneclaw giant. Humans and elves already are giants, obviously, even the creatures they funnily call "dwarves" are giants in Terilu's mind, but then there's this one. The one that even the others know to be a lumbering behemoth. That's an easy target to spot. And, as if to wrap it all up in a little bow, the giant is even singing a song. Ha! Literally announcing his name and quest for every ear in the forest to hear, in musical form. You really could not miss him, or the sound of him rising up over the leaves. Terilu hears...

"With Galaxor's might, Nemeia's divine grace, and Ivraan's arcane wit,
To the tomb of undead, where they all just sit.
In the shadows, we'll bicker, and in chaos, we'll slay,
Galaxor, Nemeia, and Ivraan, are on their way.


Wow, what a voice! Like a mountain took shape and learned language. Enjoyable. Skeletons would like this song, he thinks, it vibrates the bones pleasantly. So there is no pretense of difficulty as Terilu stalks the giant and his companions. They are slower by foot than he is by wing; no roots to trip you up or tree-trunks to stand in your way up in the sky, and that makes it a child's game to stay close to the wandering trio. The only worry: that they hear him rustling through the treetops when he lands behind them to rest in the branches, or when he leaps off again. Do they notice that pair of black eyes starring out from the green? Does a chill go down your spines, travelers?

It is not the first time Terilu has felt like a bird of prey. He has wanted to earn his keep in the Caravan, but those big, unreasonable human guards wouldn't allow him to raise up even so much as a skeleton to assist in the cooking of meals. What, he asked them, would it hurt us to have an extra set of hands at the galley? But most of the Wingless are like that. Close-minded. So he had to find a necromancy-free way to assist his new nest, and he found that in hunting. It's an Eratie tradition. Every night for a week, since they entered this strange wood, the lone bat has gone out soaring to capture fishes and little mammals he can bring back to the Caravan, for the others to eat. The poor animals can hardly see him coming from above the trees, and they cannot escape from the powerful flight of an Eratie in Form of Baítudatu-Thumilie. It is only with a strange sense of worry that, the last few nights, he has realized he truly enjoys the sensation of a squirrel finding itself trapped in his claws. It's intoxicating. Having that power over something's life. So similar to necromancy.

He's left these "donations" anonymously. Hunting's a very low-caste job, sadly- he'd be embarrassed for anyone to suspect that he was doing it. Only the head cooks of the Caravan know where the new supply of food is coming from. And Knossos.

Regardless. He is moving like a hunter now.

Following the group, he lands high in a bizarrely tall, gnarled-looking grandfather of a tree. It stands, he can see peering downwards from the branches, right at the yawning mouth of a tomb. He had heard of the barrows in this wood, but didn't believe he'd be lucky enough to come across one. The trio he's been following have slowed now. They approach the tomb, and even from here Terilu can feel the energy coming off of it. It radiates. To him, it is an inviting sensation, the promise of great gain. Every stone in that construct is soaked in the powers of undeath, and it blows outwards into the blighted land around itself, killing the grass and turning the trees to deadwood. Sights like that are a good sign to him, it means a place is rich for the kind of magic he practices- this tomb is a feast to Terilu. The others came here to destroy the undead, but he came to feed on it.

He scutters out to the furthest-reaching branch of the grandfather tree, keeping a tab on the the others from above. They're watching the entrance, not quite entering yet. Ilyana, some sea-traveler who might be a human or might be an elf- Terilu has trouble telling the difference, and she looks a little like both, just like that boy she's always looking out of the corner of her eyes- has joined them. Oh, he wants to join them too. His claws already loosen up out of the grooves they were digging into the bark, eager to release, jump down and announce his presence to this adventuring throng, as a nest-mate and an ally. But it's hard. He is hesitating, because they aren't Eratie. Necromancy isn't normal and natural to them. What'll they say when they see him trying to-

Another new voice interrupts his anxiety, saying "There's no telling what kind of undead lurk here, but the information Athulwin got noted that something talked to the other people who came by here. If there's any chance the same thing approached us, we could at least try to see if-"

Knossos! The cold, smart voice of Knossos! Good. Good. That's a blessing from Ad'itie herself, his appearing at this hour. This man is the one Wingless who would understand what necromancy is all about. The beauty of it, the artistry. A friend. He glows with dark magics himself, not unlike the stones and air of this wonderful place in front of the tomb.

Terilu sees no need to hide anymore. He can sense an undead approaching, and he knows the others must hear it. He leaps down from the tree, letting his wings catch air and glide him gently down to the dead grass. The soft 'thump' as he touches earth is an announcement of his arrival. He strides up to the group. Dreamwalker will understand why he wants to join them. Maybe he'll be an advocate, as he was when Terilu "accidently" bestowed the powers of undeath on that one wagon. Not everyone has forgotten about the Undead Wagon Incident. It still lurks in the bushes behind the Caravan sometimes, when it thinks nobody is watching. It's got wooden legs now. Who gave it wooden legs? What gave it legs? Doesn't matter. Terilu approaches the group, just as Nemeia the self-proclaimed cleric finishes giving some motivational speech he's sure isn't important and that Ilyana girl is asking some questions he doesn't care about.

"Hi," he says, interrupting them all. "Hope you don't mind another companion. I am Terilu, Ascendent of the Third Caste and Called by Reaching Hand, in Form of... you know what, it's not important. My full name is longer than the time you've all spent standing here. And that is, if you'll here me say it, way too long- look, don't you hear it?" He paused, and just on time, the creaking and cracking sound of the walking dead starts up again. "An undead approaches. I am going to help you. Don't argue, there's no more time for the rigors of debate. Only rigor mortis! Ha-ha."

He turns to the tomb, where something is slowly coming out of the arched entrance way. It's hard to see- but it looks skeletal to Terilu, something made up all of bones and wrapped in winding sheets. The sheets it was buried in, he's sure. It has at it's bony hip a scabbard, and from the scabbard it has drawn a sword that looks as ancient and menacing as it does. In its eye sockets, instead of eyes, two pale blue lights glow. It is dead, and yet alive. A thrill goes down Terilu's spine. What a wonderful thing.

It has stopped just at the mouth of its home, right under the shade of the stone archway. It does not dare to step out into the sunlight. And Terilu feels that with one long, bone hand, it is gesturing to them. Come closer, it seems to be saying in his mind. Let us parlay. He doesn't know if the others can hear it or not, but Terilu takes the liberty to answer. "Greetings!," he calls out to the skeleton. He speaks in the common tongue so that the others can hear what he's saying, but it is purely his magic that communicates his intent to the skeleton. "I am Terilu, Ascendent of... doesn't matter. We have come here to your home because-"

The skeleton speaks over him. It's voice is the rasping of bones on a gravestone, the dryness of the desert, and the coldness of a long-abandoned body. It is something felt more than heard. "Kú nwa pinychi psú kúúm ghu kú psú j’iiw," it rasps, "nyip kwii suptuuskuny snú!" Terilu blinks. It's not a language he knows, but somehow, perhaps through his necromantic connections, the meaning is instinctively obvious to him. He translates for the others:

"He says that we must leave the Forest. He says that it belongs to him and the other undead, and that- that they will keep bringing plague on us and our camp until we have left." The sickness. Is that what it is?

"I don't get the feeling he actually wants to fight us, but he really does think this forest is his." He expects the Forest does not agree, as willful as it's shown itself to be. Dipping a little into his memories of necromantic theory, he adds, "Some undead are like this. They don't altogether realize they're dead, or they don't care. They think they can keep ownership over the things they had when they were alive. Him and the others probably used to rule this forest ages ago. We're like invaders to them." He pauses, takes a breath, stretches out his wings.

"I vote we rush in and unmake them. If they think we're invaders, let us be invaders."
<Snipped quote by Tortoise>

SPEAKING OF THAT HERE SHE IS WOOOOOOOOOOOO SPACE. History and some other stuff is pretty truncated but like, I mean. I'll fill in more details on her tools, too, if Tort in his magnanimous beneficence lets me.

Still has no art so I'm gonna work on that NEXT and update the stupid picture thingy i made too. All that redacted text in there, y'all? It'll get uncensored as you get to know her and find out more about her and her history IC. Because reasons.

Anyway uhhhhh yea space fomsk



The reptilian overlord will permit it.

Approved. Drop in the char tab, whatevers.
@Enigmatik Your writing is fantastic. That pantheon is one of the best I've ever read; I'm jealous that you could create it.

Anyway, you're obviously approved, but I would check over the Oblitarchy hider again if I were you. Your diagram of the ten gods is a broken image.
It also helps to remind others like myself when my character is interacting with that character so their details and perhaps their history helps me craft a better scene.


You are always free to take notes for your own use, of course.

<Snipped quote>

( ͡° ͜ʖ ͡°)

uwu


>Lady proceeds to put a space soldier with a PhD in chemistry into a fantasy RP
<Snipped quote by Tortoise>

Important Non-Player Characters should have a character sheet, for much the same reason players create character sheets - to remind them of their character's details.


I disagree. We're a smart bunch; we can remember the details of recurring characters, as we already see people doing with Hoogarth. And if someone does forget, I'm here to remember. Making a whole CS for a character nobody plays is a lot of work and a lot of reading for no real gain, and rubs my GM'ing instincts the wrong way.
Being the GM should exempt you from character sheets or smth.

Mostly done, just gonna fill in the history a bit when I feel like writing a book.

Ere we go, Vorex the knowledge thingy

Some things are subject to change, this is just a V0.1 version



A p p r o v e d. I like the idea that he has the knowledge in his head, but he can only access it when someone asks for it to be written out. Like he theoretically knows the width and shape of the world, or how a necromancer becomes a lich, or what the speed of an unladen swallow is, but he can't actually remember any of that until the quill is in his hand.


All done and waiting for confirmation :).


Confirmation granted. Lynn's story is very sad, but she still has hope. You can drop her in the char tab whenevers; it's nice to have such a human element amongst all our cursed monks and adventuring giants and whatnot.

Also, I strongly encourage you to join our Discord. Even if one does not speak much on it, its still a good source to hear what others are planning and keep up with the general community around this RP. discord.gg/yTNB7usjEA
@Tortoise I think I'll make my own! Fun worldbuilding practice.
Are there any recommendations / guidelines / hard no's when it comes to content within the character's backstory? Right now, my character is a former prostitute, and I just wanted to make sure there were no objections to that. There's no graphic content in the backstory, but if anyone is uncomfortable with the concept, I can make a different character.


No, other than not being too graphic, I wouldn't place any limitations on that kind of backstory. You're good. I look forward to seeing the sheet!
@Tortoise My current idea is a mother and her child. Not sure if there will be much magic involved.
Also, is there a list of the current nations / places? I might not use any of them, but I want to know if there are any already created cities that might house my character's backstory. Good to build on others ideas and all that.


Ah, not yet, alas. That's one of the things I'm working on, down in the "Lore of Alwyne" section, but I haven't had the chance to fill in the Places yet. It's on the to-do list.

Besides, the only places we have thus far would be those mentioned in our Character Sheets. So, if you wanted to read through other player's sheets to see what sort of nations they describe their characters as coming from, you could do so.

Since you want a city, I might point you in particular to Enigmatik's WIP sheet here. Within their character's history, they have described a city of Trist that sounds promising for potential stories. Not to mention that Enigmatik is a good friend of mine, and their ideas are always solid.

All that said, I would also encourage players this early on in the game to come up with their own nations and places, to help us fill out Alwyne a lil more. So feel free to just create your own; we're still at the beginning of things, after all. All up to you :)
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